Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
A million small details add up to a wonderfully real world, and Link's hat bud Ezlo is one of the best characters in ages, thanks to some very funny writing. [March 2005, p.106]- Nintendo Power
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- Critic Score
All the additions fall short of what I'd expect from a good sequel. [March 2005, p.105]- Nintendo Power
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- Critic Score
Not quite a button masher, but close, DBZ: B2 is an easy-to-get-into one-on-one fighter that looks and plays much like its predecessor. [Feb 2005, p.113]- Nintendo Power
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- Nintendo Power
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- Critic Score
The pacing is realistic, which is to say that it's not for the fast-action fans, and the controls are responsive but complex. [March 2005, p.107]- Nintendo Power
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- Critic Score
Since reactions are often unpredictable, you'll have to play through missions several times to reach your goals. [Feb 2005, p.114]- Nintendo Power
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- Critic Score
The touch-screen keyboard is very small, almost ensuring that you'll make a few spelling mistakes as you peck for letters. [Feb 2005, p.115]- Nintendo Power
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- Critic Score
Two advanced settings have you manipulating a steering wheel on the touch screen; it's hard to get the hang of, but ultimately very satsifying. [Feb 2005, p.115]- Nintendo Power
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- Critic Score
The story is superb, the graphics and music are among the best on the GBA, and the concept is unique and interesting. [Feb 2005, p.112]- Nintendo Power
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- Critic Score
Six boards and four gameplay modes give players plenty of options and hours of non-stop partying. [Feb 2005, p.113]- Nintendo Power
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- Critic Score
Jack Slate's noir-style story is told with cheesy writing that will delight some, but make others cringe. [Jan 2005, p.139]- Nintendo Power
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- Critic Score
Though the game has only five main missions, it's high difficulty and 100 collectible cards guarantee a long playing time. [Feb 2005, p.116]- Nintendo Power
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- Critic Score
The game is simple fun. Ironically, though, it's not incredibly deep. [Feb 2005, p.114]- Nintendo Power
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- Critic Score
As promised, the battle system has been much improved, and the game looks absolutely stunning. [Feb 2005, p.111]- Nintendo Power
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- Critic Score
The value in having two classic RPGs in one pak is astronomical. Combined, the games are worth 80 hours of play time. [Jan 2005, p.137]- Nintendo Power
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- Critic Score
A slate of 14 unlockable minigames gives you a break from the adrenaline-infused action. [Jan 2005, p.138]- Nintendo Power
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- Critic Score
The game lets you face off with another player (using two controllers), but the single-player optoins don't offer CPU competition. [March 2005, p.107]- Nintendo Power
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- Critic Score
The multiplayer mode suffers a blow from strangely slow movement and some arenas that are too small to avoid large blast effects. [Feb 2005, p.110]- Nintendo Power
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- Nintendo Power
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- Critic Score
Overly simplistic and requir[es] very little in the way of actual tactics as you guide your characters into battle. [Jan 2005, p.141]- Nintendo Power
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- Critic Score
What pushes VJ2 over the top, and again into perfect-score territory, isn't its tag-team dynamic but rather its even edgier sense of humor. [Jan 2004, p.135]- Nintendo Power
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- Critic Score
It doesn't have the polish and unlockable extras of the "LOTR" games. [Jan 2005, p.138]- Nintendo Power
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- Critic Score
Even after you've completed the missions, you'll enjoy the depth of developing relationships with Urbz and collecting a catalog full of items. [Feb 2005, p.114]- Nintendo Power
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- Critic Score
Player control is as good as ever, offering a wide selection of moves. [Feb 2005, p.114]- Nintendo Power
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- Critic Score
The nine racing locations, which include Las Vegas and Paris, are dramatically lit and loaded with intricate textures, making the surroundings so busy at times that it can be difficult to see the track. [Feb 2005, p.114]- Nintendo Power
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- Critic Score
Whether you compete with your friends or play by yourself, you must watch all five of your rivals take turns, which accounts for a lot of downtime. [Jan 2005, p.139]- Nintendo Power
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- Nintendo Power
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- Critic Score
Although much of the action is standard platformer fare, sliding on vines is zany fun. [Feb 2005, p.113]- Nintendo Power
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- Nintendo Power
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- Critic Score
Most missions have you searching high and low for scattered enemies or citizens in need, which can get unreasonably tricky in time-limited situations. [Feb 2005, p.114]- Nintendo Power