Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 57 Metascore
    • 70 Critic Score
    There's a lot to like about Mickey's return to Wasteland, and the follow-up does improve on its predecessor in a number of ways. [Dec 2012, p.92]
    • Nintendo Power
    • 57 Metascore
    • 76 Critic Score
    Loaded with enemy-blasting action, the colorful action game is great for arcade fans. [July 2002, p.150]
    • Nintendo Power
    • 57 Metascore
    • 68 Critic Score
    The well-construced platform adventure allows you to explore nine international locations and learn something of the history and geography of each area. [Mar 2004, p.118]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    Still, the game's biggest problem is a simple lack of mission variety. [May 2007, p.87]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The game's on the easy side, too, but it's still a solid platform-action title. [jan. 2007, p.114]
    • Nintendo Power
    • 57 Metascore
    • 48 Critic Score
    The graphics are rich and the dinos are wily, but the play control is lacking. [Jan 2002, p.136]
    • Nintendo Power
    • 57 Metascore
    • 60 Critic Score
    We recommend a catch-and-release approach to Reel Fishing Paradise 3D; it probably isn't destined for your trophy wall. [July 2011, p.89]
    • Nintendo Power
    • 57 Metascore
    • 60 Critic Score
    The game looks great, but it's shallower than fighter fans might hope for. [Dec 2005, p.122]
    • Nintendo Power
    • 57 Metascore
    • 50 Critic Score
    And would it have been that hard to include direct character control instead of using a remote-only point-and-click interface? [Mar 2008, p.86]
    • Nintendo Power
    • 57 Metascore
    • 75 Critic Score
    There isn't a world of difference between this game and last October's FIFA 06, but it's a worthy upgrade for those who have World Cup fever. [Jun 2006, p.86]
    • Nintendo Power
    • 57 Metascore
    • 65 Critic Score
    There's not much depth, and it gets old pretty fast. Still, the gameplay is solid, especially for the casual crowd. [July 2008, p.89]
    • Nintendo Power
    • 57 Metascore
    • 55 Critic Score
    But for the most part, it's a coookie-cutter kart game, and after 25-plus years of entertaining us, Pac-Man deserves more. [Oct. 2006, p.92]
    • Nintendo Power
    • 57 Metascore
    • 60 Critic Score
    When it comes to game design, however, Deep Labyrinth flounders in a sea of linear progression through bland stages full of brain-dead enemies. [Oct. 2006, p.87]
    • Nintendo Power
    • 57 Metascore
    • 74 Critic Score
    The levels are inconsistent in their difficulty and some of the play mechanics - fishing, in particular - are frustrating, but the game offers a lot of play. [July 2003, p.145]
    • Nintendo Power
    • 57 Metascore
    • 80 Critic Score
    Squad Command smartly separates the live battle scene from a comprehensive map on either of the DS's dual screens, and both stylus and button controls are intuitive. [Jan 2008, p.87]
    • Nintendo Power
    • 57 Metascore
    • 58 Critic Score
    The Hulk is strong but small on screen, and the game's isometric view sometimes makes it difficult to navigate. [July 2003, p.145]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The game employs more searching and item-use than its predecessor, but the focus is still on frantic fighting. [Sept 2003, p.140]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    Naruto-holics are better off sticking with the multiplayer Battle Royale if they want to toss the ol' shuriken around. [July 2007, p.97]
    • Nintendo Power
    • 56 Metascore
    • 65 Critic Score
    More options would have been nice, however, and it's a shame that legit classic Karnov isn't included. [Mar 2010, p.91]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    The controls are a tad slow to respond and some of the jumps are tricky, resulting in a frustrating play at times. If you stick with it, you'll delight in the sci-fi fun. [Nov 2004, p.132]
    • Nintendo Power
    • 56 Metascore
    • 66 Critic Score
    While this may be the best realistic motorbike game on the market, the tricks are too plain.[Sept 2002, p.163]
    • Nintendo Power
    • 56 Metascore
    • 58 Critic Score
    With clever puzzles, lots of fun gizmos and in-game artwork that looks almost as good as between-level movie clips, the game represents the film well and provides an entertaining play experience. [Apr 2005, p.100]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    I admit that I wasn't expecting much from Nacho Libre--games based on comedy flicks don't have the best track records--but beneath the intentionally goofy presentation, silly moves, and photo-cutout-style characters, there's a pretty good wrestling game. [Dec. 2006, p.115]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    This is not to say Naruto Shippuden: Shinobi Rumble is a bad game. It's just a shame it doesn't live up to its potential. [Feb 2011, p.88]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    I would have enjoyed the game even more, however, were it not so brutally difficult. [Dec 2008, p.96]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    The game is far from perfect, but it fills a niche for those wanting a fun and funny 2-D platformer on the DS. [Apr 2007, p.85]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    MySims Party offers a god amount of variety. Unfortunately, many of those games aren't all that fun. [Apr 2009, p.87]
    • Nintendo Power
    • 56 Metascore
    • 65 Critic Score
    The scenes are a good incentive for getting through the more-frustrating and less-rewarding parts of the game. [Dec. 2006, p.113]
    • Nintendo Power
    • 56 Metascore
    • 75 Critic Score
    A button-masher with a strategy-game pedigree, Koei's Dynasty Warriors DS: Fighter's Battle straddles the line between two genres with awkward balance. [Sep 2007, p.87]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    A bit more story or presentational flair would've been appreciated, but even as it is, Rooms offers a unique and worthwhile challenge for portable-puzzle junkies. [Apr 2010, p.88]
    • Nintendo Power

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