Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 36 Metascore
    • 50 Critic Score
    The play control is unpredictable at best. [May 2002, p.131]
    • Nintendo Power
    • 36 Metascore
    • 42 Critic Score
    A fist-flying, flame-belching 2-D romp in a twisted fairy-tale world. [Dec 2002, p.218]
    • Nintendo Power
    • 35 Metascore
    • 35 Critic Score
    If you stay with the game long enough to collect bonus coins, you can unlock minigames and send them to friends via a local wireless connection: a good bonus, but probably not enough incentive to endure the rigors of the main game. [Oct 2007, p.89]
    • Nintendo Power
    • 35 Metascore
    • 44 Critic Score
    An exercise in difficult play control and low visibility. [May 2004, p.122]
    • Nintendo Power
    • 35 Metascore
    • 38 Critic Score
    Only hard-core fans of the Bad Boys movies will find redeeming value in the game. [Nov 2004, p.130]
    • Nintendo Power
    • 35 Metascore
    • 20 Critic Score
    If you need a comic-book, movie-license game fix look elsewhere. I beg you. [Aug 2007, p.83]
    • Nintendo Power
    • 35 Metascore
    • 45 Critic Score
    Once you're in the boat, the action gets unavoidably repetitive, however--see a fish, catch a fish, repeat. [Jun 2006, p.87]
    • Nintendo Power
    • 35 Metascore
    • 40 Critic Score
    I haven't read the book, and the movie isn't out as of this writing, but based on what I've played, maybe the Golden Compass just isn't very well suited to being a video game. [Jan 2008, p.90]
    • Nintendo Power
    • 35 Metascore
    • 42 Critic Score
    You'll have a difficult time mounting an effective defense since opposing teams drive the ball with lightning speed. [Nov 2003, p.156]
    • Nintendo Power
    • 35 Metascore
    • 70 Critic Score
    Though the game shines in strategy play, it lacks luster when the focus is on individual events. [Dec 2005, p.124]
    • Nintendo Power
    • 35 Metascore
    • 40 Critic Score
    It's a shame that Valhalla Knights: Eldar Saga has such a slow pace, clunky interface, ugly graphics, sluggish combat, dumb AI, and lackluster overall presentation - there are actually some neat ideas in this action RPG. [Oct 2009, p.89]
    • Nintendo Power
    • 34 Metascore
    • 35 Critic Score
    There's a tiny touch-screen control stick, as well, but the miniscule gestures required to maneuver your plane make it nearly impossible to fly. [May 2007, p.88]
    • Nintendo Power
    • 34 Metascore
    • 60 Critic Score
    Game play isnot quite up to speed with EA's "FIFA Soccer 2003." [Feb 2003, p.159]
    • Nintendo Power
    • 34 Metascore
    • 30 Critic Score
    To quote Galvatron, "This is bad comedy. [Aug 2011, p.90]
    • Nintendo Power
    • 34 Metascore
    • 50 Critic Score
    Quotation forthcoming. [Dec 2005]
    • Nintendo Power
    • 33 Metascore
    • 60 Critic Score
    Considering that "Sonic Mega Collection" for GCN already boasts a perfect version of the original Sonic, this game is a bit of a tough sell, but at least the inclusion of the 'hogs trademark Spin Dash adds some appeal. [Jan. 2007, p.112]
    • Nintendo Power
    • 33 Metascore
    • 30 Critic Score
    Midbattle controls are limited to steering your bey and summoning beasts. [Dec 2003, p.144]
    • Nintendo Power
    • 33 Metascore
    • 20 Critic Score
    Guiding a new mutant's journey seems futile when the game is boring and half-baked. [Nov 2011, p.79]
    • Nintendo Power
    • 33 Metascore
    • 46 Critic Score
    A compass points to your current objective, but it's still easy to get lost in the game's complex levels. [Mar 2004, p.121]
    • Nintendo Power
    • 33 Metascore
    • 48 Critic Score
    Responsive play control and detailed graphics will make you want to venture deep into the story, but difficult battles against incidental enemies may keep you from your goal. [Aug 2004, p.123]
    • Nintendo Power
    • 33 Metascore
    • 60 Critic Score
    If so much of the game weren't based solely on the touch screen, Konami might have had a winner. [Feb 2006, p.100]
    • Nintendo Power
    • 30 Metascore
    • 40 Critic Score
    Whether you compete with your friends or play by yourself, you must watch all five of your rivals take turns, which accounts for a lot of downtime. [Jan 2005, p.139]
    • Nintendo Power
    • 30 Metascore
    • 40 Critic Score
    Even the biggest Transformers buff will want to steer clear. [Aug 2011, p.90]
    • Nintendo Power
    • 29 Metascore
    • 38 Critic Score
    The story, cinema scenes and rendered graphics are in keeping with the Batman franchise, but the game suffers greatly from its difficult control scheme. [Apr 2003, p.134]
    • Nintendo Power
    • 28 Metascore
    • 56 Critic Score
    The touch-screen keyboard is very small, almost ensuring that you'll make a few spelling mistakes as you peck for letters. [Feb 2005, p.115]
    • Nintendo Power
    • 28 Metascore
    • 30 Critic Score
    The slow decent in "Godzilla" games has finally hit rock bottom. [Jan 2008, p.89]
    • Nintendo Power
    • 28 Metascore
    • 40 Critic Score
    Unfortunately, the ThunderCats game we finally got is an incredibly simple side-scrolling romp through boring levels populated by similar looking enemies.
    • Nintendo Power
    • 28 Metascore
    • 55 Critic Score
    Though you can unearth 100 true-to-life dinosaurs in 35 fossil fields, the lack of a campaign mode or fighting-tournament structure makes prospects for long-term play grim. [July 2006, p.95]
    • Nintendo Power
    • 28 Metascore
    • 35 Critic Score
    It's visually murky at best - sometimes it's difficult to make out what's happening or to find key items. [Feb 2006, p.97]
    • Nintendo Power
    • 27 Metascore
    • 35 Critic Score
    I give the creators props for mapping the camera controls to the remote's Control Pad(other developers take note!), but I'd be more impressed if the game were fun. [Nov 2007, p.102]
    • Nintendo Power

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