Kill Screen's Scores

  • Games
For 340 reviews, this publication has graded:
  • 19% higher than the average critic
  • 5% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 90 Bloodborne
Lowest review score: 7 Hatred
Score distribution:
  1. Negative: 29 out of 340
340 game reviews
    • 93 Metascore
    • 69 Critic Score
    The Phantom Pain is different. It, like its predecessors, wants to remind the player that war is, indeed, hell. But, in giving over to structural bloat it obscures the tremendous promise established in its opening hours, trading the narrative power of violent anguish for a routine, Sisyphean take on torment.
    • 93 Metascore
    • 80 Critic Score
    Uncharted 4 offers nothing profound, assured in its own way that it has nothing to prove.
    • 93 Metascore
    • 88 Critic Score
    Playdead’s greatest feat in creating Inside was making it look like they never created it in the first place.
    • 92 Metascore
    • 90 Critic Score
    Bloodborne is built on this transcendent love. A love of the crumbling ruin, of the screeching banshee, of the shape in the shadows whose eyes catch the candlelight. A love of heaven-scratching spires, ever-descending staircases and fog-cloaked alleys. A love of all the magnificent horrors that have filled the minds of humans since they learned to light fires to stave off the dark.
    • 92 Metascore
    • 87 Critic Score
    No other developer has brought an open world to life the way CD Projekt Red has here.
    • 92 Metascore
    • 65 Critic Score
    Its limited combat options and often obtuse puzzle solving, alongside the sheer endurance required to survive boss fights long enough to end them, add up to a system that doesn't point to any elaborate moral insight. It simply points to itself.
    • 92 Metascore
    • 80 Critic Score
    Here, then, is another sign that Super Smash Bros. for Wii U is self-aware: It knows the difference between those who win and those who get in the winner’s way, and that one is no better or worse than the other.
    • 91 Metascore
    • 86 Critic Score
    Bayonetta 2 erects some of the most solid fighting mechanics and phantasmagorically gonzo visuals in gaming to date—certainly, something as compulsive and massive as this boosts the Wii U to the front of the pack—and through its formal choices communicates a singular, unfiltered vision of sexualization.
    • 90 Metascore
    • 80 Critic Score
    Stephen’s Sausage Roll is tough and tumbly, with a greater emphasis on one’s own form than any other puzzle game, which usually waiver the avatar as too grotesque of its gorgeous world.
    • 90 Metascore
    • 81 Critic Score
    From the room of VHS tapes, to the security footage, to the bat sanctuary, to the theremin performance, to the camera’s final, extended retreat up the rickety helix of a spiral staircase; Act IV confronts us with scenarios that test and limit our perception. Like Snow’s Wavelength, it gives us just enough to trick us into feeling like we’ve glimpsed something real.
    • 89 Metascore
    • 86 Critic Score
    Dark Souls III isn’t the kind of melancholy original that Demon’s Souls was, and it doesn’t pivot to another genre like Bloodborne turned toward horror. Instead it leans into the absurdity of bringing together every idea the series ever had and throws a pretty amazing going-away party for it.
    • 89 Metascore
    • 85 Critic Score
    Like Arcanum and Vampire: The Masquerade—Bloodlines before it, Pillars of Eternity is a feat of world-building.
    • 89 Metascore
    • 80 Critic Score
    This is a strategy game, but not really by design. It is a very good representation of being a baseball manager; it just happens that being a baseball manager is a pretty good strategy game.
    • 89 Metascore
    • 83 Critic Score
    For a game that has zero puzzle elements Nuclear Throne sure feels like a seeing-eye puzzle.
    • 89 Metascore
    • 75 Critic Score
    Overall my Monument Valley experience was full of charm, perfect for a single marathon playthrough, or short stabs.
    • 89 Metascore
    • 75 Critic Score
    Inquisition feels slick but siloed. The story and exploration parts of the game are boxed separately, and the latter is full of prefab errands with few ties to the themes of the Dragon Age setting.
    • 89 Metascore
    • 73 Critic Score
    Despite all odds, it seems Stardew Valley is a different game than the one it mimics. And a pretty fun, different game at that.
    • 88 Metascore
    • 77 Critic Score
    After two weeks of playing (and watching) Mario Kart 8, I want to slo-mo everything now.
    • 88 Metascore
    • 83 Critic Score
    What Mario Maker is at heart: a mash-up machine.
    • 88 Metascore
    • 83 Critic Score
    Under these terms, XCOM 2 isn’t so much a game about liberating humanity from its extraterrestrial overlords, but a statement about the kinds of stories our games can tell and allow to be told, even when they aren’t especially valued for their narrative. It speaks to the sense that we might not just want stories in our games, but authored fields of narrative possibility.
    • 88 Metascore
    • 83 Critic Score
    Recursion through each of the game’s three paths from that originary fork forces you to rethink your place in its world and drives the game’s argument home: Fire Emblem Fates rejects fatalism beautifully.
    • 88 Metascore
    • 75 Critic Score
    The suburbanization, the cartoonish aesthetic, and the “one more turn” addictiveness are still recognizable parts of the core experience people keep coming back for. It is still a full, massive, joyous videogame, even if I have to squint to find the joy beneath mere wit—but the two extremes are now growing wider and wider apart. How long before the fabric of the game snaps under the strain?
    • 88 Metascore
    • 84 Critic Score
    Owlboy is itself as joyful and powerful an example of such art as I can recall. That it also happens to be an exceptionally well-crafted and tasteful videogame made by a very small group of people may not entirely be a coincidence.
    • 87 Metascore
    • 50 Critic Score
    More isn’t bad just for its faults and repetitions. It’s worse than that: Bloodborne was pure—and The Old Hunters dilutes it.
    • 87 Metascore
    • 85 Critic Score
    For all of the precise, rigid design of The Witness, playing in its world remains a human endeavor—one where the rocks aren’t always as solid as they look.
    • 87 Metascore
    • 78 Critic Score
    The fact that Rocketcat have so aptly nailed the ratio of bitter to sweet is an achievement unto itself: rarely does a game as punishing as Wayward Souls bear up so well under repeated playthroughs.
    • 87 Metascore
    • 77 Critic Score
    The game is not about death or life but about the soul leaving the body and heading someplace new. It’s about the brief moment it spends flying.
    • 87 Metascore
    • 65 Critic Score
    Arkham Knight is distressingly inorganic. Continuing the predictable trend the franchise, the game learns the wrong lessons from its predecessors.
    • 87 Metascore
    • 64 Critic Score
    PES 2016 stumbles under the weight of all its divergent modes and duties
    • 87 Metascore
    • 68 Critic Score
    There’s no strong character to center it, no perspective to ground it, no consistent challenge to weight it. It’s an impressive novelty, but it fades fast.
    • 87 Metascore
    • 76 Critic Score
    Bethesda’s team creates maps that are a joy to explore.
    • 86 Metascore
    • 80 Critic Score
    Warhammer’s world is sketched out by an ocean of rules, obsessed with the collision of fantasy with the specter of realism.
    • 86 Metascore
    • 68 Critic Score
    Gears 4 takes only half measures. It discards a lighthearted adventure premise for another fate-of-humanity monster invasion. It gives up on the anti-militarist bent of its early fight against the COG for another plot about soldiers trying to save humanity.
    • 86 Metascore
    • 68 Critic Score
    Lara’s therapy was a failure. Rise of the Tomb Raider was not, but it did force me to reconcile the uncomfortable paradox of the titular badass also being an emotional wreck.
    • 86 Metascore
    • 78 Critic Score
    The Taken King shows Destiny is willing to reach for everything it might be, and it's hard not to look forward to what comes next.
    • 85 Metascore
    • 75 Critic Score
    It’s a well-read and high-reaching story and discourse on the nature of existence, but it’s not just in the backseat to a seemingly disparate puzzle game.
    • 85 Metascore
    • 85 Critic Score
    It’s a game with confidence in the worth of revisiting its history and an earnest belief that doing so can result in much more than an empty exercise in nostalgia.
    • 85 Metascore
    • 85 Critic Score
    Super Smash Bros. for Nintendo 3DS is all things. A videogame soundtrack for the ages. A digital hoarder’s dream. A virtual cock-fighting ring. A magnifying glass from space. A do-it-yourself 3D diorama kit. That it’s a fun game too is almost frosting at this point.
    • 85 Metascore
    • 81 Critic Score
    The cumulative effect is a game that is as bright, rich, and lovely as nostalgia would have us believe our favorite NES games always were.
    • 85 Metascore
    • 74 Critic Score
    However inflated its stakes, however serious or seriously unserious it may want to be taken, whatever its successes and failures as adventure, tragedy or tragicomedy, Far Cry 4’s primary storyline is itself incidental.
    • 84 Metascore
    • 50 Critic Score
    The fighting game here is fun and engaging, but its wrapper is so, so flawed.
    • 84 Metascore
    • 77 Critic Score
    These theoretical games are why it can feel like Shadow of Mordor is not “a good Lord of the Rings game” but simply a good game. But the truth is that it is a good game in spite of the fact that it has bones that threaten to burst from the fantasy skin laid overtop; that it is yearning to mutate out of this Lord of the Rings form and into something truly revolutionary.
    • 84 Metascore
    • 74 Critic Score
    Guilty Gear has always been (and still is) a pretty-looking, niche series. Xrd expounds upon that tendency, eschewing nostalgia in favor of profound iteration that will likely only register to the niche-loyal.
    • 84 Metascore
    • 79 Critic Score
    What begins as a weighty trudge through the festering underbelly of dark forests and abandoned keeps slowly evolves, growing lighter and more nuanced and intuitive.
    • 84 Metascore
    • 83 Critic Score
    Halo Moments are revelations of accidental mastery, happenstance perfection, the butterfly effect of a shock wave blooming out from the epicenter of a frag grenade. A grenade that only you could have thrown. It only matters that it happened, and that you and your friend, for a simultaneous second, remembered why it was you loved playing games in the first place.
    • 84 Metascore
    • 83 Critic Score
    It is a beautifully gothic dungeon-crawler with a wealth of clever mechanics, the most unique of which is that, as your adventurers delve deeper into Lovecraftian tunnels, coves, and ruins, they become stressed.
    • 84 Metascore
    • 73 Critic Score
    For being a cyberpunk ode to the potential promise of transhumanism, the missions around Mankind Divided‘s central narrative feel terribly familiar.
    • 84 Metascore
    • 81 Critic Score
    There’s something to be said for the sensation of Thumper’s mid-game, where survival is the goal, ignorant of whatever score comes along with it.
    • 84 Metascore
    • 70 Critic Score
    If you don’t have to turn down your TV volume from its usual spot I salute you.
    • 84 Metascore
    • 80 Critic Score
    Out of the void, Hyper Light Drifter meticulously crafts a post-apocalyptic samurai story, one that bends and folds the tenets of zen’s vivid ambience alongside the warrior path of bushido, something familiar yet fresh, quiet yet resonant.
    • 84 Metascore
    • 50 Critic Score
    It ought to remind us of what’s so good about the maximalism of other JRPGs.
    • 84 Metascore
    • 80 Critic Score
    As the title suggests, SOMA wears its sci-fi influences proudly on its sleeve.
    • 83 Metascore
    • 78 Critic Score
    Calculords doesn’t punish you for dicking around with the equations indefinitely. But, for the first time, I’m enjoying equations, and whoever is responsible for that has performed some degree of math magic.
    • 83 Metascore
    • 77 Critic Score
    But somehow, the small scale trials found in the levels of 1001 Spikes bring me back. Grabbing the key and making it inches from the stage door before dying carries a similar weight, and makes realizing the far-fetched goal all the sweeter.
    • 83 Metascore
    • 60 Critic Score
    Without any friction to the player’s actions, the game’s title becomes a suggestion rather than a command.
    • 83 Metascore
    • 65 Critic Score
    The game retains the Scooby-Doo vibe that was so charming about the original.
    • 83 Metascore
    • 81 Critic Score
    11 bit Studios’ greatest success with This War of Mine, it turns out, is in creating a videogame that is profoundly unpleasant to experience.
    • 83 Metascore
    • 72 Critic Score
    If you’re going to be damned for all eternity to fight for your afterlife, at least it’s with such a lovingly crafted homage to the shooters of yesteryear—and you don’t even need to worry about whether you’ve got the latest Soundblaster card this time around.
    • 83 Metascore
    • 77 Critic Score
    And so it makes sense that Helix’s triumph is also its downfall. All loops close the way they start.
    • 83 Metascore
    • 69 Critic Score
    One of the virtues of a sandbox is that it doesn’t manipulate you. There’s no rulebook to follow or train tracks to stick to. Unlike other toys, it plays on the possibilities percolating around inside of the person sitting in it. The drawback is that every grain of sand looks like every other, and when the well of inspiration runs dry, so does the fun.
    • 83 Metascore
    • 80 Critic Score
    Transistor’s combat engages with the same dualism that informs the game’s central tension between coded performativity and human agency.
    • 83 Metascore
    • 78 Critic Score
    There’s no way to take back what it has said in the past—its trivialization of history with Black Ops and shift toward jingoistic chest-thumping in Modern Warfare 2 and 3—but in Advanced Warfare’s recognition of death as a by-product of war there is a chance for a new way forward.
    • 83 Metascore
    • 55 Critic Score
    Simulations can distort for good, and so help us resist, or ill, and obscure the forces that corral hearts and minds. Every system locks us up. But sims like Prison Architect throw away the keys.
    • 83 Metascore
    • 80 Critic Score
    The inclusion of real clips from sideline interviews is a revelation.
    • 83 Metascore
    • 65 Critic Score
    Considered in this way, Pokémon looks kind of like a Le Corbusier chair: everything in its right place, nothing without purpose, all parts contributing toward a clear, singular end. Then again, also like a Le Corbusier chair, it's a lot more comfortable in theory than in practice.
    • 83 Metascore
    • 72 Critic Score
    DSII remains a skilled, often clever impersonation of the game everyone wanted. But I can’t see the point of teasing out its journey with ever more kings, dragons, and Havels. The more DSII overlaps with its predecessors, the less reason there is to play it at all.
    • 83 Metascore
    • 75 Critic Score
    Owners of the first game might be chagrined to find out they could have waited two years to get all the content on one game card for a single price. But newcomers to this musical take on a venerable series will be pleased to get what they should have always had in the first place.
    • 82 Metascore
    • 72 Critic Score
    It’s sublime when a plan comes together, but squirming out of a nasty mess takes a higher degree of patience and pressurized innovation.
    • 82 Metascore
    • 72 Critic Score
    It’s the decisions that bind the experience; enabling The Banner Saga 2 to transcend its videogame construct. You’re left with an experience that feels not only alive, but alive with the complexities of the real world.
    • 82 Metascore
    • 78 Critic Score
    There is no shooter quite as willing to prostrate itself before its audience as SUPERHOT while always reminding them that, no matter how tough the game may make them feel, that same sensation can be stolen from them in a heartbeat.
    • 82 Metascore
    • 68 Critic Score
    Sokobond is a challenging, quiet game. But it's also a fun game, as the post-level facts come out, telling you about the practical applications of these little elements you're pushing around.
    • 82 Metascore
    • 75 Critic Score
    N++
    A throwback to the twitch platformers of old.
    • 82 Metascore
    • 75 Critic Score
    At its heart, Road to Gehenna carries forward both the original game’s thoughtful examination of how we interact with the world and its engaging brainteasers. But it is saved from becoming more of the same by examining how we interact with the world now, and how that world’s end might be understood.
    • 82 Metascore
    • 72 Critic Score
    For the moment, King’s Quest remains caught in a particularly strange-yet-familiar space, halfway hearkening back to an older era but seemingly aware that it was a time that needed improvement.
    • 82 Metascore
    • 70 Critic Score
    This hot mess is deliriously fun, a game from a simpler time that might find more contemporaries in New Arcade than in other neo-roguelikes.
    • 82 Metascore
    • 49 Critic Score
    I’m relieved to get to the end of it not because I’m looking forward to playing all of the bosses again in one try, but because it means that if I fail—if I die to a boss repeatedly and run out of lives—I don’t have to go back through the exact same level full of the tedious, non-threatening enemies again, and again, and again; I can just play the bosses, which is what this game should have been about from the beginning.
    • 82 Metascore
    • 77 Critic Score
    Practice is for tryhards, and Videoball’s greatest strength is that it understands the value of isolated, localized competition.
    • 82 Metascore
    • 82 Critic Score
    Throats are ripped out, bones snap, and The Wolf Among Us proves that it still has more than enough bite to back up its bark.
    • 82 Metascore
    • 70 Critic Score
    Carter is most frustrating when it attempts to deviate from those systems as though this were, in some way, a refusal to become friends with the player, when really, it should be as welcoming as possible.
    • 82 Metascore
    • 78 Critic Score
    This may seem superficial, but in a lot of important ways—its music, language, representation, and sense of joy—FIFA 15 is a more cosmopolitan and worldly sports game. We could use one.
    • 82 Metascore
    • 71 Critic Score
    A lot of Wildstar’s content draws from all of the MMOs that have come before it, but this outlandish dedication to fun is its own. It’s unashamed to be a delightfully cheesy animated space adventure.
    • 81 Metascore
    • 80 Critic Score
    If Starbound has one major downside it’s that there is no pause button. A pithy consideration, I know, but it means if you’re exploring a cavern found deep within the recesses of a new planet, you cannot pause to take a much-needed bathroom break. And since enemies can spawn at any time, you can’t walk away from your computer in confidence, either. But the lack of a pause button almost feels apt: in Starbound, there can be no pause button, no way to suspend you from this childhood fantasy.
    • 81 Metascore
    • 81 Critic Score
    Madden NFL 15 is a truly impressive football videogame, and probably the best I’ve ever played.
    • 81 Metascore
    • 86 Critic Score
    With Quadrilateral Cowboy, Chung eschews the filmic jump-cuts he experimented with in Thirty Flights of Loving. Still, the fragmented plot produces a similar result: as it happens, it already feels like a collection of memories.
    • 81 Metascore
    • 75 Critic Score
    Shadowrun Hong Kong’s success boils down to a smart early decision to stay true to Hong Kong, and exaggerate the flaws of the city’s bizarre governing philosophy to find a new, urgent relevance in the cyberpunk genre.
    • 81 Metascore
    • 82 Critic Score
    The reason why I’ve developed such an immense respect for Splatoon it is that it’s a huge risk that scarcely comes off as risky.
    • 81 Metascore
    • 80 Critic Score
    It is fun and addictive, but moreover it’s adrenaline-pumping and shocking in its barbarity.
    • 81 Metascore
    • 78 Critic Score
    The details of the visual and ludic design, then, do more than keep the terror fresh—they create within the player a demand for more.
    • 81 Metascore
    • 70 Critic Score
    The twist at the end of “Chaos Theory” is nothing less than staggering in its audacity.
    • 81 Metascore
    • 73 Critic Score
    By the pound, what Captain Toad offers most is interactive charm.
    • 81 Metascore
    • 82 Critic Score
    What the game wants you to appreciate is how difficult it is be morally and cosmically right when no less than love itself is the alternative.
    • 81 Metascore
    • 80 Critic Score
    Helldivers measures its brutal difficulty against a dehumanizing military and political complex that results in humor and violence, both about as subtle and hard-hitting as a freight train. Such is the price of liberty, paid in full with a pile of shell casings and the sickening splat of another expendable soldier.
    • 81 Metascore
    • 62 Critic Score
    What Sunset Overdrive was shooting for was punk. Where it landed was mallternative.
    • 81 Metascore
    • 74 Critic Score
    In Super Time Force, the failures live on, but not as condemnations of my lack of skill. My sloppiness as a player is not useless. Seeing them all hopping around on the screen simultaneously, I realize: there can be grace in failure.
    • 81 Metascore
    • 74 Critic Score
    It’s a beautiful, beguiling place to spend some time, absolutely worth it while you’re there, but sooner rather than later you’ll yearn to shed its shackles, to get off the beaten path.
    • 81 Metascore
    • 75 Critic Score
    The four games included are great fun, but to enjoy them, you need to play a fifth game—being a likable human being. If you don’t get that part right, everyone will go do something else.
    • 81 Metascore
    • 68 Critic Score
    Hitman GO is not a boardgame nor a particularly compelling facsimile of one, beyond the tokens and the boards. But the game succeeds for sticking to the aesthetics of its inspiration, and moving on as the game and platform demands.
    • 81 Metascore
    • 50 Critic Score
    By trying to optimize it, the brave/default system inadvertently lays bare the arbitrariness structuring the player’s relation to the game, the role one ostensibly plays becoming repeatable and, indeed, automatable in yet another striking parallel to the looming “new economy.”
    • 81 Metascore
    • 70 Critic Score
    Truth be told, though, Beyond Earth likely won’t have quite the staying power of either Alpha Centauri or Civilization V. Ultimately, Firaxis’s latest effort feels more like a sci-fi mod of Civilization V than a fully-formed project in its own right. But perhaps we should not be so quick to dismiss it, if not for play, then at least for thought.
    • 81 Metascore
    • 68 Critic Score
    It’s not so much “high art” as a blender full of Battle Royale, Law and Order, Hunger Games, Snatchers, Phoenix Wright, and Persona—a pageant to be seen and lightly interfaced with.

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