Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 42 Metascore
    • 58 Critic Score
    Rough hit detection makes some interactions more frustrating than fun, and sifting through a long list of items slows the game's pace. [Mar 2004, p.123]
    • Nintendo Power
    • 42 Metascore
    • 56 Critic Score
    The game lets you face off with another player (using two controllers), but the single-player optoins don't offer CPU competition. [March 2005, p.107]
    • Nintendo Power
    • 42 Metascore
    • 30 Critic Score
    Only through sheer force of will have I avoided comparing the enjoyment derived from playing SPRay to that of regurgitating a lung. [Dec 2008, p.93]
    • Nintendo Power
    • 42 Metascore
    • 45 Critic Score
    Steel Horizons, a WWII naval combat game, attempts to bypass that balancing act by integrating classic turn-based map movement with the urgency of "real-time" battles--and ends up delivering a hollow experience on both counts. [Apr 2007, p.85]
    • Nintendo Power
    • 42 Metascore
    • 40 Critic Score
    For a 3D game, this really lacks depth. [Aug 2011, p.89]
    • Nintendo Power
    • 42 Metascore
    • 55 Critic Score
    Success gives you a feeling of accomplishment, but the path is paved with frustration. [Apr 2007, p.87]
    • Nintendo Power
    • 42 Metascore
    • 68 Critic Score
    Play control is smooth and intuitive, but the variety of tricks is very limited. [Jan 2003, p.175]
    • Nintendo Power
    • 42 Metascore
    • 30 Critic Score
    Watching the real thing on TV is far more entertaining--and less expensive. [July 2011, p.89]
    • Nintendo Power
    • 41 Metascore
    • 40 Critic Score
    Sega struggled to deliver a compelling superhero experience with the first Iron Man game, but even now, armed with a new developer and second playable hero, the sequel falls similarly flat. [July 2010, p.88]
    • Nintendo Power
    • 41 Metascore
    • 40 Critic Score
    It must have been a pretty awful plane, because it lends its moniker to a game in which it's virtually impossible to maneuver or engage in combat. [Oct 2009, p.90]
    • Nintendo Power
    • 41 Metascore
    • 45 Critic Score
    The execution feels both overly simplistic and loose. [Dec 2010, p.87]
    • Nintendo Power
    • 41 Metascore
    • 50 Critic Score
    Despite the title, there's no adventuring to be found, and the story is surprisingly weak. [Sept 2010, p.90]
    • Nintendo Power
    • 41 Metascore
    • 50 Critic Score
    Unfortunately, the game itself isn't very good. [Jan. 2007, p.106]
    • Nintendo Power
    • 41 Metascore
    • 40 Critic Score
    It's a sad day when the world's most famous wizard has lost all his magic. [Holiday 2010, p.88]
    • Nintendo Power
    • 41 Metascore
    • 54 Critic Score
    A confusing navigation system makes finding checkpoints difficult. [Jan 2003, p.178]
    • Nintendo Power
    • 41 Metascore
    • 30 Critic Score
    Yet more proof that slapping motion controls on a lousy game doesn't magically make it worthwhile. [Mar 2008, p.87]
    • Nintendo Power
    • 40 Metascore
    • 48 Critic Score
    Responsive control helps make the game an enjoyable play. [Oct 2004, p.124]
    • Nintendo Power
    • 40 Metascore
    • 58 Critic Score
    The game's quick pacing ensures that you'll never be bored. [Jan 2005, p.138]
    • Nintendo Power
    • 40 Metascore
    • 46 Critic Score
    The difficulty level is a tad high for young players and the gameplay is very repetitive. [Jan 2004, p.160]
    • Nintendo Power
    • 40 Metascore
    • 60 Critic Score
    The gamplay is simple but well-executed and just as much fun as it was in the eraly '80s. [June 2004, p.121]
    • Nintendo Power
    • 40 Metascore
    • 44 Critic Score
    The competitions are consistently fun in keeping with the zany sense of humor that made the Shrek movie so memorable. [June 2003, p.138]
    • Nintendo Power
    • 40 Metascore
    • 56 Critic Score
    Jack Slate's noir-style story is told with cheesy writing that will delight some, but make others cringe. [Jan 2005, p.139]
    • Nintendo Power
    • 40 Metascore
    • 46 Critic Score
    More of a button-masher than the "Street Fighter II" games, Taiketsu is a simple battler that may bore fighting-game afficionados. [Feb 2004, p.153]
    • Nintendo Power
    • 39 Metascore
    • 25 Critic Score
    The effect is disastrous. [Sept 2005, p.84]
    • Nintendo Power
    • 39 Metascore
    • 32 Critic Score
    It's not a game for those who would be offended by jokes about A/V club members or for action gamers looking for a hardcore challenge. [Dec 2004, p.156]
    • Nintendo Power
    • 39 Metascore
    • 50 Critic Score
    Unfortunately, the ambitious attempt to bring the full-fledged experience to the DS results in something of a mess. [July 2007, p.97]
    • Nintendo Power
    • 39 Metascore
    • 38 Critic Score
    A fusion of board-game and trading-card-game rules that most players will not understand until they read the manual thoroughly. [Feb 2005, p.117]
    • Nintendo Power
    • 39 Metascore
    • 55 Critic Score
    Although RollerCoaster Tycoon 3D can be fun, its shortcomings prevent it from being the immersive experience the series is famous for. [May 2012, p.86]
    • Nintendo Power
    • 39 Metascore
    • 40 Critic Score
    A lackluster 3-D light-gun shooter. [June 2010, p.88]
    • Nintendo Power
    • 39 Metascore
    • 60 Critic Score
    It deserves credit for delivering some of the most genuinely scary gaming moments ever. [Nov 2009, p.79]
    • Nintendo Power

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