Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
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- Critic Score
Despite my disappointment with its lack of progress, MLB 2K9 is a solid game of baseball. [Apr 2009, p.85]- Nintendo Power
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- Critic Score
With a mix of 2-D and 3-D, Kim has some of the coolest-looking levels of any DS game yet. [Dec 2005, p.121]- Nintendo Power
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Complex and intricate, with a stupefying number of cards (nearly 500) and turn phases (six), Fullmetal Alchemist Trading Card game is the victim of too many good ideas thrown into one game. [Sept 2007, p.88]- Nintendo Power
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Teen Titans fans will be delighted to see their fave series treated with higher-than-typical quality fo ra toon platformer. [Dec 2005, p.111]- Nintendo Power
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- Critic Score
Designed for a keypad-equipped Controller, the games are almost unplayable after their configuration to the GCN Controller - it's a frustrating experience. [Jan 2005, p.138]- Nintendo Power
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- Critic Score
The few improvements they made were useless, particularly the special moves. [Apr 2002, p.150]- Nintendo Power
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The graphics are a little disappointing--besides some added lighting effects and better in-game videos, there aren't a lot of improvements over the GCN version. [Jan. 2007, p.97]- Nintendo Power
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You can find much better fighting games for Wii. [Dec 2008, p.93]- Nintendo Power
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The drawbacks are that the gameplay is basic button-mashing, and you can get past most enemies (in Medium difficulty) with standard attacks. [Aug 2005, p.81]- Nintendo Power
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Disney Universe feels like the result of a Disney executive saying "Those LEGO games sell a lot of copies. We should make one of those too." [Nov 2011, p.86]- Nintendo Power
Posted Nov 8, 2011 -
- Critic Score
The game may be too easy for some, but this spin-off adventure made it to Wii mostly unscathed. [Nov 2009, p.86]- Nintendo Power
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The techno-industrial music and Final-Fight style action are aggressive but repetitive at times. [Nov 2001, p.148]- Nintendo Power
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The missions, based on TV-show episodes, are loaded with laughs and kooky inventions. [Nov 2004, p.130]- Nintendo Power
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The game also has some performance problems, including slowdown on the last level. [Aug 2005, p.85]- Nintendo Power
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Out on the track, you'll race primarily in two modes--Grip and Drag races. Both styles give you an excellent hands-on feel that brings home the sense of speed and real-world challenge. [Holiday 2007, p.85]- Nintendo Power
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You can transform your Veritch from a Fighter to a Guardian to a 40-foot-tall Battloid. [Dec 2002, p.222]- Nintendo Power
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Although it's difficult to pull off tricks in the snowboarding competition, the play control as a whole is very good. [Mar 2004, p.121]- Nintendo Power
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The DS version is certainly not the best way to experience The Force Unleashed, but the story is compelling enough to keep you playing to the end. [Oct 2008, p.87]- Nintendo Power
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Kirby has surprising depth and greater challenge than you might think. [Dec 2003, p.139]- Nintendo Power
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You'll enjoy Sega Casino for the range of games it has to offer-just don't expect to be wowed by the presentation. [Jan 2006, p.105]- Nintendo Power
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Though not as glossy as "Space Invaders Extreme"(another Taito update from Square Enix), brick-breaker Arkanoid DS takes advantage of the DS hardware more than its classic-reborn cousin by offering a vertical playing field and a touch-control option. [July 2008, p.89]- Nintendo Power
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A dizzying camera scheme and a frustrating combat system put a damper on an otherwise enjoyable experience. [Nov 2002, p.224]- Nintendo Power
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Bump the challenge up a notch, however, and playing the game requires a bit more strategy(and becomes a lot more fun). [Mar 2008, p.88]- Nintendo Power
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Marvel Trading Card Game's voluminous stack of cryptic rules, absolutely brutal learning curve, and terrible in-game tutorial make it virtually impossible to play. [Mar. 2007, p.87]- Nintendo Power
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Most missions have you searching high and low for scattered enemies or citizens in need, which can get unreasonably tricky in time-limited situations. [Feb 2005, p.114]- Nintendo Power
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But instead of controlling just one character on the battlefield, you can switch between up to four combatants as will, which adds strategy and helps keep up the game's pace. [April 2011, p.85]- Nintendo Power
Posted Apr 13, 2011 -
- Critic Score
In single-player events, the AI-controlled racers stay in such a tight pack (all three finishing within a second of each other at times) that you'll likely end up either in first place or dead last. [Jan 2008, p.89]- Nintendo Power
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Automatic aiming negates the drawback of hte game's isometric view. [Sept 2004, p.116]- Nintendo Power
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The graphics are suitably dark and a helpful navigation system lets you know where to go and where you've been. [Feb 2004, p.151]- Nintendo Power
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The game is solid, displaying the attention to detail you'd expect from a Nintendo-published platformer. [Aug 2005, p.84]- Nintendo Power