Irish Independent's Scores

  • Games
For 136 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 UFO 50
Lowest review score: 40 Lost Soul Aside
Score distribution:
  1. Positive: 97 out of 136
  2. Negative: 3 out of 136
136 game reviews
    • 66 Metascore
    • 60 Critic Score
    The evocative presentation carries Nutmeg! a long way, particularly for gamers of a certain age. So add an extra star to the rating above if you’re a child of the 80s.
    • 75 Metascore
    • 60 Critic Score
    People of Note offers a visually arresting tableau, scored by a collection of agreeable tunes in genres from rap to rock. The developers’ love of puns delivers a regular supply of chuckles and a smattering of optional puzzles based on everything from moving blocks to mathematics adds novelty to the gameplay. But aside from Cadence’s slight obnoxiousness, People of Note is less of a hit because the music at the heart of the story is only loosely connected to the gameplay and the songs themselves are short on memorable hooks.
    • 85 Metascore
    • 100 Critic Score
    If you’re a Switch 2 owner who somehow spurned this previously, this reissue with extra DLC is unmissable. For existing fans who may have played the original to death, it’s much less essential.
    • 75 Metascore
    • 60 Critic Score
    Outside of Screamer’s punishing story mode lies a more persuasive set of challenges, time trials and multiplayer races. Yet as a whole it rarely generates the irresistible momentum that drives you to come back.
    • 82 Metascore
    • 100 Critic Score
    Marathon would be remarkable as it stands for its enigmatic storytelling but Bungie’s love of riddles elevates the end-game to new heights. The Cryo Archive has only just unlocked in the last week or so and already players have been delighted and frustrated in equal measure by its secrets. Some who encounter it won’t like the randomised nature of its components and others will just wonder why they can’t just shoot stuff to win. Yet veterans of Destiny’s great raids will fall hard for it. Marathon works hard to rebuff your advances and could do with playing less hard to get. But for the player who’s seduced, this could be your next great love affair.
    • 75 Metascore
    • 80 Critic Score
    High on Life 2 falls between too many stools to be worthy of a seat at the top table. Its humour will be divisive, sure, but provides plenty of laughs. The gameplay never quite clicks despite propelling you through the story at a fair clip. But its wonkiest pillar is the technical instability of its world, which is rife with glitches that swallow characters into walls, overlap dialogue or, unforgivably, make completing a quest impossible.
    • 64 Metascore
    • 60 Critic Score
    The pixel art simply can’t do justice to the Kratos we’ve formed in our mind’s eye. There’s also something deeply grating about listening to teenage American accents attempting to capture the complexities of a Spartan wrestling with his conscience. Perhaps if you could overlook Sons of Sparta’s lineage, you might see it as a perfectly adequate Metroidvania. But Mega Cat Studios knowingly took on the burden of that name only to fall short of the stellar God of War pedigree.
    • 83 Metascore
    • 80 Critic Score
    Even if the gameplay is mechanically uncomplicated, there’s no shortage in Reanimal of visual allure, albeit of the kind that makes you wince or at least provokes a morbid chuckle. ‘Did I really just see that?’, you think more than once.
    • 90 Metascore
    • 80 Critic Score
    By right, this shlocky 30-year-old franchise should be a shambling wreck, given gaming’s speed of reinvention and its tendency to eat itself. But like the T-virus that never dies, somehow Requiem keeps Resident Evil alive, its cells absorbing the old body and rejuvenating it into something just as terrifying.
    • 76 Metascore
    • 100 Critic Score
    They say love means nothing to a tennis player but it’s so easy to lose your heart to this spirited slice of sport.
    • 72 Metascore
    • 80 Critic Score
    Grasshopper makes games like no other, a superpower in which the sheer creative force outweighs the sometimes-juvenile side-effects. Romeo is a Dead Man may not always be coherent and is often not pretty but it nonetheless possesses something compelling – as if you can’t look away.
    • 86 Metascore
    • 80 Critic Score
    If you’re to judge Nioh 3 by its obvious inspiration, Team Ninja comes up a little short here. Its open world and impenetrable lore lack the invention and sheer charisma of the peerless Elden Ring. That said, the two-in-one personality gives such a distinctive flavour to the combat that some hardened From Software fans might be forced to re-consider their loyalties.
    • 85 Metascore
    • 100 Critic Score
    Even if replaying scenes in a different way exposes the reality that you rarely have significant influence, Dispatch sends you away with a smile on your face and a hankering for more from Adhoc.
    • 84 Metascore
    • 80 Critic Score
    Remagined mostly offers a rollicking good time that’s rarely too demanding as an RPG, asking only that you contain your cynicism about its typecast troupe of Irish and other nationalities.
    • 83 Metascore
    • 80 Critic Score
    As collectively compelling as this soul-cleansing experience is, Cairn over-emphasises resource management to the point of busy-work. You’re constantly fiddling with items to sate Aava’s hunger, bandaging her bloodied hands, and even rearranging her rucksack like a round of Tetris. This hardcore mindset no doubt speaks to the arduousness of shimmying thousands of metres up a vertical surface. But to me it detracts a little from savouring Aava’s pilgrimage. Despite this rocky footing, Cairn reaches for the sky with a tale of stubborn bravery that at times will leave you breathless.
    • 83 Metascore
    • 100 Critic Score
    TR-49 is another link in the chain of Inkle’s success, elegantly encoding narrative inside a puzzle game. There’s a ghost in this machine and we can’t be sure whether it’s offering a lesson from the past or a prophecy for the future.
    • tbd Metascore
    • 80 Critic Score
    In quieter moments, you will notice the game consists of one escape room after another linked loosely by story strands. It’s also frustrating to find many objects in each space are just inanimate props, incapable of being picked up, never mind flung hither and thither. Nonetheless, Fireproof has tied its puzzles together with an engagingly barmy plot and integrated a comprehensive hint system that’s as subtle as you need it to be to keep the story moving. Ghost Town’s Irishness is almost incidental to the game but the actors’ strong voice performances contribute heartily to the authenticity of this absorbing drama.
    • tbd Metascore
    • 100 Critic Score
    Hotel Infinity may be too purist in its pursuit of abstract puzzles – would a few hints of human presence been too hard? – and the intellectual challenge errs on the side of facile. But this is one stay that will lodge in your mind long after you check out.
    • 82 Metascore
    • 80 Critic Score
    Zero perhaps repeats its formula a little too often and stretches the storyline beyond its merit. For lovers of JRPGs, however, this prequel/sequel/whatever will do a number on you if you give it time.
    • 87 Metascore
    • 100 Critic Score
    Mizuguchi has a fine pedigree in fusing music, visuals and gameplay, his Tetris Effect rebooting the seminal block puzzler in 2018 via sensory override. Lumines Arise runs a similarly psychedelic nightclub, playing different instruments but achieving the same out-of-body fever dream.
    • 78 Metascore
    • 80 Critic Score
    The worst offender among your soldier pals is an overly chatty sidekick who regularly prods you over the radio to re-explore old areas. Part of Metroid’s appeal has always lain in getting lost in its creepy caverns but Retro clearly wants no newcomer to be in doubt for long about where to go next. Despite all that, Beyond emerges from development purgatory in better shape than could be expected. Some of its innovations may not gel with the core Metroid principle of a lone woman versus a planet of hostiles. Yet the classic design ensures the Samus suit never goes out of fashion.
    • 79 Metascore
    • 80 Critic Score
    You’d never mistake Age of Imprisonment’s gameplay for the mechanical ingenuity contained in Tears of the Kingdom. But this Zelda adventure jailbreaks itself from the constricting conventions of its musou prison.
    • 89 Metascore
    • 80 Critic Score
    Séance at Blake Manor still manages to be an enthralling piece of theatre, artfully presented and brimming with macabre melodrama.
    • 76 Metascore
    • 80 Critic Score
    Rosa’s adventure can’t quite match that same sublime synthesis of virtual reality with relentless momentum. But there’s enough imagination on show here to keep a firm grip on your attention.
    • 82 Metascore
    • 80 Critic Score
    None of these game design decisions are particularly revolutionary, of course, and there is a slight sensation of sequel ennui about Outer Worlds 2. But Obsidian has assembled a deliciously moreish RPG in which the perks and skills trees just beg to be exploited for crazy combinations.
    • 80 Metascore
    • 80 Critic Score
    Keeper succeeds more as a delightful voyage into the weird than as a conventional videogame with challenges, goals and quests.
    • 89 Metascore
    • 100 Critic Score
    Each descent into the pit begins with an almost pathetic damage output but as you gradually gather a chaotic constellation of powers, the screen begins to resemble a pinball table on overdrive, an intoxicating display of destruction orchestrated by you. It’s anything but a straight shooter, it’s a memorably sideways take on a classic.
    • 77 Metascore
    • 60 Critic Score
    It still offers a comprehensive package of enjoyable football with plenty of tweaks here and there in Ultimate Team, Career and Manager modes. But for me the changes amount to just that – tweaks that don’t substantially alter the package.
    • 87 Metascore
    • 80 Critic Score
    The core of Ivalice Chronicles holds up well despite its origins being almost three decades old. The protracted conversations in which the player is merely a listener will not be to everyone’s taste but they contain enough hooks to carry you to the next taxing battle.
    • 77 Metascore
    • 80 Critic Score
    Hell is Us may not have been made with a substantial budget but by choosing a path less travelled with its unusual design, it feels more rewarding to a jaded player sick of being led by the nose in many in a blockbuster rival.
    • 87 Metascore
    • 100 Critic Score
    If you’re looking for faults, the games’ roots in the motion-control era leads to some frustrating moments related to the role of the on-screen cursor. You might also carp that SMG1 in particular doesn’t always make it clear when the conventional rules of gravity apply, sometimes sending Mario tumbling to his doom. Nonetheless, these count as minor quibbles set against the sheer exuberance and star quality of Super Mario 1 + 2.
    • 86 Metascore
    • 80 Critic Score
    Like many polished big-budget games made to a formula, Ghost of Yokei is missing just a little bit of soul.
    • 73 Metascore
    • 60 Critic Score
    It acts fast but substitutes speed for intelligence and as much as it would like to be the new Titanfall, it doesn’t quite have the moves.
    • 83 Metascore
    • 100 Critic Score
    The DLC mode doesn’t change Forgotten Land fundamentally despite a handful of new big-mouth abilities such as a supercharged jump. However, a punishing boss rush awaits at the end of the new levels, one that will probably confuse and confound players accustomed to the gentle challenge in the rest of the game. That sting in the tail aside, this reworked package of Kirby’s mouthiest moments will satisfy every fan’s appetite.
    • 60 Metascore
    • 80 Critic Score
    At just €20, it justifies its existence as a showcase for the Switch 2’s versatility and as a succinct slice of fun in its own right.
    • 62 Metascore
    • 40 Critic Score
    Clearly, there’s a reasonably compelling hack’n’slash buried under the rubble of Lost Soul Aside’s B-movie ambitions. But you will repeatedly conclude that you don’t have the energy to sift its gold nuggets from the unattractive grit in between.
    • 60 Metascore
    • 60 Critic Score
    Hirogami follows in the footprints of other successful papercraft videogames such as Tearaway and Paper Mario. While it nails the pleasing handmade aesthetic of those titles, the shapeshifting gameplay never quite pins down the precision required. It’s not a write-off, more of a write-down of a crafty idea.
    • 69 Metascore
    • 60 Critic Score
    Herdling succeeds on the level of a wistful voyage, the idea that to travel hopefully is better than to arrive. Yet its gameplay elements are undermined by the awkward controls of the herd, who turn uncooperative at odd moments. Puzzles provide scant challenge compared to the Far games, and stealth sequences involving a giant angry owl outstay their welcome. This shepherding lark is not quite the dream job it first looks.
    • 76 Metascore
    • 80 Critic Score
    Jamboree TV lacks a bit of coherence in the overall Mario Party experience but it serves the Switch 2 well in serving up family-friendly options that show off the new machine. Don’t forget that Switch 2’s unique GameShare function lets you connect another Switch 2 or the older Switch console so that up to four players can compete – but requires only one copy of the game.
    • 82 Metascore
    • 100 Critic Score
    Pro Skater 3+4 has been lovingly restored by Iron Galaxy, a different developer than the Pro Skater 1+2 remake (which was handled by Vicarious Visions) – and not the same people who made the 2000s games either. But somehow they’ve captured the feeling and nuance of those heady originals where it was as much fun laughing your head off at an audacious failure as it was pulling off a breathless sequence and landing on your feet.
    • 91 Metascore
    • 100 Critic Score
    Donkey Kong Bananza might be considered too easy for most players – even the boss battles barely raise a sweat – and overall doesn’t occupy the same rarified air as Super Mario Odyssey. Yet the bulldozing ape ably showcases the power of Switch 2 and earns a place alongside Mario Kart World as an essential purchase for owners of the new console.
    • 86 Metascore
    • 80 Critic Score
    The Alters artfully balances the time pressures of Dolski’s physical tasks with the emotional toll of managing the clones, a responsibility made all the heavier given that you’re trying to rescue not just yourself but all your selves. Maybe living one life might easier after all…
    • 62 Metascore
    • 60 Critic Score
    Stranded Kids doesn’t have a lot of longevity built into this compact collection of islands for players who focus on completing the challenges instead of noodling about.
    • 70 Metascore
    • 60 Critic Score
    As likeably silly as it is, To a T feels like an extended episode of Sesame Street that drags on too long between the good bits. Takahashi has again delivered a singularly unusual design but one that lacks the gameplay loop that Katamari wielded so compulsively.
    • 89 Metascore
    • 100 Critic Score
    Kojima hasn’t lost his predilection for pretentiousness nor the preposterous but in Death Stranding 2 he’s created a powerful piece of entertainment propelled by the sheer force of his personality. There’s probably no one else in gaming who could have got this made – layering the human need for connection with grand sci-fi themes and a satisfying gameplay loop. We should all be grateful for the 61-year-old’s unique talent.
    • 75 Metascore
    • 60 Critic Score
    If nothing else, it whets the appetite for next year’s big Onimusha revival, so perhaps that’s job done after all.
    • 86 Metascore
    • 100 Critic Score
    It feels as if Nintendo has a way to go to crystallise the open world into something beyond a random meander. Despite this reservation, Mario Kart World elegantly nails Nintendo’s goal of showcasing the Switch 2’s horsepower while shifting the series into a new gear to surprise and thrill a legion of fans.
    • 79 Metascore
    • 100 Critic Score
    Blendo seeds its fiction with mischievous humour, from the lamebrained actions of the space invaders to the catty mewing of the trapped animals. But it’s the slapstick comedy of the confrontations with the pirates in Skin Deep that draws the biggest laughs.
    • 88 Metascore
    • 80 Critic Score
    Tempopo won’t have the same impact for adults as Unpacking but it’s a fun diversion brimming with cheer and pitched at a very reasonable €20.
    • 83 Metascore
    • 80 Critic Score
    Unlike Eternal, Dark Ages keeps your feet planted on the ground, forgoing complex platforming amid level design that is chiefly of single-storey construction. That’s not to say there isn’t a vastness and scale at play but it’s apparent mostly in the disappointing sequences where the Slayer takes control of a giant robot and a metal dragon at various points. Sadly, Id fails to do anything interesting with these avatars, a curious development that counts as the game’s key failing. The campaign may also be stretched to flabbiness by its 22 levels as compensation for the absence of multiplayer. But that visceral combat still drives Dark Ages to riveting effect, its one-two punch of shield plus guns teasing players to master Doom anew.
    • 80 Metascore
    • 80 Critic Score
    The modest size of the team at Raccoon Logic becomes apparent sometimes – the awkward physics and occasionally funky enemy behaviour can hamper the gameplay mechanics. But this a goofy little treasure, a passion project for a small team bruised by their encounter with a corporate gorilla. They’re still here and Stadia is long gone. Who’s the monkey now?
    • 82 Metascore
    • 80 Critic Score
    It’s tricky to disconnect the expectations of the modern gamer from an RPG that was unconventionally innovative back in 2006. Yet Oblivion can still put on an admirable show two decades on and will please many players for whom nostalgia is not the primary motivation.
    • 80 Metascore
    • 80 Critic Score
    Old Skies may not be as pioneering as Wadjet Eye’s revered 2018 adventure Unavowed (which still comes highly recommended). Secondly, the tension of any high-stakes scenes also suffers because repetitive trial and error functions as a viable if hardly inspired tactic when the logic of a solution doesn’t stand out. But by teasing out Fia’s emotional muddle amid the intricate cause and effect of time travel, it finds its own place in the history of cerebral puzzle games.
    • 90 Metascore
    • 100 Critic Score
    You will curse Blue Prince many times in your early runs for its capriciousness – before permanently unlockable items and acquired acumen begin to ease your route to the finish line. Persist and you will appreciate the interlocking brilliance of Ros’s creation. Resist and you will be pointlessly pounding your head against the wall of a dead end.
    • 77 Metascore
    • 100 Critic Score
    Despite its few knots, South of Midnight hangs tightly together, tying up its threads deftly while spinning an enthralling yarn. Just don’t mention the S-word.
    • 83 Metascore
    • 60 Critic Score
    Sorry We’re Closed will find kinship in fans of the Persona series for its flamboyant character storylines. It’s less successful in trying to emulate survival horror stalwarts such as Silent Hill or Resident Evil. But Michelle’s amusing antics in combining these two strands make A La Mode a studio to watch.
    • 73 Metascore
    • 80 Critic Score
    Though a little rough and ready round the edges, Atomfall’s nuclear fiction is an interesting fusion of ideas, albeit one that isn’t going to blow you away.
    • 87 Metascore
    • 60 Critic Score
    Xenoblade Chronicles X remains stuck in the game design of 10 years ago, padded with hackneyed dialogue, pinballing the player from silly quest to tired kill quotients. Sure, it occasionally surprises you with a stunning panorama or confronts you with a colossal enemy. Even then, though, it’s not long before you’re engaged in a repetitive combat loop where your attacks trigger automatically and your optimum strategy relies on approaching enemies from the rear.
    • 81 Metascore
    • 100 Critic Score
    The two leads make for charismatic avatars, differing wildly in their combat styles and thus lessening the possibility the player will tire of the formula that underpins the gameplay for long periods. We have not been short of sumptuous hack’n’slash blockbusters set in Japan’s beautiful countryside – from 2020’s Ghost of Tsushima to last year’s Rise of the Ronin. But Shadows somehow edges them in its synthesis of ancient Japanese culture. For sheer spectacle alone, it rarely flags, treating the player to an endless stream of exquisite tableaux, from majestic castles to bustling towns to imposing mountains and forest.
    • 85 Metascore
    • 80 Critic Score
    Expelled! puts an interesting twist on the format of a visual novel with some crackling dialogue and a cast of engaging frenemies. The key is to pinpoint their weakness and manipulate them to your own ends. However, the repetitive nature of the day means that you often feel forced into trial and error to unpick the solution, with logic sometimes taking a back seat and deja-vu discouraging you from saving Verity from herself.
    • 91 Metascore
    • 100 Critic Score
    Split Fiction has an infectious, humorous energy that rarely flags. Even if the gameplay ingredients feel like a greatest-hits compendium, the enforced co-operation brews them into a heady cocktail of entertainment.
    • 88 Metascore
    • 80 Critic Score
    Wilds is a tasty meal but made with a few insipid ingredients that water down its flavour.
    • 75 Metascore
    • 80 Critic Score
    The developers build an evocative monastic backdrop using painterly visuals and a cast of eccentric characters, overlaid with stealth mechanics and puzzle solving. Nonetheless, some glitchy animations and wonky interface design hint at a limited budget for playtesting. The Stone of Madness may not have the panache and depth of say, Shadow Gambit, but it’s an unorthodox prison sentence worth serving.
    • 80 Metascore
    • 100 Critic Score
    Sure, Avowed has a sense of the familiar in its squad RPG tropes. It draws on a long lineage that stretches from Skyrim to Mass Effect to, more recently, Dragon Age Veilguard. But it playfully weaves its elements into an enthralling fabric that wraps you up and won’t let you go.
    • 75 Metascore
    • 80 Critic Score
    It's not that Resistance is impossible to resist but this war machine has been finely honed over several instalments and offers a thrilling if predictable ride.
    • 88 Metascore
    • 60 Critic Score
    By aiming for authenticity and committing to character growth by repetition, Deliverance II walks a dangerous tightrope. Its uncompromising nature won’t be videogamey enough for many players and wilfully renders some components such as combat unappealing.
    • 69 Metascore
    • 80 Critic Score
    Eternal Strands offers minimal handholding and opens a vast world to explore, so you’re often left fumbling around in empty spaces to discover the path to your next quest. But even this padding just leaves you yearning for the next exhilarating encounter you know will be around the corner.
    • 77 Metascore
    • 60 Critic Score
    Taken in isolation, DKC Returns HD stands as a generously endowed 2D side-scrolling platformer in the grand tradition of the series. Colourful and punchy, it taxes the reflexes and the brain via 80 levels densely packed with hazards, secrets and optional challenges.
    • 65 Metascore
    • 40 Critic Score
    Aspyr offers a selection of concept art, lost levels, soundtracks and videos – all of which will be doubtlessly manna to fans of the original. But compared to more rounded remasters from the likes of Digital Eclipse, Legend of Kain might better have been left preserved in aspic than pulled screaming a quarter century into the future.
    • 70 Metascore
    • 60 Critic Score
    If Fitness Boxing 3 gets you moving even a little bit more than usual, perhaps that’s job done. But you might just as well look up a few boxercise videos on YouTube and save your money for a new pair of trainers.
    • 68 Metascore
    • 60 Critic Score
    A steady drumbeat of patches has eliminated the worst excesses of the underlying code. But it will still take a long uphill march for Asobo to crest the summit of its ambitions. For now, this flight is just struggling to get off the ground.
    • 82 Metascore
    • 80 Critic Score
    Even if the revelations are few and far between here, Tetris Forever always has the game to fall back on – you’re never more than a couple of button presses away from losing hours to another pleasurable round of shape-shifting shenanigans.
    • 82 Metascore
    • 100 Critic Score
    Think of this as an homage to audacious action cinema – from the likes of Hong Kong director John Woo – but remember you are no passive observer. You will need to practise, practise, practise. Kill or be killed. Repeat to fade. Yet forever irresistible.
    • 86 Metascore
    • 100 Critic Score
    Perhaps The Great Circle never again quite hits that fabulous high bar of the Vatican locations but as the enthralling remaining hours roll on, you never regret the time spent in Indy’s company – or, more accurately, being Indy.
    • 73 Metascore
    • 60 Critic Score
    It has constructed a fascinatingly hostile and deliberately unstable environment. But the lack of strong characterisation, the clumsy interface and the sheer anarchy of the world are obstacles to truly enjoying being in the zone.
    • 82 Metascore
    • 80 Critic Score
    Some players found Baldur’s Gate 3 intimidating in terms of its flexibility and so Veilguard will be more comforting to many in its tendency towards an on-rails experience. The sumptuous art direction and thrilling combat go a long way to hiding the reality in Veilguard that your influence and choices in the world are often quite limited.
    • 82 Metascore
    • 100 Critic Score
    There’s a very understandable reason why Black Ops 6 has performed noticeably better at the tills compared to last year’s poorly received Modern Warfare 3 – it’s actually a damn fine game, the best in years.
    • 77 Metascore
    • 60 Critic Score
    The detailed art style looks gorgeous in handheld mode but forces the Switch to struggle noticeably on a big screen when it’s pushing more pixels. Shackled by the tedious storytelling and tame dialogue, Mario and Luigi feel like the relatives you should visit more but who are frequently annoying when you meet them.
    • 81 Metascore
    • 80 Critic Score
    Crow Country deftly balances a comically grotesque story with some rudimentary combat and brainteasers of variable difficulty. It’s an ironic throwback to the days when games had to dial down the realism because of technological limitations. Your imagination does the rest and you’ll never trust a crow in the real world again.
    • 75 Metascore
    • 80 Critic Score
    Aeternum still manages to captivate after many hours of gameplay, nonetheless, and it’s encouraging for the future of the game that Amazon has stayed loyal to the project for so long already.
    • 89 Metascore
    • 100 Critic Score
    Nomada keeps its game tightly focused, leading to a running time of about four hours. But the melancholic exploration of the intertwined emotions of parenthood, death and nature will stay with you for a lot longer.
    • 86 Metascore
    • 60 Critic Score
    Unlike Resident Evil, Silent Hill 2 is sparing with scenes of pure horror, save for the infrequent encounters with unkillable nemesis Pyramid Head. He comes at you every so often with a giant blade, his metal mask shielding him from your bullets until he decides to go away again for no apparent reason. Less is more – in terms of visual style and tension-building – can be effective but the long periods of nothing dramatic happening in drab locations border on monotony. And that’s the last thing you want in a scare-em-up.
    • 76 Metascore
    • 60 Critic Score
    Reforged is a puzzle in itself. It’s like the pleasure you get from visiting an old friend you haven’t seen in a long time and who’s never looked so well. But it will also leave you wondering whether you’ve outgrown them after so many years.
    • 70 Metascore
    • 60 Critic Score
    WoW can rest easy knowing Throne and Liberty won’t steal its crown any time soon. But NCSoft’s RPG has a light touch that has clearly taken many lessons from its inspirations, brought some new ideas to the table and won’t constantly nag you to open your wallet.
    • 66 Metascore
    • 60 Critic Score
    This one-man show has demonstrated a hugely imaginative game world, full of depth to be explored. But it’s too easy to see behind the curtain – and indeed to rip the curtain rail down altogether. The logic of the characters’ behaviour can fall apart at the slightest push, leaving your detective with more answers than questions.
    • 76 Metascore
    • 80 Critic Score
    For the first time in years, some peculiar animation glitches reared their heads – don’t think we’re supposed to see inside players’ heads during match build-up, nor the occasional melding of limbs in goalmouth clashes. But that foible and some clunky menus aside, FC 25 puts on an impressive performance, albeit one that could be considered level on points with FC 24. What a shame that the game no longer has any credible competitors to keep EA on its toes.
    • 75 Metascore
    • 60 Critic Score
    This remaster has its moments, blending spoofery and comedic violence, but this 18-year-old now feels a little immature.
    • 91 Metascore
    • 100 Critic Score
    UFO 50 should be admired for its tenacious commitment to its mission - creating a fake machine from the 1990s and populating it with a diverse and authentic compilation of very real and mostly entertaining games.
    • 85 Metascore
    • 80 Critic Score
    None of these criticisms should dissuade potential buyers, for Echoes is filled with the usual Zelda-series charm, humour and adventure, while the copy-and-paste mechanic introduces some smart and mischievous puzzles.
    • 64 Metascore
    • 60 Critic Score
    The high presentation standard set by Hogwarts Legacy has been maintained here, with customisable characters flying around on broomsticks at locations familiar from the books. Earn enough currency from in-game activities (no microtransactions here, thankfully) and you can unlock heroes or villains such as Harry, Ron and Draco. In contrast with Legacy, however, Quidditch Champions is very finite, with only a few competitions built in and nothing to do outside of the matches. The core of the game feels like barely controlled pandemonium that is often difficult to read and some positions just aren’t as engaging to play as others.
    • tbd Metascore
    • 80 Critic Score
    Despite the remastering, which improves the presentation and eliminates some bugginess in the original, there’s no mistaking The Devil’s Playhouse for a modern game. But its wit and sheer absurdity mark it down as a mischievous series well worth investigating.
    • 94 Metascore
    • 100 Critic Score
    It comes within touching distance of true greats such as Super Mario Odyssey thanks to nuanced controls and visual creativity, though perhaps Nintendo’s work retains the edge.
    • 86 Metascore
    • 80 Critic Score
    Arco’s creators are a small but disparate bunch encompassing Poland, Australia, Mexico and Spain. This compact team is reflected in its concise design, with most missions and side-quests lasting just a few minutes or less. But they have designed a game with a big heart and a lingering place in the player’s memory.
    • 75 Metascore
    • 60 Critic Score
    Star Wars buffs will find much to relish here as Outlaws shines a bright light on fresh parts of the galaxies untouched by the relentless flow of TV spin-offs. But this attention to detail may be lost on players seeking a power fantasy akin to 2023’s Star Wars Jedi Survivor, or a more inventive take on Ubisoft’s overworked open-world blueprint.
    • 81 Metascore
    • 80 Critic Score
    Arranger entertains the player because of its restrictions, not in spite of them. The resolution to Jemma’s every conundrum rarely lies more than a few sliding moves away, as unimaginable as that sometimes seems. But it insists you think not just outside the box, but around the corner and into the spaces beyond the edge of the screen.
    • 84 Metascore
    • 100 Critic Score
    It comes as little surprise that Thank Goodness You’re Here emanates from the same publisher as Australia’s epically silly Untitled Goose Game. If you surrender to Coal Supper’s similarly surreal whimsy, you will also have a honking good time.
    • 80 Metascore
    • 80 Critic Score
    Austrian-based developer Microbird Games has created something distinctive and compelling with its debut effort – a depiction of their native Alps where the inside of the mountains are more interesting that the peaks outside we regularly admire.
    • 84 Metascore
    • 80 Critic Score
    It resembles nothing else out there right now and we should be grateful Capcom was prepared to give a small team its head in creating such an esoteric concept. It echoes the look of classic Japanese titles of the PS2 era such as Onimusha and Okami – but feels like totally its own thing, for good and for ill.
    • 79 Metascore
    • 100 Critic Score
    This 20th-anniversary edition of Beyond Good & Evil dodges that trap by being genuinely entertaining, playable and polished over its relatively short running time. Maybe it’s the banter between Jade and Pey’j, perhaps it’s the restless diversity of its levels, or could it be just that Ancel packed his designs with myriad lovely touches.
    • 77 Metascore
    • 100 Critic Score
    For my money, it’s the joyful purity of Adventure mode that will win you round – pitting you and your reflexes against craftily designed game worlds with just two thumbsticks for control.

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