Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
-
57% higher than the average critic
-
5% same as the average critic
-
38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
-
Positive: 873 out of 2179
-
Mixed: 1,099 out of 2179
-
Negative: 207 out of 2179
2179
game
reviews
-
- Critic Score
The game boasts as much story content as it does action, but there's so much plot condensed into the cut-scenes, the tale is sometimes hard to follow. [Feb. 2007, p.97]- Nintendo Power
-
- Critic Score
Strangely enough, Altair's Chronicles feels more stealth-centric than its console predecessor. [Mar 2008, p.87]- Nintendo Power
-
- Critic Score
Something old, something new, something borrowed, someone blue--that's what you get in Mega Man Star Force, the latest adventure of Capcom's ever-vigilant hero. [Oct 2007, p.88]- Nintendo Power
-
- Critic Score
If listening to constant nagging about starvation, dehydration, and lack of relaxation and finding the corresponding cures for such ailments is your cup of tea, then you're in for an extradelicious treat. [May 2007, p.86]- Nintendo Power
-
- Nintendo Power
-
- Critic Score
With a little more depth and developer love, this could have been a top DS title. [Sept 2005, p.84]- Nintendo Power
-
- Critic Score
There are deeper DS games than this, but not many that make it so much fun to be the bad guy. [Aug 2009, p.91]- Nintendo Power
-
- Critic Score
The result is hinky control as you try to fight wave after wave of monotonous enemies and navigate past lasers and pits. [Feb. 2007, p.95]- Nintendo Power
-
- Critic Score
All of the games in the Wii collection sport a surface-level cleverness that makes them brilliant demos of what the Wii means for the future of game design, but only a few of them offer enough depth for repeated visits. [Mar. 2007, p.86]- Nintendo Power
-
- Critic Score
Punch Time Explosion is not a trendsetter; that's for certain. But with no portable Super Smash Bros. in sight, it's a likeable interpretation that will curb your cravings--or start them anew. [May 2011, p.89]- Nintendo Power
Posted May 6, 2011 -
- Critic Score
The swashbuckling action is great, but you can actually run past most enemies without even fighting them. [Jan 2002, p.132]- Nintendo Power
-
- Critic Score
The peppy game exudes plenty of personality, and young fans will love the smart game play. [Sept 2002, p.163]- Nintendo Power
-
- Critic Score
Although the controls are a little sluggish, the variety (badminton and volleyball mixed with point-A-to-point-B running and jumping levels) is impressive. [Dec 2004, p.152]- Nintendo Power
-
- Critic Score
Rough around the edges as it is, the game is still a satisfying battle-intensive adventure. [Aug 2005, p.83]- Nintendo Power
-
- Critic Score
The confusing maze of 3-D hallways and rooms rotates and scales smoothly, while the sound effects are crude and rough. [July 2002, p.151]- Nintendo Power
-
- Critic Score
Colorful graphics and sharp control make the game fun to watch and play, but the old-school punch-and-kick action gets monotonous. [Dec 2003, p.146]- Nintendo Power
-
- Critic Score
The monkeys skills are well-represented in his 13-episode adventure, but a stiffness in the controls creates frustration in situations that rely too much on accurate double-jumping. [Apr 2006, p.85]- Nintendo Power
-
- Critic Score
The battles are fun, but not very significant in the overall Star Wars universe. [Feb. 2007, p.96]- Nintendo Power
-
- Critic Score
If this game didn't follow the early-days Dragon Ball storyline, the dreadful simplicity of the card-battle gameplay mechanics (you could probably complete several battles with your eyes closed) would likely be even less tolerable. [July 2007, p.97]- Nintendo Power
-
- Critic Score
The side-scrolling fight formula isn't new by any means, but the sumos give it their own fun spin. [Dec 2003, p.151]- Nintendo Power
-
- Critic Score
The game doesn't puch the DS; the graphics are so-so, the top screen isn't used for anything special, and the Control Pad usually works better than the stylus control. [Dec 2007, p.85]- Nintendo Power
-
- Critic Score
But while the lighthearted mass destruction is reasonably fun, particularly in multiplayer mode, the game suffers from a lack of technical polish. [Jun 2006, p.87]- Nintendo Power
-
- Critic Score
Sometime during the development of EA's Boogie, it should have occured to someone that there needs to be a lot more to getting your groove on than swinging the Wii remote rhythmically in any direction. [Oct 2007, p.88]- Nintendo Power
-
- Nintendo Power
-
- Critic Score
A strong GBA fighter with great control. [Dec 2004, p.150]- Nintendo Power
-
- Critic Score
The real shame of it all is that Captain America: Super Soldier does many things right. [Aug 2011, p.88]- Nintendo Power
Posted Aug 2, 2011 -
- Critic Score
The game does not use a 3-D engine for dungeon navigation. Instead, it presents a series of still images. [Feb 2003, p.161]- Nintendo Power
-
- Critic Score
Deca Sports DS gives you a few different ways to experience its 10 sports, including tournaments and quick challenges, but aside from a couple of winning events, it's doubtful you'll keep coming back for more. [Apr 2010, p.87]- Nintendo Power
-
- Critic Score
This boring mess of a sequel should KO the franchise for good. [May 2006, p.94]- Nintendo Power
-
- Critic Score
Even the classic "TMNT: Turtles in Time" bonus arcade game doesn't run as smoothly as it should. [Jan 2006, p.114]- Nintendo Power