Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 81 Metascore
    • 80 Critic Score
    Keeps its legal-eagle fantasy flying much of the time - it's a welcome DS addition. [Nov 2005, p.109]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    As a budget-priced title, Ty delivers satisfactory entertainment for platformer fans. [Dec 2005, p.122]
    • Nintendo Power
    • 34 Metascore
    • 50 Critic Score
    Quotation forthcoming. [Dec 2005]
    • Nintendo Power
    • 44 Metascore
    • 75 Critic Score
    Faithfully reproduces the ZT experience, from building exhibits and guest facilities to managing cash flow. [Nov 2005, p.112]
    • Nintendo Power
    • tbd Metascore
    • 70 Critic Score
    If you don't have a DS, this game is a sweet alternative. [Dec 2005, p.121]
    • Nintendo Power
    • 80 Metascore
    • 80 Critic Score
    The new sketchbook graphic style in the menus and an awesome (and very customizable) soundtrack top off an unforgettable gameplay experience. [Dec 2005, p.111]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    You'll enjoy Sega Casino for the range of games it has to offer-just don't expect to be wowed by the presentation. [Jan 2006, p.105]
    • Nintendo Power
    • 71 Metascore
    • 65 Critic Score
    Strip away The Pumpkin King's look and feel and you're left with a "Castlevania"-influenced platformer with only a handful of weapons and run-of-the-mill boss battles. [Dec 2005, p.116]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    Unless you have a real Pac-fixation, I'd advise you leave it. [Nov 2005, p.112]
    • Nintendo Power
    • 89 Metascore
    • 90 Critic Score
    If the graphics and sound aren't engrossing enough to draw you in, the intriguing story and exhilarating action should be. [Nov 2005, p.104]
    • Nintendo Power
    • 81 Metascore
    • 90 Critic Score
    If WarioWare was Touching 101, Trauma Center is Applied Touching 501. [Dec 2005, p.114]
    • Nintendo Power
    • 75 Metascore
    • 80 Critic Score
    The touch screen may be a bust for controlling the action on the pitch, but it's awesome for painting custom team crests. [Dec 2005, p.121]
    • Nintendo Power
    • 77 Metascore
    • 85 Critic Score
    More accessible than ever. [Dec 2005, p.124]
    • Nintendo Power
    • 80 Metascore
    • 90 Critic Score
    Attacking and formation options require time to appreciate, but the game's overall look, feel and flow make it time well spent. [Nov 2005, p.106]
    • Nintendo Power
    • 64 Metascore
    • 85 Critic Score
    With the phenomenal graphics and custom rule sets, XD provides a perfect environment for battling friends. [Nov 2005, p.102]
    • Nintendo Power
    • 69 Metascore
    • 80 Critic Score
    It's okay that the title's pace is slow and methodical, but it lacks the hidden dangers one would expect in a strange and unknown place. [Nov 2005, p.112]
    • Nintendo Power
    • 69 Metascore
    • 50 Critic Score
    Helmet Chaos does have a surprisingly quirky sense of humor and some decent voice acting, but it's not enough to recapture the series's long-lost magic. [Oct 2005, p.100]
    • Nintendo Power
    • 70 Metascore
    • 85 Critic Score
    Trace Memory does not take much time to play, but a second run through results in a few story nuances and a slightly different ending. [Nov 2005, p.109]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    It does tragically little to expand the saga or enrich our understanding of the Lunar universe. Instead, the story feels like merely a means of shepherding the player from one monster-filled dungeon to the next. [Nov 2005, p.114]
    • Nintendo Power
    • 72 Metascore
    • 60 Critic Score
    As an action game, it's intense and fun; as a tactical game...well, it's not one. [Nov 2005, p.114]
    • Nintendo Power
    • 54 Metascore
    • 55 Critic Score
    The original Frogger arcade game is a sweet multiplayer bonus. [Nov 2005, p.118]
    • Nintendo Power
    • 65 Metascore
    • 65 Critic Score
    The graphics aren't at the quality of those for current GCN racers, but the play control and physics are expertly tuned. [Nov 2005, p.109]
    • Nintendo Power
    • 76 Metascore
    • 55 Critic Score
    Needs to be rebuilt from the ground up. [Dec 2005, p.109]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    The game is a s good as its GBA predecessors, but it doesn't stand out in any significant way. [Dec 2005, p.111]
    • Nintendo Power
    • 76 Metascore
    • 90 Critic Score
    As a complete package, it is simply (to use a word that goes way back with Spidey) amazing. [Dec 2005, p.108]
    • Nintendo Power
    • 49 Metascore
    • 40 Critic Score
    With no multiplayer support, very little replay value, underachieving graphics and weak sound effects, Space Invaders fails to revive the franchise's former glory. [Oct 2005, p.97]
    • Nintendo Power
    • 54 Metascore
    • 70 Critic Score
    Like in many fighters, the two-player Versus mode is where Marvel Nemesis fares best, especially when you're battling a second player who appreciates pick-up-and-play simplicity. [Nov 2005, p.103]
    • Nintendo Power
    • 82 Metascore
    • 75 Critic Score
    A deep and satisfyingly lengthy RPG experience. [Dec 2005, p.112]
    • Nintendo Power
    • 82 Metascore
    • 90 Critic Score
    Putting cheat Tiger Vision and advice from your caddy are gone, forcing you to read the greens. [Nov 2005, p.118]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    Repetitive and shallow. [Dec 2005, p.116]
    • Nintendo Power

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