LevelUp's Scores

  • Games
For 1,188 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 10 Sonic Boom: Rise of Lyric
Score distribution:
1188 game reviews
    • 85 Metascore
    • 80 Critic Score
    The 13th year anniversary of Halo comes with a blast: the re-release of all the greatest Halo hits without the need of changing console. A must have compilation for veterans and a chance for newcomers to unravel the origins of the Halo phenomenon that changed first person shooters and the world.
    • 32 Metascore
    • 10 Critic Score
    The absolute worst Sonic video game.
    • 82 Metascore
    • 80 Critic Score
    More a transition than an actual evolution of the concept, Far Cry 4 is still a thrilling adventure. But we were expecting a bit more innovation, besides a cooperative option and a few elephants.
    • 79 Metascore
    • 85 Critic Score
    LittleBigPlanet 3 is one of the biggest surprises of 2014 due to its great visuals, magnificent level design and excellent soundtrack. The creation mode keeps you busy for hours and provides countless new levels. More than a sequel, LBP 3 reimagines what the series can be and represents a good jump into the new console generation.
    • 47 Metascore
    • 38 Critic Score
    Sonic Boom: Shattered Crystal ends up being a product that fails on the most basic design elements, perhaps due to lack of time, money or just love for the franchise. Its pursuit of innovation in gameplay mechanics is commendable, but everything turns into a disaster by notorious negligence on the development side.
    • 74 Metascore
    • 70 Critic Score
    An ambitious game that loses depth in its attempt to incorporate too many elements. LEGO Batman 3: Beyond Gotham has a well-rounded story and the great variety of characters brings a broad repertoire of possibilities even when reiterative level design and poor mechanics dilute what could have been an exceptional title.
    • 92 Metascore
    • 95 Critic Score
    A middle ground between the mindless fun of Brawl and the more serious play of Melee, Super Smash Bros. for Wii U is a pretty solid iteration, packed with content, charisma and lots of versatility.
    • 85 Metascore
    • 88 Critic Score
    It’s hard to synthesize the scale of Dragon Age: Inquisition. It demonstrates perfectly the fact that there is room for games that satisfy the thirst for challenge in this industry. So get ready, we are about to enter an era where the RPG genre can rule again.
    • 82 Metascore
    • 85 Critic Score
    PES 2015 could be more intuitive and precise in some regards, but this game as a whole represents a huge improvement over last-gen iterations and more importantly, it returns the series to a competitive standard with a defined concept to look forward to.
    • 72 Metascore
    • 89 Critic Score
    Unity redefines the franchise as a whole. It may not be perfect or especially innovative, but the astonishing attention to detail, paired with a great level of personalization and a fresh cooperative option make this game an amazing experience. If Ubisoft commits itself to giving each Assassin's Creed the same amount of care as it did to this one, we won't care if each iteration comes out every year or every six months.
    • 73 Metascore
    • 80 Critic Score
    This third-person shooter looks like a generic JRPG, but don't judge it by its cover, because Freedom Wars is one of the best games for PS Vita. The fast-paced action, deep customization and Monster Hunter-like team battles will make you forget about the cheesy anime clichés and stay in this dystopian world for hours.
    • 81 Metascore
    • 83 Critic Score
    With Advanced Warfare, Sledgehammer succeeds at something we thought impossible at this point: adding freshness to a washed-out formula, without breaking it. This is the best Call of Duty in years; it looks better, it plays great, and sounds amazing, even when it remains the same experience we've learned to expect. The real question now is if Treyarch and Infinity Ward will be able to emulate the same passion and creativity of Sledgehammer.
    • 26 Metascore
    • 25 Critic Score
    Tenkai Knights: Brave Battle is a disappointing adaptation that had everything to become an excellent comeback to the days of the GameBoy Advance. Its controls are frustrating, its stages are boring and not very different, and its gameplay is extremely repetitive. With a deeper, or at least better told, story along with improvements in its overall mechanics, this title would have been a much more enjoyable and entertaining experience, but due to all the design flaws it contains, you will not want to play it after trying it for 10 or 15 minutes.
    • 68 Metascore
    • 68 Critic Score
    A heavier, slower version of Dark Souls, this gritty dungeon crawler succeeds in creating a distinctive feel but fails to achieve mechanical perfection and coherent design.
    • 81 Metascore
    • 83 Critic Score
    Sunset Overdrive is, without a doubt, a refreshing experience thanks to its fun mechanics and accessible gameplay. Breaking the fourth wall to address the player directly almost the whole time is its backbone and even when comparisons won't be in short supply, the incredible presentation, humor and addictive parkour will establish Sunset Overdrive as a must have game for every Xbox One owner.
    • 73 Metascore
    • 70 Critic Score
    The upgrades to the Toy Box Disney stop Disney Infinity 2.0 Edition from being a completely mediocre game. However, the campaign and overall presentation leave a lot to be desired.
    • 61 Metascore
    • 65 Critic Score
    F1 2014 doesn't bring anything new to the table with this year's game. To be honest, it feels like F1 2013, just with a couple of small changes that only hardcore fans would notice. New cars, new circuits and a new difficulty setting are the new features. Graphics look really bad, specially compared to other games in next-gen consoles. Only F1 lovers should give this game a try.
    • 91 Metascore
    • 96 Critic Score
    The glorious return of Kamiya's beloved brainchild, Bayonetta 2 is a master lesson in arcade action, flow, design and skill, even if it doesn't burn with the same passion of its predecessor.
    • 61 Metascore
    • 60 Critic Score
    A City Sleeps feels more like an exercise on development than a proper product. The experience is enjoyable but its brief duration and lack of evolution when it comes to game mechanics are rather disappointing. Harmonix let us down this time.
    • 68 Metascore
    • 78 Critic Score
    A polished but predictable return from a master of survival horror like Mikami, The Evil Within succeeds in its cinematographic atmosphere and skilled craft, but lacks the sheer power of the true masterpieces of the genre.
    • 75 Metascore
    • 75 Critic Score
    The Pre-Sequel offers freshly designed air combat thanks to the low gravity of Elpis. It feels like a whole new game, until the action ends and you glance at the shell of Borderlands 2 being remade all over again. A hit and miss title that fans will definitely love.
    • 56 Metascore
    • 57 Critic Score
    A simple game that anyone can enjoy thanks to its straightforward controls and engaging mechanics, not to speak of its iconic representation of the Japanese culture. Sadly though, its brief duration, long cinematic pauses and poor replay value, make it feel unfinished, and it's pretty clear that the developers created it with one small and specific demographic in mind.
    • 82 Metascore
    • 65 Critic Score
    The title definitely has good intentions but it inevitably falls short. Clichés and bogged down mechanics appear early in the game. Some mind-blowing scenes freshen up the experience but the riddles are either dull or poorly designed.
    • 71 Metascore
    • 75 Critic Score
    Sony's attempt to compete against similar offerings in the market. Driveclub is so visually driven that it looks like they forgot about all the other features people love about driving games.
    • 89 Metascore
    • 80 Critic Score
    This version of the game enhances the technical threshold Minecraft has on consoles by putting gamers first while being faithful to the original formula without unnecessary or worthless additions. Having said that, this Minecraft has fewer elements than the PC and mobile versions.
    • 81 Metascore
    • 85 Critic Score
    Despite its shortcomings, including its simplicity and lack of variety, Alien: Isolation is what the franchise needed: a simple and well-executed experience that conveys the horror of deep space while respecting the vision of its source.
    • 84 Metascore
    • 80 Critic Score
    A good game in its own right, Shadow of Mordor doesn’t need nor improves upon Tolkien's fiction. Sadly, though, exploitable combat mechanics, repetitive missions and an unsatisfactory navigation system hinder its chances of becoming one of the best games of the year.
    • 73 Metascore
    • 70 Critic Score
    Despite some balancing issues, the lack of an engaging main story and the absence of a training option, Naruto Shippuden: Ultimate Ninja Storm Revolution consolidates as a worthy addition to the series, due to the abundance of available characters and references, its seductive visuals, well rounded animations, and above all else, the subtle and positive changes to the fighting mechanics.
    • 86 Metascore
    • 88 Critic Score
    Despite a general lack of freshness when it comes to the structure of the game, Forza Horizon 2's outstanding visuals, off-road mechanics, solid controls and gameplay depth, make it an excellent racing experience and a must-have game on Xbox One.
    • 85 Metascore
    • 88 Critic Score
    A fantastic portable version of the ultimate Nintendo brawler, Super Smash Bros. 3DS gives the player the complete experience of the beloved franchise, despite control shortcomings related more to platform limitations than to game design flaws.

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