Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 78 Metascore
    • 65 Critic Score
    A noble experiment that fails to achieve its full potential. [Dec 2005, p.121]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    There's a surprisingly deep power-up menu as well, but it's overkill for the game's target audience. [Nov 2005, p.103]
    • Nintendo Power
    • 70 Metascore
    • 80 Critic Score
    Daring DK fans should give the game a spin; old-schoolers may want to wait for "DKC3." [Nov 2005, p.118]
    • Nintendo Power
    • 52 Metascore
    • 40 Critic Score
    Maintains the lighthearted atmosphere of previous Tak games but is weighed down with unneeded difficulty in its jumping game. [Nov 2005, p.116]
    • Nintendo Power
    • 76 Metascore
    • 85 Critic Score
    RTS drawbacks aside, the game's onfield heroics are intense and satisfying. [Nov 2005, p.116]
    • Nintendo Power
    • 75 Metascore
    • 85 Critic Score
    In its humor, gameplay and general accessibility, Tak: The Great Juju Challenge is a giant leap for character-based platformers. [Nov 2005, p.116]
    • Nintendo Power
    • 44 Metascore
    • 45 Critic Score
    For those who know and enjoy poker, this game will be a total disappointment. [Dec 2005, p.111]
    • Nintendo Power
    • tbd Metascore
    • 65 Critic Score
    The premise is obnoxious, but COA is surprisingly addictive. [Dec 2005, p.118]
    • Nintendo Power
    • 64 Metascore
    • 75 Critic Score
    Adam West and the cartoon cast lend their vocal stylings to humorous cut-scenes. [Nov 2005, p.118]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    The "Time Force/Ninja Storm" double pack is a better value for the casual Power Rangers fans. [Oct 2005, p.99]
    • Nintendo Power
    • 76 Metascore
    • 80 Critic Score
    The game's GCN namesake, figher One Piece: Grand Battle, recreates the atmosphere of the TV show to chaotic effect, but this GBA adventure is more streamlined and works better as a stand-alone game. [Nov 2005, p.114]
    • Nintendo Power
    • 67 Metascore
    • 65 Critic Score
    Fans wil enjoy the customized in-fight dialogue between the characters. [Nov 2005, p.108]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    A much greater feeling of being on the battlefield, where risk, surprise, fear and paranoia are palpable. [Nov 2005, p.108]
    • Nintendo Power
    • 78 Metascore
    • 85 Critic Score
    Adds welcome realism without sacrificing intutive control. [Dec 2005, p.116]
    • Nintendo Power
    • 73 Metascore
    • 80 Critic Score
    The game has a robust solo mode that smartly challenges the player to rethink his approach as he battles against a diverse collection of card-slingin' strategists. [Oct 2005, p.99]
    • Nintendo Power
    • 60 Metascore
    • 55 Critic Score
    The lack of extras is even more significant in the GBA collection because it consists of only five titles. [Nov 2005, p.112]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    Reasonably meaty. [Nov 2005, p.112]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    DWA does have gameplay (and replay) value that ranks among the best on the GBA. [Oct 2005, p.100]
    • Nintendo Power
    • 76 Metascore
    • 90 Critic Score
    The game's controls are top-notch, especially the arcade-style pitching and hitting. [Oct 2005, p.99]
    • Nintendo Power
    • 76 Metascore
    • 80 Critic Score
    The character models rank among the best ever seen on the GCN (in any game), and the polygonal crowds look much better than the 2-D cutouts from previous wrestling titles. [Nov 2005, p.106]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    The stylus control is perfectly tuned and single-swipe boosts are easy to trigger, yet quick and accurate movement gets tiring after several minutes. [Oct 2005, p.97]
    • Nintendo Power
    • 84 Metascore
    • 85 Critic Score
    Vast piles of variety heaped onto core gameplay that's endlessly fun helps you look past problems, much like the best sandbox games out there (I'm lookin' at you, "GTA"). [Oct 2005, p.98]
    • Nintendo Power
    • 83 Metascore
    • 85 Critic Score
    If you're drawn to dogs, Nintendogs could easily become and obsession. [October 2005, p.96]
    • Nintendo Power
    • 83 Metascore
    • 85 Critic Score
    If you're drawn to dogs, Nintendogs could easily become and obsession. [October 2005, p.96]
    • Nintendo Power
    • 83 Metascore
    • 85 Critic Score
    If you're drawn to dogs, Nintendogs could easily become and obsession. [October 2005, p.96]
    • Nintendo Power
    • 90 Metascore
    • 90 Critic Score
    AWDS has what "Advance Wars 2" lacked: a substantial number of new unit types. [Oct 2005, p.101]
    • Nintendo Power
    • 76 Metascore
    • 65 Critic Score
    Although Ron has a supercharged attack, fighting is the weakest part of the game, consisting of single-move bouts against predictable enemies. [Sept 2005, p.85]
    • Nintendo Power
    • 68 Metascore
    • 85 Critic Score
    SSS has great characters, a smart story and good-humored sensuality (but no belly dancing.) [Sept 2005, p.83]
    • Nintendo Power
    • 64 Metascore
    • 50 Critic Score
    Guilty pleasures aside, though, Hello Kitty: Roller Rescue falls flat. While the surreal, candy-colored world looks nice, the game mechanics are unresponsive and shallow. [Oct 2005, p.99]
    • Nintendo Power
    • 64 Metascore
    • 85 Critic Score
    Worth the price of admission for "Sonic CD" alone. [Sept 2005, p.85]
    • Nintendo Power

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