Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 80 Metascore
    • 80 Critic Score
    One of the best party games around. [Jan 2006, p.105]
    • Nintendo Power
    • 77 Metascore
    • 83 Critic Score
    Gun
    In the end, we just wanted more. More missions, more variety, more drama. [Jan 2006, p.106]
    • Nintendo Power
    • 67 Metascore
    • 35 Critic Score
    Plays like a gameplay experiment gone wrong. [Dec 2005, p.120]
    • Nintendo Power
    • 77 Metascore
    • 80 Critic Score
    And while the new features might make only die-hard fans go ape, DKC3 is still rock solid. [Dec 2005, p.116]
    • Nintendo Power
    • 64 Metascore
    • 75 Critic Score
    Adds some nice new features to the tried-and-true formula. [Jan 2006, p.110]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    The Battle Network game to get. [Dec 2005, p.124]
    • Nintendo Power
    • 58 Metascore
    • 60 Critic Score
    A solid play, but not an advancement for Turtlekind. [Dec 2005, p.112]
    • Nintendo Power
    • 54 Metascore
    • 55 Critic Score
    Great tag-team action gets buried under a mountain of repetitive gameplay in the DS version of the Incredibles sequel. [Jan 2006, p.107]
    • Nintendo Power
    • 67 Metascore
    • 75 Critic Score
    The graphic quality (especially in the above-ground city) is a step up from that of the initial Incredibles GCN title. [Dec 2005, p.120]
    • Nintendo Power
    • 76 Metascore
    • 75 Critic Score
    Big Red One's personalized storytelling and scene delivery by reputable actors succeed in creating a movielike experience, but the linear, heavily scripted gameplay suffers as a result. [Feb 2006, p.102]
    • Nintendo Power
    • 57 Metascore
    • 40 Critic Score
    Even the classic "TMNT: Turtles in Time" bonus arcade game doesn't run as smoothly as it should. [Jan 2006, p.114]
    • Nintendo Power
    • 73 Metascore
    • 85 Critic Score
    When it's at its best, Spartan offers an unparalleled sense of size and scope. Some of the environments are truly massive, and even with over a hundred soldiers on screen at once, the frame rate remains consistently smooth. [Nov 2005, p.108]
    • Nintendo Power
    • 83 Metascore
    • 95 Critic Score
    It's the work of masters at the height of their craft. [Dec 2005, p.118]
    • Nintendo Power
    • tbd Metascore
    • 55 Critic Score
    The story is well-told, but the still-shot cinematics don't look like they belong with the rest of the game. [Dec 2005, p.122]
    • Nintendo Power
    • 79 Metascore
    • 65 Critic Score
    The level design is mostly bland, the controls aren't as tight as they should be. [Dec 2005, p.120]
    • Nintendo Power
    • 70 Metascore
    • 55 Critic Score
    A great curiosity for a day, but it's not a place you'd want to stay. [Jan 2006, p.114]
    • Nintendo Power
    • 79 Metascore
    • 95 Critic Score
    A fully realized and well-tuned hybrid of pinball play and Metroid Prime atmosphere, and it sets the bar high for other pinball-action games to come. [Dec 2005, p.109]
    • Nintendo Power
    • 58 Metascore
    • 75 Critic Score
    The playing experience is enjoyable, just different from what you might expect if your concept of Sims games is PC-based. [Jan 2006, p.112]
    • Nintendo Power
    • 69 Metascore
    • 75 Critic Score
    Offers a form of exercise that will strengthen part of the body other than our bulging thumb muscles. [Dec 2005, p.118]
    • Nintendo Power
    • 73 Metascore
    • 85 Critic Score
    By far the funniest and best-animated yet on consoles. [Jan 2006, p.112]
    • Nintendo Power
    • 57 Metascore
    • 60 Critic Score
    The game looks great, but it's shallower than fighter fans might hope for. [Dec 2005, p.122]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    The game's not too much to look at andmost of the track designs are pretty uninspired. [Dec 2005, p.120]
    • Nintendo Power
    • 50 Metascore
    • 65 Critic Score
    It does mark a departure, adding light RPG elements to the isometric-adventure style seen on the GBA. [Dec 2005, p.112]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    Though playing through the main story doesn't take nearly as long as I'd like, level replays plus a two-player sabotage mode (two DS cards needed) lengthen gameplay. [Dec 2005, p.122]
    • Nintendo Power
    • 64 Metascore
    • 60 Critic Score
    This game brings nothing worth mentioning to the franchise, and almost feels like a step backward. [Jan 2006, p.116]
    • Nintendo Power
    • tbd Metascore
    • 55 Critic Score
    A pocket gizmo offers minor card-management improvements and new minigames, but the changes don't justify the purchase for casual Duel Masters fans. [Dec 2005, p.122]
    • Nintendo Power
    • 67 Metascore
    • 60 Critic Score
    Chicken Little isn't a bad game at all, and fans of the film will probably gobble it up. [Dec 2005, p.114]
    • Nintendo Power
    • 76 Metascore
    • 90 Critic Score
    It takes what was great from the Underground games and strips out all the lame antics. [Dec 2005, p.115]
    • Nintendo Power
    • 85 Metascore
    • 95 Critic Score
    The battle system and story are the bread and butter of the game, and they are executed flawlessly. Intelligent Systems has created a masterpiece with Path of Radiance. It sets a new standard for Fire Emblem as the title that future games in the series will be tested by. [Nov 2005, p.110]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Teen Titans fans will be delighted to see their fave series treated with higher-than-typical quality fo ra toon platformer. [Dec 2005, p.111]
    • Nintendo Power

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