Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 51 Metascore
    • 50 Critic Score
    Joe fans will appreciate the diverse selection of playable characters, at least. [Oct 2009, p.90]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    There have been enough subpar movie games of late that you should know what to expect, and The Ant Bully meets those expectations. [Oct. 2006, p.87]
    • Nintendo Power
    • 51 Metascore
    • 58 Critic Score
    Touch control is spotty for certain games, but the Control Pad is a reliable backup. [May 2005, p.91]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    And sadly, the dead-simple games themselves lack much of the charm, spark, and ingenuity of the older Mama entries. [Sept 2011, p.73]
    • Nintendo Power
    • 51 Metascore
    • 55 Critic Score
    Unfortunately, Adventure falls way short of expectations. [Oct. 2006, p.89]
    • Nintendo Power
    • 51 Metascore
    • 65 Critic Score
    Still, Racquet Sports is fun, especially when playing with up to three friends. [Apr 2010, p.87]
    • Nintendo Power
    • 51 Metascore
    • 70 Critic Score
    Order of the Phoenix delivers nice graphics and music, and some genuinely fun activities (including a multiplayer mode) but the endless tasks seem more like prepping for O.W.L.S. than playing a game. [Aug 2007, p.84]
    • Nintendo Power
    • 51 Metascore
    • 45 Critic Score
    The game just isn't much fun. It also isn't fun to look at. [Nov 2009, p.89]
    • Nintendo Power
    • 51 Metascore
    • 56 Critic Score
    Features characters and situations that are missing from the recent film adaptation. [Dec 2002, p.222]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    Weapons and ammunition are abundant, and you'll need them; the enemies come at a quick clip and the touchy aiming controls guarantee that you'll miss a lot of shots. [May 2004, p.122]
    • Nintendo Power
    • 51 Metascore
    • 40 Critic Score
    NBA Live's Wii struggles continue with another lackluster effort plagued by glitchy animation, unresponsive motion controls, and atrocious AI. [Nov 2008, p.104]
    • Nintendo Power
    • 51 Metascore
    • 80 Critic Score
    An enjoyable, high-octane adventure. Naysayers be damned. [Jan 2006, p.111]
    • Nintendo Power
    • 51 Metascore
    • 62 Critic Score
    The game's play control and animation are a little rough, but overall, it provides lots of action and thrills. [Jan 2003, p.174]
    • Nintendo Power
    • 51 Metascore
    • 62 Critic Score
    The story sequences are slow-paced and the camera doesn't always show the best view of the battle, but the action between bots can get pretty intense. [Feb 2004, p.150]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    Unlike Thor, however, Captain America suffers a bit in the transition to the stereoscopic handheld. [Nov 2011, p.77]
    • Nintendo Power
    • 50 Metascore
    • 70 Critic Score
    Magneto fans will be attracted to the DS version of Activision's "back-story" game that leads into the new X-Men movie, since the Master of Magnetism is a playable character only on the DS. [July 2006, p.95]
    • Nintendo Power
    • 50 Metascore
    • 64 Critic Score
    Orbs and shrines will give you added strength and defensive power. [Feb 2003, p.162]
    • Nintendo Power
    • 50 Metascore
    • 68 Critic Score
    The play control is solid, though aiming can be difficult at times. [Mar 2004, p.121]
    • Nintendo Power
    • 50 Metascore
    • 58 Critic Score
    A decent if not repetitve drive. [Mar 2002, p.137]
    • Nintendo Power
    • 50 Metascore
    • 56 Critic Score
    The protagonists can't jump and attack at the same time, which makes some tasks difficult, but the overall control is intuitive and the graphics are suitably dark and detailed. [Nov 2003, p.152]
    • Nintendo Power
    • 50 Metascore
    • 60 Critic Score
    It's a real bummer that things fall apart in the heat of the action due to visual blips, game-freezing bugs, and audio pops. [Nov 2011, p.83]
    • Nintendo Power
    • 50 Metascore
    • 76 Critic Score
    The slow pace and indirect control may not appeal to players looking for an action-oriented experience. [Aug 2002, p.142]
    • Nintendo Power
    • 50 Metascore
    • 65 Critic Score
    It does mark a departure, adding light RPG elements to the isometric-adventure style seen on the GBA. [Dec 2005, p.112]
    • Nintendo Power
    • 50 Metascore
    • 40 Critic Score
    As cute as A Witch's Tale is, its weak gameplay and slopped-together feel aren't to be appreciated by anyone. [Nov 2009, p.86]
    • Nintendo Power
    • 50 Metascore
    • 60 Critic Score
    We still have high hopes for RPG's on the DS, but the many obvious flaws of Tao's Adventure left us disappointed. [May 2006, p.91]
    • Nintendo Power
    • 50 Metascore
    • 75 Critic Score
    The game is not very ambitious, but what it does, it does well. [Aug 2008, p.88]
    • Nintendo Power
    • 50 Metascore
    • 52 Critic Score
    The combo/reversal system slows the action down a bit because it takes a while for the moves to develop...The camera is a little zoom-happy. [June 2002, p.148]
    • Nintendo Power
    • 50 Metascore
    • 50 Critic Score
    The motion-controlled melee combat is flawed, so the most effective way to defeat baddies is by playing the game like a twin-stick shooter---albeit a twin-stick shooter with sometimes-temperamental auto-aim. [July 2012, p.82]
    • Nintendo Power
    • 50 Metascore
    • 80 Critic Score
    It's long, and the levels and gameplay are solid throughout. [Aug 2005, p.85]
    • Nintendo Power
    • 50 Metascore
    • 55 Critic Score
    Reeking of a quick-and-dirty Wii port, the game is hampered by clumsy controls, bland level design, muddy visuals, and ultrasimplistic AI. [Dec 2009, p.89]
    • Nintendo Power

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