New Game Network's Scores

  • Games
For 1,030 reviews, this publication has graded:
  • 19% higher than the average critic
  • 7% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 90 Super Mario Odyssey
Lowest review score: 28 Derelict Fleet
Score distribution:
1031 game reviews
    • tbd Metascore
    • 65 Critic Score
    Tribe Nation has some decent design foundations, and its low asking price should appeal to fans of the roguelike genre looking for a specific type of challenging experience.
    • 68 Metascore
    • 65 Critic Score
    Cartel Tycoon gets the basics right, and its low price may entice some fans of management games. However, more could have been done with the setting and some of the mechanics. There are better options in the genre.
    • 79 Metascore
    • 65 Critic Score
    Ready or Not successfully imports the moment-to-moment gameplay and intensity of the classic SWAT franchise, but without much innovation and a host of major AI issues this tactical shooter was seemingly not quite ready to breach out of Early Access.
    • 72 Metascore
    • 65 Critic Score
    Lost Paradise has something to offer for fans of Yakuza and Fist of the North Star, but it never reaches the full potential of its source material. With some more time in the oven, this could have been a game for the ages.
    • 67 Metascore
    • 65 Critic Score
    Raccoo Venture is highly inspired by the classic 3D platformers of yesteryear but does not implement enough unique ideas to stand out from the crowd. There are some fantastic environmental puzzles that are thoroughly fun to solve, but they are far too short. The uneven difficulty, annoying secondary character mechanics, and a few bugs ultimately dilute the experience.
    • 83 Metascore
    • 65 Critic Score
    While it's crammed full of fan-service alongside good core combat and exploration, Ritual of the Night's technical instability and some discomforting design decisions keep it from rivaling its influences. It was clearly made for the fans, so those without an already-established fondness may find it hard to enjoy.
    • 71 Metascore
    • 65 Critic Score
    NHL 24 puts all of its pucks into the online play basket, so only players who fall into that category will find some excitement this year. The new controls and pressure mechanics leave something to be desired, and the complete lack of offline mode changes is baffling, as are the still incredibly slow menus.
    • 75 Metascore
    • 65 Critic Score
    Given its low price, Nobody Wants to Die may be worth checking out for the visual style and unique atmosphere, but the basic gameplay and underwhelming story make for a forgettable adventure.
    • tbd Metascore
    • 65 Critic Score
    The Political Machine 2020 doesn’t really capture the magic and madness of the US presidential race. It looks better, and can offer a few rounds of strategic election planning, but on the whole it’s a bit dull and lacking in variety compared to the previous version.
    • 82 Metascore
    • 65 Critic Score
    Death Stranding is less like a masterwork from a newly liberated veteran, and feels more like a debut effort of an imaginative and yet still unrefined game creator. Its convoluted story is propped up by a solid cast, and the very dull gameplay is just helped along by the well implemented multiplayer. It will only really appeal to fans of a very specific game subgenre, or those who enjoy unbridled narratives.
    • 73 Metascore
    • 65 Critic Score
    Outside of the excellent co-op play, World War Z is a mixed bag of issues. With no story to get invested in, the progression system is a total drag and there's little here you haven't seen done better before. However, as long as you have friends willing to join in, this shooter can be an intensely enjoyable time.
    • 76 Metascore
    • 65 Critic Score
    Though Frozen Synapse 2 struggles to effectively convey its new ideas, especially in the ambitious but ultimately disappointing offline campaign, the multiplayer remains a unique and engaging challenge for aspiring tacticians.
    • 79 Metascore
    • 65 Critic Score
    The Touryst is a leisurely puzzle/adventure game that should satisfy those looking for something very light to play on the go. Everyone else might find the experience too trivial and forgettable, apart from the unique visuals.
    • 73 Metascore
    • 65 Critic Score
    Ten Dates features a solid cast with occasionally great chemistry and believable dialogue, but it misses the opportunity to improve on its predecessor, with a rigid structure and unsatisfyingly short runtime split between two standalone character paths.
    • 68 Metascore
    • 65 Critic Score
    911 Operator successfully taps into some addicting resource management gameplay and effectively combines it with a unique emergency call center scenario. This foundation is solid, but repetitive mechanics combined with a lack of content and relative ease of progress leave this simulation feeling lackluster.
    • 69 Metascore
    • 65 Critic Score
    West of Dead is full of style and brooding atmosphere, but the clunky controls and a lack of polish overshadow a few of its original ideas.
    • 72 Metascore
    • 65 Critic Score
    Exoprimal offers some initially fun and chaotic multiplayer action, but it delays new enemies and objectives for far too long, and without a good reason. The dino enemies and the PVPVE systems don't end up being particularly interesting either, and given the high asking price, it's probably better to get your action fix elsewhere, at least for now.
    • 67 Metascore
    • 65 Critic Score
    Bright Memory: Infinite proves that smaller games don't always have to forego high quality visuals, but at the same time it also demonstrates that looks aren't everything.
    • 75 Metascore
    • 65 Critic Score
    LEGO DC Super-Villains distracts from its repetitive and formulaic gameplay with typical LEGO charm, great character interactions, and mirror-sheen polish. Ultimately, however, it’s just a nice coat of paint on a framework that’s on its last legs.
    • 61 Metascore
    • 65 Critic Score
    Despite its accessibility, Red Bow is not going to be for everyone. This isn’t just because of its darker themes, but its rigid, basic structure that shifts between item gathering and NPC interaction. Even at the $5 asking price, it’s tough to recommend to anyone but those who really fancy horror adventures with ample reading.
    • 72 Metascore
    • 65 Critic Score
    DIRT 5 takes the series back to a more arcade style but the career lacks variety, the vehicle handling is often sluggish, and the basic multiplayer setup is a discouragement. Without a rally mode, the only strong feature is the ability to make and share tracks, but that is not enough to stave off some technical issues.
    • 76 Metascore
    • 65 Critic Score
    Surviving Mars has the interplanetary foundations of a good strategy game, but it gets bogged down in its own complexity, micromanagement, and a surprisingly bland setting.
    • 73 Metascore
    • 64 Critic Score
    With appealing pixel graphics and some smart tweaks to the bullet heaven formula, Swarm Grinder is a lot of fun... until it isn't. The lack of variety in playable characters, levels, and weapons drags down the experience, but die hard fans of the genre may still enjoy the grind. Those prone to nightmares involving insectoid aliens who want to suck your face off should probably avoid.
    • 71 Metascore
    • 64 Critic Score
    39 Days to Mars is serviceable, but there isn’t a ton of substance here. Most of the ingenuity and overall appeal can be found in the charming art style and some of the creative cooperative puzzles interwoven nicely into the gameplay.
    • 74 Metascore
    • 64 Critic Score
    BPM: Bullets Per Minute is a fun shooter with some interesting ideas but with a difficulty curve more akin to trying to ram yourself through a brick wall. If you're a fan of the roguelike genre and rhythm games, provided you can get past the annoyances, then this could be a fun time killer.
    • 58 Metascore
    • 64 Critic Score
    While the bunker in Paradise Lost is interesting to explore at first, it is not packed with enough narrative content to match its ostentatious surrounds. This brief walking adventure quickly becomes frustrating as you wait for the mostly unsatisfying story to reveal itself.
    • 65 Metascore
    • 64 Critic Score
    Stronghold: Warlords is a slightly revamped version of the game that hasn't changed in decades. The new setting and diplomacy mechanics don't add enough flavor to a stale experience, that still has a few issues to work out.
    • 77 Metascore
    • 64 Critic Score
    With a slightly different driving model, that is less enjoyable, and a severe lack of new content, WRC Generations is not much more than a compilation of previous entries with a different coat of paint.
    • 69 Metascore
    • 64 Critic Score
    Moons of Madness needed to cut away all of the extra ideas on the periphery and figure out what it’s about. There are so many themes and concepts shoved into the adventure that they sprawl all over each other, taking up time and space, and failing to scare anyone.
    • 70 Metascore
    • 64 Critic Score
    Tokyo 42 offers a stylish, polished, well-presented open world that’s unfortunately just not an awful lot of fun to do anything in. A few nice touches put a spark in its heart, but they can’t light up the overall experience.

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