Kill Screen's Scores
- Games
For 340 reviews, this publication has graded:
-
19% higher than the average critic
-
5% same as the average critic
-
76% lower than the average critic
On average, this publication grades 8 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | Hatred |
Score distribution:
-
Positive: 112 out of 340
-
Mixed: 199 out of 340
-
Negative: 29 out of 340
340
game
reviews
-
- Critic Score
The Phantom Pain is different. It, like its predecessors, wants to remind the player that war is, indeed, hell. But, in giving over to structural bloat it obscures the tremendous promise established in its opening hours, trading the narrative power of violent anguish for a routine, Sisyphean take on torment.- Kill Screen
- Posted Sep 11, 2015
- Read full review
-
- Critic Score
Uncharted 4 offers nothing profound, assured in its own way that it has nothing to prove.- Kill Screen
- Posted May 10, 2016
- Read full review
-
- Critic Score
Playdead’s greatest feat in creating Inside was making it look like they never created it in the first place.- Kill Screen
- Posted Jun 28, 2016
- Read full review
-
- Critic Score
Bloodborne is built on this transcendent love. A love of the crumbling ruin, of the screeching banshee, of the shape in the shadows whose eyes catch the candlelight. A love of heaven-scratching spires, ever-descending staircases and fog-cloaked alleys. A love of all the magnificent horrors that have filled the minds of humans since they learned to light fires to stave off the dark.- Kill Screen
- Posted Mar 27, 2015
- Read full review
-
- Critic Score
No other developer has brought an open world to life the way CD Projekt Red has here.- Kill Screen
- Posted Jun 10, 2015
- Read full review
-
- Critic Score
Its limited combat options and often obtuse puzzle solving, alongside the sheer endurance required to survive boss fights long enough to end them, add up to a system that doesn't point to any elaborate moral insight. It simply points to itself.- Kill Screen
- Posted Oct 13, 2015
- Read full review
-
- Critic Score
Here, then, is another sign that Super Smash Bros. for Wii U is self-aware: It knows the difference between those who win and those who get in the winner’s way, and that one is no better or worse than the other.- Kill Screen
- Posted Nov 21, 2014
- Read full review
-
- Critic Score
Bayonetta 2 erects some of the most solid fighting mechanics and phantasmagorically gonzo visuals in gaming to date—certainly, something as compulsive and massive as this boosts the Wii U to the front of the pack—and through its formal choices communicates a singular, unfiltered vision of sexualization.- Kill Screen
- Posted Oct 17, 2014
- Read full review
-
- Critic Score
Stephen’s Sausage Roll is tough and tumbly, with a greater emphasis on one’s own form than any other puzzle game, which usually waiver the avatar as too grotesque of its gorgeous world.- Kill Screen
- Posted May 2, 2016
- Read full review
-
- Critic Score
From the room of VHS tapes, to the security footage, to the bat sanctuary, to the theremin performance, to the camera’s final, extended retreat up the rickety helix of a spiral staircase; Act IV confronts us with scenarios that test and limit our perception. Like Snow’s Wavelength, it gives us just enough to trick us into feeling like we’ve glimpsed something real.- Kill Screen
- Posted Jul 26, 2016
- Read full review
-
- Critic Score
Dark Souls III isn’t the kind of melancholy original that Demon’s Souls was, and it doesn’t pivot to another genre like Bloodborne turned toward horror. Instead it leans into the absurdity of bringing together every idea the series ever had and throws a pretty amazing going-away party for it.- Kill Screen
- Posted Apr 14, 2016
- Read full review
-
- Critic Score
Like Arcanum and Vampire: The Masquerade—Bloodlines before it, Pillars of Eternity is a feat of world-building.- Kill Screen
- Posted Apr 7, 2015
- Read full review
-
- Critic Score
This is a strategy game, but not really by design. It is a very good representation of being a baseball manager; it just happens that being a baseball manager is a pretty good strategy game.- Kill Screen
- Posted Apr 29, 2014
- Read full review
-
- Critic Score
For a game that has zero puzzle elements Nuclear Throne sure feels like a seeing-eye puzzle.- Kill Screen
- Posted Jan 27, 2016
- Read full review
-
- Critic Score
Overall my Monument Valley experience was full of charm, perfect for a single marathon playthrough, or short stabs.- Kill Screen
- Posted Apr 29, 2014
- Read full review
-
- Critic Score
Inquisition feels slick but siloed. The story and exploration parts of the game are boxed separately, and the latter is full of prefab errands with few ties to the themes of the Dragon Age setting.- Kill Screen
- Posted Nov 18, 2014
- Read full review
-
- Critic Score
Despite all odds, it seems Stardew Valley is a different game than the one it mimics. And a pretty fun, different game at that.- Kill Screen
- Posted Mar 1, 2016
- Read full review
-
- Critic Score
After two weeks of playing (and watching) Mario Kart 8, I want to slo-mo everything now.- Kill Screen
- Posted May 15, 2014
- Read full review
-
- Kill Screen
- Posted Oct 6, 2015
- Read full review
-
- Critic Score
Under these terms, XCOM 2 isn’t so much a game about liberating humanity from its extraterrestrial overlords, but a statement about the kinds of stories our games can tell and allow to be told, even when they aren’t especially valued for their narrative. It speaks to the sense that we might not just want stories in our games, but authored fields of narrative possibility.- Kill Screen
- Posted Feb 19, 2016
- Read full review
-
- Critic Score
Recursion through each of the game’s three paths from that originary fork forces you to rethink your place in its world and drives the game’s argument home: Fire Emblem Fates rejects fatalism beautifully.- Kill Screen
- Posted Mar 29, 2016
- Read full review
-
- Critic Score
The suburbanization, the cartoonish aesthetic, and the “one more turn” addictiveness are still recognizable parts of the core experience people keep coming back for. It is still a full, massive, joyous videogame, even if I have to squint to find the joy beneath mere wit—but the two extremes are now growing wider and wider apart. How long before the fabric of the game snaps under the strain?- Kill Screen
- Posted Nov 3, 2016
- Read full review
-
- Critic Score
Owlboy is itself as joyful and powerful an example of such art as I can recall. That it also happens to be an exceptionally well-crafted and tasteful videogame made by a very small group of people may not entirely be a coincidence.- Kill Screen
- Posted Oct 27, 2016
- Read full review
-
- Critic Score
More isn’t bad just for its faults and repetitions. It’s worse than that: Bloodborne was pure—and The Old Hunters dilutes it.- Kill Screen
- Posted Dec 3, 2015
- Read full review
-
- Critic Score
For all of the precise, rigid design of The Witness, playing in its world remains a human endeavor—one where the rocks aren’t always as solid as they look.- Kill Screen
- Posted Feb 12, 2016
- Read full review
-
- Critic Score
The fact that Rocketcat have so aptly nailed the ratio of bitter to sweet is an achievement unto itself: rarely does a game as punishing as Wayward Souls bear up so well under repeated playthroughs.- Kill Screen
- Posted May 7, 2014
- Read full review
-
- Critic Score
The game is not about death or life but about the soul leaving the body and heading someplace new. It’s about the brief moment it spends flying.- Kill Screen
- Posted Aug 4, 2014
- Read full review
-
- Critic Score
Arkham Knight is distressingly inorganic. Continuing the predictable trend the franchise, the game learns the wrong lessons from its predecessors.- Kill Screen
- Posted Jul 3, 2015
- Read full review
-
- Critic Score
PES 2016 stumbles under the weight of all its divergent modes and duties- Kill Screen
- Posted Sep 24, 2015
- Read full review
-
- Critic Score
There’s no strong character to center it, no perspective to ground it, no consistent challenge to weight it. It’s an impressive novelty, but it fades fast.- Kill Screen
- Posted Jul 16, 2014
- Read full review
-
- Kill Screen
- Posted Nov 19, 2015
- Read full review
-
- Critic Score
Warhammer’s world is sketched out by an ocean of rules, obsessed with the collision of fantasy with the specter of realism.- Kill Screen
- Posted Jun 1, 2016
- Read full review
-
- Critic Score
Gears 4 takes only half measures. It discards a lighthearted adventure premise for another fate-of-humanity monster invasion. It gives up on the anti-militarist bent of its early fight against the COG for another plot about soldiers trying to save humanity.- Kill Screen
- Posted Oct 11, 2016
- Read full review
-
- Critic Score
Lara’s therapy was a failure. Rise of the Tomb Raider was not, but it did force me to reconcile the uncomfortable paradox of the titular badass also being an emotional wreck.- Kill Screen
- Posted Nov 10, 2015
- Read full review
-
- Critic Score
The Taken King shows Destiny is willing to reach for everything it might be, and it's hard not to look forward to what comes next.- Kill Screen
- Posted Sep 29, 2015
- Read full review
-
- Critic Score
It’s a well-read and high-reaching story and discourse on the nature of existence, but it’s not just in the backseat to a seemingly disparate puzzle game.- Kill Screen
- Posted Jan 12, 2015
- Read full review
-
- Critic Score
It’s a game with confidence in the worth of revisiting its history and an earnest belief that doing so can result in much more than an empty exercise in nostalgia.- Kill Screen
- Posted May 18, 2016
- Read full review
-
- Critic Score
Super Smash Bros. for Nintendo 3DS is all things. A videogame soundtrack for the ages. A digital hoarder’s dream. A virtual cock-fighting ring. A magnifying glass from space. A do-it-yourself 3D diorama kit. That it’s a fun game too is almost frosting at this point.- Kill Screen
- Posted Sep 26, 2014
- Read full review
-
- Critic Score
The cumulative effect is a game that is as bright, rich, and lovely as nostalgia would have us believe our favorite NES games always were.- Kill Screen
- Posted Jun 27, 2014
- Read full review
-
- Critic Score
However inflated its stakes, however serious or seriously unserious it may want to be taken, whatever its successes and failures as adventure, tragedy or tragicomedy, Far Cry 4’s primary storyline is itself incidental.- Kill Screen
- Posted Jan 7, 2015
- Read full review
-
- Critic Score
The fighting game here is fun and engaging, but its wrapper is so, so flawed.- Kill Screen
- Posted Nov 14, 2014
- Read full review
-
- Critic Score
These theoretical games are why it can feel like Shadow of Mordor is not “a good Lord of the Rings game” but simply a good game. But the truth is that it is a good game in spite of the fact that it has bones that threaten to burst from the fantasy skin laid overtop; that it is yearning to mutate out of this Lord of the Rings form and into something truly revolutionary.- Kill Screen
- Posted Oct 9, 2014
- Read full review
-
- Critic Score
Guilty Gear has always been (and still is) a pretty-looking, niche series. Xrd expounds upon that tendency, eschewing nostalgia in favor of profound iteration that will likely only register to the niche-loyal.- Kill Screen
- Posted Jan 20, 2015
- Read full review
-
- Critic Score
What begins as a weighty trudge through the festering underbelly of dark forests and abandoned keeps slowly evolves, growing lighter and more nuanced and intuitive.- Kill Screen
- Posted Apr 5, 2016
- Read full review
-
- Critic Score
Halo Moments are revelations of accidental mastery, happenstance perfection, the butterfly effect of a shock wave blooming out from the epicenter of a frag grenade. A grenade that only you could have thrown. It only matters that it happened, and that you and your friend, for a simultaneous second, remembered why it was you loved playing games in the first place.- Kill Screen
- Posted Nov 11, 2015
- Read full review
-
- Critic Score
It is a beautifully gothic dungeon-crawler with a wealth of clever mechanics, the most unique of which is that, as your adventurers delve deeper into Lovecraftian tunnels, coves, and ruins, they become stressed.- Kill Screen
- Posted Feb 1, 2016
- Read full review
-
- Critic Score
For being a cyberpunk ode to the potential promise of transhumanism, the missions around Mankind Divided‘s central narrative feel terribly familiar.- Kill Screen
- Posted Aug 24, 2016
- Read full review
-
- Critic Score
There’s something to be said for the sensation of Thumper’s mid-game, where survival is the goal, ignorant of whatever score comes along with it.- Kill Screen
- Posted Oct 13, 2016
- Read full review
-
- Critic Score
If you don’t have to turn down your TV volume from its usual spot I salute you.- Kill Screen
- Posted Apr 9, 2015
- Read full review
-
- Critic Score
Out of the void, Hyper Light Drifter meticulously crafts a post-apocalyptic samurai story, one that bends and folds the tenets of zen’s vivid ambience alongside the warrior path of bushido, something familiar yet fresh, quiet yet resonant.- Kill Screen
- Posted Apr 7, 2016
- Read full review
-
- Critic Score
It ought to remind us of what’s so good about the maximalism of other JRPGs.- Kill Screen
- Posted Dec 11, 2015
- Read full review
-
- Kill Screen
- Posted Sep 24, 2015
- Read full review
-
- Critic Score
Calculords doesn’t punish you for dicking around with the equations indefinitely. But, for the first time, I’m enjoying equations, and whoever is responsible for that has performed some degree of math magic.- Kill Screen
- Posted Apr 29, 2014
- Read full review
-
- Critic Score
But somehow, the small scale trials found in the levels of 1001 Spikes bring me back. Grabbing the key and making it inches from the stage door before dying carries a similar weight, and makes realizing the far-fetched goal all the sweeter.- Kill Screen
- Posted Jul 1, 2014
- Read full review
-
- Critic Score
Without any friction to the player’s actions, the game’s title becomes a suggestion rather than a command.- Kill Screen
- Posted Oct 2, 2015
- Read full review
-
- Critic Score
The game retains the Scooby-Doo vibe that was so charming about the original.- Kill Screen
- Posted Dec 1, 2014
- Read full review
-
- Critic Score
11 bit Studios’ greatest success with This War of Mine, it turns out, is in creating a videogame that is profoundly unpleasant to experience.- Kill Screen
- Posted Nov 24, 2014
- Read full review
-
- Critic Score
If you’re going to be damned for all eternity to fight for your afterlife, at least it’s with such a lovingly crafted homage to the shooters of yesteryear—and you don’t even need to worry about whether you’ve got the latest Soundblaster card this time around.- Kill Screen
- Posted Feb 18, 2016
- Read full review
-
- Critic Score
And so it makes sense that Helix’s triumph is also its downfall. All loops close the way they start.- Kill Screen
- Posted Oct 30, 2014
- Read full review
-
- Critic Score
One of the virtues of a sandbox is that it doesn’t manipulate you. There’s no rulebook to follow or train tracks to stick to. Unlike other toys, it plays on the possibilities percolating around inside of the person sitting in it. The drawback is that every grain of sand looks like every other, and when the well of inspiration runs dry, so does the fun.- Kill Screen
- Posted Jun 15, 2015
- Read full review
-
- Critic Score
Transistor’s combat engages with the same dualism that informs the game’s central tension between coded performativity and human agency.- Kill Screen
- Posted May 20, 2014
- Read full review
-
- Critic Score
There’s no way to take back what it has said in the past—its trivialization of history with Black Ops and shift toward jingoistic chest-thumping in Modern Warfare 2 and 3—but in Advanced Warfare’s recognition of death as a by-product of war there is a chance for a new way forward.- Kill Screen
- Posted Nov 11, 2014
- Read full review
-
- Critic Score
Simulations can distort for good, and so help us resist, or ill, and obscure the forces that corral hearts and minds. Every system locks us up. But sims like Prison Architect throw away the keys.- Kill Screen
- Posted Oct 6, 2015
- Read full review
-
- Kill Screen
- Posted Nov 14, 2014
- Read full review
-
- Critic Score
Considered in this way, Pokémon looks kind of like a Le Corbusier chair: everything in its right place, nothing without purpose, all parts contributing toward a clear, singular end. Then again, also like a Le Corbusier chair, it's a lot more comfortable in theory than in practice.- Kill Screen
- Posted Nov 26, 2014
- Read full review
-
- Critic Score
DSII remains a skilled, often clever impersonation of the game everyone wanted. But I can’t see the point of teasing out its journey with ever more kings, dragons, and Havels. The more DSII overlaps with its predecessors, the less reason there is to play it at all.- Kill Screen
- Posted Aug 8, 2014
- Read full review
-
- Critic Score
Owners of the first game might be chagrined to find out they could have waited two years to get all the content on one game card for a single price. But newcomers to this musical take on a venerable series will be pleased to get what they should have always had in the first place.- Kill Screen
- Posted Sep 11, 2014
- Read full review
-
- Critic Score
It’s sublime when a plan comes together, but squirming out of a nasty mess takes a higher degree of patience and pressurized innovation.- Kill Screen
- Posted Jun 3, 2015
- Read full review
-
- Critic Score
It’s the decisions that bind the experience; enabling The Banner Saga 2 to transcend its videogame construct. You’re left with an experience that feels not only alive, but alive with the complexities of the real world.- Kill Screen
- Posted Aug 30, 2016
- Read full review
-
- Critic Score
There is no shooter quite as willing to prostrate itself before its audience as SUPERHOT while always reminding them that, no matter how tough the game may make them feel, that same sensation can be stolen from them in a heartbeat.- Kill Screen
- Posted Feb 25, 2016
- Read full review
-
- Critic Score
Sokobond is a challenging, quiet game. But it's also a fun game, as the post-level facts come out, telling you about the practical applications of these little elements you're pushing around.- Kill Screen
- Posted Aug 4, 2014
- Read full review
-
- Kill Screen
- Posted Aug 11, 2015
- Read full review
-
- Critic Score
At its heart, Road to Gehenna carries forward both the original game’s thoughtful examination of how we interact with the world and its engaging brainteasers. But it is saved from becoming more of the same by examining how we interact with the world now, and how that world’s end might be understood.- Kill Screen
- Posted Jul 24, 2015
- Read full review
-
- Critic Score
For the moment, King’s Quest remains caught in a particularly strange-yet-familiar space, halfway hearkening back to an older era but seemingly aware that it was a time that needed improvement.- Kill Screen
- Posted Aug 12, 2015
- Read full review
-
- Critic Score
This hot mess is deliriously fun, a game from a simpler time that might find more contemporaries in New Arcade than in other neo-roguelikes.- Kill Screen
- Posted Aug 18, 2015
- Read full review
-
- Critic Score
I’m relieved to get to the end of it not because I’m looking forward to playing all of the bosses again in one try, but because it means that if I fail—if I die to a boss repeatedly and run out of lives—I don’t have to go back through the exact same level full of the tedious, non-threatening enemies again, and again, and again; I can just play the bosses, which is what this game should have been about from the beginning.- Kill Screen
- Posted May 20, 2014
- Read full review
-
- Critic Score
Practice is for tryhards, and Videoball’s greatest strength is that it understands the value of isolated, localized competition.- Kill Screen
- Posted Jul 20, 2016
- Read full review
-
- Critic Score
Throats are ripped out, bones snap, and The Wolf Among Us proves that it still has more than enough bite to back up its bark.- Kill Screen
- Posted Apr 29, 2014
- Read full review
-
- Critic Score
Carter is most frustrating when it attempts to deviate from those systems as though this were, in some way, a refusal to become friends with the player, when really, it should be as welcoming as possible.- Kill Screen
- Posted Oct 2, 2014
- Read full review
-
- Critic Score
This may seem superficial, but in a lot of important ways—its music, language, representation, and sense of joy—FIFA 15 is a more cosmopolitan and worldly sports game. We could use one.- Kill Screen
- Posted Oct 16, 2014
- Read full review
-
- Critic Score
A lot of Wildstar’s content draws from all of the MMOs that have come before it, but this outlandish dedication to fun is its own. It’s unashamed to be a delightfully cheesy animated space adventure.- Kill Screen
- Posted Jul 25, 2014
- Read full review
-
- Critic Score
If Starbound has one major downside it’s that there is no pause button. A pithy consideration, I know, but it means if you’re exploring a cavern found deep within the recesses of a new planet, you cannot pause to take a much-needed bathroom break. And since enemies can spawn at any time, you can’t walk away from your computer in confidence, either. But the lack of a pause button almost feels apt: in Starbound, there can be no pause button, no way to suspend you from this childhood fantasy.- Kill Screen
- Posted Sep 5, 2016
- Read full review
-
- Critic Score
Madden NFL 15 is a truly impressive football videogame, and probably the best I’ve ever played.- Kill Screen
- Posted Aug 28, 2014
- Read full review
-
- Critic Score
With Quadrilateral Cowboy, Chung eschews the filmic jump-cuts he experimented with in Thirty Flights of Loving. Still, the fragmented plot produces a similar result: as it happens, it already feels like a collection of memories.- Kill Screen
- Posted Jul 27, 2016
- Read full review
-
- Critic Score
Shadowrun Hong Kong’s success boils down to a smart early decision to stay true to Hong Kong, and exaggerate the flaws of the city’s bizarre governing philosophy to find a new, urgent relevance in the cyberpunk genre.- Kill Screen
- Posted Oct 8, 2015
- Read full review
-
- Critic Score
The reason why I’ve developed such an immense respect for Splatoon it is that it’s a huge risk that scarcely comes off as risky.- Kill Screen
- Posted May 27, 2015
- Read full review
-
- Critic Score
It is fun and addictive, but moreover it’s adrenaline-pumping and shocking in its barbarity.- Kill Screen
- Posted Oct 21, 2015
- Read full review
-
- Critic Score
The details of the visual and ludic design, then, do more than keep the terror fresh—they create within the player a demand for more.- Kill Screen
- Posted Oct 15, 2014
- Read full review
-
- Critic Score
The twist at the end of “Chaos Theory” is nothing less than staggering in its audacity.- Kill Screen
- Posted May 28, 2015
- Read full review
-
- Critic Score
By the pound, what Captain Toad offers most is interactive charm.- Kill Screen
- Posted Dec 2, 2014
- Read full review
-
- Critic Score
What the game wants you to appreciate is how difficult it is be morally and cosmically right when no less than love itself is the alternative.- Kill Screen
- Posted Nov 17, 2015
- Read full review
-
- Critic Score
Helldivers measures its brutal difficulty against a dehumanizing military and political complex that results in humor and violence, both about as subtle and hard-hitting as a freight train. Such is the price of liberty, paid in full with a pile of shell casings and the sickening splat of another expendable soldier.- Kill Screen
- Posted Mar 13, 2015
- Read full review
-
- Critic Score
What Sunset Overdrive was shooting for was punk. Where it landed was mallternative.- Kill Screen
- Posted Nov 4, 2014
- Read full review
-
- Critic Score
In Super Time Force, the failures live on, but not as condemnations of my lack of skill. My sloppiness as a player is not useless. Seeing them all hopping around on the screen simultaneously, I realize: there can be grace in failure.- Kill Screen
- Posted May 21, 2014
- Read full review
-
- Critic Score
It’s a beautiful, beguiling place to spend some time, absolutely worth it while you’re there, but sooner rather than later you’ll yearn to shed its shackles, to get off the beaten path.- Kill Screen
- Posted Feb 16, 2016
- Read full review
-
- Critic Score
The four games included are great fun, but to enjoy them, you need to play a fifth game—being a likable human being. If you don’t get that part right, everyone will go do something else.- Kill Screen
- Posted May 7, 2014
- Read full review
-
- Critic Score
Hitman GO is not a boardgame nor a particularly compelling facsimile of one, beyond the tokens and the boards. But the game succeeds for sticking to the aesthetics of its inspiration, and moving on as the game and platform demands.- Kill Screen
- Posted Apr 29, 2014
- Read full review
-
- Critic Score
By trying to optimize it, the brave/default system inadvertently lays bare the arbitrariness structuring the player’s relation to the game, the role one ostensibly plays becoming repeatable and, indeed, automatable in yet another striking parallel to the looming “new economy.”- Kill Screen
- Posted Jun 23, 2016
- Read full review
-
- Critic Score
Truth be told, though, Beyond Earth likely won’t have quite the staying power of either Alpha Centauri or Civilization V. Ultimately, Firaxis’s latest effort feels more like a sci-fi mod of Civilization V than a fully-formed project in its own right. But perhaps we should not be so quick to dismiss it, if not for play, then at least for thought.- Kill Screen
- Posted Nov 6, 2014
- Read full review
-
- Critic Score
It’s not so much “high art” as a blender full of Battle Royale, Law and Order, Hunger Games, Snatchers, Phoenix Wright, and Persona—a pageant to be seen and lightly interfaced with.- Kill Screen
- Posted Sep 5, 2014
- Read full review