Kill Screen's Scores
- Games
For 340 reviews, this publication has graded:
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19% higher than the average critic
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5% same as the average critic
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76% lower than the average critic
On average, this publication grades 8 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | Hatred |
Score distribution:
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Positive: 112 out of 340
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Mixed: 199 out of 340
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Negative: 29 out of 340
340
game
reviews
- By Date
- By Critic Score
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- Critic Score
Mafia III is a game that’s held back by its conventional anchors. It wants to be game about the South but remains content to use its setting rarely as little more than a local color curiosity. It proposes a radical representation of race but falls prey to the conventional chores of open-world banality. Though it initially seems eager to “Tell about the South,” Mafia III does not have the patience or interest to do so. Its violence and exploitation-style racial politics, however, make the trip to New Bordeaux worth effort—as long as the person heading down South isn’t looking for anything more than a sightseeing tour.- Kill Screen
- Posted Nov 4, 2016
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For the most part, Ladykiller in a Bind dares to be unapologetically itself rather than a game made for any one set of people.- Kill Screen
- Posted Nov 2, 2016
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It also places that desire for discovery within another person’s mind, just like Conrad, and keeps its player, like Conrad’s reader, at a critical remove. It lets you see a bigger picture than the grid of hexagons it depicts; it lets you see the mindset that creates the grid, and what that way of thinking inevitably ends up doing.- Kill Screen
- Posted Oct 24, 2016
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Masquerada declines as the plot slows down. The herky-jerky pace gets more grating, the mania for proper nouns more distracting. What looked like a scrappy little underdog RPG turns out to be a collection of worn-out ideas.- Kill Screen
- Posted Oct 20, 2016
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Thoth isn’t here to make friends. It is decidedly ruthless and daunting, a challenge with matched aesthetics, but not a whole lot more than that.- Kill Screen
- Posted Oct 19, 2016
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A good game, like any good work of art, should make you wonder; it should give you a reason to care about what happens, just as it should give you reasons to enjoy what it asks you do. Aragami feels only half-invested in doing both of those things, so it does neither. By failing to follow through on its own best ideas, it leaves us with nothing but a shadow of the game that could have been.- Kill Screen
- Posted Oct 17, 2016
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Gears 4 takes only half measures. It discards a lighthearted adventure premise for another fate-of-humanity monster invasion. It gives up on the anti-militarist bent of its early fight against the COG for another plot about soldiers trying to save humanity.- Kill Screen
- Posted Oct 11, 2016
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You’d hope that, once you’ve figured out Beglitched’s puzzle system it would start to gain momentum. In fact, what happens is it starts to feel a little repetitive.- Kill Screen
- Posted Oct 7, 2016
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In a detail that I can only laugh at, my most enjoyable time spent with Rise of Iron was in fact spent climbing a mountain.- Kill Screen
- Posted Oct 5, 2016
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By the game’s end, I found I didn’t care about any of the characters. Instead, I was fed up, hunting down the rest of the prismatic cores in order to reach the end. The game had done a full 180. It’s a major disappointment, given the promise ReCore shows at its beginning, when it’s just Joule and Mack.- Kill Screen
- Posted Sep 23, 2016
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A competently executed tactical RPG with a jejune script and stylized window dressing.- Kill Screen
- Posted Sep 16, 2016
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The most flattering description I can offer Mother Russia Bleeds is that of an enjoyably formulaic brawler, but the ferocity of its execution was refined enough to get lodged in my head. I can’t quite work it out: it exists like a ringing in my ears that has no obvious source. Or, rather, it’s a third-gen VHS copy of its influences, a quavery deja vu of a violent brawler both familiar and unsettling.- Kill Screen
- Posted Sep 13, 2016
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While Moon Hunters may not be the perfect game, it nobly aims for the stars, and for that alone it is memorable.- Kill Screen
- Posted Sep 7, 2016
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It’s the decisions that bind the experience; enabling The Banner Saga 2 to transcend its videogame construct. You’re left with an experience that feels not only alive, but alive with the complexities of the real world.- Kill Screen
- Posted Aug 30, 2016
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Grow Home had a simple purity to it—you were a robot, it could climb, and so it did, all the way up to space. Grow Up repeats this journey but steadily turns BUD into Inspector Gadget as you complete its trials.- Kill Screen
- Posted Aug 26, 2016
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But, despite all its flaws, Bound is undoubtedly a celebration of the female form, both physically and spiritually. And, for that, it could be said to be a game better viewed as one to experience rather than to play, and the fact that it tries to encompass so many deep psychological metaphors in the videogame format is an ambition worth praising.- Kill Screen
- Posted Aug 26, 2016
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For being a cyberpunk ode to the potential promise of transhumanism, the missions around Mankind Divided‘s central narrative feel terribly familiar.- Kill Screen
- Posted Aug 24, 2016
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It doesn’t exactly crack open the full literary potential of randomly-generated story beats, but it does use it to an enjoyable-enough cutesy effect, which is pages more than most flarfy corpses have ever achieved.- Kill Screen
- Posted Aug 22, 2016
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Ultimately, though, Near Death has nothing to say beyond the struggle to navigate the harshest environment on Earth.- Kill Screen
- Posted Aug 17, 2016
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I wish I Am Setsuna took me on another beautiful, multifaceted adventure like it wanted to, as the JRPGs that its creators admire once did. I wish the characters weren’t bland caricatures of familiar characters I’ve seen in the past. Instead, it feels like a cold attempt at harboring nostalgia, only managing to remind me of JRPGs of the golden age, and how so much better they were—and, critically, still are.- Kill Screen
- Posted Aug 10, 2016
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Many games, largely, want to create mayhem where messages may also occur, while protests, largely, want to create messages where mayhem may also occur. Anarcute wants an adorable inferno. The joke is that the destruction is big but the perps are cutie wuties. But I don’t know if I have the planet to play it on.- Kill Screen
- Posted Aug 4, 2016
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The story can go any way imaginable—from everyone coming away completely unscathed to literally causing the apocalypse—more so than maybe anything else I’ve ever played.- Kill Screen
- Posted Jul 14, 2016
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It has been suggested that Catalyst is a remake of Mirror’s Edge, or a reboot, but it is in reality a re-alignment of the first game with the recognizable features of a mainstream videogame, a reparation between the most original of its ideas and the most generic features of its medium.- Kill Screen
- Posted Jul 5, 2016
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Like Mass Effect, Dune, Foundation, and countless other sci-fi universes, it builds its extraterrestrial world from the ground up. Stellaris only borrows from all of their palettes to paint its own picture of the night sky—and a game about aliens feels all the less foreign as a result.- Kill Screen
- Posted Jun 30, 2016
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By trying to optimize it, the brave/default system inadvertently lays bare the arbitrariness structuring the player’s relation to the game, the role one ostensibly plays becoming repeatable and, indeed, automatable in yet another striking parallel to the looming “new economy.”- Kill Screen
- Posted Jun 23, 2016
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Slain! is a poser, well-dressed and intentioned but vacuous, contributing nothing to the scene. It has the spiked gauntlets, the long hair, the denim jacket; but the house lights are on and everything’s out of tune.- Kill Screen
- Posted Jun 20, 2016
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OmniBus would work better if it rolled with its own punches instead of creating a system that only exists to be fought with—the reward is smaller when randomness does so much of the grunt work. Just sit back and let the car drive you into the sun. Life just flies by so fast when you’re having fun.- Kill Screen
- Posted Jun 10, 2016
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With more time to flesh out the world and, most importantly, a more creative progression of challenges to match your skill, this could have been a special game. Instead, just as its titular character is trapped in time by default, Shadwen is a stealth game forever trapped in a state of adolescence.- Kill Screen
- Posted May 23, 2016
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A couple hours into Glitchspace, I hoped for a break in the progression and the chance to explore my newly acquired skills, but instead the complexity is continuously layered on top of itself until the game ends.- Kill Screen
- Posted May 17, 2016
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Ace of Seafood is not a game about what it’s like to be a fish. But it does, in oddly literal ways, imagine what it would be like for a human to be a fish, albeit a marauding and cybernetic one. But perhaps that’s exactly the point.- Kill Screen
- Posted May 12, 2016
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As a game, Star Fox Zero isn’t so much broken as deeply and disappointingly lacking in inspiration. Shiny but not smooth, it’s a game about a space-faring fox in a spaceship that turns into a chicken without any sense of joy, and that might be the biggest disappointment of all.- Kill Screen
- Posted Apr 28, 2016
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Quantum Break, in enlarging their length and complexity, turns them into a crutch that’s forced to support a game that can’t consistently match their appeal.- Kill Screen
- Posted Apr 12, 2016
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From this perspective, the Pokémon isn’t a creature of its own agency, but a mere extension of its trainer’s body and mind; a tool in a rat race, forever wrestling in the futile pursuit of human ambition. And when you look at it that way, all the thematic waffling starts to make a whole lot of sense.- Kill Screen
- Posted Mar 22, 2016
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In No Pineapple Left Behind, from Subaltern Games, you play as this peculiar principal. You have to juggle the responsibilities of supporting teachers, improving students’ grades, and managing a budget. This is quite a job, where accounting for every dollar of your daily spending allowance becomes crucial. It is much easier to resort to your magical power, which drains the humanity from kids, turning them into pineapples.- Kill Screen
- Posted Mar 21, 2016
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The Division is a game so eager to criminalize the poor, so eager to play into clichés of class war. Yet it staunchly refuses to take responsibility for its representations, for its politics. If we want that to change, we have to make it, and its creators, responsible.- Kill Screen
- Posted Mar 16, 2016
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Californium is only here to deliver the report: life is a pixel hunt, and there is no hint line.- Kill Screen
- Posted Mar 15, 2016
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Its view of America is simple, but simplicity keeps the game focused on survival in a wilderness that refuses to be tamed.- Kill Screen
- Posted Mar 9, 2016
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Far Cry Primal is basically everything I just described, without a whole lot of irony. Which is to say it often feels enormously, almost amazingly stupid.- Kill Screen
- Posted Mar 7, 2016
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Stomaching the jump scares and heavily recycled horror imagery will earn you a handful of mesmerizing vistas, but Layers of Fear fails to challenge or transform its central trope.- Kill Screen
- Posted Mar 2, 2016
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Despite all odds, it seems Stardew Valley is a different game than the one it mimics. And a pretty fun, different game at that.- Kill Screen
- Posted Mar 1, 2016
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Having laid the groundwork for interrogating this dynamic, however, Solstice tends more toward murder mystery dinner theater than fantasy film noir. A penchant for playful melodrama and comedic banter in many ways undercuts the tension established through the game’s mystery and its interactive methods for unraveling it.- Kill Screen
- Posted Feb 29, 2016
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As with many Nintendo games of the last few years, its gameplay elements are immaculately designed but risk nothing.- Kill Screen
- Posted Feb 26, 2016
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American Truck Simulator reflected the anxious reality, but also allowed me to appreciate the grandeur of it all. I can finally see what I presume most other Americans have always enjoyed: Endless waves of asphalt paved just for me, veining the contiguous southwest, begging to be casually traversed.- Kill Screen
- Posted Feb 23, 2016
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If you’re going to be damned for all eternity to fight for your afterlife, at least it’s with such a lovingly crafted homage to the shooters of yesteryear—and you don’t even need to worry about whether you’ve got the latest Soundblaster card this time around.- Kill Screen
- Posted Feb 18, 2016
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Atmospheric traumas might read as much like the privilege of a certain upbringing as the Matisse print hanging up in the protagonist’s childhood home. That said, Between Me And The Night never feels less than sincere and heartfelt while doing this. And if you can embrace its perspective, the game stands to offer a moving and smart depiction of navigating life through the scrim of an angst born in childhood.- Kill Screen
- Posted Feb 17, 2016
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It’s a beautiful, beguiling place to spend some time, absolutely worth it while you’re there, but sooner rather than later you’ll yearn to shed its shackles, to get off the beaten path.- Kill Screen
- Posted Feb 16, 2016
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That said, while The Deadly Tower of Monsters might be silly and a little clunky, it’s hard not to root for something that lovingly apes (for lack of a better word) a bygone era so successfully.- Kill Screen
- Posted Feb 11, 2016
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Despite all of its cutesy posturing and promises, Unravel is still looking to fill some kind of void. And I’m not sure if that void is its shortcomings as a mood board, as a videogame, or a cloying digestible basket of “feels” for EA.- Kill Screen
- Posted Feb 9, 2016
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The game does deliver scenes between levels that color some of your writers’ inner lives, but they are too minor to establish much empathy for, say, a writer disappearing by the regime’s hand in the post-game wrap up.- Kill Screen
- Posted Jan 28, 2016
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- Posted Jan 22, 2016
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Rainbow Six: Siege has the basic pieces in place to offer that experience but sabotages them by forcing the illusion to rub against the real world in ways the fantasy isn’t prepared to handle. More often than not, playing Siege, one doesn’t feel like a soldier. You feel like a player. And that’s precisely what this game doesn’t want.- Kill Screen
- Posted Jan 14, 2016
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Numinous Games’ That Dragon, Cancer does not suffer from this problem; the pain feels real, the sadness is authentic. This is not surprising given that the game is undisguised autobiography: Ryan and Amy Green created it as a meditation on their family’s journey as their son Joel was treated for and eventually killed by brain cancer.- Kill Screen
- Posted Jan 12, 2016
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It ought to remind us of what’s so good about the maximalism of other JRPGs.- Kill Screen
- Posted Dec 11, 2015
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Prominence isn’t so much a failure as it is a missed opportunity. With a narrative background about an oppressed people struggling to free themselves by pushing the limits of science and technology, the story is set up for success. But unfortunately, those possibilities are rarely explored in Prominence itself, making for a rather sterile narrative experience with sleek sci-fi surroundings.- Kill Screen
- Posted Dec 8, 2015
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- Posted Dec 7, 2015
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Glorious though Anno 2205’s cityscapes may be, a game that justifies the banality of numerical mechanics through visual sensation alone is inevitably one that provokes the question of whether or not it needed to exist at all.- Kill Screen
- Posted Dec 4, 2015
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I’m a big Game of Thrones fan, but Telltale’s game series is, unfortunately, inessential material.- Kill Screen
- Posted Dec 4, 2015
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More isn’t bad just for its faults and repetitions. It’s worse than that: Bloodborne was pure—and The Old Hunters dilutes it.- Kill Screen
- Posted Dec 3, 2015
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Without compelling characters or inventive story missions, all that’s left to keep the audience entertained is destruction, repeated ad nauseum. There’s value in the small-scale satisfaction each explosion creates, but an empty feeling lingers after every plume of smoke has cleared.- Kill Screen
- Posted Dec 2, 2015
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Battlefront offers everything my childhood experience of Star Wars did not. For all its polish, it brand-name polish, it lacks that creative energy found in building battles from faded toys and dumb ideas. Battlefront imposes limits and gates on an expansive universe, reigning in instead of expanding the possible ways to become part of that world. As such, the game remains mercenary in its goal of selling an experience solely on those feelings we have about that galaxy far, far away.- Kill Screen
- Posted Dec 1, 2015
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- Posted Nov 17, 2015
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Despite relative improvements in presentation, WWE 2K16 ultimately makes a crucial mistake when it comes to understanding professional wrestling: the fiction is a lot more fun than the reality.- Kill Screen
- Posted Nov 13, 2015
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- Posted Nov 12, 2015
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Yet in Need for Speed the handling, the fun, the art, all of this, they are so stacked under layer after layer of meaninglessness, multi-faceted surfaces that gesture at everything and deliver nothing. It was a good run, but as I came off the slope and headed into a tunnel bathed in tungsten glow the moment was lost.- Kill Screen
- Posted Nov 12, 2015
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This game is impossible to play without thinking, specifically, of the Australian horror film The Babadook.- Kill Screen
- Posted Nov 11, 2015
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Lara’s therapy was a failure. Rise of the Tomb Raider was not, but it did force me to reconcile the uncomfortable paradox of the titular badass also being an emotional wreck.- Kill Screen
- Posted Nov 10, 2015
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The titular vermin of Vermintide may come in a horde, but they’re all unique, in their weird, chittering way. It almost makes me feel bad about the carnage I’ve spent the last ten hours dealing out to them.- Kill Screen
- Posted Nov 9, 2015
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Most of the time it’s thrilling, but Nova-111 still wants to hold on to collectables, time trials, and block-pushing. Its clichéd “rescue the scientists” story aims high, at a Hitchhiker’s Guide sort of humor, but the “quirky” element feels forced—when lead scientist Dr. Science isn’t giving you tips, he’s telling you he really likes sandwiches and has unresolved issues with his mother.- Kill Screen
- Posted Nov 6, 2015
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Revives the visual style of a cartoon aimed at ten-year-olds.- Kill Screen
- Posted Oct 27, 2015
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Thankfully, the lynchpin for this game is a pretty decent lynchpin, so if you love ghosts and Instagram and don’t mind redundancy, then Fatal Frame: Maiden of Black Water is the sixth scariest thing you can do with a camera.- Kill Screen
- Posted Oct 23, 2015
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Assassin’s Creed: Syndicate lets you science the shit out of murder in a city where people are sciencing the shit out of everything. There's an undeniable appeal to that. But it’s an appeal worth looking in the face.- Kill Screen
- Posted Oct 22, 2015
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Its limited combat options and often obtuse puzzle solving, alongside the sheer endurance required to survive boss fights long enough to end them, add up to a system that doesn't point to any elaborate moral insight. It simply points to itself.- Kill Screen
- Posted Oct 13, 2015
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- Posted Oct 9, 2015
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Simulations can distort for good, and so help us resist, or ill, and obscure the forces that corral hearts and minds. Every system locks us up. But sims like Prison Architect throw away the keys.- Kill Screen
- Posted Oct 6, 2015
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Without any friction to the player’s actions, the game’s title becomes a suggestion rather than a command.- Kill Screen
- Posted Oct 2, 2015
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It’s true that Dream can be beautiful and fun at times, but its structure too often holds it back from being something great.- Kill Screen
- Posted Sep 30, 2015
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All of which leaves Dancing All Night as a rare mix: at once a good dancing game, a bad Persona game, and a Vita game.- Kill Screen
- Posted Sep 29, 2015
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- Posted Sep 28, 2015
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PES 2016 stumbles under the weight of all its divergent modes and duties- Kill Screen
- Posted Sep 24, 2015
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By placing your adventure in the context of all the other tragedies aboard the Groomlake, a kind of familial intimacy develops.- Kill Screen
- Posted Sep 21, 2015
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“Complicated” is not the same as “complex,” and nowhere does Rememoried fail to parse this distinction than in its unconventional ruleset.- Kill Screen
- Posted Sep 16, 2015
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As the game becomes more “normal,” Dropsy’s original challenge of endearing himself to those he repulses fades, and the puzzles start seeming a little tedious. So many are based around a difficult to manage day/night cycle, and many others around the talents of collectible animals. But before things escalate, when it’s just the story of a clown without a circus, the sentiment warms you like a hug.- Kill Screen
- Posted Sep 15, 2015
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You are not truly alone in Corpse of Discovery, but the videogame shows how loneliness is a question of degrees and shades, and not a simple binary. It is through this three-dimensional exploration of the pilgrim on a foreign world that the game shows its worth.- Kill Screen
- Posted Sep 15, 2015
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Volume’s strengths are primal but simple, at times feeling like a Crossy Road-style time-passer with a cyberpunk sheen. It tries but ultimately doesn’t say much of modern society or governments beyond the elementary. Indeed, it is the modern videogame incarnate, warts and all.- Kill Screen
- Posted Sep 14, 2015
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The Phantom Pain is different. It, like its predecessors, wants to remind the player that war is, indeed, hell. But, in giving over to structural bloat it obscures the tremendous promise established in its opening hours, trading the narrative power of violent anguish for a routine, Sisyphean take on torment.- Kill Screen
- Posted Sep 11, 2015
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It’s more of the same, just colder and thinner.- Kill Screen
- Posted Sep 9, 2015
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- Posted Sep 8, 2015
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This hot mess is deliriously fun, a game from a simpler time that might find more contemporaries in New Arcade than in other neo-roguelikes.- Kill Screen
- Posted Aug 18, 2015
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There’s no danger in Absolute Drift, just repetition. Every point is a slam dunk. Every swing a hole-in-one. Every meal is dessert, and I’m starting to miss broccoli.- Kill Screen
- Posted Aug 13, 2015
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For the moment, King’s Quest remains caught in a particularly strange-yet-familiar space, halfway hearkening back to an older era but seemingly aware that it was a time that needed improvement.- Kill Screen
- Posted Aug 12, 2015
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The game’s insistence on minimalism gives it an elegance but, conversely, it also gets in the way.- Kill Screen
- Posted Aug 5, 2015
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Come October shall we look back and wonder where this potential went? Perhaps we shall ask ourselves what could have been done differently. Or, perhaps, Life is Strange will navigate these concerns, becoming the game we hoped it would be.- Kill Screen
- Posted Jul 31, 2015
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Pneuma is an absolutely unsuitable receptacle for questions of spirit or life.- Kill Screen
- Posted Jul 30, 2015
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“Why do the gods continue to shit on this house?” asks Sir Royland, shaking his fist up at the sky and its oily, vague shades of blue. It’s a question I’ve asked myself again and again throughout this series, and one Telltale has avoided answering far too many times.- Kill Screen
- Posted Jul 29, 2015
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There’s a spirit of revolt in your work, a rhetoric of mortals killing the gods competing for control of The Magic Circle.- Kill Screen
- Posted Jul 28, 2015
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The interplay of Dungeon Master and player is controlled chaos, thrilling in its unpredictability, while the outcome of Guild of Dungeoneering is a foregone conclusion: I will throw a neverending horde of adventurers at a dungeon until I complete it or get bored and wander away.- Kill Screen
- Posted Jul 28, 2015
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Knee Deep is at best ankle-high. It’s shallow, and it constantly flops between making fun of gossip and a perpetuator of it.- Kill Screen
- Posted Jul 20, 2015
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The core of Splendor is a smart, accessible strategy experience, and you get a taste of that from the mobile game. But more than anything, Splendor just whetted my appetite for playing it with actual cards and tokens, which even it seems to acknowledge is the game’s ideal form.- Kill Screen
- Posted Jul 16, 2015
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Arkham Knight is distressingly inorganic. Continuing the predictable trend the franchise, the game learns the wrong lessons from its predecessors.- Kill Screen
- Posted Jul 3, 2015
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Homesick isn’t a perfect game, but it succeeds in fostering a sense of curiosity that will carry you to the end, and its slow drip of sadness and wonder can be intoxicating.- Kill Screen
- Posted Jun 25, 2015
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