Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 71 Metascore
    • 85 Critic Score
    The short response is that it works well, but it's not quite a hole in one. [may 2007, p.87]
    • Nintendo Power
    • 63 Metascore
    • 80 Critic Score
    The game definitely has its roots in the Pokemon world, but provides enough new features to give it its own identity. [Apr 2007, p.86]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    The game is far from perfect, but it fills a niche for those wanting a fun and funny 2-D platformer on the DS. [Apr 2007, p.85]
    • Nintendo Power
    • 60 Metascore
    • 65 Critic Score
    Despite its shortcomings, Master of Disguise managers to deliver a moderately enjoyable platforming romp. [Apr 2007, p.86]
    • Nintendo Power
    • 74 Metascore
    • 85 Critic Score
    Like 2005's "On Tour", Blue lets you choose between boards and skis, but the rails and narrow passages of the environments are definitely built for shredding. [May 2007, p.84]
    • Nintendo Power
    • 74 Metascore
    • 75 Critic Score
    Meteos: Disney Magic does more than provide a Mouseketeer-friendly facelift to one of the DS's best puzzle games; thanks to the ability to move blocks horizontally, the sequel has a thoroughly different dynamic than the original block launcher. [Apr 2007, p.85]
    • Nintendo Power
    • 69 Metascore
    • 85 Critic Score
    After several attempts to modernize Sonic for the 3-D gaming landscape, Sega has taken a big step back in their approach, and that's a good thing. [Apr 2007, p.84]
    • Nintendo Power
    • 66 Metascore
    • 65 Critic Score
    You'll be thrown into the deep end right at the start, and will probably have to play each dungeon over and over again to master it. [Mar. 2007, p.88]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    The alternate name for falling-piece puzzler Trioncube could be My First Tetris. [Mar. 2007, p.89]
    • Nintendo Power
    • 34 Metascore
    • 35 Critic Score
    There's a tiny touch-screen control stick, as well, but the miniscule gestures required to maneuver your plane make it nearly impossible to fly. [May 2007, p.88]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    All of the games in the Wii collection sport a surface-level cleverness that makes them brilliant demos of what the Wii means for the future of game design, but only a few of them offer enough depth for repeated visits. [Mar. 2007, p.86]
    • Nintendo Power
    • 82 Metascore
    • 80 Critic Score
    Lunar Knights, the first title from Kojima Productions for the dual-screened handheld, is a supremely polished action-RPG in which you slay the bloodsuckers and their monstrous minions with two very different protagonists. [Mar. 2007, p.89]
    • Nintendo Power
    • 63 Metascore
    • 75 Critic Score
    Like its predecessor, Diddy Kong Racing DS has a Mario Kart game to compete with, but also enough unique features to make it a kart-racing contender. [Mar. 2007, p.87]
    • Nintendo Power
    • 92 Metascore
    • 95 Critic Score
    FINAL FANTASY VI Advance is as close to a perfect RPG as you're going to find on any system. [Mar. 2007, p.87]
    • Nintendo Power
    • 46 Metascore
    • 60 Critic Score
    It's a decent enough RPG with dull turn-based combat, story integration and item-management conventions that were state-of-the-art in 1992. [Mar. 2007, p.88]
    • Nintendo Power
    • 78 Metascore
    • 80 Critic Score
    Impatient gamers looking for a little more action may want to look elsewhere, but they'll do so at the risk of missing our on yet another groundbreaking DS title. [Mar. 2007, p.88]
    • Nintendo Power
    • 76 Metascore
    • 90 Critic Score
    The verdict is in: Phoenix Wright: Ace Attorney Justice for All is another superb graphic-text adventure from the folks at Capcom. [Feb. 2007, p.96]
    • Nintendo Power
    • 83 Metascore
    • 90 Critic Score
    Though Smooth Moves may not seem deep, the fact that it offers physical play and draws a crowd should make it a permanent fixture in a lot of Wii consoles. [Feb. 2007, p.92]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The battles are fun, but not very significant in the overall Star Wars universe. [Feb. 2007, p.96]
    • Nintendo Power
    • 73 Metascore
    • 80 Critic Score
    Fans of classic, side-scrolling, 2D action will love Metal Slug Anthology. [Jan. 2007, p.108]
    • Nintendo Power
    • 75 Metascore
    • 75 Critic Score
    If making a mess without cleaning it up appeals to you, plug in Elebits. [Feb. 2007, p.94]
    • Nintendo Power
    • 38 Metascore
    • 40 Critic Score
    The Far Cry series is built largely upon its ability to absorb you in its sun-drenched vistas; subtract that high level of immersion, and you're left with an otherwise unremarkable first-person shooter. [Feb. 2007, p.93]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    The game boasts as much story content as it does action, but there's so much plot condensed into the cut-scenes, the tale is sometimes hard to follow. [Feb. 2007, p.97]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    Super Swing Golf takes the same arcade-style approach as titles like "Mario Golf" and "Hots Shots Golf", yet it manages to stand out thanks largely to the controls. [Feb. 2007, p.94]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    It would be easy to dismiss Ace in Action as yet another lukewarm, movie-licensed cash-in, but it would also be a mistake--there's actually an impressive game here, at least for a little while. [Feb. 2007, p.94]
    • Nintendo Power
    • 96 Metascore
    • 95 Critic Score
    Twilight Princess was a long time in coming, but the game's depth will make it last even longer among the Zelda faithful. [Feb. 2007, p.95]
    • Nintendo Power
    • 85 Metascore
    • 90 Critic Score
    Portrait of Ruin provides a whole lot more of a very good thing, and Castlevania fans won't be disappointed with the results. [Jan. 2007, p.114]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    The good news is that Squeak Squad doesn't need a whopping dose of DS innovation or pretty environments to make it enjoyable--it's a big, midly challenging adventure with gobs of gameplay variety and replay value. [Feb. 2007, p.93]
    • Nintendo Power
    • 58 Metascore
    • 50 Critic Score
    The result is hinky control as you try to fight wave after wave of monotonous enemies and navigate past lasers and pits. [Feb. 2007, p.95]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The graphics are a little disappointing--besides some added lighting effects and better in-game videos, there aren't a lot of improvements over the GCN version. [Jan. 2007, p.97]
    • Nintendo Power

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