Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 61 Metascore
    • 60 Critic Score
    Despite my disappointment with its lack of progress, MLB 2K9 is a solid game of baseball. [Apr 2009, p.85]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    With a mix of 2-D and 3-D, Kim has some of the coolest-looking levels of any DS game yet. [Dec 2005, p.121]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    Complex and intricate, with a stupefying number of cards (nearly 500) and turn phases (six), Fullmetal Alchemist Trading Card game is the victim of too many good ideas thrown into one game. [Sept 2007, p.88]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Teen Titans fans will be delighted to see their fave series treated with higher-than-typical quality fo ra toon platformer. [Dec 2005, p.111]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Designed for a keypad-equipped Controller, the games are almost unplayable after their configuration to the GCN Controller - it's a frustrating experience. [Jan 2005, p.138]
    • Nintendo Power
    • 61 Metascore
    • 58 Critic Score
    The few improvements they made were useless, particularly the special moves. [Apr 2002, p.150]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The graphics are a little disappointing--besides some added lighting effects and better in-game videos, there aren't a lot of improvements over the GCN version. [Jan. 2007, p.97]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    You can find much better fighting games for Wii. [Dec 2008, p.93]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The drawbacks are that the gameplay is basic button-mashing, and you can get past most enemies (in Medium difficulty) with standard attacks. [Aug 2005, p.81]
    • Nintendo Power
    • 61 Metascore
    • 45 Critic Score
    Disney Universe feels like the result of a Disney executive saying "Those LEGO games sell a lot of copies. We should make one of those too." [Nov 2011, p.86]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    The game may be too easy for some, but this spin-off adventure made it to Wii mostly unscathed. [Nov 2009, p.86]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    The techno-industrial music and Final-Fight style action are aggressive but repetitive at times. [Nov 2001, p.148]
    • Nintendo Power
    • 61 Metascore
    • 72 Critic Score
    The missions, based on TV-show episodes, are loaded with laughs and kooky inventions. [Nov 2004, p.130]
    • Nintendo Power
    • 61 Metascore
    • 55 Critic Score
    The game also has some performance problems, including slowdown on the last level. [Aug 2005, p.85]
    • Nintendo Power
    • 61 Metascore
    • 80 Critic Score
    Out on the track, you'll race primarily in two modes--Grip and Drag races. Both styles give you an excellent hands-on feel that brings home the sense of speed and real-world challenge. [Holiday 2007, p.85]
    • Nintendo Power
    • 61 Metascore
    • 66 Critic Score
    You can transform your Veritch from a Fighter to a Guardian to a 40-foot-tall Battloid. [Dec 2002, p.222]
    • Nintendo Power
    • 61 Metascore
    • 58 Critic Score
    Although it's difficult to pull off tricks in the snowboarding competition, the play control as a whole is very good. [Mar 2004, p.121]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The DS version is certainly not the best way to experience The Force Unleashed, but the story is compelling enough to keep you playing to the end. [Oct 2008, p.87]
    • Nintendo Power
    • 61 Metascore
    • 84 Critic Score
    Kirby has surprising depth and greater challenge than you might think. [Dec 2003, p.139]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    You'll enjoy Sega Casino for the range of games it has to offer-just don't expect to be wowed by the presentation. [Jan 2006, p.105]
    • Nintendo Power
    • 61 Metascore
    • 65 Critic Score
    Though not as glossy as "Space Invaders Extreme"(another Taito update from Square Enix), brick-breaker Arkanoid DS takes advantage of the DS hardware more than its classic-reborn cousin by offering a vertical playing field and a touch-control option. [July 2008, p.89]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    A dizzying camera scheme and a frustrating combat system put a damper on an otherwise enjoyable experience. [Nov 2002, p.224]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    Bump the challenge up a notch, however, and playing the game requires a bit more strategy(and becomes a lot more fun). [Mar 2008, p.88]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Marvel Trading Card Game's voluminous stack of cryptic rules, absolutely brutal learning curve, and terrible in-game tutorial make it virtually impossible to play. [Mar. 2007, p.87]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    Most missions have you searching high and low for scattered enemies or citizens in need, which can get unreasonably tricky in time-limited situations. [Feb 2005, p.114]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    But instead of controlling just one character on the battlefield, you can switch between up to four combatants as will, which adds strategy and helps keep up the game's pace. [April 2011, p.85]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    In single-player events, the AI-controlled racers stay in such a tight pack (all three finishing within a second of each other at times) that you'll likely end up either in first place or dead last. [Jan 2008, p.89]
    • Nintendo Power
    • 61 Metascore
    • 62 Critic Score
    Automatic aiming negates the drawback of hte game's isometric view. [Sept 2004, p.116]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    The graphics are suitably dark and a helpful navigation system lets you know where to go and where you've been. [Feb 2004, p.151]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    The game is solid, displaying the attention to detail you'd expect from a Nintendo-published platformer. [Aug 2005, p.84]
    • Nintendo Power

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