Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 44 Metascore
    • 55 Critic Score
    If you're expecting this to be more than the average licensed game, though, you'll be a bit let down. [June 2008, p.88]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    You might think that having a 360-degree shooting radius would make the game easier, but that's offset by the fact that you can be shot by enemies offscreen. [June 2008, p.90]
    • Nintendo Power
    • 82 Metascore
    • 90 Critic Score
    With more features, modes and multiplayer options than ever before, fans should be revved up to get behind the wheel. [May 2008, p.86]
    • Nintendo Power
    • 88 Metascore
    • 90 Critic Score
    Thw World Ends with You may not have a big name like "Final Fantasy" or "Kingdom Hearts" attached to it, but it certainly deserves the same kind of success. [May 2008, p.87]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    Offering a clever new take on the rhythm genre, Battle of the Bands is probably best described as a musical tug-of-war. [May 2008, p.87]
    • Nintendo Power
    • 60 Metascore
    • 75 Critic Score
    The strength of the first "Pokemon Mystery Dungeon" was its in-depth story, and that's true of the second pair of titles as well. [June 2008, p.86]
    • Nintendo Power
    • 59 Metascore
    • 75 Critic Score
    The strength of the first "Pokemon Mystery Dungeon" was its in-depth story, and that's true of the second pair of titles as well. [June 2008, p.86]
    • Nintendo Power
    • 69 Metascore
    • 65 Critic Score
    The triumphs may be sweet, but the aggravations have them outnumbered. [May 2008, p.90]
    • Nintendo Power
    • 90 Metascore
    • 75 Critic Score
    Okami is a work of genius, but you should play the original game instead of the Wii version if you can. [May 2008, p.88]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    But thanks to clever puzzle-solving and some touch screen-centric minigames for variety, Teenage Zombies is good fun. [May 2008, p.88]
    • Nintendo Power
    • 46 Metascore
    • 35 Critic Score
    Summer Sports is boring at best and aggravating at worst. [May 2008, p.89]
    • Nintendo Power
    • 59 Metascore
    • 65 Critic Score
    While there's a lot of good stuff going on inside a game, the modes are skimpy, even for a title aimed at the youngest set. [May 2008, p.90]
    • Nintendo Power
    • tbd Metascore
    • 65 Critic Score
    In the vein of games like "Endless Ocean", Minicopter: Adventure Flight is a title that won't appeal to everyone. [May 2008, p.89]
    • Nintendo Power
    • 50 Metascore
    • 30 Critic Score
    All in all, Baroque has few redeeming qualities, and your money is better spent elsewhere. [Apr 2008, p.90]
    • Nintendo Power
    • 53 Metascore
    • 70 Critic Score
    So, sure, Obscure: The Aftermath doesn't exactly succeed as a horror game, but it is fun, with some good usage of the Wii remote. [Apr 2008, p.89]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    While Opoona boasts nice backgrounds and music, and is fundamentally solid, it's definitely rough around the edges. [Apr 2008, p.87]
    • Nintendo Power
    • 66 Metascore
    • 75 Critic Score
    And although much of the game is played with the control pad and buttons, there are also stylus/touch-screen actions, so be prepared to juggle. [Mar 2008, p.90]
    • Nintendo Power
    • 83 Metascore
    • 85 Critic Score
    At approximately five hours, Dragon Sword is a bit on the short side, but I have a tough time complaining when those five hours are so tight and extremely polished. [Apr 2008, p.84]
    • Nintendo Power
    • 41 Metascore
    • 30 Critic Score
    Yet more proof that slapping motion controls on a lousy game doesn't magically make it worthwhile. [Mar 2008, p.87]
    • Nintendo Power
    • 64 Metascore
    • 60 Critic Score
    Multiplayer skirmishes still make for a good time, and I definitely support the return to 2-D, but this series just can't seem to take a real step forward without taking two steps back. [Apr 2008, p.85]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    That said, Sega Superstars Tennis is a love letter to Sega fans; if you consider yourself a fan at all, it's a must buy. [Apr 2008, p.85]
    • Nintendo Power
    • 65 Metascore
    • 80 Critic Score
    Control issues aside, Sega Superstars Tennis is swimming in clever game references and should be fun for even a casual Sega fan. [Apr 2008, p.89]
    • Nintendo Power
    • 59 Metascore
    • 55 Critic Score
    Everything is a struggle in Lost in Blue 3. [Apr 2008, p.90]
    • Nintendo Power
    • 77 Metascore
    • 70 Critic Score
    For most game series, what we find in Ring of Fates would be acceptable; for Final Fantasy, it is a major concern. [Mar 2008, p.84]
    • Nintendo Power
    • 55 Metascore
    • 65 Critic Score
    Insecticide tries to be a lot of things at once--platformer, shooter, and investigative adventure--which is a trcik that seldom works well. [Mar 2008, p.89]
    • Nintendo Power
    • 75 Metascore
    • 60 Critic Score
    Nanostray 2 is an odd mix of old and new; it looks and plays better than any of those old games, and it has the polish of a fresh title, but its brand of twitchy, frenetic action and one-hit deaths is so 1985. [Feb 2008, p.89]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    But if you enjoy a good light-gun game like I do, this is one house call that's hard to pass up. [Apr 2008, p.87]
    • Nintendo Power
    • 93 Metascore
    • 100 Critic Score
    Rarely has any title delivered so much amazing action, such a wide variety of modes, and so many hours of value. It doesn't get any better than this. [Mar 2008, p.82]
    • Nintendo Power
    • 83 Metascore
    • 85 Critic Score
    School often doesn't leave people with the fondest of memories, but Bully: Scholarship Edition is well worth attending. [Apr 2008, p.86]
    • Nintendo Power
    • 69 Metascore
    • 65 Critic Score
    Starting from scratch every time you have bad luck will be frustrating, but if you can get past the setbacks, you'll enjoy a solid DS adventure. [Mar 2008, p.86]
    • Nintendo Power

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