Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 60 Metascore
    • 70 Critic Score
    Although the characters are small, the graphics are clear and detailed and the game play is fast and fun. [May 2003, p.140]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    The graphics and gameplay are a step up from those of Spyro's isometric-view adventures. [July 2004, p.122]
    • Nintendo Power
    • 60 Metascore
    • 60 Critic Score
    The various minigames add some breadth to the experience, but as a whole Charlotte's Web feels somewhat incomplete. [Jan. 2007, p.112]
    • Nintendo Power
    • 60 Metascore
    • 55 Critic Score
    The only irredeemable part of the game is its storytelling. [Aug 2009, p.89]
    • Nintendo Power
    • 60 Metascore
    • 65 Critic Score
    While Harvey Birdman looks and sounds authentic, and the game's bizarrely offbeat stories (custome made for the game) will keep you entertained, there's not much happening in the gameplay department. [Jan 2008, p.89]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    Isn't much of a value. [June 2010, p.88]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    As button-mashing dungeon hacks based on animated series go, Avatar: The Last Airbender is above average. [Dec. 2006, p.115]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    It's not for everyone, but Pac-Man & Galaga Dimensions is certainly worth checking out if you haven;t tried Pac-Man Championship Edition or Galaga Legions yet. [July 2011, p.90]
    • Nintendo Power
    • 60 Metascore
    • 50 Critic Score
    The real shame is that TMNT once had a legacy of good video games--recent titles such as this one have sent that history to the sewers. [May 2007, p.85]
    • Nintendo Power
    • 60 Metascore
    • 80 Critic Score
    The game is best enjoyed with at least two people, and especially at a party(the word is in the game's title. after all), but it's great anytime you feel like belting one out. [Dec 2012, p.89]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    The nine racing locations, which include Las Vegas and Paris, are dramatically lit and loaded with intricate textures, making the surroundings so busy at times that it can be difficult to see the track. [Feb 2005, p.114]
    • Nintendo Power
    • 60 Metascore
    • 75 Critic Score
    The strength of the first "Pokemon Mystery Dungeon" was its in-depth story, and that's true of the second pair of titles as well. [June 2008, p.86]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    It's nothing revolutionary or eye-popping, but I can't deny how satisfyingly fun it is. [Apr 2002, p.148]
    • Nintendo Power
    • 60 Metascore
    • 65 Critic Score
    While the game won't be mistaken for something on a scale with Final Fantasy, it does push old-school dungeon-crawler buttons that will trigger fond memories in veteran players. [Mar 2008, p.85]
    • Nintendo Power
    • 60 Metascore
    • 66 Critic Score
    It's a downsized version of the Rayman experience transformed into a multiplayer party game. [Sept 2002, p.165]
    • Nintendo Power
    • 60 Metascore
    • 75 Critic Score
    Something old, something new, something borrowed, someone blue--that's what you get in Mega Man Star Force, the latest adventure of Capcom's ever-vigilant hero. [Oct 2007, p.88]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    Multiple characters and unlockables provide some incentive to play, but only the most devoted Naruto die-hards need apply. [May 2006, p.94]
    • Nintendo Power
    • 60 Metascore
    • 50 Critic Score
    Casual Yu-Gi-Oh fans may not find enough new in the game to make it worthwhile. [Feb 2004, p.155]
    • Nintendo Power
    • 60 Metascore
    • 66 Critic Score
    It's not as elaborate as "NBA Street V3's" Street Challenge mode, but it does the job. [May 2005, p.91]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    The trouble comes when Slimy has to slingshot himself into enemies, causing damage to himself more often than not. [July 2008, p.88]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    Great story and challenging scenarios. [Mar 2003, p.136]
    • Nintendo Power
    • 59 Metascore
    • 80 Critic Score
    If you can put up with some roughness around the edges, though, you're in for a satisfyingly lengthy and tough ride. [Jan 2006, p.108]
    • Nintendo Power
    • 59 Metascore
    • 52 Critic Score
    The competition is fierce and the speed is intense, but stunts are limited to simple twists and flips. [Jan 2004, p.159]
    • Nintendo Power
    • 59 Metascore
    • 76 Critic Score
    Flashy moves, stylized art and cool characters make Samurai Jack's GCN turn every bit as entertaining as his animated series. [May 2004, p.121]
    • Nintendo Power
    • 59 Metascore
    • 46 Critic Score
    A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    King Kong is known for achieving great heights, but this game runs out of steam before reaching the top. [Feb 2006, p.100]
    • Nintendo Power
    • 59 Metascore
    • 66 Critic Score
    Zippy music, nice animation, multiplayer racers and good variety. [July 2002, p.150]
    • Nintendo Power
    • 59 Metascore
    • 58 Critic Score
    Among the improvements, you'll find more dazzling graphics, smoother animation, more moves and more match types. [Mar 2003, p.136]
    • Nintendo Power
    • 59 Metascore
    • 65 Critic Score
    There aren't very many moves to go around, so most of the characters feel the same, and the action gets repetitive faster than in the typical wrestling game. [Dec 2007, p.84]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    In the end, unless you're really into bass fishing or want a throwback to the Dreamcast days, Sega Bass Fishing isn't worth your time. [Apr 2008, p.88]
    • Nintendo Power

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