Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 72 Metascore
    • 65 Critic Score
    Super Robot Taisen has enough gameplay to keep strategy-starved gamers occupied for even the longest summer road trip. [Sep 2006, p.83]
    • Nintendo Power
    • 56 Metascore
    • 65 Critic Score
    Once you get past the fact you are playing as a bull with an udder, there's quite a bit to enjoy in Barnyard. [Sep 2006, p.84]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    Though most of Barnyard's aspects are handled competently (the notable exceptions being the tack-on story and the frame rate), the only part I'd call fun is the unique take on golf; everything else--no matter whether I was launching chickens, racing in the farmer's truck, or blasting cow-tippers with tomatoes--felt bland and lacked challenge. [Sep 2006, p.84]
    • Nintendo Power
    • 51 Metascore
    • 55 Critic Score
    Unfortunately, Adventure falls way short of expectations. [Oct. 2006, p.89]
    • Nintendo Power
    • 77 Metascore
    • 80 Critic Score
    Summon Night: Swordcraft Story may not be the biggest, most revolutionary, or most challenging RPG ever to hit the GBA, but what it lacks in some areas it makes up for with plenty of fun, variety, and solid gameplay. [Sep 2006, p.82]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    Despite being a part of a product-tie-in-machine, Battle B Daman does offer an above-average gameplay experience that makes it a worthy stand-alone game. [Sep 2006, p.85]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    There have been enough subpar movie games of late that you should know what to expect, and The Ant Bully meets those expectations. [Oct. 2006, p.87]
    • Nintendo Power
    • 62 Metascore
    • 55 Critic Score
    But for the most part, the gameplay emphasizes Monster House's biggest flaw: repetition. Rooms and enemies seem nearly identical from one to the next, so there's very little incentive to progress.
    • Nintendo Power
    • 69 Metascore
    • 50 Critic Score
    Imagine one terrifically long, drawn-out dungeon from "The Legend of Zelda: A link to the Past", then yank out enemy variety, cool weapons, and a constant sense of acomplishment. That's kinda how Monster House for the GBA is. [Sep 2006, p.85]
    • Nintendo Power
    • 60 Metascore
    • 65 Critic Score
    Though it's not quite "Resident Evil" for the E10+ set, THQ's movie-based Monster House does provide a few good scares in the man-eating manor of its title. [Sep 2006, p.85]
    • Nintendo Power
    • 63 Metascore
    • 60 Critic Score
    Three simple touch-controlled minigames add variety, but not enough to give a shine to this lackluster effort. [Aug 2006, p.87]
    • Nintendo Power
    • 52 Metascore
    • 45 Critic Score
    Unfortunately, not even cupid's arrow can reconcile my disdain for the DS side-scrolling brawler that bears the name of the object of my affection. [Aug 2006, p.87]
    • Nintendo Power
    • 70 Metascore
    • 75 Critic Score
    Regardless, it's nice to see that game makers haven't stuffed the GBA into Davy Jone's locker just yet, and that some developers still know that a big-name franchise isn't an excuse to make a half-baked game. [Aug 2006, p.85]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    As for its single player component, Break 'em All has you competing against high scores, which gives the title an arcade feel that may not appeal to everyone. [Aug 2006, p.85]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    Point Blank is supposed to be a virtual shooting gallery, and without a gun in your hand, you're missing that tacticle feeling that's so crucial to the experience. [Aug 2006, p.85]
    • Nintendo Power
    • 63 Metascore
    • 75 Critic Score
    Despite there being some room for improvement, I have no problem calling Mega Man Battle Network 6 the series' best entry yet. [Aug 2006, p.86]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    Despite there being some room for improvement, I have no problem calling Mega Man Battle Network 6 the series' best entry yet. [Aug 2006, p.86]
    • Nintendo Power
    • tbd Metascore
    • 35 Critic Score
    They say anything is better than nothing, but in the case of this year's sole GBA baseball offering. I'm not so sure that's true. [Jun 2006, p.87]
    • Nintendo Power
    • 66 Metascore
    • 65 Critic Score
    It may not be the greatest game ever, but its attention to the intricacies of the sport should satisfy both baseball fans and gamers alike. [July 2006, p.90]
    • Nintendo Power
    • 54 Metascore
    • 55 Critic Score
    Unfortunately, many of the mini-games don't work well, and the difficulty levels are way out of whack. [Aug 2006, p.86]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    Not only is Dragon Ball: Advanced Adventure the best Dragon Ball game yet released, it's also an enjoyable, good-looking, technique-filled action game in its own right that's held back only by a misguided shot at diversity an innovation. [May 2006, p.94]
    • Nintendo Power
    • 50 Metascore
    • 65 Critic Score
    Cars is a decent racer, but ultimately, it is too fast and too rigid for its own good. {Aug 2006, p.86]
    • Nintendo Power
    • 71 Metascore
    • 65 Critic Score
    It looks nice, it plays nice, and it has plenty of unlockables, quality cut-scenes, and a decent multiplayer mode. Still, frustrations lie around every corner. [Aug 2006, p.84]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    IF you're looking for a break from "Tetris DS" or just a good challenge, Magnetica has it. [July 2006, p.94]
    • Nintendo Power
    • 28 Metascore
    • 55 Critic Score
    Though you can unearth 100 true-to-life dinosaurs in 35 fossil fields, the lack of a campaign mode or fighting-tournament structure makes prospects for long-term play grim. [July 2006, p.95]
    • Nintendo Power
    • 63 Metascore
    • 60 Critic Score
    Teen Titans is not a lousy game--the play is responsive and the graphics are excellent--but it deserves to be more than a TMNT clone with Titans likenesses and environments slapped onto it. [Jun 2006, p.85]
    • Nintendo Power
    • 50 Metascore
    • 70 Critic Score
    Magneto fans will be attracted to the DS version of Activision's "back-story" game that leads into the new X-Men movie, since the Master of Magnetism is a playable character only on the DS. [July 2006, p.95]
    • Nintendo Power
    • 52 Metascore
    • 35 Critic Score
    For portable X-Men enjoyment, I highly recommend a comic book instead. [July 2006, p.91]
    • Nintendo Power
    • 50 Metascore
    • 65 Critic Score
    Two-thirds of X-Men: The Official Game is pretty good. Two out of three ain't bad. [July 2006, p.91]
    • Nintendo Power
    • 89 Metascore
    • 95 Critic Score
    But it, love it, and pray to the gods that we don't have to wait another 10 years for Mario's next side-scrolling masterpiece. [July 2006, p.93]
    • Nintendo Power

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