Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 62 Metascore
    • 70 Critic Score
    The foundation is there for a sound game, but the lack of options and activities can make The Tower SP feel more like a fixer-upper than prime real estate. [May 2006, p.91]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    Frustrating play control and awkward camera movement weaken the game. [June 2003, p.138]
    • Nintendo Power
    • 62 Metascore
    • 55 Critic Score
    But for the most part, the gameplay emphasizes Monster House's biggest flaw: repetition. Rooms and enemies seem nearly identical from one to the next, so there's very little incentive to progress.
    • Nintendo Power
    • 62 Metascore
    • 76 Critic Score
    As a pinball-flavored adventure, the game is a little basic for my tastes, but it's still a graphically excellent outing. [Dec 2004, p.142]
    • Nintendo Power
    • 62 Metascore
    • 85 Critic Score
    And despite being extraordinarily challenging in that way that makes die-hard games totally addicted but can drive off casual players, it is a game that every Nintendo fan must play. [May 2006, p.92]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    Although the core gameplay is built around a solid base of exploration, puzzle-solving, and combat, Meet the Robinsons suffers in some technical areas that become especially noticeable when the action heats up. [May 2007, p.85]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    Unfortunately, the gap between the DS's two screens can be a hindrance, and the frustrating camera controls will often have you blindly shooting offscreen. [Holiday 2009, p.89]
    • Nintendo Power
    • 62 Metascore
    • 64 Critic Score
    A stone-cold stunner. [Jan 2002, p.134]
    • Nintendo Power
    • 62 Metascore
    • 62 Critic Score
    The racing action is similar to that of other kart games, but the Digimon influence adds a fun gameplay edge. [Oct 2004, p.124]
    • Nintendo Power
    • 62 Metascore
    • 80 Critic Score
    Mystery Dungeon is not perfect, but its robust and original aspects form a game more solid than many expected. [Nov. 2006, p.86]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    It's not a perfect game, but it is a perfect fit for the Wii, and will likely be a series favorite for fans. [July 2007, p.92]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    Although Angry Birds Trilogy provides a unique Angry Birds experience for Nintendo 3DS owners, given the cheap and widespread availability of the game's core content, it's difficult to recommend Angry Birds to anyone other than hardcore fans and those who truly have no other medium for playing it. [Oct 2012, p.84]
    • Nintendo Power
    • 62 Metascore
    • 50 Critic Score
    "Quotation Forthcoming"
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    On the one hand, it's new; on the other, it feels like a fairly standard filler episode in the anime series. [Nov 2008, p.104]
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    Some visual glitches and a few repetitive stretches made my spider sense tingle, but this is a solid outing nonetheless. [Nov 2011, p.83]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    Loads of unlockables and a handful of multiplayer modes round out the respectable package. [Aug 2007, p.88]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    Adorable. [Dec 2010, p.87]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    Unfortunately, the story, while engaging, is predictable. [Holiday 2007, p.80]
    • Nintendo Power
    • 62 Metascore
    • 68 Critic Score
    A fast and fun arcade-style racer with a strong graphics-display engine and minimal clipping. [Jan 2004, p.161]
    • Nintendo Power
    • 62 Metascore
    • 64 Critic Score
    Every level completion unlocks a movie clip from the cartoon series. [Feb 2003, p.160]
    • Nintendo Power
    • 62 Metascore
    • 56 Critic Score
    The puzzles are strictly lock-and-key-finding exercises. [Jan 2005, p.140]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    There are enough neat ideas here that I'd like to see Clover try a sequel, but they need to work out somoe of the kinks. [Jan 2006, p.114]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    Despite there being some room for improvement, I have no problem calling Mega Man Battle Network 6 the series' best entry yet. [Aug 2006, p.86]
    • Nintendo Power
    • 62 Metascore
    • 50 Critic Score
    Line Rider's transition from Flash-based phenomenon to full-fledged Wii game is a bumpy one. [Nov 2008, p.98]
    • Nintendo Power
    • 62 Metascore
    • 50 Critic Score
    Lacking the sophistication of the Spy Kids films, the GBA adaptation of Spy Kids films, the GBA adaptation of Spy Kids 3-D: Game Over is a side-scrolling platformer with cartoonish graphics and a variety of play styles. [Sept 2003, p.137]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    Although the original version of SimCity 2000 was built for point-and-click control, it translates well to the GBA control configuration. [Feb 2004, p.154]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    Although casual DBZ fans may not understand all of the story references, they will enjoy the great gameplay and the chance to battle Buu's Fury players. [Nov 2004, p.132]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    Slightly gimmicky but still very entertaining. [Mar 2003, p.136]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    "Quotation Forthcoming"
    • Nintendo Power
    • 62 Metascore
    • 50 Critic Score
    As addictive as Mr. Driller 2 is, the GBA's sole screen doesn't provide enough vertical space (unlike "Drill Spirits" on the DS) to give you time to plan much of a falling-block strategy. [July 2005, p.101]
    • Nintendo Power

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