Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 55 Metascore
    • 50 Critic Score
    However, any fun derived from Spider-Man's web-slinging and butt-kicking is overshadowed by the game's weak overall presentation. [Aug 2012, p.82]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    It improves upon its predecessor in every respect. [Nov 2009, p.86]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    There's a story to hold the action together, but not a very strong one. [Holiday 2009, p.89]
    • Nintendo Power
    • 55 Metascore
    • 60 Critic Score
    With this restructured control scheme, a lot of the frustration is alleviated. That gives this N3DS edition the edge over its Wii sibling, but it's ultimately a case of too little too late. [Oct 2011, p.83]
    • Nintendo Power
    • 55 Metascore
    • 75 Critic Score
    Ultimately enjoyable, with some nice gameplay variety and good sound-alike voice acting. [July 2009, p.85]
    • Nintendo Power
    • 55 Metascore
    • 72 Critic Score
    Hours of fun for Pokemon fans. [Feb 2004, p.150]
    • Nintendo Power
    • 55 Metascore
    • 65 Critic Score
    Insecticide tries to be a lot of things at once--platformer, shooter, and investigative adventure--which is a trcik that seldom works well. [Mar 2008, p.89]
    • Nintendo Power
    • 55 Metascore
    • 60 Critic Score
    Compared to your standard strategy-RPG, Hoshigami Remix is hard-core complex. [Aug 2007, p.89]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    It's as if the level designers didn't play the game, or at least not enough to realize that the game's mushy response to your button presses doesn't support the level of difficulty at which the jumping and fighting challenges are set. [Dec. 2006, p.113]
    • Nintendo Power
    • 55 Metascore
    • 56 Critic Score
    Similar to a Rayman-style game in terms of variety and action. [June 2002, p.150]
    • Nintendo Power
    • 55 Metascore
    • 58 Critic Score
    Turn-based Megazord battles add variety between the side-scrolling missions. [Nov 2003, p.154]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    The alternate name for falling-piece puzzler Trioncube could be My First Tetris. [Mar. 2007, p.89]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    In stark contrast to its Wii counterpart, Rango for the Nintendo DS is a relatively enticing action-RPG. [April 2011, p.86]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    It's massive, it's fun and its multiplayer mode goes beyond that of a game designed strictly to appease Digimon fans. [July 2005, p.97]
    • Nintendo Power
    • 55 Metascore
    • 42 Critic Score
    It boils down to a monotonous and unsatisfying experience. [Jan 2005, p.141]
    • Nintendo Power
    • 55 Metascore
    • 65 Critic Score
    Rabbids Travel in Time 3D plays it simple and safe, relying on its charming presentation to carry the bulk of the weight. [May 2011, p.89]
    • Nintendo Power
    • 55 Metascore
    • 60 Critic Score
    Play control is tight and the graphics are colorful but sparse. [June 2003, p.139]
    • Nintendo Power
    • 55 Metascore
    • 54 Critic Score
    Driving is surprisingly manageable for an open-wheel racer, and that could get your engine running if you're a car buff or arcade racing fan. [May 2002, p.132]
    • Nintendo Power
    • 55 Metascore
    • 58 Critic Score
    The basic game play is similar to that of the games in the "Frogger" series. [Feb 2003, p.157]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    More variety and enhancements for this PC port would have made the DS version a lot sweeter. [June 2007, p.103]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    The last car running wins. [Jan 2003, p.173]
    • Nintendo Power
    • 55 Metascore
    • 48 Critic Score
    The premise is fun and the play control is good, but the driving physics are so incredibly unrealistic that the game loses its edge once the action begins. [June 2003, p.137]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    The gameplay changes hardly justify a sequel so soon after the first Star Force, but series fans should have fun regardless. [July 2008, p.87]
    • Nintendo Power
    • 55 Metascore
    • 64 Critic Score
    The level of difficulty and play control are well-tuned, though, and the graphics have a comic-book look that fits the subject. [Dec 2004, p.150]
    • Nintendo Power
    • 55 Metascore
    • 54 Critic Score
    The game loses quite a bit in the translation... However, the new plow-down-everything Performance mode is a fun addition. [Sept 2003, p.137]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    Unfortunately, all of the goofy personality of this movie tie-in is quickly trampled by irritating level designs and an inconsistent difficulty curve. [Sept 2010, p.90]
    • Nintendo Power
    • 55 Metascore
    • 52 Critic Score
    Every Power Ranger has abilities in five categories: speed, jump, attack, vitality and skill. [Jan 2003, p.176]
    • Nintendo Power
    • 55 Metascore
    • 48 Critic Score
    Offers action and thrills of the 3-D platformer variety. [Feb 2003, p.159]
    • Nintendo Power
    • 55 Metascore
    • 66 Critic Score
    It's a smashing game for tennis fans and players looking for fun volleyball action. [Sept 2002, p.164]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    Wait for Punch-Out!! if you're hankering for some fisticuffs. [May 2009, p.89]
    • Nintendo Power

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