Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Slow goal keepers ensure high scores and an exciting enough experience. [May 2006, p.94]- Nintendo Power
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- Critic Score
More finese than bravado, soccer is a subtle subject for an outrageous Street title, but the second game in EA's "FIFA Street" series justifies its over-the-top treatment with more tricks and fireworks than the original. [May 2006, p.87]- Nintendo Power
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- Critic Score
At its core, the game plays, not surprisingly, a lot like older 2-D Mario titles. [Apr 2006, p.83]- Nintendo Power
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- Critic Score
Rather than shoehorn the current Monkey Ball experience onto the DS, it would have been nice if the developers had tried to reinvent it in a way that truly took advantage of the handheld's capabilities. [Mar 2006, p.88]- Nintendo Power
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- Critic Score
Oftentimes games like this feel like a quick cash-in on a popular license, but Sonic Riders has the depth and good looks to succeed with or without the hedgehog. [May 2006, p.87]- Nintendo Power
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- Critic Score
If you've got the patience to wrangle units, Age of Kings is a most worthy addition to your game library. [Mar 2006, p.85]- Nintendo Power
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- Critic Score
Appealing on many levels, and its most shocking moments are sure to raise a few eyebrows. [Mar 2006, p.87]- Nintendo Power
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- Critic Score
If you're old enough to read this review, you'll probably want to pass on Escape to the Big Blue, but your younger siblings might enjoy it. [Apr 2006, p.86]- Nintendo Power
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- Critic Score
Unfortunately, with its bland presentation and dearth of play modes, Sudoku Fever's rendition of the game is pretty underwhelming. [Apr 2006, p.86]- Nintendo Power
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- Critic Score
It may not be the all-new title some were hoping for, but it's a great game worthy of bearing the Resident Evil name. [Apr 2006, p.82]- Nintendo Power
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- Critic Score
One of the best platformers to hit the GBA in a long time, and definitely not one to miss. [Mar 2006, p.88]- Nintendo Power
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- Critic Score
It's not the most challenging game, but Chibi-Robo has a lot to offer behind its supercute veneer. [Mar 2006, p.84]- Nintendo Power
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- Critic Score
In the GBA side-scrolling platformer, George must traipse through the jungle, stow away on a cruise ship, and then chase down an artifact that has been stolen from the local museum--a journey that will eventually lead him back to the jungle from where he came. [Apr 2006, p.86]- Nintendo Power
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- Critic Score
The monkeys skills are well-represented in his 13-episode adventure, but a stiffness in the controls creates frustration in situations that rely too much on accurate double-jumping. [Apr 2006, p.85]- Nintendo Power
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- Critic Score
Though the art style, from the folks who brought us "Parappa the Rapper," is delightfully bizarre, the rest of the game is pretty bland, simplistic, and repetitive. [Mar 2006, p.87]- Nintendo Power
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- Critic Score
At times the game seems almost too easy, but you do have to concentrate and often employ strategy to score birdies consistently. [Mar 2006, p.86]- Nintendo Power
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- Critic Score
If you enjoyed "Dawn of Sorrow" for the DS but haven't had the chance to play this pair of adventure side-scrollers, you gotta pick this up. [Apr 2006, p.86]- Nintendo Power
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- Nintendo Power
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- Critic Score
The games in MMXC are the kinds that will make your wrists hurt and your palms sweat, and I mean that as the highest compliment. [Feb 2006, p.97]- Nintendo Power
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- Critic Score
The only flaw is that once you've played a little Electroplankton, you'll want more. Ten kinds of musical creatures, especially such little masterpieces, can stimulate you for only so long. [Feb 2006, p.99]- Nintendo Power
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- Critic Score
It's like fighting a fireworks display. Sometimes the enemy blows up. Sometimes you do. There's no strategy; no hook that makes you think about how you'll do better next time. [Feb 2006, p.99]- Nintendo Power
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- Critic Score
The total diversion makes for a fun but frivolous diversion. [Mar 2006, p.85]- Nintendo Power
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- Critic Score
One of the best RPGs of all time gets even better. [Feb 2006, p.101]- Nintendo Power
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- Critic Score
If so much of the game weren't based solely on the touch screen, Konami might have had a winner. [Feb 2006, p.100]- Nintendo Power
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- Critic Score
Suffers from one of the worst cameras in recent memory, killer slowdown and bland levels rife with invisible barriers. [Feb 2006, p.97]- Nintendo Power
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- Critic Score
It holds its own in a number of ways; it will serve fans of tactics and card-collecting games well. [Feb 2006, p.100]- Nintendo Power
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- Critic Score
The traditional controls feel a little more precise than the new touch screen feature, but the touch screen allows for faster response. [Feb 2006, p.99]- Nintendo Power
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- Nintendo Power
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- Critic Score
While Mario Tennis is by all means a decent game, it lacks the flair that would make you want to play it over and over again. [Jan 2006, p.108]- Nintendo Power
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- Critic Score
It doesn't have all the bells and whistles of a well-established franchise, but the core gameplay is nearly spot-on. [Jan 2006, p.111]- Nintendo Power