Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 82 Metascore
    • 40 Critic Score
    Also, the fact that enemy AI just happens to execute almost every move with near-perfection by lining up multiple turns in a row makes for some frustrating gameplay. [May 2007, p.87]
    • Nintendo Power
    • 79 Metascore
    • 48 Critic Score
    Since some of the titles, such as the window-treatment simulation Venetian Blinds, have no rules or scoring systems, it would be difficult to qualify them as games. [Mar 2004, p.119]
    • Nintendo Power
    • 68 Metascore
    • 45 Critic Score
    The game may keep toddlers entertained, but so might an empty box (which is a heck of a lot cheaper). [Oct 2005, p.100]
    • Nintendo Power
    • 68 Metascore
    • 48 Critic Score
    The robot-collecting sequel is nevertheless a big step forward. [June 2002, p.154]
    • Nintendo Power
    • 68 Metascore
    • 40 Critic Score
    It doesn't stay interesting for very long. [July 2009, p.88]
    • Nintendo Power
    • 67 Metascore
    • 35 Critic Score
    Plays like a gameplay experiment gone wrong. [Dec 2005, p.120]
    • Nintendo Power
    • 67 Metascore
    • 44 Critic Score
    The kookiness gets hairy since the objectives tend to be fuzzy and the graphics and controls are sloppy. [Aug 2002, p.147]
    • Nintendo Power
    • 66 Metascore
    • 46 Critic Score
    The poker play is solid, but the AI players are predictable. [Feb 2005, p.117]
    • Nintendo Power
    • 66 Metascore
    • 48 Critic Score
    A tutorial lets you in on the game's nuances, and numerous tournaments provide chances for you to win the game's 300 cards - a good spin for duelists. [Jan 2005, p.139]
    • Nintendo Power
    • 65 Metascore
    • 48 Critic Score
    A nonintuitive interface combined with difficult-to-decipher puzzles will frustrate everyone but boy geniuses. [Dec 2004, p.144]
    • Nintendo Power
    • 65 Metascore
    • 45 Critic Score
    Times are tough, but this is one job offer you should pass up. [June 2009, p.90]
    • Nintendo Power
    • 64 Metascore
    • 45 Critic Score
    At the end of the day, there just isn't anything special about this release. [Sept 2011, p.74]
    • Nintendo Power
    • 64 Metascore
    • 45 Critic Score
    I'm looking forward to the great stuff Ubi has on the horizon, but looking past Double Agent. [Dec. 2006, p.114]
    • Nintendo Power
    • 64 Metascore
    • 40 Critic Score
    It's too bad the execution fails so miserably, because many of the ideas are great. [Holiday 2007, p.85]
    • Nintendo Power
    • 64 Metascore
    • 26 Critic Score
    A mediocre mess of a vehicular battle game that contains an excessive amount of violence and strong language. [Feb 2004, p.150]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Designed for a keypad-equipped Controller, the games are almost unplayable after their configuration to the GCN Controller - it's a frustrating experience. [Jan 2005, p.138]
    • Nintendo Power
    • 61 Metascore
    • 45 Critic Score
    Disney Universe feels like the result of a Disney executive saying "Those LEGO games sell a lot of copies. We should make one of those too." [Nov 2011, p.86]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Marvel Trading Card Game's voluminous stack of cryptic rules, absolutely brutal learning curve, and terrible in-game tutorial make it virtually impossible to play. [Mar. 2007, p.87]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    As you might expect, facing computer-controlled opponents in an RPG-themed board game is a dreadful bore. [May 2009, p.89]
    • Nintendo Power
    • 60 Metascore
    • 46 Critic Score
    A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]
    • Nintendo Power
    • 60 Metascore
    • 38 Critic Score
    You'll get the most fun out of the game if you're a fan of the show. [June 2002, p.150]
    • Nintendo Power
    • 60 Metascore
    • 45 Critic Score
    All in all, the game would have benefited from less character and more clarity. [Aug 2007, p.88]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    Isn't much of a value. [June 2010, p.88]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    Multiple characters and unlockables provide some incentive to play, but only the most devoted Naruto die-hards need apply. [May 2006, p.94]
    • Nintendo Power
    • 59 Metascore
    • 46 Critic Score
    A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]
    • Nintendo Power
    • 59 Metascore
    • 45 Critic Score
    Only the most fervent Panda fans will bother dawdling through this sluggish RPG-inspired journey. [June 2011, p.88]
    • Nintendo Power
    • 59 Metascore
    • 40 Critic Score
    Stays firmly in the for-fans-only bin. [Oct 2009, p.89]
    • Nintendo Power
    • 58 Metascore
    • 40 Critic Score
    Although Hugo: The Evil Mirror is set up like a puzzle game, there's nothing really puzzling about it. [June 2005, p.98]
    • Nintendo Power
    • 58 Metascore
    • 40 Critic Score
    THQ's new WWE game for the DS gets only one thing wrong. Unfortunately, that one thing is pretty important. [Holiday 2008, p.89]
    • Nintendo Power
    • 58 Metascore
    • 45 Critic Score
    In the future, hopefully Eidos's commitment to rejuvenating the series will carry over to the handheld installments, but this uninspired port feels like it belongs to the crumbling franchise of a few years ago rather than the new and improved Legend. [Dec. 2006, p.105]
    • Nintendo Power
    • 58 Metascore
    • 40 Critic Score
    But the tie-ins and unlockable minigames are not enough to make the game any more entertaining than counting sheep. [Dec 2008, p.94]
    • Nintendo Power
    • 58 Metascore
    • 48 Critic Score
    Not hot enough to melt the snow. [Jan 2002, p.134]
    • Nintendo Power
    • 57 Metascore
    • 44 Critic Score
    Although the controls are a little sluggish, the variety (badminton and volleyball mixed with point-A-to-point-B running and jumping levels) is impressive. [Dec 2004, p.152]
    • Nintendo Power
    • 57 Metascore
    • 40 Critic Score
    If this game didn't follow the early-days Dragon Ball storyline, the dreadful simplicity of the card-battle gameplay mechanics (you could probably complete several battles with your eyes closed) would likely be even less tolerable. [July 2007, p.97]
    • Nintendo Power
    • 57 Metascore
    • 46 Critic Score
    The game does not use a 3-D engine for dungeon navigation. Instead, it presents a series of still images. [Feb 2003, p.161]
    • Nintendo Power
    • 57 Metascore
    • 25 Critic Score
    This boring mess of a sequel should KO the franchise for good. [May 2006, p.94]
    • Nintendo Power
    • 57 Metascore
    • 40 Critic Score
    Even the classic "TMNT: Turtles in Time" bonus arcade game doesn't run as smoothly as it should. [Jan 2006, p.114]
    • Nintendo Power
    • 57 Metascore
    • 48 Critic Score
    The graphics are rich and the dinos are wily, but the play control is lacking. [Jan 2002, p.136]
    • Nintendo Power
    • 56 Metascore
    • 35 Critic Score
    Jambo! Safari might have some merit as an educational tool(the animal facts you unlock are interesting), but as a game, not so much. [Jan 2010, p.89]
    • Nintendo Power
    • 56 Metascore
    • 40 Critic Score
    We'd love to see a Wii MotionPlus-enahnced version of this game, but until then leave this one in a galaxy far, far away. [Holiday 2008, p.89]
    • Nintendo Power
    • 56 Metascore
    • 48 Critic Score
    Although your jet fighter naturally stays at one altitude, the game's unusual control scheme allows you to dive for a moment by pressing Up on the Control Pad. [Apr 2005, p.100]
    • Nintendo Power
    • 56 Metascore
    • 30 Critic Score
    Adventure games could get away with cheap trial-and-error challenges 20-odd years ago, but that definitely doesn't wash anymore. [July 2009, p.89]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    There's a story to hold the action together, but not a very strong one. [Holiday 2009, p.89]
    • Nintendo Power
    • 55 Metascore
    • 42 Critic Score
    It boils down to a monotonous and unsatisfying experience. [Jan 2005, p.141]
    • Nintendo Power
    • 55 Metascore
    • 48 Critic Score
    The premise is fun and the play control is good, but the driving physics are so incredibly unrealistic that the game loses its edge once the action begins. [June 2003, p.137]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    Unfortunately, all of the goofy personality of this movie tie-in is quickly trampled by irritating level designs and an inconsistent difficulty curve. [Sept 2010, p.90]
    • Nintendo Power
    • 55 Metascore
    • 48 Critic Score
    Offers action and thrills of the 3-D platformer variety. [Feb 2003, p.159]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    The audio effects sound crude and the view of the action tends to be awkward for the downhill and Curling events, but the game gets a gold medal as far as variety and graphics. [Feb 2002, p.154]
    • Nintendo Power
    • 54 Metascore
    • 44 Critic Score
    Control is touchy and moves are limited, but the game has great atmosphere. [May 2004, p.121]
    • Nintendo Power
    • 54 Metascore
    • 45 Critic Score
    Repetitive combat. [Nov 2010, p.91]
    • Nintendo Power
    • 54 Metascore
    • 46 Critic Score
    The standard jump-climb-shoot action is far from out-of-this-world. [Mar 2002, p.137]
    • Nintendo Power
    • 54 Metascore
    • 45 Critic Score
    RIR is an interesting attempt at delivering arcade-style touch-screen thrills, but it falls short in execution. [Oct. 2006, p.90]
    • Nintendo Power
    • 53 Metascore
    • 45 Critic Score
    But what should be At World's End greatest asset--the combat and the use of the Wii remote--quickly turns into its greatest failing, resulting in an overall experience mired in tedium. [July 2007, p.94]
    • Nintendo Power
    • 53 Metascore
    • 32 Critic Score
    The slaphappy activities lack punch. [May 2002, p.140]
    • Nintendo Power
    • 52 Metascore
    • 40 Critic Score
    Maintains the lighthearted atmosphere of previous Tak games but is weighed down with unneeded difficulty in its jumping game. [Nov 2005, p.116]
    • Nintendo Power
    • 52 Metascore
    • 35 Critic Score
    For portable X-Men enjoyment, I highly recommend a comic book instead. [July 2006, p.91]
    • Nintendo Power
    • 52 Metascore
    • 46 Critic Score
    The graphics and sounds are nice, and the action can get mean. [July 2002, p.150]
    • Nintendo Power
    • 52 Metascore
    • 42 Critic Score
    Advanced players may find the games to be too simple, but novices will appreciate the simplicity. [Nov 2004, p.132]
    • Nintendo Power
    • 52 Metascore
    • 30 Critic Score
    The top-down view of the action is a tad tight, so it's hard to anticipate upcoming turns. [July 2002, p.152]
    • Nintendo Power
    • 52 Metascore
    • 45 Critic Score
    Unfortunately, not even cupid's arrow can reconcile my disdain for the DS side-scrolling brawler that bears the name of the object of my affection. [Aug 2006, p.87]
    • Nintendo Power
    • 51 Metascore
    • 40 Critic Score
    There's just nothing clever or satisfying here. [June 2011, p.87]
    • Nintendo Power
    • 51 Metascore
    • 45 Critic Score
    The game just isn't much fun. It also isn't fun to look at. [Nov 2009, p.89]
    • Nintendo Power
    • 51 Metascore
    • 40 Critic Score
    NBA Live's Wii struggles continue with another lackluster effort plagued by glitchy animation, unresponsive motion controls, and atrocious AI. [Nov 2008, p.104]
    • Nintendo Power
    • 50 Metascore
    • 40 Critic Score
    As cute as A Witch's Tale is, its weak gameplay and slopped-together feel aren't to be appreciated by anyone. [Nov 2009, p.86]
    • Nintendo Power
    • 50 Metascore
    • 30 Critic Score
    All in all, Baroque has few redeeming qualities, and your money is better spent elsewhere. [Apr 2008, p.90]
    • Nintendo Power
    • 50 Metascore
    • 45 Critic Score
    However most of them need work--partially because they're not great fun to begin with, and partially because the controls aren't as solid as they should be. [Dec 2008, p.104]
    • Nintendo Power
    • 49 Metascore
    • 42 Critic Score
    Good for short sessions, but not one that you'll spend hours playing. [Feb 2005, p.117]
    • Nintendo Power
    • 49 Metascore
    • 35 Critic Score
    Even with the younger set, this game offers little in the way of challenge--you can purchase health upgrades if necessary, but if they're necessary, you've got other problems to deal with. [July 2006, p.95]
    • Nintendo Power
    • 49 Metascore
    • 35 Critic Score
    The makers of Excitebike 64 return to the motocross circuit with a disappointing wreck of a Wii game. [Feb 2008, p.89]
    • Nintendo Power
    • 49 Metascore
    • 40 Critic Score
    With no multiplayer support, very little replay value, underachieving graphics and weak sound effects, Space Invaders fails to revive the franchise's former glory. [Oct 2005, p.97]
    • Nintendo Power
    • 49 Metascore
    • 42 Critic Score
    Since the characters have unusual strides, the movement can be slow and unpredictable. [July 2003, p.146]
    • Nintendo Power
    • 49 Metascore
    • 48 Critic Score
    The adventure's pace is slow, but the pak is loaded with features. [Dec 2004, p.154]
    • Nintendo Power
    • 48 Metascore
    • 45 Critic Score
    2K's Carnival Games for Wii is a fun, pick-up-and-play party game that many enjoyed, but unfortunately the fun factor doesn't translate well to the DS. [Aug 2008, p.90]
    • Nintendo Power
    • 48 Metascore
    • 40 Critic Score
    But the gameplay is so simplified and dull that after a few minutes in the cockpit I was ready to crash into a nearby mountain. [Apr 2006, p.86]
    • Nintendo Power
    • 48 Metascore
    • 40 Critic Score
    It may look and - thanks to strong voice acting - sound like a potentially compelling anime series, but as a playable video game, Lux-Pain is a nonstarter. [Apr 2009, p.85]
    • Nintendo Power
    • 48 Metascore
    • 45 Critic Score
    But the basic gameplay is flawed in every way, especially during the unresponsive fight sequences. [Oct. 2006, p.92]
    • Nintendo Power
    • 48 Metascore
    • 30 Critic Score
    Unfortunately, Driver Renegade is yet another disappointing entry in a series full of them. [Sept 2011, p.73]
    • Nintendo Power
    • 47 Metascore
    • 44 Critic Score
    Probably not cool enough for experienced gamers, Ice Age is perfect for beginners. [Apr 2002, p.152]
    • Nintendo Power
    • 47 Metascore
    • 42 Critic Score
    Flight levels between adventure sequences look cool, but an angled view throws a wrench in the vehicle-piloting works. [Dec 2004, p.156]
    • Nintendo Power
    • 47 Metascore
    • 44 Critic Score
    The puzzles are also frustratingly nonintuitive. [Feb 2004, p.154]
    • Nintendo Power
    • 47 Metascore
    • 45 Critic Score
    Whoever's responsible should be thrown into the Sarlacc pit. [Nov. 2006, p.90]
    • Nintendo Power
    • 46 Metascore
    • 35 Critic Score
    Summer Sports is boring at best and aggravating at worst. [May 2008, p.89]
    • Nintendo Power
    • 46 Metascore
    • 40 Critic Score
    Add to that the clunky combat mechanics, and the only pleasure you get from beating a level is the relief that it's over. [Aug 2011, p.89]
    • Nintendo Power
    • 46 Metascore
    • 38 Critic Score
    The graphics are big and bold, but the play control is slow to respond, making some situations difficult, bordering on frustrating. [June 2004, p.122]
    • Nintendo Power
    • 46 Metascore
    • 38 Critic Score
    For older gamers, E.T. offers little to phone home about. [May 2002, p.142]
    • Nintendo Power
    • 46 Metascore
    • 35 Critic Score
    With a big-budget movie comes a subpar video game adaptation--that seems to be the rule. So it should be no surprise that The Incredible Hulk on Wii is...not so great. [Aug 2008, p.90]
    • Nintendo Power
    • 46 Metascore
    • 46 Critic Score
    The frame rate suffers in the downsized version. [Aug 2002, p.146]
    • Nintendo Power
    • 46 Metascore
    • 45 Critic Score
    None of these activities are particularly intriguing, and after playing each one once, you'll have seen pretty much everything the game has to offer. [Jan. 2007, p.116]
    • Nintendo Power
    • 46 Metascore
    • 44 Critic Score
    It's immersive gaming that develops at a slow gallop. [July 2002, p.151]
    • Nintendo Power
    • 46 Metascore
    • 45 Critic Score
    Rock Revolutiion is one Rock Band copycat you can afford to skip. [Dec 2008, p.96]
    • Nintendo Power
    • 45 Metascore
    • 35 Critic Score
    Given that it's a little more than a lazy arcade port, Tank! Tank! Tank! has no business as a $50 retail release. [Dec 2012, p.82]
    • Nintendo Power
    • 45 Metascore
    • 40 Critic Score
    It's no fun facing monsters that are suddenly too tough to kill. [Dec 2009, p.89]
    • Nintendo Power
    • 44 Metascore
    • 42 Critic Score
    Controls are slightly sluggish. [June 2005, p.97]
    • Nintendo Power
    • 44 Metascore
    • 40 Critic Score
    The gimmick of tilting the Wii Remote like handlebars is as engaging as this game gets. [Apr 2009, p.87]
    • Nintendo Power
    • 44 Metascore
    • 30 Critic Score
    Suffers from one of the worst cameras in recent memory, killer slowdown and bland levels rife with invisible barriers. [Feb 2006, p.97]
    • Nintendo Power
    • 44 Metascore
    • 45 Critic Score
    For those who know and enjoy poker, this game will be a total disappointment. [Dec 2005, p.111]
    • Nintendo Power
    • 44 Metascore
    • 40 Critic Score
    Poor hit detection and sluggish controls make the game's challenges more frustrating than fun. [Dec 2003, p.150]
    • Nintendo Power
    • 44 Metascore
    • 48 Critic Score
    The artwork and special effects are well-executed, but the game's pacing is slow. [Dec 2003, p.146]
    • Nintendo Power
    • 43 Metascore
    • 45 Critic Score
    To make matters worse, the game's 50 or so activities are seldom satisfying, and the stylus controls can be frustrating. [Nov 2011, p.85]
    • Nintendo Power
    • 43 Metascore
    • 30 Critic Score
    This dull, clunky mess of a 3D beat-'em-up suffers from sloppy hit detection, brutal sllowdown, and yawn-inducing levels that throw the same basic grunts at you over and over. [Dec. 2006, p.106]
    • Nintendo Power

Top Trailers