Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
The DS game replaces Wii shakin' with rhythmic touch-screen gestures, but otherwise it's the same characters, songs, and simplicity. [Jan 2008, p.88]- Nintendo Power
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- Critic Score
The slow decent in "Godzilla" games has finally hit rock bottom. [Jan 2008, p.89]- Nintendo Power
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- Critic Score
The game is no masterpiece, but if you're in the mood for some mindless, old-school entertainment, it's $30 well spent. [Holiday 2007, p.82]- Nintendo Power
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- Critic Score
It's too bad, though, that the game feels like it would have worked better as a side mode than as a full game (think Devil Within from Tekken 5). [Holiday 2007, p.86]- Nintendo Power
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- Critic Score
Fortunately, a great storyline makes it easy to keep going in spite of the uneven difficulty. [Holiday 2007, p.84]- Nintendo Power
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- Critic Score
Wii fans envious of their Xbox Live Arcade-playing cousins finally have something to crow about thanks to Geometry Wars: Galaxies. [Dec 2007, p.82]- Nintendo Power
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- Critic Score
If you missed out on "Trauma Center" before, this is the version to buy. If you're a series veteran, then--as good as New Blood is--it's really just more of the same, so it's your call. [Holiday 2007, p.86]- Nintendo Power
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- Critic Score
Taking your party on the road just got easy thanks to the first multiplayer portable "Mario Party" game. [Holiday 2007, p.79]- Nintendo Power
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- Critic Score
It's just too darn short--you'll probably make it through the entire single-player mode in just over an hour (add another hour to get platinum medals on every stage). [Holiday 2007, p.84]- Nintendo Power
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- Critic Score
As funny and clever as the festivities can be, they don't always equate to fun gameplay. [Holiday 2007, p.80]- Nintendo Power
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- Critic Score
There aren't very many moves to go around, so most of the characters feel the same, and the action gets repetitive faster than in the typical wrestling game. [Dec 2007, p.84]- Nintendo Power
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- Critic Score
With all of its fan service, The Umbrella Chronicles will definitely have the biggest impact on Resident Evil devotees, but the quality gunplay should satisfy just about anyone with an itchy trigger finger. [Holiday 2007, p.80]- Nintendo Power
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- Critic Score
There are also framerate and hit-detection issues (both in catching ledges and in targeting enemies) that just shouldn't exist. [Holiday 2007, p.82]- Nintendo Power
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- Critic Score
Out on the track, you'll race primarily in two modes--Grip and Drag races. Both styles give you an excellent hands-on feel that brings home the sense of speed and real-world challenge. [Holiday 2007, p.85]- Nintendo Power
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- Critic Score
Otherwise, as long as you're open to its old-school approach, Contra 4 stands as one of the year's best pure action titles. [Dec 2007, p.81]- Nintendo Power
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- Critic Score
The game is short at about five or six hours, though I suppose it doesn't matter when you tire of the proceedings after 15 minutes. [Holiday 2007, p.82]- Nintendo Power
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- Critic Score
The pleasantly surprising think about Medal of Heroes 2 is that it may be the Wii's best-controlling first-person shooter so far. [Holiday 2007, p.86]- Nintendo Power
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- Critic Score
Lack of structure aside, Cooking Mama 2 is a tasty treat. [Holiday 2007, p.82]- Nintendo Power
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- Critic Score
The diverse gameplay elements and sheer platforming joy will keep you mesmerized. [Holiday 2007, p.78]- Nintendo Power
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- Critic Score
Dragon Quest Monsters: Joker is not quite a Pokemon pretender. [Dec 2007, p.86]- Nintendo Power
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- Critic Score
While the game never really blows you away, it's hard to imagine that any fans of Mario, Sonic, or party games wouldn't be glad to have this in their collection. [Holiday 2007, p.79]- Nintendo Power
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- Critic Score
In spite of its flaws, Ontamarama is a solid rhythm game that will appeal to gamers who haven't had much to groove to on DS since last year's "Elite Beat Agents". [Holiday 2007, p.86]- Nintendo Power
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- Critic Score
It's the best it its class, and motion-control or not, it's only on Wii. [Dec 2007, p.80]- Nintendo Power
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- Critic Score
It's too bad the execution fails so miserably, because many of the ideas are great. [Holiday 2007, p.85]- Nintendo Power
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- Critic Score
Unfortunately, the story, while engaging, is predictable. [Holiday 2007, p.80]- Nintendo Power
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- Critic Score
The series' transition to the Wii has produced mixed results. [Dec 2007, p.82]- Nintendo Power
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- Critic Score
For my money, though, thanks to its strong song lineup and wireless rock capabilities--it's the perfect progression for the series. [Dec 2007, p.84]- Nintendo Power
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- Critic Score
This is one genuinely frightening experience, and the brave of heart will want to play in the dark, with headphones, for maximum scares. [Holiday 2007, p.84]- Nintendo Power
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- Critic Score
While this is still a solid game, the formula's starting to get stale. [Dec 2007, p.84]- Nintendo Power
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- Critic Score
The point-and-click adventure has gone the way of the dodo in recent years, so when one as engaging as Capcom's Zack & Wiki comes along, it's cause for celebration. [Dec 2007, p.86]- Nintendo Power