Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • tbd Metascore
    • 64 Critic Score
    A side-scroller that should be fun and challenging for young players. [Apr 2003, p.137]
    • Nintendo Power
    • tbd Metascore
    • 84 Critic Score
    You can always play the great game in Classic Mode. [June 2002, p.154]
    • Nintendo Power
    • tbd Metascore
    • 62 Critic Score
    It's simple fun for young fans of Arnold. [July 2002, p.151]
    • Nintendo Power
    • tbd Metascore
    • 44 Critic Score
    The fun on the fairway is a bit easy and the timing of the swing meter is a cinch to master. [June 2002, p.152]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Fans of straight-ahead pinball without video game frills will give hardcore Pinball a high score. [Apr 2003, p.137]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    A basic pinball game with a choice of four tables. [Apr 2003, p.138]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Unlike some racing sims, F11 2002 does not allow you to refit your vehicles or upgrade them as the season advances. [Apr 2003, p.137]
    • Nintendo Power
    • tbd Metascore
    • 76 Critic Score
    Focuses on exploration and puzzle-solving instead of fighting, and its minimal difficulty makes it appropriate for young Finding Nemo fans. [July 2003, p.146]
    • Nintendo Power
    • tbd Metascore
    • 56 Critic Score
    The graphics have a soft storybook look, and the great music and sound effects add to the game's high production values. [June 2003, p.139]
    • Nintendo Power
    • tbd Metascore
    • 66 Critic Score
    A fun game with a variety of simple engaging activities and bonus games. [Jan 2004, p.160]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    The action is intense but, ultimately, not very informative. [Dec 2003, p.150]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    The overhead view lets you see clearly and control the action easily, but it doesn't give you a great look at the characters. [Nov 2003, p.152]
    • Nintendo Power
    • tbd Metascore
    • 44 Critic Score
    The games are simple and suitable for very young players. [Dec 2003, p.148]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Playing like a new spin on classic "Marble Madness." [Feb 2004, p.152]
    • Nintendo Power
    • tbd Metascore
    • 48 Critic Score
    Also on the menu are some PDA functions that amount to a class scheduler, an address book and a horoscope. [Feb 2004, p.153]
    • Nintendo Power
    • tbd Metascore
    • 38 Critic Score
    The battle action is simple and initially fun, but becomes less exciting as you advance. [Dec 2003, p.150]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    The story is not as epic as those of many RPGs, but it does give the game some depth. [Nov 2004, p.133]
    • Nintendo Power
    • tbd Metascore
    • 46 Critic Score
    Control is sometimes cumbersome, depending on the bot design. [Nov 2003, p.152]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    It's a challenging and entertaining play. [Feb 2004, p.152]
    • Nintendo Power
    • tbd Metascore
    • 44 Critic Score
    Rough hit detection, nonintuitive puzzles and small characters make the game difficult to play at times, but the payoff is a fun story and beautiful film stills that make up the cut scenes. [Mar 2004, p.120]
    • Nintendo Power
    • tbd Metascore
    • 66 Critic Score
    As in other Hot Wheels titles, the stunts are fun but limited to spinning or flipping your car in the air. [Feb 2005, p.116]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    It's a good play for fans of the film. [Jan 2005, p.140]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    The paths branch, giving you the freedom to explore, but some areas are more difficult to reach than they should be, making the platforming tricky at times. [Dec 2004, p.154]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    The overall game is less inspired and more repetitive than previous outings with Timmy and his fairy godparents. [Dec 2004, p.150]
    • Nintendo Power
    • tbd Metascore
    • 35 Critic Score
    The graphics, while smooth for a 3-D GBA game, are boring and repetitious - the three different cities are virtually identical, and the course designs are unremarkable. [July 2005, p.101]
    • Nintendo Power
    • tbd Metascore
    • 34 Critic Score
    In the crowded field of high-quality GBA racers, XS Moto runs toward the back of the pack. [Sept 2004, p.117]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    May not be on the top tier of the GBA's racing-game selection, but it offers a uniquely manic driving experience. [Feb 2005, p.116]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    Overly simplistic and requir[es] very little in the way of actual tactics as you guide your characters into battle. [Jan 2005, p.141]
    • Nintendo Power
    • tbd Metascore
    • 66 Critic Score
    The L-and-R-Button turning scheme takes some getting used to, but the other controls are spot-on. [Nov 2004, p.132]
    • Nintendo Power
    • tbd Metascore
    • 54 Critic Score
    Control is responsive, and the difficulty level ranges from easy to moderate. [Jan 2005, p.139]
    • Nintendo Power

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