Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
The short response is that it works well, but it's not quite a hole in one. [may 2007, p.87]- Nintendo Power
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- Critic Score
The game definitely has its roots in the Pokemon world, but provides enough new features to give it its own identity. [Apr 2007, p.86]- Nintendo Power
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- Critic Score
The game is far from perfect, but it fills a niche for those wanting a fun and funny 2-D platformer on the DS. [Apr 2007, p.85]- Nintendo Power
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- Critic Score
Despite its shortcomings, Master of Disguise managers to deliver a moderately enjoyable platforming romp. [Apr 2007, p.86]- Nintendo Power
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- Critic Score
Like 2005's "On Tour", Blue lets you choose between boards and skis, but the rails and narrow passages of the environments are definitely built for shredding. [May 2007, p.84]- Nintendo Power
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- Critic Score
Meteos: Disney Magic does more than provide a Mouseketeer-friendly facelift to one of the DS's best puzzle games; thanks to the ability to move blocks horizontally, the sequel has a thoroughly different dynamic than the original block launcher. [Apr 2007, p.85]- Nintendo Power
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- Critic Score
After several attempts to modernize Sonic for the 3-D gaming landscape, Sega has taken a big step back in their approach, and that's a good thing. [Apr 2007, p.84]- Nintendo Power
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- Critic Score
You'll be thrown into the deep end right at the start, and will probably have to play each dungeon over and over again to master it. [Mar. 2007, p.88]- Nintendo Power
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- Critic Score
The alternate name for falling-piece puzzler Trioncube could be My First Tetris. [Mar. 2007, p.89]- Nintendo Power
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- Critic Score
There's a tiny touch-screen control stick, as well, but the miniscule gestures required to maneuver your plane make it nearly impossible to fly. [May 2007, p.88]- Nintendo Power
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- Critic Score
All of the games in the Wii collection sport a surface-level cleverness that makes them brilliant demos of what the Wii means for the future of game design, but only a few of them offer enough depth for repeated visits. [Mar. 2007, p.86]- Nintendo Power
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- Critic Score
Lunar Knights, the first title from Kojima Productions for the dual-screened handheld, is a supremely polished action-RPG in which you slay the bloodsuckers and their monstrous minions with two very different protagonists. [Mar. 2007, p.89]- Nintendo Power
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- Critic Score
Like its predecessor, Diddy Kong Racing DS has a Mario Kart game to compete with, but also enough unique features to make it a kart-racing contender. [Mar. 2007, p.87]- Nintendo Power
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- Critic Score
FINAL FANTASY VI Advance is as close to a perfect RPG as you're going to find on any system. [Mar. 2007, p.87]- Nintendo Power
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- Critic Score
It's a decent enough RPG with dull turn-based combat, story integration and item-management conventions that were state-of-the-art in 1992. [Mar. 2007, p.88]- Nintendo Power
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- Critic Score
Impatient gamers looking for a little more action may want to look elsewhere, but they'll do so at the risk of missing our on yet another groundbreaking DS title. [Mar. 2007, p.88]- Nintendo Power
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- Critic Score
The verdict is in: Phoenix Wright: Ace Attorney Justice for All is another superb graphic-text adventure from the folks at Capcom. [Feb. 2007, p.96]- Nintendo Power
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- Critic Score
Though Smooth Moves may not seem deep, the fact that it offers physical play and draws a crowd should make it a permanent fixture in a lot of Wii consoles. [Feb. 2007, p.92]- Nintendo Power
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- Critic Score
The battles are fun, but not very significant in the overall Star Wars universe. [Feb. 2007, p.96]- Nintendo Power
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- Critic Score
Fans of classic, side-scrolling, 2D action will love Metal Slug Anthology. [Jan. 2007, p.108]- Nintendo Power
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- Critic Score
If making a mess without cleaning it up appeals to you, plug in Elebits. [Feb. 2007, p.94]- Nintendo Power
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- Critic Score
The Far Cry series is built largely upon its ability to absorb you in its sun-drenched vistas; subtract that high level of immersion, and you're left with an otherwise unremarkable first-person shooter. [Feb. 2007, p.93]- Nintendo Power
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- Critic Score
The game boasts as much story content as it does action, but there's so much plot condensed into the cut-scenes, the tale is sometimes hard to follow. [Feb. 2007, p.97]- Nintendo Power
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- Critic Score
Super Swing Golf takes the same arcade-style approach as titles like "Mario Golf" and "Hots Shots Golf", yet it manages to stand out thanks largely to the controls. [Feb. 2007, p.94]- Nintendo Power
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- Critic Score
It would be easy to dismiss Ace in Action as yet another lukewarm, movie-licensed cash-in, but it would also be a mistake--there's actually an impressive game here, at least for a little while. [Feb. 2007, p.94]- Nintendo Power
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- Critic Score
Twilight Princess was a long time in coming, but the game's depth will make it last even longer among the Zelda faithful. [Feb. 2007, p.95]- Nintendo Power
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- Critic Score
Portrait of Ruin provides a whole lot more of a very good thing, and Castlevania fans won't be disappointed with the results. [Jan. 2007, p.114]- Nintendo Power
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- Critic Score
The good news is that Squeak Squad doesn't need a whopping dose of DS innovation or pretty environments to make it enjoyable--it's a big, midly challenging adventure with gobs of gameplay variety and replay value. [Feb. 2007, p.93]- Nintendo Power
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- Critic Score
The result is hinky control as you try to fight wave after wave of monotonous enemies and navigate past lasers and pits. [Feb. 2007, p.95]- Nintendo Power
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- Critic Score
The graphics are a little disappointing--besides some added lighting effects and better in-game videos, there aren't a lot of improvements over the GCN version. [Jan. 2007, p.97]- Nintendo Power