Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 65 Metascore
    • 56 Critic Score
    Simply standard when compared to "Ecks vs. ever," Majesco's Dark Arena comes off as Quake Light. [Mar 2002, p.136]
    • Nintendo Power
    • 65 Metascore
    • 80 Critic Score
    An all-out delight. [Nov 2001, p.148]
    • Nintendo Power
    • 65 Metascore
    • 72 Critic Score
    The highly stylized graphics and familiar music add to MMNT's atmosphere perfectly. [July 2003, p.144]
    • Nintendo Power
    • 65 Metascore
    • 65 Critic Score
    It's a shame that Revenge of King Piccolo becomes essentially a mediocre fighting game in the latter part of the adventure. [Dec 2009, p.88]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    The game's overall zaniness and sense of humor make you want to keep playing just to see what happens next. [Dec 2010, p.83]
    • Nintendo Power
    • 65 Metascore
    • 75 Critic Score
    If it's a serious racer you seek, this is the best ride in town. [Oct 2008, p.90]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    Despite a few high points, you can safely file this game under "not bad, but entirely skippable." [July 2011, p.88]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    New variations make Tetris Worls a world of fun. [Nov 2001, p.148]
    • Nintendo Power
    • 65 Metascore
    • 54 Critic Score
    It's the bad kind of hard where you aim a millimeter too far to the left and suddenly have to start the entire level all over again. [July 2002, p.147]
    • Nintendo Power
    • 65 Metascore
    • 50 Critic Score
    Izuna 2 is an excercise in frustration management. [Sept 2008, p.88]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    The game's ideas are good, but the execution doesn't cut it. [Jan 2009, p.90]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    Though playing through the main story doesn't take nearly as long as I'd like, level replays plus a two-player sabotage mode (two DS cards needed) lengthen gameplay. [Dec 2005, p.122]
    • Nintendo Power
    • 65 Metascore
    • 75 Critic Score
    If you manage your play sessions wisely, Resident Evil: The Mercenaries 3D can be entertaining--it is, after all, plain fun to shoot and stab monsters with an array of weapons. [July 2011, p.86]
    • Nintendo Power
    • 65 Metascore
    • 45 Critic Score
    Times are tough, but this is one job offer you should pass up. [June 2009, p.90]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    In the GBA side-scrolling platformer, George must traipse through the jungle, stow away on a cruise ship, and then chase down an artifact that has been stolen from the local museum--a journey that will eventually lead him back to the jungle from where he came. [Apr 2006, p.86]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    RPG veterans who want a real challenge for their reflexes should check it out. [Dec 2008, p.102]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    The mixture of shame and frustration it instills will make you raise your eyebrows, turn on your heels, and snicker as you walk away. [July 2005, p.99]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    If you don't find monotonous dungeon-hacking, you'll find the RPG elements and use of the DS's features rewarding. [Jan 2006, p.115]
    • Nintendo Power
    • 65 Metascore
    • 65 Critic Score
    If you crave innovation and have the patience to deal with Cookie & Cream's shortcomings, the title offers a creative, charming, and mostly satisfying adventure. [July 2007, p.93]
    • Nintendo Power
    • 65 Metascore
    • 62 Critic Score
    The 11-stage, single-player Story mode presents challenging lock-and-key puzzles, but the enemies are incredibly similar and tend to be easy to defeat. [June 2004, p.122]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    Character movement and camera control are a chore at the beginning, but you'll adapt to them as the game progresses. [Jan 2004, p.158]
    • Nintendo Power
    • 64 Metascore
    • 65 Critic Score
    Even if you make no mistakes and keep all your customers happy, you're still likely to fail. [July 2007, p.94]
    • Nintendo Power
    • 64 Metascore
    • 75 Critic Score
    Adds some nice new features to the tried-and-true formula. [Jan 2006, p.110]
    • Nintendo Power
    • 64 Metascore
    • 72 Critic Score
    The game has all of the trappings of a long, enjoyable experience. [Dec 2003, p.148]
    • Nintendo Power
    • 64 Metascore
    • 70 Critic Score
    This may be the first time in video game history that a licensed DS title far exceeds the movie it's based on. [Sept 2009, p.90]
    • Nintendo Power
    • 64 Metascore
    • 75 Critic Score
    Spyborgs may not revitalize its genre, but it makes a respectable effort. [Nov 2009, p.79]
    • Nintendo Power
    • 64 Metascore
    • 70 Critic Score
    Its outward appearance may seem kiddy, but Go Vacation is surprisingly deep for a minigame collection. [Nov 2011, p.77]
    • Nintendo Power
    • 64 Metascore
    • 80 Critic Score
    Even when the gameplay occasionally wears thin, the excellent characters and intense strangeness ultimately prevail. [June 2010, p.87]
    • Nintendo Power
    • 64 Metascore
    • 75 Critic Score
    Conduit 2 certainly has some issues, but it's heartening to see that High Voltage Software took people's criticisms of the first title into account when developing this follow-up. [Apr 2011, p.76]
    • Nintendo Power
    • 64 Metascore
    • 65 Critic Score
    It holds its own in a number of ways; it will serve fans of tactics and card-collecting games well. [Feb 2006, p.100]
    • Nintendo Power

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