Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
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- Critic Score
A side-scroller that should be fun and challenging for young players. [Apr 2003, p.137]- Nintendo Power
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- Critic Score
You can always play the great game in Classic Mode. [June 2002, p.154]- Nintendo Power
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The fun on the fairway is a bit easy and the timing of the swing meter is a cinch to master. [June 2002, p.152]- Nintendo Power
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Fans of straight-ahead pinball without video game frills will give hardcore Pinball a high score. [Apr 2003, p.137]- Nintendo Power
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Unlike some racing sims, F11 2002 does not allow you to refit your vehicles or upgrade them as the season advances. [Apr 2003, p.137]- Nintendo Power
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Focuses on exploration and puzzle-solving instead of fighting, and its minimal difficulty makes it appropriate for young Finding Nemo fans. [July 2003, p.146]- Nintendo Power
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The graphics have a soft storybook look, and the great music and sound effects add to the game's high production values. [June 2003, p.139]- Nintendo Power
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A fun game with a variety of simple engaging activities and bonus games. [Jan 2004, p.160]- Nintendo Power
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The action is intense but, ultimately, not very informative. [Dec 2003, p.150]- Nintendo Power
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The overhead view lets you see clearly and control the action easily, but it doesn't give you a great look at the characters. [Nov 2003, p.152]- Nintendo Power
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The games are simple and suitable for very young players. [Dec 2003, p.148]- Nintendo Power
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Playing like a new spin on classic "Marble Madness." [Feb 2004, p.152]- Nintendo Power
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Also on the menu are some PDA functions that amount to a class scheduler, an address book and a horoscope. [Feb 2004, p.153]- Nintendo Power
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The battle action is simple and initially fun, but becomes less exciting as you advance. [Dec 2003, p.150]- Nintendo Power
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The story is not as epic as those of many RPGs, but it does give the game some depth. [Nov 2004, p.133]- Nintendo Power
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Control is sometimes cumbersome, depending on the bot design. [Nov 2003, p.152]- Nintendo Power
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Rough hit detection, nonintuitive puzzles and small characters make the game difficult to play at times, but the payoff is a fun story and beautiful film stills that make up the cut scenes. [Mar 2004, p.120]- Nintendo Power
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As in other Hot Wheels titles, the stunts are fun but limited to spinning or flipping your car in the air. [Feb 2005, p.116]- Nintendo Power
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The paths branch, giving you the freedom to explore, but some areas are more difficult to reach than they should be, making the platforming tricky at times. [Dec 2004, p.154]- Nintendo Power
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The overall game is less inspired and more repetitive than previous outings with Timmy and his fairy godparents. [Dec 2004, p.150]- Nintendo Power
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The graphics, while smooth for a 3-D GBA game, are boring and repetitious - the three different cities are virtually identical, and the course designs are unremarkable. [July 2005, p.101]- Nintendo Power
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In the crowded field of high-quality GBA racers, XS Moto runs toward the back of the pack. [Sept 2004, p.117]- Nintendo Power
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May not be on the top tier of the GBA's racing-game selection, but it offers a uniquely manic driving experience. [Feb 2005, p.116]- Nintendo Power
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Overly simplistic and requir[es] very little in the way of actual tactics as you guide your characters into battle. [Jan 2005, p.141]- Nintendo Power
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The L-and-R-Button turning scheme takes some getting used to, but the other controls are spot-on. [Nov 2004, p.132]- Nintendo Power
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Control is responsive, and the difficulty level ranges from easy to moderate. [Jan 2005, p.139]- Nintendo Power