Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
If you can look past the somewhat clunky graphics and the very short game length, you'll find a well-made, creative title. [Aug 2005, p.83]- Nintendo Power
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- Critic Score
Tight tuning and top-notch control put the game in a league with Vicarious Visions's "Shrek 2: Beg for Mercy." [Aug 2005, p.85]- Nintendo Power
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- Critic Score
Sacred Stones brilliantly treads the line between depth and accessibility, and Intelligent Systems has bone to great lengths with the difficulty settings to please gamers of all skill levels. [July 2005, p.100]- Nintendo Power
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- Critic Score
Twisted literally and figuratively - this one's weird and wonderful. [July 2005, p.101]- Nintendo Power
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- Critic Score
Tight tuning and top-notch control put the game in a league with Vicarious Visions's "Shrek 2: Beg for Mercy." [Aug 2005, p.85]- Nintendo Power
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- Critic Score
The mixture of shame and frustration it instills will make you raise your eyebrows, turn on your heels, and snicker as you walk away. [July 2005, p.99]- Nintendo Power
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- Critic Score
An encore with a new set of songs and the same infectious rhythm-based gameplay for up to four players. [June 2005, p.97]- Nintendo Power
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- Critic Score
The best portable game in the franchise to date (it annihilates "LEGO Star Wars" for the GBA). Impressive. Most impressive. [July 2005, p.98]- Nintendo Power
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- Critic Score
The best portable game in the franchise to date (it annihilates "LEGO Star Wars" for the GBA). Impressive. Most impressive. [July 2005, p.98]- Nintendo Power
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- Critic Score
The touch screen gestures are an intriguing concept, but the traditional Control Pad and button controls still work better. [July 2005, p.99]- Nintendo Power
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- Critic Score
The game's chaotic action works well when playing casually for a high score, but it falls flat when trying to complete objectives and advance to new levels. [July 2005, p.99]- Nintendo Power
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- Critic Score
The title manages to stay true to the original board game but adds enough to justify a GBA adaptation. [July 2005, p.99]- Nintendo Power
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- Critic Score
Adjusting shot strength takes some getting used to - the controls seem to favor power over finesse. [June 2005, p.98]- Nintendo Power
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- Critic Score
Groundbreaking? No. A must-buy if you don't own Ruby or Sapphire? Absolutely. [June 2005, p.96]- Nintendo Power
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- Critic Score
Probably one of the most innovative gameplay ideas you'll ever see. Pac-Pix will be remembered 10 years from now. [June 2005, p.96]- Nintendo Power
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- Critic Score
Although Hugo: The Evil Mirror is set up like a puzzle game, there's nothing really puzzling about it. [June 2005, p.98]- Nintendo Power
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- Critic Score
And with only a handful of stages to choose from, you'll see everything the game has to offer in an afternoon. [July 2005, p.101]- Nintendo Power
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- Critic Score
The graphics, while smooth for a 3-D GBA game, are boring and repetitious - the three different cities are virtually identical, and the course designs are unremarkable. [July 2005, p.101]- Nintendo Power
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- Critic Score
After solving Polarium's first 30 puzzles, I now plan to have my cranium resized - I swear that my brain's gotten bigger. On to the final 70! [June 2005, p.95]- Nintendo Power
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- Critic Score
The controls are a little slow to respond, and the computer-controlled characters' repeated phrases lose their humor after a while, but the game is a solid play nontheless. [June 2005, p.97]- Nintendo Power
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- Critic Score
As addictive as Mr. Driller 2 is, the GBA's sole screen doesn't provide enough vertical space (unlike "Drill Spirits" on the DS) to give you time to plan much of a falling-block strategy. [July 2005, p.101]- Nintendo Power
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- Critic Score
Yes, it is a well-designed, immersive game, but there's no reason the graphics shouldn't be better. [June 2005, p.94]- Nintendo Power
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- Critic Score
The gameplay will delight and challenge anyone who gives it a try. [June 2005, p.98]- Nintendo Power
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- Critic Score
The Shroom City board game is a single-player adventure that will capture the imaginations of young players, but may be a little elementary for others. [May 2005, p.92]- Nintendo Power
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- Critic Score
"Super Mario 64 DS" set a high bar for DS-ified N64 classics; sadly, Rayman DS doesn't alter the gameplay, include new worlds, or throw in any surprises. [May 2005, p.90]- Nintendo Power
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- Critic Score
If it weren't for the boring level design and repetitious fighting, this game might have something. [June 2005, p.95]- Nintendo Power
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- Critic Score
The lack of jumping is the missing piece in an otherwise perfect title. [May 2005, p.89]- Nintendo Power
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- Critic Score
Although bowling purists will find the fantasy elements to be off the mark, casual players looking for a good time will enjoy the variety and the value-oriented price. [Apr 2005, p.100]- Nintendo Power
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- Critic Score
Realistic art (down to glare off the glass), great sound effects and responsive control add up to a solid game. [March 2005, p.107]- Nintendo Power
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- Critic Score
Touch control is spotty for certain games, but the Control Pad is a reliable backup. [May 2005, p.91]- Nintendo Power