Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 66 Metascore
    • 68 Critic Score
    The karts are fast and the power-ups are creative. [Feb 2004, p.148]
    • Nintendo Power
    • 65 Metascore
    • 65 Critic Score
    The problem is that the game feels phoned in, from the tacked-on motion controls to the scan tutorial system that assumed you've already played every other Harvest Moon game. [Oct 2008, p.90]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    Still, for Wii owners looking to lace up their skates, this is the only game in town and it's not half-bad. [Nov 2008, p.100]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    The meager number of tracks and vehicles makes Ferrari Challenge dreadfully short. [Oct 2008, p.90]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    Cooking Mama serves up another stew of culinary-themed, touch-controlled minigames in its third course on the DS, but the recipe needs more spice. [Dec 2009, p.87]
    • Nintendo Power
    • 65 Metascore
    • 50 Critic Score
    And the most basic element of LEGOs - building things from blocks - is entirely absent. [July 2009, p.86]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    Still, while Dragon Quests Swords isn't exactly epic, it is entertaining overall. [Mar 2008, p.88]
    • Nintendo Power
    • 65 Metascore
    • 64 Critic Score
    Eight great racers, tons of ripping bikes and the rocking tunes, complete with vocal tracks, give the game a cool edge. [Sept 2003, p.138]
    • Nintendo Power
    • 65 Metascore
    • 58 Critic Score
    Customizable features allow players to adjust nearly every aspect of the game. [Jan 2003, p.174]
    • Nintendo Power
    • 65 Metascore
    • 65 Critic Score
    Ever since the "Mana" series made its North American debut on the SNES in 1993, players have been waiting for a sequel that recaptures the same magic. Children of mana doesn't fit that bill, but if you're looking for an action-oriented RPG--and you've got buddies looking for the same--it's worth checking out. [Dec. 2006, p.114]
    • Nintendo Power
    • 65 Metascore
    • 76 Critic Score
    With hundreds of parts to collect and diverse abilities to bestow on your robo, the customization elements are endless! The story starts out a little slow, but it really picks up. [June 2004, p.118]
    • Nintendo Power
    • 65 Metascore
    • 64 Critic Score
    Stealth, gymnastics and puzzle-solving play a role in the fast-paced fun. [Dec 2004, p.154]
    • Nintendo Power
    • 65 Metascore
    • 78 Critic Score
    Although it contains RPG elements, Advance Guardian Heroes is really an action game that requires fast reflexes and arcade-style fighting skills. [Nov 2004, p.131]
    • Nintendo Power
    • 65 Metascore
    • 72 Critic Score
    The activities are simple enough for young players to understand, but engaging enough for all players to enjoy. [Apr 2003, p.138]
    • Nintendo Power
    • 65 Metascore
    • 65 Critic Score
    Mystery Case Files: MilionHeir isn't going to take the place of the latest platformer or RPG in your DS library, but for what it is--a visual puzzle that tests of your power of perception--it fills the niche well. [Nov 2008, p.101]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    The near-exclusive use of the touch screen to control every aspect of farm life is a questionable decision--it doesn't feel very accurate or intutitive. [Aug 2008, p.87]
    • Nintendo Power
    • 65 Metascore
    • 48 Critic Score
    A nonintuitive interface combined with difficult-to-decipher puzzles will frustrate everyone but boy geniuses. [Dec 2004, p.144]
    • Nintendo Power
    • 65 Metascore
    • 80 Critic Score
    Still, what makes Virtua Tennis 4 great is the multiplayer. [May 2011, p.88]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    The game works well as a button-masher, but it doesn't have the strategy elements and replayability of "Soul Calibur II." [Jan 2004, p.158]
    • Nintendo Power
    • 65 Metascore
    • 65 Critic Score
    Dodgeball fans won't be disappointed with Brawlers, but if you've been waiting for something new to bring you back on the court, the wait continues. [June 2008, p.89]
    • Nintendo Power
    • 65 Metascore
    • 80 Critic Score
    The realistic way these creatures move and act is by far the game's most impressive feature. [Nov 2008, p.95]
    • Nintendo Power
    • 65 Metascore
    • 68 Critic Score
    The noteworthy music is superb, and the game's fun factor, graphics, presentation, controls and multiplayer mode are just as good. [June 2002, p.152]
    • Nintendo Power
    • 65 Metascore
    • 68 Critic Score
    The task may be mundane, but the gameplay is solid for the most part. [Aug 2004, p.122]
    • Nintendo Power
    • 65 Metascore
    • 80 Critic Score
    At first the game may seem to take away a little bit of control with the weapon lock-on, but in the heat of the battle you'll feel lucky that it has your back. [Oct 2007, p.89]
    • Nintendo Power
    • 65 Metascore
    • 80 Critic Score
    Control issues aside, Sega Superstars Tennis is swimming in clever game references and should be fun for even a casual Sega fan. [Apr 2008, p.89]
    • Nintendo Power
    • 65 Metascore
    • 68 Critic Score
    The difficulty may be a tad high for very young players, but most gamers will appreciate the challenge. [June 2004, p.122]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    Play control is clumsy at times, and jumping gaps can be frustrating, but the overall playing experience is fun. [Feb 2003, p.156]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    While Opoona boasts nice backgrounds and music, and is fundamentally solid, it's definitely rough around the edges. [Apr 2008, p.87]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    Concerns about graphics and frame rate in "Top Spin 2" for the DS have been addressed successfully by new developer PAM in the follow-up. [June 2008, p.90]
    • Nintendo Power
    • 65 Metascore
    • 65 Critic Score
    The graphics aren't at the quality of those for current GCN racers, but the play control and physics are expertly tuned. [Nov 2005, p.109]
    • Nintendo Power

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