Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Nintendo Power
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- Nintendo Power
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- Critic Score
Where Ghost Recon 2 suffers a misstep is in its failure to offer useful gameplay information, such as mission-objective reminders and maps. [June 2005, p.97]- Nintendo Power
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- Nintendo Power
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- Critic Score
Controlling Pikachu with stylus strokes is actually quite fun, but as a racing game, Dash isn't fully realized. [May 2005, p.90]- Nintendo Power
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- Critic Score
It's so intuitive, it's like your brain is moving the big ape directly. [May 2005, p.88]- Nintendo Power
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- Critic Score
Gameplay is fun and frenzied, though weapon balancing is off. [June 2005, p.97]- Nintendo Power
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- Critic Score
Most of the enemies attack very quickly at close range, giving Dredd the advantage from a distance but making contact combat unnecessarily difficult. [June 2004, p.121]- Nintendo Power
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- Critic Score
Offering 10 weapons and gadgets, including night-vision goggles, the game is a strong entry in the growing library of GBA FPS titles. [July 2003, p.146]- Nintendo Power
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- Critic Score
The map-navigating controls are touchy in the Konquest, but as an additional mode, it's quite impressive. [May 2005, p.91]- Nintendo Power
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- Critic Score
The punches have a brutally tactile feel unmatched by any other boxing game. [May 2005, p.89]- Nintendo Power
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- Critic Score
Although the game's rolling-ball-in-a-halfpipe transport system sections make brilliant use of the DS's 3-D graphics capabilities and touch-screen steering, the rest of the game is a basic platformer with few DS touches. [Apr 2005, p.100]- Nintendo Power
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- Critic Score
Though the graphics of the GBA Robots title are of a lower resolution than those of the DS version, the two adventures are virtually identical. [Apr 2005, p.101]- Nintendo Power
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- Critic Score
With clever puzzles, lots of fun gizmos and in-game artwork that looks almost as good as between-level movie clips, the game represents the film well and provides an entertaining play experience. [Apr 2005, p.100]- Nintendo Power
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- Critic Score
The controls are absolute perfection, and the ingenious level design will draw in even those too jaded to appreciate the game's charming presentation. [Apr 2005, p.99]- Nintendo Power
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- Critic Score
Although your jet fighter naturally stays at one altitude, the game's unusual control scheme allows you to dive for a moment by pressing Up on the Control Pad. [Apr 2005, p.100]- Nintendo Power
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- Critic Score
Gameplay is intense, but the difficulty may be a little high for beginners. [Apr 2005, p.101]- Nintendo Power
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- Critic Score
It's not as elaborate as "NBA Street V3's" Street Challenge mode, but it does the job. [May 2005, p.91]- Nintendo Power
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- Critic Score
If you play single-player modes primarily, the 2005 version is worth the upgrade. [May 2005, p.91]- Nintendo Power
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- Critic Score
The brilliance of this game is tempered by its somewhat limited replay value. [Apr 2005, p.99]- Nintendo Power
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- Critic Score
It's great to see Fox get back on track with complex flying missions. Though in-flight character dialogue can get repetitive, SFA's tripple-attack-method gameplay stays varied and intenst. [March 2005, p.104]- Nintendo Power
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- Critic Score
The game's far-overhead view serves the action well, but the cars appear very small, which could be a distraction. [March 2005, p.108]- Nintendo Power
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- Critic Score
A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]- Nintendo Power
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- Critic Score
A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]- Nintendo Power
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- Critic Score
Shines as a multiplayer game, but can be pretty tedious if you're going it alone. [Apr 2005, p.98]- Nintendo Power
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- Critic Score
The 11-stage, single-player Story mode presents challenging lock-and-key puzzles, but the enemies are incredibly similar and tend to be easy to defeat. [June 2004, p.122]- Nintendo Power
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- Critic Score
The platforming and fighting controls are a little unwieldy. [March 2005, p.106]- Nintendo Power
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- Critic Score
It's a simple idea, but it proves to be a little bit of a trick to jump in and play. [March 2005, p.107]- Nintendo Power
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- Critic Score
Despite your better efforts, the outcome seems to be based more on luck than skill. [March 2005, p.107]- Nintendo Power
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- Critic Score
Possibly the best console video game ever made, and definitely the standard that horror titles will be measured by for years to come. [March 2005, p.105]- Nintendo Power