Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Keeps its legal-eagle fantasy flying much of the time - it's a welcome DS addition. [Nov 2005, p.109]- Nintendo Power
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- Critic Score
As a budget-priced title, Ty delivers satisfactory entertainment for platformer fans. [Dec 2005, p.122]- Nintendo Power
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- Nintendo Power
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- Critic Score
Faithfully reproduces the ZT experience, from building exhibits and guest facilities to managing cash flow. [Nov 2005, p.112]- Nintendo Power
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- Critic Score
If you don't have a DS, this game is a sweet alternative. [Dec 2005, p.121]- Nintendo Power
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- Critic Score
The new sketchbook graphic style in the menus and an awesome (and very customizable) soundtrack top off an unforgettable gameplay experience. [Dec 2005, p.111]- Nintendo Power
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- Critic Score
You'll enjoy Sega Casino for the range of games it has to offer-just don't expect to be wowed by the presentation. [Jan 2006, p.105]- Nintendo Power
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- Critic Score
Strip away The Pumpkin King's look and feel and you're left with a "Castlevania"-influenced platformer with only a handful of weapons and run-of-the-mill boss battles. [Dec 2005, p.116]- Nintendo Power
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- Critic Score
Unless you have a real Pac-fixation, I'd advise you leave it. [Nov 2005, p.112]- Nintendo Power
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- Critic Score
If the graphics and sound aren't engrossing enough to draw you in, the intriguing story and exhilarating action should be. [Nov 2005, p.104]- Nintendo Power
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- Critic Score
If WarioWare was Touching 101, Trauma Center is Applied Touching 501. [Dec 2005, p.114]- Nintendo Power
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- Critic Score
The touch screen may be a bust for controlling the action on the pitch, but it's awesome for painting custom team crests. [Dec 2005, p.121]- Nintendo Power
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- Nintendo Power
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- Critic Score
Attacking and formation options require time to appreciate, but the game's overall look, feel and flow make it time well spent. [Nov 2005, p.106]- Nintendo Power
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- Critic Score
With the phenomenal graphics and custom rule sets, XD provides a perfect environment for battling friends. [Nov 2005, p.102]- Nintendo Power
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- Critic Score
It's okay that the title's pace is slow and methodical, but it lacks the hidden dangers one would expect in a strange and unknown place. [Nov 2005, p.112]- Nintendo Power
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- Critic Score
Helmet Chaos does have a surprisingly quirky sense of humor and some decent voice acting, but it's not enough to recapture the series's long-lost magic. [Oct 2005, p.100]- Nintendo Power
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- Critic Score
Trace Memory does not take much time to play, but a second run through results in a few story nuances and a slightly different ending. [Nov 2005, p.109]- Nintendo Power
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- Critic Score
It does tragically little to expand the saga or enrich our understanding of the Lunar universe. Instead, the story feels like merely a means of shepherding the player from one monster-filled dungeon to the next. [Nov 2005, p.114]- Nintendo Power
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- Critic Score
As an action game, it's intense and fun; as a tactical game...well, it's not one. [Nov 2005, p.114]- Nintendo Power
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- Critic Score
The original Frogger arcade game is a sweet multiplayer bonus. [Nov 2005, p.118]- Nintendo Power
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- Critic Score
The graphics aren't at the quality of those for current GCN racers, but the play control and physics are expertly tuned. [Nov 2005, p.109]- Nintendo Power
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- Nintendo Power
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- Critic Score
The game is a s good as its GBA predecessors, but it doesn't stand out in any significant way. [Dec 2005, p.111]- Nintendo Power
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- Critic Score
As a complete package, it is simply (to use a word that goes way back with Spidey) amazing. [Dec 2005, p.108]- Nintendo Power
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With no multiplayer support, very little replay value, underachieving graphics and weak sound effects, Space Invaders fails to revive the franchise's former glory. [Oct 2005, p.97]- Nintendo Power
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Like in many fighters, the two-player Versus mode is where Marvel Nemesis fares best, especially when you're battling a second player who appreciates pick-up-and-play simplicity. [Nov 2005, p.103]- Nintendo Power
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- Critic Score
A deep and satisfyingly lengthy RPG experience. [Dec 2005, p.112]- Nintendo Power
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- Critic Score
Putting cheat Tiger Vision and advice from your caddy are gone, forcing you to read the greens. [Nov 2005, p.118]- Nintendo Power
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- Nintendo Power