Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 78 Metascore
    • 85 Critic Score
    As devotees will tell you, platform action doesn't get much better than what Mega Man dishes out, and Mega Man ZX Advent lives up to that reputation. [Dec 2007, p.85]
    • Nintendo Power
    • 81 Metascore
    • 85 Critic Score
    Phoenix Wright lays down the law for the third time in two years, and the outcome is no different from before: we've got another excellent DS graphic-text adventure on our hands. [Dec 2007, p.85]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The game doesn't puch the DS; the graphics are so-so, the top screen isn't used for anything special, and the Control Pad usually works better than the stylus control. [Dec 2007, p.85]
    • Nintendo Power
    • 72 Metascore
    • 65 Critic Score
    The game is like a stark, futuristic "Advance Wars" without the happy combatants and vehicle variety. [Dec 2007, p.82]
    • Nintendo Power
    • 73 Metascore
    • 85 Critic Score
    Truly brilliant. [Sept 2007, p.88]
    • Nintendo Power
    • 77 Metascore
    • 60 Critic Score
    The strict controls make Mercury Meltdown Revolution a bit too frustrating for casual audiences. [Nov 2007, p.100]
    • Nintendo Power
    • 75 Metascore
    • 80 Critic Score
    Play Guilty Gear XX Accent Core with a GameCube or Classic controller, and you'll be treated to 2-D one-on-one fighting at its finest--beautifully animated, amazingly deep, and with more technique than the average gamer can comprehend. [Dec 2007, p.86]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    Complex and intricate, with a stupefying number of cards (nearly 500) and turn phases (six), Fullmetal Alchemist Trading Card game is the victim of too many good ideas thrown into one game. [Sept 2007, p.88]
    • Nintendo Power
    • 83 Metascore
    • 85 Critic Score
    Even if the word "bleach" makes you think more cleanser than cartoon, Blade of Fate will appeal to any fan of well-executed, feature-heavy fighters. [Dec 2007, p.81]
    • Nintendo Power
    • 60 Metascore
    • 45 Critic Score
    All in all, the game would have benefited from less character and more clarity. [Aug 2007, p.88]
    • Nintendo Power
    • 27 Metascore
    • 35 Critic Score
    I give the creators props for mapping the camera controls to the remote's Control Pad(other developers take note!), but I'd be more impressed if the game were fun. [Nov 2007, p.102]
    • Nintendo Power
    • 77 Metascore
    • 80 Critic Score
    If you're as serious about your soccer as EA is, then FIFA 08 won't disappoint. [Nov 2007, p. 102]
    • Nintendo Power
    • 67 Metascore
    • 65 Critic Score
    Unfortunately, a heavy reliance on arbitrary dialogue triggers to advance the story detracts from the game; it's at its best when you're solving item-based puzzles. [Nov 2007, p.105]
    • Nintendo Power
    • 46 Metascore
    • 65 Critic Score
    To Barrel Blast's credit, it looks like there was a concerted effort to make the game look better--a smooth frame rate and some nice effects spruce up an otherwise mundane racer. [Nov 2007, p.99]
    • Nintendo Power
    • 69 Metascore
    • 65 Critic Score
    A fixed and unforgiving camera also makes the platforming experience frustrating. [Nov 2007, p.105]
    • Nintendo Power
    • 83 Metascore
    • 65 Critic Score
    Unfortunately, for all of its cool options and play modes, Power Pros fails to hit it out of the park because the on-field gameplay is disappointly simplistic and suffers from lackluster controls. [Dec 2007, p.82]
    • Nintendo Power
    • 76 Metascore
    • 75 Critic Score
    With tons of modes and options initially available and more goodies to unlock as you win races, you'll be pushing the pedal to the medal for a long time to come. [Sep 2007, p.87]
    • Nintendo Power
    • 36 Metascore
    • 40 Critic Score
    Essentially a poorly executed flat-ground version off "Tony Hawk's Downhill Jam", BMX Challenge provides very little payoff for our excitement. [Oct 2007, p.89]
    • Nintendo Power
    • 90 Metascore
    • 95 Critic Score
    Just know that it's the same Zelda you've always known and loved, and that's a good thing. [Nov 2007, p.98]
    • Nintendo Power
    • 73 Metascore
    • 80 Critic Score
    Dance Dance Revolution has been luring gamers off their sofas for years, making the franchise a perfect hit for Wii fans. [Nov 2007, p.105]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    If you can preserve through one world, though, the rest of Dewy's Adventure offers a pretty good time. [Nov 2007, p.99]
    • Nintendo Power
    • 78 Metascore
    • 85 Critic Score
    Like the original GameCube "Chibi-Robo", the Chibi sequel is a leisurely affair with gentle messages. [Nov 2007, p.102]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    My final analysis is this: if you love creating things and have lots of patience, MySims is worth a look, but if you're hoping for a cute virtual neighborhood to inhabit, "Animal Crossing: Wild World" is a better place to settle. [Nov 2007, p.100]
    • Nintendo Power
    • 67 Metascore
    • 80 Critic Score
    Namco Bandai's latest arcade collection contains stellar arcade hits allong with some sentimental favorites: "Pac-Man", "Galaga", "Galaxian", "Xevious", "Mappy", "The Tower of Druaga", and "Dig Dug"--all simple to learn and play and virtually impossible to master. [Nov 2007, p.105]
    • Nintendo Power
    • 78 Metascore
    • 90 Critic Score
    Sonic's become somthing of a message-board whipping boy these days, but Sonic Rush Adventure proves that the ol' hedgehog can still deliver a top-notch platformer. [Nov 2007, p.100]
    • Nintendo Power
    • 77 Metascore
    • 80 Critic Score
    The bottom line: Jungle Climber is much better than its predecessor, but it just might drive you bananas. [Nov 2007, p.104]
    • Nintendo Power
    • 73 Metascore
    • 75 Critic Score
    If you have no interest in art or DIY game design, then you should steer clear of DTL, but if you're itching to cook up some digital art, you'll have a blast. [Nov 2007, p.105]
    • Nintendo Power
    • 81 Metascore
    • 75 Critic Score
    Despite some frustratingly expert-level AI in the compute opponents, Open Warfare 2 is one you don't want squirming away from you. [Nov 2007, p.104]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    Just as Garfield is not a very ambitious cat, the game does not try to reach far. But what it does do, it does well. [Oct 2007, p.89]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    Few players will be patient enough to wait for the big payoff. [Sept 2007, p.89]
    • Nintendo Power

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