Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 62 Metascore
    • 74 Critic Score
    Namco is so faithful to the aspect ratio of the original games that the screen is often wee tiny. [Aug 2002, p.144]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    The presentation is capped off with detailed graphics and special effects, and live-action FMV sequences that would've been right at home in the jet sims of the genre's heyday. [May 2007, p.89]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    The variety is wide and play control is solid.[Jan 2003, p.175]
    • Nintendo Power
    • 62 Metascore
    • 74 Critic Score
    WR works as a button-masher and at a deeper level, too, if you take the time to understand how the Strike moves work. [June 2003, p.135]
    • Nintendo Power
    • 62 Metascore
    • 74 Critic Score
    Casual racing gamers might find the controls touchy, but others will appreciate the added challenge. [Nov 2003, p.151]
    • Nintendo Power
    • 62 Metascore
    • 55 Critic Score
    A hard mode makes things a bit more fun, but it becomes available only after you play through the game once. [Sept 2011, p.82]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    Cooking Mama World Kitchen isn't bad, but it could have been better. [Holiday 2008, p.80]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    It's not Pokemon, but it covers similar territory. [Nov 2003, p.152]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    The concept is well-executed, but the lack of different play modes or minigames limits the title's scope. [June 2004, p.121]
    • Nintendo Power
    • 62 Metascore
    • 58 Critic Score
    Since the races take place inside tubes, sharp curves do not pose a sense of danger, which takes some excitement out of the race. [May 2003, p.138]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    The game is a s good as its GBA predecessors, but it doesn't stand out in any significant way. [Dec 2005, p.111]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    As a bonus, each game comes packaged with a limited edition collector card. [Oct 2002, p.198]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    The sheer variety of gameplay is noteworthy. [Oct 2002, p.196]
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    The camera has much more movement than it did in earlier games in the series, but the stiff, character-relative control remains. [Feb 2004, p.150]
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    The dot-com's DS companion packages five of its world and puzzle games into a board game set on a deserted island, and throws in a handful of simple action games that help advance the escape-from-the-island story. [May 2007, p.88]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    Fun, mainly because of its emphasis on cooperation. [June 2009, p.89]
    • Nintendo Power
    • 61 Metascore
    • 75 Critic Score
    More importantly, Cook Off doesn't fix the one glaring flaw of the DS game: There's still no story/career/arcade mode to sink your teeth into--just a bunch of individual recipes. [June 2007, p.104]
    • Nintendo Power
    • 61 Metascore
    • 55 Critic Score
    The film-score-inspired soundtrack will also get the blood of any Star Wars fan flowing, even when the gameplay itself does not. [Holiday 2009, p.88]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    A funny story and classic Looney tunes characters give Taz: Wanted a zany edge. [Dec 2002, p.218]
    • Nintendo Power
    • 61 Metascore
    • 80 Critic Score
    The addition of 3D is nice, but those who have already experienced the joys of Rayman 2 can probably move on. The rest of you should take this opportunity to see what you've been missing. [April 2011, p.85]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    As good as the DS may be, there are some things it just wasn't built for. [Feb 2009, p.89]
    • Nintendo Power
    • 61 Metascore
    • 52 Critic Score
    If you've played any of the Yu-Gi-Oh! card games, you'll be able to jump right into the game. [Sept 2004, p.116]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The gameplay is solid--it features some nice options and delivers on its promise of simple cerebral diversions--but the presentation is pretty darn dull. [Oct 2011, p.84]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Pacing and unlockables are top-notch. [May 2005, p.92]
    • Nintendo Power
    • 61 Metascore
    • 57 Critic Score
    After you complete several missions, you can switch sides and control an infant dragon, helping it grow, mature and fight the human hordes. [Jan 2003, p.176]
    • Nintendo Power
    • 61 Metascore
    • 64 Critic Score
    Casual fighting game fans may find the aciton to be slow. [Feb 2003, p.161]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    It's a cute game, but too many issues make Mini Ninjas less fun than it should be. [Nov 2009, p.81]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Although the game has its share of jumping challenges, Over The Hedge is primarily about one thing: Beating stuff into oblivion. [July 2006, p.94]
    • Nintendo Power
    • 61 Metascore
    • 76 Critic Score
    It’s fun to play through, but I’d like to see a more complex trick system. [Jan 2002, p.130]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Carves a niche in a crowded genre. [Dec 2002, p.220]
    • Nintendo Power

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