Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 64 Metascore
    • 64 Critic Score
    Like, jinkies, it's groovy fun for gamers who like to explore. [July 2002, p.150]
    • Nintendo Power
    • 64 Metascore
    • 70 Critic Score
    Though Open Warfare marks a welcome return to 2-D for the turn-based action-strategy franchise, these annelids, are starting to show their age. [Apr 2006, p.83]
    • Nintendo Power
    • 64 Metascore
    • 75 Critic Score
    Despite its flaws, though, I ultimately enjoyed my time with Arc Rise Fantasia. [July 2010, p.84]
    • Nintendo Power
    • 64 Metascore
    • 75 Critic Score
    A solid (if unspectacular) title worthy of some frustratingly fun bus rides. [Nov 2008, p.106]
    • Nintendo Power
    • 64 Metascore
    • 65 Critic Score
    Fans of the show and newbies alike have much to enjoy here. [Dec. 2006, p.109]
    • Nintendo Power
    • 64 Metascore
    • 56 Critic Score
    With fairly typical side-scrolling action, the game feels all the more grand thanks to its amazing look and magical settings. [May 2002, p.140]
    • Nintendo Power
    • 64 Metascore
    • 66 Critic Score
    Tight control and realistic physics. [Dec 2002, p.216]
    • Nintendo Power
    • 64 Metascore
    • 50 Critic Score
    Guilty pleasures aside, though, Hello Kitty: Roller Rescue falls flat. While the surreal, candy-colored world looks nice, the game mechanics are unresponsive and shallow. [Oct 2005, p.99]
    • Nintendo Power
    • 64 Metascore
    • 26 Critic Score
    A mediocre mess of a vehicular battle game that contains an excessive amount of violence and strong language. [Feb 2004, p.150]
    • Nintendo Power
    • 64 Metascore
    • 60 Critic Score
    Even a deity can fall prey to that most pesky of villains: monotony. [May 2011, p.86]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    Your accomplishments unlock more mutants and fighting locations. [Dec 2002, p.220]
    • Nintendo Power
    • 63 Metascore
    • 80 Critic Score
    The game definitely has its roots in the Pokemon world, but provides enough new features to give it its own identity. [Apr 2007, p.86]
    • Nintendo Power
    • 63 Metascore
    • 65 Critic Score
    If you're a die-hard fan of the great American pastime and don't own any other consoles, this is still a decent game of baseball. [Apr 2008, p.88]
    • Nintendo Power
    • 63 Metascore
    • 65 Critic Score
    Rather than shoehorn the current Monkey Ball experience onto the DS, it would have been nice if the developers had tried to reinvent it in a way that truly took advantage of the handheld's capabilities. [Mar 2006, p.88]
    • Nintendo Power
    • 63 Metascore
    • 70 Critic Score
    It's a colorful, splashy fantasy role-playing game--no less, but also no more. [Jan 2010, p.89]
    • Nintendo Power
    • 63 Metascore
    • 64 Critic Score
    Jumping across wide gaps can be difficult because of the angular shapes of the game's platforms. [Feb 2003, p.158]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    The play control is tight, and the game play is engaging in an old-school way. [Nov 2003, p.154]
    • Nintendo Power
    • 63 Metascore
    • 68 Critic Score
    The game isn't deep, but it will satisfy a Digimon fan's thirst for action. [Nov 2003, p.154]
    • Nintendo Power
    • 63 Metascore
    • 82 Critic Score
    Its game play suffers from repetition, but this two-disc technomelange has tons of great stuff for "Matrix" fans. [July 2003, p.142]
    • Nintendo Power
    • 63 Metascore
    • 50 Critic Score
    Mixes wacky action and T-rated crude humor with trading economics for an uneven playing experience. [Nov 2003, p.151]
    • Nintendo Power
    • 63 Metascore
    • 60 Critic Score
    If you want to sing recent Top 40 hits and/or The Jackson 5, you'll probably be happy, but if you have more diverse interests, you'll probably find only a few songs to enjoy. [Dec 2009, p.86]
    • Nintendo Power
    • 63 Metascore
    • 75 Critic Score
    The Nintendo 3DS version of Natsume's latest farming RPG isn't a major step up from the Nintendo DS release--in fact, they're essentially the same. [Oct 2011, p.84]
    • Nintendo Power
    • 63 Metascore
    • 62 Critic Score
    Although it doesn't quite deliver the adrenaline rush and out-of-control speed of the GCN version, SSX 3 for the GBA is a smoooth-grooving snowboarder. [Feb 2004, p.154]
    • Nintendo Power
    • 63 Metascore
    • 65 Critic Score
    Spidey fans will revel in a brand-new story. Adventure fans will wish for more refined and even play. [Holiday 2008, p.82]
    • Nintendo Power
    • 63 Metascore
    • 75 Critic Score
    Think "Mario Kart" on ice. [Jan 2006, p.108]
    • Nintendo Power
    • 63 Metascore
    • 80 Critic Score
    Not only is there a lot of game to enjoy in Red Steel; it's a great jumping-off point for Wii development. [Jan. 2007, p.106]
    • Nintendo Power
    • 63 Metascore
    • 75 Critic Score
    Awakened Shadows continues the ongoing Blue Dragon storyline, which may please the series' handful of fans but will probably bore any newcomers. [July 2010, p.88]
    • Nintendo Power
    • 63 Metascore
    • 54 Critic Score
    The level design isn't particularly creative, but the overall game is lightly humorous, action-packed fun. [Jan 2005, p.140]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    Fun and funny. [Feb 2003, p.155]
    • Nintendo Power
    • 63 Metascore
    • 68 Critic Score
    Gameplay is not deep, but it's fast and exciting. [Jan 2004, p.158]
    • Nintendo Power

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