New Game Network's Scores

  • Games
For 1,030 reviews, this publication has graded:
  • 19% higher than the average critic
  • 7% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 90 Super Mario Odyssey
Lowest review score: 28 Derelict Fleet
Score distribution:
1031 game reviews
    • 65 Metascore
    • 60 Critic Score
    Road 96: Mile 0 certainly takes risks - both in narrative and gameplay - but unfortunately it does not pay off. The trippy skating segments are amusing, but are probably not what traditional adventure fans wanted from this prequel.
    • 72 Metascore
    • 60 Critic Score
    As is sometimes the case with comedy films, the premise and promotional material for Turnip Boy ends up being funnier than the end product. This brief and mostly shallow adventure is rarely amusing, but it at least looks charming in the process.
    • 67 Metascore
    • 60 Critic Score
    Marvel's Avengers has some good ideas, a satisfying campaign and enjoyable combat across a variety of heroes. But it suffers from repetitive and shallow missions, borrowed mechanics that aren't executed particularly well, and not least of all, pronounced technical issues.
    • 72 Metascore
    • 60 Critic Score
    Despite a few improvements, Dead Rising 4 falls short in too many areas to earn a recommendation. A passable entry in the zombie slaying franchise that wastes the return of its original hero.
    • tbd Metascore
    • 60 Critic Score
    Hotel Renovator tries to convey the highs and lows of upscaling a hotel. However, anyone expecting it to be a luxury experience with chocolates left on their pillowcases will be sorely disappointed, as many minor issues lead to a subpar stay.
    • 74 Metascore
    • 60 Critic Score
    Pikuniku offers a few amusing moments, but its underwhelming presentation and simplistic gameplay make for an easily forgettable experience.
    • 71 Metascore
    • 60 Critic Score
    White Shadows is a middling puzzle-platformer with interesting Orwellian themes. Although its black and white world design is commendable, it is limited by bland gameplay and an ungainly eleventh-hour exposition dump.
    • 71 Metascore
    • 60 Critic Score
    Minecraft Legends may look and feel like an authentic spinoff, but with fiddly controls, contrived and repetitive gameplay design, in addition lackluster AI, it's only worth delving into for younger audiences and staunch Minecraft fans.
    • 64 Metascore
    • 60 Critic Score
    Gear.Club Unlimited may be the only racing car game on the Nintendo Switch for the moment, but it squanders this early lead on a repetitive career, underwhelming presentation and functional, but uninspired gameplay with a price that feels too high.
    • 59 Metascore
    • 60 Critic Score
    Anthem manages to offer up moments of fun, with occasionally chaotic action, Javelin gameplay variety and freeform traversal. But an overly convoluted and forgettable story, underwhelming RPG elements and outdated design choices make for a rough introduction to this brave new world.
    • 70 Metascore
    • 60 Critic Score
    Taur has a few exciting moments and addictive progression elements to get you far into the campaign, but repetitive design, uneven difficulty, and unsatisfying combat eventually wear out its welcome.
    • 87 Metascore
    • 60 Critic Score
    For creator Sam Barlow and his studio Half Mermaid Productions, the push to eccentric cinematography continues with Immortality, as the video game elements fade further into the background. Some may find this odd collection of indie flicks enticing, but many will be disappointed by the lackluster interactivity.
    • 73 Metascore
    • 60 Critic Score
    112 Operator is more of a spinoff than a sequel. It adds a few things, but also carries over all the problems of its predecessor. While there's still potential here for an enjoyable micromanagement game, it gets lots in the shuffle of bad design choices and repetition.
    • 72 Metascore
    • 60 Critic Score
    With amazing art and music, Backbone has a killer introduction and a great vibe. Unfortunately, due to a dreadful turn in the narrative and underdeveloped gameplay, this is a classic case of style over substance.
    • tbd Metascore
    • 60 Critic Score
    Koral's ambition to bring awareness to the problems faced by marine life largely falls flat. While it looks nice, the formulaic and repetitive gameplay means this title fails to stand out in a sea of similar indie releases.
    • 68 Metascore
    • 60 Critic Score
    Inked tries in earnest to make a small folk tale into a wider allegory about creative expression, and though admirable in theory, the self-reflexive bent ultimately hinders the sense of unease it creates through its pleasantly hand-drawn realm.
    • 70 Metascore
    • 60 Critic Score
    New World has the mechanical foundations of a decent MMO, with passable combat and good visuals, but its hopes are extinguished at the hands of dreadful PvE design. The few distinctive experiences that it does have, locked away behind high levels as if the game knows it has precious little to offer, are not worth the hours of mind numbing grind to get there.
    • 59 Metascore
    • 60 Critic Score
    South Park: Snow Day is an authentic adaptation that has a couple of decent ideas, but the drab combat and a short runtime leave it stuck in a snowbank, to be rescued only by the faithful fans of the show.
    • tbd Metascore
    • 60 Critic Score
    Quench is an okay puzzle game that has a few solid mechanics with a noteworthy art style, but its linearity and awkward controls don't help offset the somewhat steep asking price.
    • 57 Metascore
    • 60 Critic Score
    Gear.Club Unlimited 2 is a quick sequel that only marginally improves on its underwhelming predecessor. Any forward strides are largely undone by unresolved issues from last year and some new performance problems.
    • 78 Metascore
    • 60 Critic Score
    Little Nightmares is like the long, intense screech of a violin before the jump scare - except that the scare never comes and the sound eventually fades to the background. Yes, it’s dark and moody, but after establishing the atmosphere it never evolves into something that’s really worth playing.
    • 59 Metascore
    • 60 Critic Score
    One-Punch Man: A Hero Nobody Knows may please some fans of the overpowered warrior, but the repetitive campaign missions, formulaic fighting mechanics, and underwhelming presentation will limit the appeal of this fighting game.
    • tbd Metascore
    • 60 Critic Score
    For $5, you could do worse than YANKAI’S PEAK. While not bad, it just lacks anything distinctive to call its own.
    • 70 Metascore
    • 60 Critic Score
    Warriors Orochi 4 Ultimate chooses quantity over quality. While it includes tons of characters, the bland level and mission design lose their allure far too quickly, which is a shame. With a little more care and tweaks to mechanics, it could have been a strong entry in the series.
    • 72 Metascore
    • 60 Critic Score
    Team Sonic Racing offers a hopeful glimpse at how compelling a team-based kart racer can be. However, inadequate AI, limited loot box progression, and a poorly-polished multiplayer suite make this seem more like a stepping stone that'll hopefully lead to something more well-realized.
    • 64 Metascore
    • 60 Critic Score
    Guiding a clan of primates through generations as they evolve certainly makes for a unique experience, and there are times when Ancestors: The Humankind Odyssey comes together. But a lack of guidance on basic gameplay mechanics, as well as some clumsy controls and unsuccessfully executed ideas, make for a highly uneven game.
    • 67 Metascore
    • 60 Critic Score
    The Almost Gone is an occasionally enjoyable puzzle game, with a unique way of presenting levels. However, its high price and inability to adequately tackle heavy narrative themes leave it lost in the sea of mobile game ports.
    • 66 Metascore
    • 60 Critic Score
    Detective Pikachu Returns had the potential to appeal to everyone as most Nintendo and Pokemon games do, but instead falls in the bracket of being a milquetoast experience that will only occupy younger players.
    • 68 Metascore
    • 60 Critic Score
    CastleStorm 2 tries to keep many of the same elements that made the original game fun, but it just doesn’t come together this time around. The new mechanics and expanded campaign design feel shallow and almost unnecessary.
    • 63 Metascore
    • 59 Critic Score
    Moonglow Bay starts strong with its emotional story and initially solid gameplay loop of fishing and cooking. Unfortunately, bugs and the lack of variety quickly become its downfall, resulting in an experience that grows more bland and frustrating to play the further you progress.

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