Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | X-Men: Destiny |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
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- Critic Score
Just right for beginner players. [Nov 2001, p.150]- Nintendo Power
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- Critic Score
There's absolutely no reason Kung Fu Panda 2 should require you to use THQs uDraw GameTablet. [June 2011, p.88]- Nintendo Power
Posted Jun 7, 2011 -
- Critic Score
It serves up a Solo Mode, three different multiplayer modes and several creative variations of basic dodgeball. [Nov 2002, p.224]- Nintendo Power
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- Critic Score
The minigames are fun, but someof them are quite confusing and more challening than most party game minigames. [Apr 2003, p.134]- Nintendo Power
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Someday, somebody is going to make something fun out of this concept, but the folks making this game haven't gotten there yet. [Jan 2009, p.91]- Nintendo Power
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- Critic Score
They have such wonderful monsters to draw from, but don’t really use them. [Jan 2002, p.127]- Nintendo Power
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It's a shame--the basic concepts are sound, but the execution should have been much better. [Sept 2008, p.86]- Nintendo Power
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- Critic Score
It's a little tricky to target enemy ships at first, and the levels are longer than they have to be, but the game has an unmistakable Star Wars flair. [Feb 2004, p.154]- Nintendo Power
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It doesn't break new ground, but the game is a zany hoot. [Feb 2004, p.152]- Nintendo Power
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- Critic Score
The graphics and music are out of this world, but the play control can get as clunky as a malfunctioning droid. [July 2002, p.150]- Nintendo Power
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- Nintendo Power
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- Critic Score
Nonetheless, nostalgic-minded gamers will get a kick out of Bubble Bobble Revolution. [Oct. 2006, p.91]- Nintendo Power
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- Critic Score
The Far Cry series is built largely upon its ability to absorb you in its sun-drenched vistas; subtract that high level of immersion, and you're left with an otherwise unremarkable first-person shooter. [Feb. 2007, p.93]- Nintendo Power
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- Critic Score
But it's a really watered-down take on sttealth gameplay, and annother disappointing installment in a once highly regarded franchise. [Oct. 2006, p.91]- Nintendo Power
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- Critic Score
A complex passing and player-switching scheme makes play control unnecessarily difficult, but the action flows freely and the excitement level is high. [June 2003, p.138]- Nintendo Power
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- Critic Score
Just as the Legend of the Dragon TV series comes off as a faint echo of "Dragon Ball Z", The Game Factory's Wii adaptation serves as a reminder that it takes more than two battlers and an arena to make a memorable fighting game. [Aug 2007, p.84]- Nintendo Power
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- Critic Score
Unless you're a die-hard fan of the series, you may want to wait for the bandicoot's next offering. [Nov. 2006, p.88]- Nintendo Power
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- Nintendo Power
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- Critic Score
Three versions of the first side-scrolling shooter give Defender for the GBA old-school flair. [Feb 2003, p.160]- Nintendo Power
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It's hard to enjoy your bouts when your biggest fight is against the controls. [Apr 2009, p.90]- Nintendo Power
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If you're looking for an easy-to-understand falling-piece puzzle game, Majesco's "Bookworm" is a more reliable choice. [Sept 2004, p.117]- Nintendo Power
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- Critic Score
Stiff controls and sloppy collision detection certainly don't help matters, nor do the truly atrocious production values. [July 2007, p.94]- Nintendo Power
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- Critic Score
The game moves painfully slow as a result, with the vast majority of your time spent watching opponents take their turns. [July 2007, p.97]- Nintendo Power
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- Critic Score
For an espionage title, the movement and sniping control is surprisingly sluggish. [Feb 2003, p.154]- Nintendo Power
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Sadly, X-Men Destiny's lone mutant power is the causing of anguish. [Nov 2011, p.79]- Nintendo Power
Posted Nov 8, 2011 -
- Critic Score
If the game was made harder by having a time requirement or more difficult enemies to negotiate, it could be very solid. [Sept 2005, p.84]- Nintendo Power
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Unfortunately, there's no cure for nonresponsive control and poorly rendered graphics. [Mar 2004, p.120]- Nintendo Power
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- Critic Score
Challenge Mode presents five objectives in each of six locations. [Jan 2003 p.173]- Nintendo Power
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- Critic Score
There's no platforming, no puzzle solving, no backtracking, no nothing: you just work your way across the stage until it abruptly ends. [Dec 2009, p.89]- Nintendo Power
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- Critic Score
Essentially a poorly executed flat-ground version off "Tony Hawk's Downhill Jam", BMX Challenge provides very little payoff for our excitement. [Oct 2007, p.89]- Nintendo Power