Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
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- Critic Score
Rough hit detection makes some interactions more frustrating than fun, and sifting through a long list of items slows the game's pace. [Mar 2004, p.123]- Nintendo Power
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- Critic Score
The game lets you face off with another player (using two controllers), but the single-player optoins don't offer CPU competition. [March 2005, p.107]- Nintendo Power
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Only through sheer force of will have I avoided comparing the enjoyment derived from playing SPRay to that of regurgitating a lung. [Dec 2008, p.93]- Nintendo Power
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- Critic Score
Steel Horizons, a WWII naval combat game, attempts to bypass that balancing act by integrating classic turn-based map movement with the urgency of "real-time" battles--and ends up delivering a hollow experience on both counts. [Apr 2007, p.85]- Nintendo Power
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- Critic Score
For a 3D game, this really lacks depth. [Aug 2011, p.89]- Nintendo Power
Posted Aug 2, 2011 -
- Critic Score
Success gives you a feeling of accomplishment, but the path is paved with frustration. [Apr 2007, p.87]- Nintendo Power
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- Critic Score
Play control is smooth and intuitive, but the variety of tricks is very limited. [Jan 2003, p.175]- Nintendo Power
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Watching the real thing on TV is far more entertaining--and less expensive. [July 2011, p.89]- Nintendo Power
Posted Jul 1, 2011 -
- Critic Score
Sega struggled to deliver a compelling superhero experience with the first Iron Man game, but even now, armed with a new developer and second playable hero, the sequel falls similarly flat. [July 2010, p.88]- Nintendo Power
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- Critic Score
It must have been a pretty awful plane, because it lends its moniker to a game in which it's virtually impossible to maneuver or engage in combat. [Oct 2009, p.90]- Nintendo Power
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- Nintendo Power
Posted Oct 22, 2010 -
- Critic Score
Despite the title, there's no adventuring to be found, and the story is surprisingly weak. [Sept 2010, p.90]- Nintendo Power
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- Nintendo Power
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- Critic Score
It's a sad day when the world's most famous wizard has lost all his magic. [Holiday 2010, p.88]- Nintendo Power
Posted Nov 27, 2010 -
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A confusing navigation system makes finding checkpoints difficult. [Jan 2003, p.178]- Nintendo Power
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- Critic Score
Yet more proof that slapping motion controls on a lousy game doesn't magically make it worthwhile. [Mar 2008, p.87]- Nintendo Power
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- Critic Score
Responsive control helps make the game an enjoyable play. [Oct 2004, p.124]- Nintendo Power
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- Critic Score
The game's quick pacing ensures that you'll never be bored. [Jan 2005, p.138]- Nintendo Power
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The difficulty level is a tad high for young players and the gameplay is very repetitive. [Jan 2004, p.160]- Nintendo Power
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The gamplay is simple but well-executed and just as much fun as it was in the eraly '80s. [June 2004, p.121]- Nintendo Power
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The competitions are consistently fun in keeping with the zany sense of humor that made the Shrek movie so memorable. [June 2003, p.138]- Nintendo Power
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Jack Slate's noir-style story is told with cheesy writing that will delight some, but make others cringe. [Jan 2005, p.139]- Nintendo Power
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More of a button-masher than the "Street Fighter II" games, Taiketsu is a simple battler that may bore fighting-game afficionados. [Feb 2004, p.153]- Nintendo Power
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- Nintendo Power
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- Critic Score
It's not a game for those who would be offended by jokes about A/V club members or for action gamers looking for a hardcore challenge. [Dec 2004, p.156]- Nintendo Power
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Unfortunately, the ambitious attempt to bring the full-fledged experience to the DS results in something of a mess. [July 2007, p.97]- Nintendo Power
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A fusion of board-game and trading-card-game rules that most players will not understand until they read the manual thoroughly. [Feb 2005, p.117]- Nintendo Power
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Although RollerCoaster Tycoon 3D can be fun, its shortcomings prevent it from being the immersive experience the series is famous for. [May 2012, p.86]- Nintendo Power
Posted Apr 26, 2012 -
- Nintendo Power
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- Critic Score
It deserves credit for delivering some of the most genuinely scary gaming moments ever. [Nov 2009, p.79]- Nintendo Power