Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 84 Metascore
    • 90 Critic Score
    A triumphant ending to an extraordinary trilogy. [Feb 2006, p.98]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    The riding mechanics aren't terrible, but Full Throttle's open-ended, GTA-wannabe world just doesn't work. [Mar 2006, p.86]
    • Nintendo Power
    • 86 Metascore
    • 90 Critic Score
    A worthy follow-up to "Superstar Saga," and the first great RPG on the DS. [Jan 2006, p.110]
    • Nintendo Power
    • 74 Metascore
    • 70 Critic Score
    What these games lack in style and innovation they make up for in challenge and fun. [Jan 2006, p.114]
    • Nintendo Power
    • 63 Metascore
    • 75 Critic Score
    Think "Mario Kart" on ice. [Jan 2006, p.108]
    • Nintendo Power
    • 35 Metascore
    • 70 Critic Score
    Though the game shines in strategy play, it lacks luster when the focus is on individual events. [Dec 2005, p.124]
    • Nintendo Power
    • 28 Metascore
    • 35 Critic Score
    It's visually murky at best - sometimes it's difficult to make out what's happening or to find key items. [Feb 2006, p.97]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    King Kong is known for achieving great heights, but this game runs out of steam before reaching the top. [Feb 2006, p.100]
    • Nintendo Power
    • 81 Metascore
    • 90 Critic Score
    The lighting effects are truly stunning. The sound is also top-notch. [Feb 2006, p.96]
    • Nintendo Power
    • 66 Metascore
    • 50 Critic Score
    It suffers from an overly simplistic fighting engine, weak animation and a story mode that skims past major plot points with all the bluster of 10th grade chemistry class. [Jan 2006, p.114]
    • Nintendo Power
    • 71 Metascore
    • 65 Critic Score
    That it does what it does with such colorful flair and tight pacing is the pleasant surprise that makes htis entertaining piece of fluff rise above the licensed-character hop-and-battle scrap heap. [Jan 2006, p.111]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    Graphically, Double Trouble looks great, providing another example of the DS's polygonal capabilities - and though there is slowdown, it's fairly minimal. [Dec 2005, p.110]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    Platform afficionados will appreciate the smooth control and nonstop action. [Jan 2006, p.110]
    • Nintendo Power
    • 84 Metascore
    • 80 Critic Score
    Aside from a few minor issues, though, Vicarious Visions had done a fantastic job creating a faithful and fun Hawk game. [Jan 2006, p.112]
    • Nintendo Power
    • tbd Metascore
    • 25 Critic Score
    This kind myopic, ethnocentric brutality is the stuff that gives video games as a whole a bad reputation. [Feb 2006, p.99]
    • Nintendo Power
    • 45 Metascore
    • 60 Critic Score
    Solid, but it could have been so much more. [Jan 2006, p.115]
    • Nintendo Power
    • 82 Metascore
    • 90 Critic Score
    SonicTeam has done a magnificent job of distilling Sonic to its purest essence without making it feel like we're treading old territory. [Jan 2006, p.105]
    • Nintendo Power
    • 59 Metascore
    • 80 Critic Score
    If you can put up with some roughness around the edges, though, you're in for a satisfyingly lengthy and tough ride. [Jan 2006, p.108]
    • Nintendo Power
    • 51 Metascore
    • 80 Critic Score
    An enjoyable, high-octane adventure. Naysayers be damned. [Jan 2006, p.111]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    It might be OK for a movie to show the same location over and over, but as a video game, the repetition gets old. [Jan 2006, p.116]
    • Nintendo Power
    • 80 Metascore
    • 80 Critic Score
    This may be one of the smoothest racers ever, and definitely a most-wanted on my list. [Jan 2006, p.115]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    If you don't find monotonous dungeon-hacking, you'll find the RPG elements and use of the DS's features rewarding. [Jan 2006, p.115]
    • Nintendo Power
    • 91 Metascore
    • 90 Critic Score
    Mario Kart DS will be in your DS for a long, long time. [Jan 2006, p.104]
    • Nintendo Power
    • 71 Metascore
    • 55 Critic Score
    Movie footage is so embedded that it feels like you're not even playing a gmae half the time. [Jan 2006, p.115]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    With a mix of 2-D and 3-D, Kim has some of the coolest-looking levels of any DS game yet. [Dec 2005, p.121]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    The lack of RPG depth is a disappointment, but the titles are solid additions to the Harry Potter gaming world. [Jan 2006, p.107]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    A menu that asks you to select a tell (to show your opponents) before every move gets tiring quickly. [Dec 2005, p.120]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    The lack of RPG depth is a disappointment, but the titles are solid additions to the Harry Potter gaming world. [Jan 2006, p.107]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    There are enough neat ideas here that I'd like to see Clover try a sequel, but they need to work out somoe of the kinks. [Jan 2006, p.114]
    • Nintendo Power
    • 69 Metascore
    • 85 Critic Score
    A great leap forward for the Potter franchise, and a fun and inclusive gaming experience. [Jan 2006, p.107]
    • Nintendo Power

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