Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 X-Men: Destiny
Score distribution:
2179 game reviews
    • 39 Metascore
    • 40 Critic Score
    Just right for beginner players. [Nov 2001, p.150]
    • Nintendo Power
    • 39 Metascore
    • 25 Critic Score
    There's absolutely no reason Kung Fu Panda 2 should require you to use THQs uDraw GameTablet. [June 2011, p.88]
    • Nintendo Power
    • 39 Metascore
    • 64 Critic Score
    It serves up a Solo Mode, three different multiplayer modes and several creative variations of basic dodgeball. [Nov 2002, p.224]
    • Nintendo Power
    • 39 Metascore
    • 50 Critic Score
    The minigames are fun, but someof them are quite confusing and more challening than most party game minigames. [Apr 2003, p.134]
    • Nintendo Power
    • 39 Metascore
    • 40 Critic Score
    Someday, somebody is going to make something fun out of this concept, but the folks making this game haven't gotten there yet. [Jan 2009, p.91]
    • Nintendo Power
    • 39 Metascore
    • 42 Critic Score
    They have such wonderful monsters to draw from, but don’t really use them. [Jan 2002, p.127]
    • Nintendo Power
    • 39 Metascore
    • 40 Critic Score
    It's a shame--the basic concepts are sound, but the execution should have been much better. [Sept 2008, p.86]
    • Nintendo Power
    • 39 Metascore
    • 46 Critic Score
    It's a little tricky to target enemy ships at first, and the levels are longer than they have to be, but the game has an unmistakable Star Wars flair. [Feb 2004, p.154]
    • Nintendo Power
    • 39 Metascore
    • 60 Critic Score
    It doesn't break new ground, but the game is a zany hoot. [Feb 2004, p.152]
    • Nintendo Power
    • 38 Metascore
    • 54 Critic Score
    The graphics and music are out of this world, but the play control can get as clunky as a malfunctioning droid. [July 2002, p.150]
    • Nintendo Power
    • 38 Metascore
    • 32 Critic Score
    Hit-and-miss action. [May 2002, p.140]
    • Nintendo Power
    • 38 Metascore
    • 60 Critic Score
    Nonetheless, nostalgic-minded gamers will get a kick out of Bubble Bobble Revolution. [Oct. 2006, p.91]
    • Nintendo Power
    • 38 Metascore
    • 40 Critic Score
    The Far Cry series is built largely upon its ability to absorb you in its sun-drenched vistas; subtract that high level of immersion, and you're left with an otherwise unremarkable first-person shooter. [Feb. 2007, p.93]
    • Nintendo Power
    • 37 Metascore
    • 50 Critic Score
    But it's a really watered-down take on sttealth gameplay, and annother disappointing installment in a once highly regarded franchise. [Oct. 2006, p.91]
    • Nintendo Power
    • 37 Metascore
    • 40 Critic Score
    A complex passing and player-switching scheme makes play control unnecessarily difficult, but the action flows freely and the excitement level is high. [June 2003, p.138]
    • Nintendo Power
    • 37 Metascore
    • 55 Critic Score
    Just as the Legend of the Dragon TV series comes off as a faint echo of "Dragon Ball Z", The Game Factory's Wii adaptation serves as a reminder that it takes more than two battlers and an arena to make a memorable fighting game. [Aug 2007, p.84]
    • Nintendo Power
    • 37 Metascore
    • 40 Critic Score
    Unless you're a die-hard fan of the series, you may want to wait for the bandicoot's next offering. [Nov. 2006, p.88]
    • Nintendo Power
    • 37 Metascore
    • 50 Critic Score
    Fun but repetitive. [Mar 2003, p.137]
    • Nintendo Power
    • 37 Metascore
    • 60 Critic Score
    Three versions of the first side-scrolling shooter give Defender for the GBA old-school flair. [Feb 2003, p.160]
    • Nintendo Power
    • 37 Metascore
    • 50 Critic Score
    It's hard to enjoy your bouts when your biggest fight is against the controls. [Apr 2009, p.90]
    • Nintendo Power
    • 37 Metascore
    • 40 Critic Score
    If you're looking for an easy-to-understand falling-piece puzzle game, Majesco's "Bookworm" is a more reliable choice. [Sept 2004, p.117]
    • Nintendo Power
    • 37 Metascore
    • 35 Critic Score
    Stiff controls and sloppy collision detection certainly don't help matters, nor do the truly atrocious production values. [July 2007, p.94]
    • Nintendo Power
    • 37 Metascore
    • 25 Critic Score
    The game moves painfully slow as a result, with the vast majority of your time spent watching opponents take their turns. [July 2007, p.97]
    • Nintendo Power
    • 36 Metascore
    • 62 Critic Score
    For an espionage title, the movement and sniping control is surprisingly sluggish. [Feb 2003, p.154]
    • Nintendo Power
    • 36 Metascore
    • 25 Critic Score
    Sadly, X-Men Destiny's lone mutant power is the causing of anguish. [Nov 2011, p.79]
    • Nintendo Power
    • 36 Metascore
    • 35 Critic Score
    If the game was made harder by having a time requirement or more difficult enemies to negotiate, it could be very solid. [Sept 2005, p.84]
    • Nintendo Power
    • 36 Metascore
    • 46 Critic Score
    Unfortunately, there's no cure for nonresponsive control and poorly rendered graphics. [Mar 2004, p.120]
    • Nintendo Power
    • 36 Metascore
    • 60 Critic Score
    Challenge Mode presents five objectives in each of six locations. [Jan 2003 p.173]
    • Nintendo Power
    • 36 Metascore
    • 45 Critic Score
    There's no platforming, no puzzle solving, no backtracking, no nothing: you just work your way across the stage until it abruptly ends. [Dec 2009, p.89]
    • Nintendo Power
    • 36 Metascore
    • 40 Critic Score
    Essentially a poorly executed flat-ground version off "Tony Hawk's Downhill Jam", BMX Challenge provides very little payoff for our excitement. [Oct 2007, p.89]
    • Nintendo Power

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