Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 66 Metascore
    • 50 Critic Score
    The enemies are dim-witted but manage to stay alive longer than they should thanks to awful hit detection. [Oct 2005, p.100]
    • Nintendo Power
    • 69 Metascore
    • 55 Critic Score
    The level design is straight-forward to a fault. [Oct 2005, p.101]
    • Nintendo Power
    • 63 Metascore
    • 50 Critic Score
    With a few more enemy types, longer levels and a higher difficulty level, Gumby vs. The Astrobots could have joined the ranks of great GBA platformers. [Oct 2005, p.97]
    • Nintendo Power
    • 66 Metascore
    • 80 Critic Score
    A solid title with good football sense and strong gameplay. [Oct 2005, p.97]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    A solid title with good football sense and strong gameplay. [Oct 2005, p.97]
    • Nintendo Power
    • 86 Metascore
    • 90 Critic Score
    Despite my curmudgeonly grumblings, the good far outweighs the bad. In addition to the vastly improved passing game, there are tons of new player animations, the AI is smarter than ever, and there are even more ways to adjust each play before the snap. [Sept 2005, p.82]
    • Nintendo Power
    • 72 Metascore
    • 65 Critic Score
    It's still fun; just not nearly as compelling as its source of inspiration. [Oct 2005, p.101]
    • Nintendo Power
    • 82 Metascore
    • 85 Critic Score
    Quotation forthcoming. [Sept 2005]
    • Nintendo Power
    • 70 Metascore
    • 75 Critic Score
    The remake has some minor improvements, including the ability to continue playing from where the previous game ended. [Sept 2005, p.83]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    A great introduction to space shooting for the DS and a worthy successor to "Shin'en" and Majesco's "Iridion" games for the GBA. [Sept 2005, p.85]
    • Nintendo Power
    • 47 Metascore
    • 55 Critic Score
    The overall game makes a lackluster effort at capturing the spirit of the film. [Aug 2005, p.85]
    • Nintendo Power
    • 36 Metascore
    • 35 Critic Score
    If the game was made harder by having a time requirement or more difficult enemies to negotiate, it could be very solid. [Sept 2005, p.84]
    • Nintendo Power
    • 39 Metascore
    • 25 Critic Score
    The effect is disastrous. [Sept 2005, p.84]
    • Nintendo Power
    • 74 Metascore
    • 85 Critic Score
    The pacing and movement restrictions (particularly in areas where the paths take needlessly circuitous routes) will frustrate players who are looking for more conventional play, but for those who stick with it, the experience will be highly rewarding. [July 2005, p.96]
    • Nintendo Power
    • 88 Metascore
    • 90 Critic Score
    Easily my favorite DS game yet. [Aug 2005, p.84]
    • Nintendo Power
    • 50 Metascore
    • 80 Critic Score
    It's long, and the levels and gameplay are solid throughout. [Aug 2005, p.85]
    • Nintendo Power
    • 76 Metascore
    • 65 Critic Score
    Just don't expect the next great epic. [Aug 2005, p.83]
    • Nintendo Power
    • 57 Metascore
    • 65 Critic Score
    Rough around the edges as it is, the game is still a satisfying battle-intensive adventure. [Aug 2005, p.83]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The drawbacks are that the gameplay is basic button-mashing, and you can get past most enemies (in Medium difficulty) with standard attacks. [Aug 2005, p.81]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    The multiplayer mode is the star of the show. [Aug 2005, p.84]
    • Nintendo Power
    • 67 Metascore
    • 65 Critic Score
    Just as good as, if not a tad better than, their predecessors. They're just not any different. [Aug 2005, p.81]
    • Nintendo Power
    • 66 Metascore
    • 65 Critic Score
    Just as good as, if not a tad better than, their predecessors. They're just not any different. [Aug 2005, p.81]
    • Nintendo Power
    • 58 Metascore
    • 55 Critic Score
    The control problems weigh too heavily for the game to be much fun. [Aug 2005, p.84]
    • Nintendo Power
    • 61 Metascore
    • 55 Critic Score
    The game also has some performance problems, including slowdown on the last level. [Aug 2005, p.85]
    • Nintendo Power
    • 66 Metascore
    • 65 Critic Score
    We're crossing our fingers that the next Batman title lets us play the comic book hero like we really want to. [Aug 2005, p.80]
    • Nintendo Power
    • 58 Metascore
    • 60 Critic Score
    With a little more depth and developer love, this could have been a top DS title. [Sept 2005, p.84]
    • Nintendo Power
    • 86 Metascore
    • 90 Critic Score
    The majority of Canvas Curse's medals are tied up in Rainbow Run, so the replay value is considerable, and perfect for hard-core sketch gamers. [Aug 2005, p.82]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    The game is solid, displaying the attention to detail you'd expect from a Nintendo-published platformer. [Aug 2005, p.84]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    It's interesting that the enemies are so much smarter than your own squad members. [Aug 2005, p.81]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    It's massive, it's fun and its multiplayer mode goes beyond that of a game designed strictly to appease Digimon fans. [July 2005, p.97]
    • Nintendo Power

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