Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 45 Metascore
    • 50 Critic Score
    Despite being packed with good ideas, the platformer stumbles constantly in its execution. [Holiday 2008, p.86]
    • Nintendo Power
    • 45 Metascore
    • 60 Critic Score
    Solid, but it could have been so much more. [Jan 2006, p.115]
    • Nintendo Power
    • 45 Metascore
    • 70 Critic Score
    It's also unfortunate that there's no multiplayer of any sort, which definitely hurts the game's longevity. [Dec 2008, p.98]
    • Nintendo Power
    • 45 Metascore
    • 40 Critic Score
    It's no fun facing monsters that are suddenly too tough to kill. [Dec 2009, p.89]
    • Nintendo Power
    • 45 Metascore
    • 60 Critic Score
    A loony bin full of variety, and it's a platformer that's worth going grazy over. [July 2002, p.150]
    • Nintendo Power
    • 44 Metascore
    • 75 Critic Score
    Faithfully reproduces the ZT experience, from building exhibits and guest facilities to managing cash flow. [Nov 2005, p.112]
    • Nintendo Power
    • 44 Metascore
    • 42 Critic Score
    Controls are slightly sluggish. [June 2005, p.97]
    • Nintendo Power
    • 44 Metascore
    • 40 Critic Score
    The gimmick of tilting the Wii Remote like handlebars is as engaging as this game gets. [Apr 2009, p.87]
    • Nintendo Power
    • 44 Metascore
    • 30 Critic Score
    Suffers from one of the worst cameras in recent memory, killer slowdown and bland levels rife with invisible barriers. [Feb 2006, p.97]
    • Nintendo Power
    • 44 Metascore
    • 55 Critic Score
    Though Godzilla Unleashed is fairly accessible, even casual gamers may wonder why their creatures don't always do what they want. [Holiday 22007, p.82]
    • Nintendo Power
    • 44 Metascore
    • 66 Critic Score
    Does bring something new to the genre - boss battles that test your trick skills like no other skateboarding game. [Jan 2003, p.172]
    • Nintendo Power
    • 44 Metascore
    • 45 Critic Score
    For those who know and enjoy poker, this game will be a total disappointment. [Dec 2005, p.111]
    • Nintendo Power
    • 44 Metascore
    • 55 Critic Score
    An impressive feat, yet still a genre better represented elsewhere. [June 2009, p.90]
    • Nintendo Power
    • 44 Metascore
    • 40 Critic Score
    Poor hit detection and sluggish controls make the game's challenges more frustrating than fun. [Dec 2003, p.150]
    • Nintendo Power
    • 44 Metascore
    • 52 Critic Score
    Mike Tyson isn't complex, but it's more than just a button-masher. [Mar 2002, p.137]
    • Nintendo Power
    • 44 Metascore
    • 48 Critic Score
    The artwork and special effects are well-executed, but the game's pacing is slow. [Dec 2003, p.146]
    • Nintendo Power
    • 44 Metascore
    • 55 Critic Score
    If you're expecting this to be more than the average licensed game, though, you'll be a bit let down. [June 2008, p.88]
    • Nintendo Power
    • 44 Metascore
    • 60 Critic Score
    A strict time limit also detracts from what's otherwise a fun game. [Nov 2008, p.104]
    • Nintendo Power
    • 44 Metascore
    • 54 Critic Score
    Her actions are stiff and the play control is often slow to respond, making tense situations frustrating. [Sept 2003, p.137]
    • Nintendo Power
    • 43 Metascore
    • 50 Critic Score
    It's unfortunate that Midway's first foray in the squared circle isn't what you could call a success. [Dec 2008, p.94]
    • Nintendo Power
    • 43 Metascore
    • 45 Critic Score
    To make matters worse, the game's 50 or so activities are seldom satisfying, and the stylus controls can be frustrating. [Nov 2011, p.85]
    • Nintendo Power
    • 43 Metascore
    • 54 Critic Score
    Pitching and hitting play control are intuitive, but fielding control is sorely lacking. [Apr 2003, p.135]
    • Nintendo Power
    • 43 Metascore
    • 50 Critic Score
    Myst DS isn't a terrible game, but don't expect to relive the sense of awe you got from the original. [Apr 2008, p.87]
    • Nintendo Power
    • 43 Metascore
    • 30 Critic Score
    This dull, clunky mess of a 3D beat-'em-up suffers from sloppy hit detection, brutal sllowdown, and yawn-inducing levels that throw the same basic grunts at you over and over. [Dec. 2006, p.106]
    • Nintendo Power
    • 43 Metascore
    • 60 Critic Score
    Despite appropriating elements from the popular Need for Speed: Hot Pursuit and Burnout franchises, Asphalt 3D is an unexceptional arcade-racing title. [April 2011, p.86]
    • Nintendo Power
    • 43 Metascore
    • 58 Critic Score
    The characters are big and bold and the pace is quick, but the characters' actions are limited to running, jumping and punching, even though they should be capable of much more. [Jan 2004, p.161]
    • Nintendo Power
    • 43 Metascore
    • 60 Critic Score
    Slow goal keepers ensure high scores and an exciting enough experience. [May 2006, p.94]
    • Nintendo Power
    • 43 Metascore
    • 30 Critic Score
    Local wireless matches add a solid perk, but otherwise Dark of the Moon is a step down from previous entries, and a waste of the beloved license. [Aug 2011, p.90]
    • Nintendo Power
    • 43 Metascore
    • 30 Critic Score
    Local wireless matches add a solid perk, but otherwise Dark of the Moon is a step down from previous entries, and a waste of the beloved license. [Aug 2011, p.90]
    • Nintendo Power
    • 43 Metascore
    • 50 Critic Score
    For all the flair and weirdness of Furu Furu Park, the real meat of the product -- the minigames -- ends up being a thin and unimpressive experience.

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