Kill Screen's Scores
- Games
For 340 reviews, this publication has graded:
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19% higher than the average critic
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5% same as the average critic
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76% lower than the average critic
On average, this publication grades 8 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | Hatred |
Score distribution:
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Positive: 112 out of 340
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Mixed: 199 out of 340
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Negative: 29 out of 340
340
game
reviews
- By Date
- By Critic Score
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- Critic Score
Hotline Miami 2 cares deeply for politics. It wants to make its brutality meaningful, to say something about media and culture and desensitization. But its sprawling narrative only shows that it has forgotten its own lessons: the way Hotline Miami plays, its spatial violence puzzle, is what Hotline Miami means.- Kill Screen
- Posted Mar 24, 2015
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In the end, I was allowed to play Tormentum like I play all games that ask you to make moral choices. I skated through the game unlocking cages, freeing prisoners, and forgiving murderers with impunity. And I wasn’t punished for it even once.- Kill Screen
- Posted Mar 19, 2015
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But Type-0 shows that Final Fantasy, despite its best efforts, probably doesn’t know how to grow up in the way it wants to—that it can only grasp at greater dramatic impact even as its battle systems are further refined, its attempts to dig something out of the ancient muck of a subject as heavy as war itself constantly curtailed by concessions to the iconography of its past.- Kill Screen
- Posted Mar 18, 2015
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So if you can be comfortable diving flag-first into a cartoon nerd empire built with ad hoc literary appropriation and Lovecraftian ice menaces, one that is completely sincere, you will be rewarded.- Kill Screen
- Posted Mar 17, 2015
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Helldivers measures its brutal difficulty against a dehumanizing military and political complex that results in humor and violence, both about as subtle and hard-hitting as a freight train. Such is the price of liberty, paid in full with a pile of shell casings and the sickening splat of another expendable soldier.- Kill Screen
- Posted Mar 13, 2015
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Rarely does a game acknowledge the cycle of play, die, repeat, and finally, succeed. Oblitus instead not only acknowledges it but embraces it; draws a parallel between its protagonist and its player, their movements synchronized, following the same unknown task.- Kill Screen
- Posted Mar 12, 2015
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Its disparate parts don’t align toward the same end: the karma system doesn’t mean anything here , just like the pixel art doesn’t mean anything, and the roguelike bits don’t mean anything.- Kill Screen
- Posted Mar 11, 2015
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If this collection of friendly, yet faceless, alphabetized words can at some level help her learn an appreciation of language, imagination and technology, then maybe it’s just best to admit that the device in your hands really is a baby’s toy.- Kill Screen
- Posted Mar 5, 2015
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Kirby and the Rainbow Curse is still a thing of beauty, lovely to look at and challenging (but not punitive) in play. In places, you can even see the sculptor’s fingerprints, but you can’t leave any of your own.- Kill Screen
- Posted Mar 5, 2015
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Life Is Strange has a charm that is hard to resist.- Kill Screen
- Posted Mar 3, 2015
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It would be a kind of justice for The Order to have its assets stripped from its skeleton and put into service of a more deserving project.- Kill Screen
- Posted Mar 2, 2015
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Each individual piece of the game has been crafted with the knowledge that, should the (imperfect) humans controlling the action play their part properly, the systems are in place to make every hunt look, sound, and feel hugely exciting.- Kill Screen
- Posted Feb 18, 2015
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What remains to be seen is whether there is such thing as a redemptive arc in Game of Thrones, or if feebly limping out of a string of unfair compromises is truly as “good” of an ending as Westeros has to offer.- Kill Screen
- Posted Feb 16, 2015
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Without such a narrative, Dying Light devolves into almost pure gore. It’s not that the game is inordinately bloody or hard to stomach; it’s that it presents itself like a sadistic RPG, where the main goal isn’t to find the aforementioned file for the GRE, but rather gain as much strength, agility, and weapon modifications as you can so that your zombie skirmishes become more and more ludicrous the deeper you get into the game.- Kill Screen
- Posted Feb 12, 2015
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- Posted Feb 10, 2015
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Although it suffers from the dated standards of structure and action—acting more as an imitation of what we might remember of the SNES-era than a succession—Citizens of Earth flourishes when it embraces its own silliness.- Kill Screen
- Posted Feb 4, 2015
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Although it suffers from the dated standards of structure and action—acting more as an imitation of what we might remember of the SNES-era than a succession—Citizens of Earth flourishes when it embraces its own silliness.- Kill Screen
- Posted Feb 3, 2015
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Without that humor, the story would have no buoyancy. It would sink beneath its heaviness.- Kill Screen
- Posted Feb 2, 2015
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It confounds me with slips of the tongue and leaves me wondering if what I’ve seen are the hidden gems of something like an X-Files or Fringe—shows whose truly great episodes are not self-contained but instead have effects that permeate and bleed through.- Kill Screen
- Posted Jan 27, 2015
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The wonderful thing about Mayday! Deep Space is that true horror can really only exist in the mind of the player.- Kill Screen
- Posted Jan 21, 2015
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Guilty Gear has always been (and still is) a pretty-looking, niche series. Xrd expounds upon that tendency, eschewing nostalgia in favor of profound iteration that will likely only register to the niche-loyal.- Kill Screen
- Posted Jan 20, 2015
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Lisa has a way of allowing you to revel in a joyfulness of pain—a place and feeling where all the agony and loneliness becomes an idiotic caricature of life.- Kill Screen
- Posted Jan 13, 2015
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It’s a well-read and high-reaching story and discourse on the nature of existence, but it’s not just in the backseat to a seemingly disparate puzzle game.- Kill Screen
- Posted Jan 12, 2015
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The latest from Dejobaan therefore seems like a stepping stone, a strong premise and peaceful beginning with little longevity and little to do outside the foundation of the game. You have to wonder if there will be more to write in the future.- Kill Screen
- Posted Jan 9, 2015
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However inflated its stakes, however serious or seriously unserious it may want to be taken, whatever its successes and failures as adventure, tragedy or tragicomedy, Far Cry 4’s primary storyline is itself incidental.- Kill Screen
- Posted Jan 7, 2015
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In its best moments, The Old City: Leviathan toggles seamlessly between enchanting dreams and dark realities, tragic memories and tragic futures, and deeply touching realizations on what is actually happening. But they’re all never really meant for the player; they’re meant for the protagonist.- Kill Screen
- Posted Dec 22, 2014
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The repetition of tasks, activities and missions is presented to the player as the lone way to achieve rewards, and yet within the constructed system of randomness and uncertainty that the game offers, these rewards are never certain. This is how it presents the enterprise of self-improvement as content in itself.- Kill Screen
- Posted Dec 16, 2014
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WWE 2k15 certainly propagates that fantasy, but along the way, it also stumbles into a repetitive pattern that, completely by accident, reveals a harsher and poignant truth about what professional wrestling, and being a sports entertainment performer, really is: it’s a job, just like any other job.- Kill Screen
- Posted Dec 9, 2014
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And so it’s a strange mix. Lumino City is a real world filled with relationships as thin as its papercraft inhabitants. Whether intentional or not, it seems to be the focus, given that there’s not much in the way of “adventure” in this point-and-click adventure.- Kill Screen
- Posted Dec 9, 2014
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Never Alone remains graceful. Its most depressing moment reminds us that if a small girl can survive the harshest of conditions and the meanest of fates, so can we. Life goes on; the spirits never leave us.- Kill Screen
- Posted Dec 4, 2014
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It’s clear it likes pinball as much as it likes role-playing games, because the whole game is one big love letter to both, the things mashed together into some odd blender without reason or deeper purpose.- Kill Screen
- Posted Dec 3, 2014
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Rogue paints the picture of an arbitrary war drawing arbitrary lines.- Kill Screen
- Posted Dec 2, 2014
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By the pound, what Captain Toad offers most is interactive charm.- Kill Screen
- Posted Dec 2, 2014
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The game retains the Scooby-Doo vibe that was so charming about the original.- Kill Screen
- Posted Dec 1, 2014
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In a game about big-picture, important ideas of societal problems, a lot of the choices feel not-so-important.- Kill Screen
- Posted Dec 1, 2014
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Considered in this way, Pokémon looks kind of like a Le Corbusier chair: everything in its right place, nothing without purpose, all parts contributing toward a clear, singular end. Then again, also like a Le Corbusier chair, it's a lot more comfortable in theory than in practice.- Kill Screen
- Posted Nov 26, 2014
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11 bit Studios’ greatest success with This War of Mine, it turns out, is in creating a videogame that is profoundly unpleasant to experience.- Kill Screen
- Posted Nov 24, 2014
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Here, then, is another sign that Super Smash Bros. for Wii U is self-aware: It knows the difference between those who win and those who get in the winner’s way, and that one is no better or worse than the other.- Kill Screen
- Posted Nov 21, 2014
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Nevertheless, these new elements have been seamlessly integrated into the recognizable LittleBigPlanet foundation, and as a consequence never feel like the source of drastic change. What they offer instead is rejuvenation: a jolt of exhilaration—of imagination—from a series whose novelty had perhaps begun to wane.- Kill Screen
- Posted Nov 19, 2014
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Inquisition feels slick but siloed. The story and exploration parts of the game are boxed separately, and the latter is full of prefab errands with few ties to the themes of the Dragon Age setting.- Kill Screen
- Posted Nov 18, 2014
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- Posted Nov 14, 2014
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The fighting game here is fun and engaging, but its wrapper is so, so flawed.- Kill Screen
- Posted Nov 14, 2014
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Unity’s metanarrative turns something specific into something simple, general, a clean way to experience a false history devoid of any attempt to explore what made the era so significant.- Kill Screen
- Posted Nov 13, 2014
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There’s no way to take back what it has said in the past—its trivialization of history with Black Ops and shift toward jingoistic chest-thumping in Modern Warfare 2 and 3—but in Advanced Warfare’s recognition of death as a by-product of war there is a chance for a new way forward.- Kill Screen
- Posted Nov 11, 2014
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If you are looking for a space to contemplate, a place to linger, a path to walk in patient consideration, you will find yourself at home in The Sailor’s Dream for quite some time. And in the moments when you are not playing, you will hear the voices within the labyrinth sing to you.- Kill Screen
- Posted Nov 7, 2014
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Truth be told, though, Beyond Earth likely won’t have quite the staying power of either Alpha Centauri or Civilization V. Ultimately, Firaxis’s latest effort feels more like a sci-fi mod of Civilization V than a fully-formed project in its own right. But perhaps we should not be so quick to dismiss it, if not for play, then at least for thought.- Kill Screen
- Posted Nov 6, 2014
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Woah Dave! is the simplest game I’ve played in a long time. It’s also the most compulsively sinister. I want to play again right now. I’m going to stop writing this review so that I can play more.- Kill Screen
- Posted Nov 5, 2014
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What Sunset Overdrive was shooting for was punk. Where it landed was mallternative.- Kill Screen
- Posted Nov 4, 2014
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And so it makes sense that Helix’s triumph is also its downfall. All loops close the way they start.- Kill Screen
- Posted Oct 30, 2014
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It's both love letter and time capsule, for fans and for the newly curious. In a few years, when it's faded almost completely from memory again, I look forward, not to playing it, but to finishing it, and remembering it fondly yet again.- Kill Screen
- Posted Oct 29, 2014
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Fantasy Life proposes that simple skills such as sewing and mining are worth devoting one’s existence to. But by hewing to the constraints of traditional RPG design, these are best enjoyed as means to other, more vicious ends: stitch up your cloak so as to take less damage from enemies; pound that iron into a stronger, mightier blade. You can play the game as a Tailor. But you’ll want to switch over to Mercenary soon enough.- Kill Screen
- Posted Oct 28, 2014
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This is why Styx's greatest strength is in always providing another option when a passageway appears to be impenetrable.- Kill Screen
- Posted Oct 27, 2014
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Bayonetta 2 erects some of the most solid fighting mechanics and phantasmagorically gonzo visuals in gaming to date—certainly, something as compulsive and massive as this boosts the Wii U to the front of the pack—and through its formal choices communicates a singular, unfiltered vision of sexualization.- Kill Screen
- Posted Oct 17, 2014
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This may seem superficial, but in a lot of important ways—its music, language, representation, and sense of joy—FIFA 15 is a more cosmopolitan and worldly sports game. We could use one.- Kill Screen
- Posted Oct 16, 2014
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The details of the visual and ludic design, then, do more than keep the terror fresh—they create within the player a demand for more.- Kill Screen
- Posted Oct 15, 2014
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The game is most frightening when it is you, the house, and whatever is in it. It feels a little like the game Gone Home’s opening hinted at, but actually inhabited by evil.- Kill Screen
- Posted Oct 15, 2014
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Is it worth replaying challenges you’ve already overcome until you beat so many at once, some arbitrary quota? Was I learning more by doing so, becoming a master of skill? Did I conquer, or was I conquered, playing enough to unlock the additional credits I needed to make it through alive?...Just a hundred more cubes, just one more.- Kill Screen
- Posted Oct 13, 2014
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- Posted Oct 13, 2014
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These theoretical games are why it can feel like Shadow of Mordor is not “a good Lord of the Rings game” but simply a good game. But the truth is that it is a good game in spite of the fact that it has bones that threaten to burst from the fantasy skin laid overtop; that it is yearning to mutate out of this Lord of the Rings form and into something truly revolutionary.- Kill Screen
- Posted Oct 9, 2014
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NHL 15 is not very good. It’s not whole. But I keep playing, because it’s enough.- Kill Screen
- Posted Oct 8, 2014
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As an allegory of healing, Spirits of Spring takes on the difficult task of cleaning an open wound, and trusts that each player will be able to trace the edges on their own.- Kill Screen
- Posted Oct 7, 2014
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Carter is most frustrating when it attempts to deviate from those systems as though this were, in some way, a refusal to become friends with the player, when really, it should be as welcoming as possible.- Kill Screen
- Posted Oct 2, 2014
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Super Smash Bros. for Nintendo 3DS is all things. A videogame soundtrack for the ages. A digital hoarder’s dream. A virtual cock-fighting ring. A magnifying glass from space. A do-it-yourself 3D diorama kit. That it’s a fun game too is almost frosting at this point.- Kill Screen
- Posted Sep 26, 2014
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Just the sheer amount of detail put into each aspect of world-building, from the designs of the planets to the religion of an alien species, is incredible.- Kill Screen
- Posted Sep 26, 2014
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Not being able to connect with Baby, to think of her as more burden than child, soured me on Murasaki Baby. With poor touch controls, the designers have turned a small, cute game into a bit of a mess.- Kill Screen
- Posted Sep 24, 2014
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Imagine a self-filling pinata. Imagine a hundred of them. Imagine them lumbering at you, wielding swords.- Kill Screen
- Posted Sep 22, 2014
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- Posted Sep 16, 2014
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If you prefer plots that are weird to begin with and just get weirder, you will be extremely happy with Hatoful Boyfriend; if you don’t feel excited by every single Japanese pop culture trope re-enacted by pigeons, Hatoful Boyfriend might not be for you.- Kill Screen
- Posted Sep 15, 2014
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Owners of the first game might be chagrined to find out they could have waited two years to get all the content on one game card for a single price. But newcomers to this musical take on a venerable series will be pleased to get what they should have always had in the first place.- Kill Screen
- Posted Sep 11, 2014
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Out of all of the episodes, “No Going Back” is the most relentless.- Kill Screen
- Posted Sep 8, 2014
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It’s not so much “high art” as a blender full of Battle Royale, Law and Order, Hunger Games, Snatchers, Phoenix Wright, and Persona—a pageant to be seen and lightly interfaced with.- Kill Screen
- Posted Sep 5, 2014
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In the end, the game attempts to pull back the curtain with a certain amount of Scooby-Doo.- Kill Screen
- Posted Sep 4, 2014
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Madden NFL 15 is a truly impressive football videogame, and probably the best I’ve ever played.- Kill Screen
- Posted Aug 28, 2014
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When the stakes are low, the incongruity between CounterSpy’s stealth and action components matters little, but at DEFCON 1, you’re looking at mutual assured destruction. It’s a bit ironic that a game about escalating international tensions stumbles when it comes to its own escalating action.- Kill Screen
Posted Aug 25, 2014 -
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Perhaps with its ensuing acts A Maker’s Eden will find its. For now, it rests as something kind of cool, slightly interactive, and mostly, an unfinished journal.- Kill Screen
- Posted Aug 22, 2014
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- Posted Aug 15, 2014
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Mind: Path to Thalamus is, at times, messy, but it’s a beautiful mess, one that still exhibits powerful moments of emotional impact that are so true to the game and the medium that it’s almost painful.- Kill Screen
- Posted Aug 14, 2014
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But Hohokum ultimately pulls its punches. You can do whatever, if you want, but eventually you’ve got a puzzle to solve. Bad puzzles are easy to design; good puzzles (whether easy or hard) require logic, care, even a touch of the narrative Hohokum pointedly rejects. Good puzzles tell a story in their physical parts.- Kill Screen
- Posted Aug 14, 2014
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Episode 4 naturally acts as a lull, so it’s unnerving that for the most part, it does little to move the story forward besides a few character moments and one major life-changing and tense sequence.- Kill Screen
- Posted Aug 11, 2014
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DSII remains a skilled, often clever impersonation of the game everyone wanted. But I can’t see the point of teasing out its journey with ever more kings, dragons, and Havels. The more DSII overlaps with its predecessors, the less reason there is to play it at all.- Kill Screen
- Posted Aug 8, 2014
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At times it seems like Only If might actively hate its audience, that it resents being played at all.- Kill Screen
- Posted Aug 8, 2014
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Unrest is a short, smart work. Most roleplaying games are about those in power, but Unrest is also about those who aren't.- Kill Screen
- Posted Aug 8, 2014
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Between those shooting star moments, too much of Odyssey weakens under the pile. It’s many things at once with new ideas; this is the both the kindest and most damning thing to be said about it.- Kill Screen
- Posted Aug 7, 2014
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It is flashy fun, a succinct use of the Vita’s abilities, but the game burns quick and leaves nothing to chew on afterwards, like an infographic that missed its own point.- Kill Screen
- Posted Aug 7, 2014
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The game is a throwback to the old-style point-and-click adventure game, requiring you to solve puzzles with limited assets within a constantly shifting scaffold of constraints that limits what is and is not possible. For the most part, the game avoids the exasperating opacity that once plagued adventure games—flush the pickle down the toilet in order to get the car keys—but there is nevertheless little room for variation in how one solves the puzzles, and little room for choice within the story.- Kill Screen
- Posted Aug 5, 2014
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The game is not about death or life but about the soul leaving the body and heading someplace new. It’s about the brief moment it spends flying.- Kill Screen
- Posted Aug 4, 2014
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Sokobond is a challenging, quiet game. But it's also a fun game, as the post-level facts come out, telling you about the practical applications of these little elements you're pushing around.- Kill Screen
- Posted Aug 4, 2014
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Bigby Wolf is a surrogate parent for Fabletown, but the stakes are lowered.- Kill Screen
- Posted Jul 30, 2014
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A lot of Wildstar’s content draws from all of the MMOs that have come before it, but this outlandish dedication to fun is its own. It’s unashamed to be a delightfully cheesy animated space adventure.- Kill Screen
- Posted Jul 25, 2014
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There’s no strong character to center it, no perspective to ground it, no consistent challenge to weight it. It’s an impressive novelty, but it fades fast.- Kill Screen
- Posted Jul 16, 2014
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Being a robot that can transform into different shapes and use cartoony weapons to blow up other robots is fun, and maybe story is unnecessary for this kind of play.- Kill Screen
- Posted Jul 8, 2014
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O’Reilly’s work dances around the intersection between the quiet, meditative moments of life and the broader technological world always encroaching on that serenity, but he’s never been afraid to throw out a curveball every once in awhile.- Kill Screen
- Posted Jul 7, 2014
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But somehow, the small scale trials found in the levels of 1001 Spikes bring me back. Grabbing the key and making it inches from the stage door before dying carries a similar weight, and makes realizing the far-fetched goal all the sweeter.- Kill Screen
- Posted Jul 1, 2014
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The cumulative effect is a game that is as bright, rich, and lovely as nostalgia would have us believe our favorite NES games always were.- Kill Screen
- Posted Jun 27, 2014
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Without the weight of tradition behind it, flattening out your finger hitting “Fight wisely” just feels like cow-clicking. Personally, I’d rather spend that time elsewhere.- Kill Screen
- Posted Jun 26, 2014
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The game's environments have the appearance of a 3D sandbox but you quickly discover how linear they are. From time to time you'll find a dead-end path with a gameplay-irrelevant collectible doodad perched at the end of it, but the environments offer little of interest outside of the straight-line path to the next platforming segment.- Kill Screen
- Posted Jun 19, 2014
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The game exults in tomato-can headshots and arms blasted into gristle. Bits pop off bodies with enthusiasm, like giant fingers had flicked them at a wall. And as foes turn to wet paper, Blazkowicz remains a rock.- Kill Screen
- Posted Jun 17, 2014
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Pushmo World is more of a great thing, and that’s hard to complain about. But as the Wii U increasingly looks like a poor child captured in some mysterious restraints, I fear shiny versions from the past won’t unlock these unfair shackles.- Kill Screen
- Posted Jun 16, 2014
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Fortunately, Soul Suspect’s fairly uninteresting play takes a backseat to a fast-moving plot that, as predictable as it often is, remains engaging from start to finish.- Kill Screen
- Posted Jun 11, 2014
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Playing Tomodachi Life is no different than life in its purest sense, but it makes one wonder: who’s playing you? Should we care?- Kill Screen
- Posted Jun 6, 2014
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