Irish Independent's Scores

  • Games
For 136 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 UFO 50
Lowest review score: 40 Lost Soul Aside
Score distribution:
  1. Positive: 97 out of 136
  2. Negative: 3 out of 136
136 game reviews
    • 66 Metascore
    • 60 Critic Score
    The evocative presentation carries Nutmeg! a long way, particularly for gamers of a certain age. So add an extra star to the rating above if you’re a child of the 80s.
    • 75 Metascore
    • 60 Critic Score
    People of Note offers a visually arresting tableau, scored by a collection of agreeable tunes in genres from rap to rock. The developers’ love of puns delivers a regular supply of chuckles and a smattering of optional puzzles based on everything from moving blocks to mathematics adds novelty to the gameplay. But aside from Cadence’s slight obnoxiousness, People of Note is less of a hit because the music at the heart of the story is only loosely connected to the gameplay and the songs themselves are short on memorable hooks.
    • 85 Metascore
    • 100 Critic Score
    If you’re a Switch 2 owner who somehow spurned this previously, this reissue with extra DLC is unmissable. For existing fans who may have played the original to death, it’s much less essential.
    • 75 Metascore
    • 60 Critic Score
    Outside of Screamer’s punishing story mode lies a more persuasive set of challenges, time trials and multiplayer races. Yet as a whole it rarely generates the irresistible momentum that drives you to come back.
    • 82 Metascore
    • 100 Critic Score
    Marathon would be remarkable as it stands for its enigmatic storytelling but Bungie’s love of riddles elevates the end-game to new heights. The Cryo Archive has only just unlocked in the last week or so and already players have been delighted and frustrated in equal measure by its secrets. Some who encounter it won’t like the randomised nature of its components and others will just wonder why they can’t just shoot stuff to win. Yet veterans of Destiny’s great raids will fall hard for it. Marathon works hard to rebuff your advances and could do with playing less hard to get. But for the player who’s seduced, this could be your next great love affair.
    • 75 Metascore
    • 80 Critic Score
    High on Life 2 falls between too many stools to be worthy of a seat at the top table. Its humour will be divisive, sure, but provides plenty of laughs. The gameplay never quite clicks despite propelling you through the story at a fair clip. But its wonkiest pillar is the technical instability of its world, which is rife with glitches that swallow characters into walls, overlap dialogue or, unforgivably, make completing a quest impossible.
    • 64 Metascore
    • 60 Critic Score
    The pixel art simply can’t do justice to the Kratos we’ve formed in our mind’s eye. There’s also something deeply grating about listening to teenage American accents attempting to capture the complexities of a Spartan wrestling with his conscience. Perhaps if you could overlook Sons of Sparta’s lineage, you might see it as a perfectly adequate Metroidvania. But Mega Cat Studios knowingly took on the burden of that name only to fall short of the stellar God of War pedigree.
    • 83 Metascore
    • 80 Critic Score
    Even if the gameplay is mechanically uncomplicated, there’s no shortage in Reanimal of visual allure, albeit of the kind that makes you wince or at least provokes a morbid chuckle. ‘Did I really just see that?’, you think more than once.
    • 90 Metascore
    • 80 Critic Score
    By right, this shlocky 30-year-old franchise should be a shambling wreck, given gaming’s speed of reinvention and its tendency to eat itself. But like the T-virus that never dies, somehow Requiem keeps Resident Evil alive, its cells absorbing the old body and rejuvenating it into something just as terrifying.
    • 76 Metascore
    • 100 Critic Score
    They say love means nothing to a tennis player but it’s so easy to lose your heart to this spirited slice of sport.
    • 72 Metascore
    • 80 Critic Score
    Grasshopper makes games like no other, a superpower in which the sheer creative force outweighs the sometimes-juvenile side-effects. Romeo is a Dead Man may not always be coherent and is often not pretty but it nonetheless possesses something compelling – as if you can’t look away.
    • 86 Metascore
    • 80 Critic Score
    If you’re to judge Nioh 3 by its obvious inspiration, Team Ninja comes up a little short here. Its open world and impenetrable lore lack the invention and sheer charisma of the peerless Elden Ring. That said, the two-in-one personality gives such a distinctive flavour to the combat that some hardened From Software fans might be forced to re-consider their loyalties.
    • 85 Metascore
    • 100 Critic Score
    Even if replaying scenes in a different way exposes the reality that you rarely have significant influence, Dispatch sends you away with a smile on your face and a hankering for more from Adhoc.
    • 84 Metascore
    • 80 Critic Score
    Remagined mostly offers a rollicking good time that’s rarely too demanding as an RPG, asking only that you contain your cynicism about its typecast troupe of Irish and other nationalities.
    • 83 Metascore
    • 80 Critic Score
    As collectively compelling as this soul-cleansing experience is, Cairn over-emphasises resource management to the point of busy-work. You’re constantly fiddling with items to sate Aava’s hunger, bandaging her bloodied hands, and even rearranging her rucksack like a round of Tetris. This hardcore mindset no doubt speaks to the arduousness of shimmying thousands of metres up a vertical surface. But to me it detracts a little from savouring Aava’s pilgrimage. Despite this rocky footing, Cairn reaches for the sky with a tale of stubborn bravery that at times will leave you breathless.
    • 83 Metascore
    • 100 Critic Score
    TR-49 is another link in the chain of Inkle’s success, elegantly encoding narrative inside a puzzle game. There’s a ghost in this machine and we can’t be sure whether it’s offering a lesson from the past or a prophecy for the future.
    • tbd Metascore
    • 80 Critic Score
    In quieter moments, you will notice the game consists of one escape room after another linked loosely by story strands. It’s also frustrating to find many objects in each space are just inanimate props, incapable of being picked up, never mind flung hither and thither. Nonetheless, Fireproof has tied its puzzles together with an engagingly barmy plot and integrated a comprehensive hint system that’s as subtle as you need it to be to keep the story moving. Ghost Town’s Irishness is almost incidental to the game but the actors’ strong voice performances contribute heartily to the authenticity of this absorbing drama.
    • tbd Metascore
    • 100 Critic Score
    Hotel Infinity may be too purist in its pursuit of abstract puzzles – would a few hints of human presence been too hard? – and the intellectual challenge errs on the side of facile. But this is one stay that will lodge in your mind long after you check out.
    • 82 Metascore
    • 80 Critic Score
    Zero perhaps repeats its formula a little too often and stretches the storyline beyond its merit. For lovers of JRPGs, however, this prequel/sequel/whatever will do a number on you if you give it time.
    • 87 Metascore
    • 100 Critic Score
    Mizuguchi has a fine pedigree in fusing music, visuals and gameplay, his Tetris Effect rebooting the seminal block puzzler in 2018 via sensory override. Lumines Arise runs a similarly psychedelic nightclub, playing different instruments but achieving the same out-of-body fever dream.
    • 78 Metascore
    • 80 Critic Score
    The worst offender among your soldier pals is an overly chatty sidekick who regularly prods you over the radio to re-explore old areas. Part of Metroid’s appeal has always lain in getting lost in its creepy caverns but Retro clearly wants no newcomer to be in doubt for long about where to go next. Despite all that, Beyond emerges from development purgatory in better shape than could be expected. Some of its innovations may not gel with the core Metroid principle of a lone woman versus a planet of hostiles. Yet the classic design ensures the Samus suit never goes out of fashion.
    • 79 Metascore
    • 80 Critic Score
    You’d never mistake Age of Imprisonment’s gameplay for the mechanical ingenuity contained in Tears of the Kingdom. But this Zelda adventure jailbreaks itself from the constricting conventions of its musou prison.
    • 89 Metascore
    • 80 Critic Score
    Séance at Blake Manor still manages to be an enthralling piece of theatre, artfully presented and brimming with macabre melodrama.
    • 76 Metascore
    • 80 Critic Score
    Rosa’s adventure can’t quite match that same sublime synthesis of virtual reality with relentless momentum. But there’s enough imagination on show here to keep a firm grip on your attention.
    • 82 Metascore
    • 80 Critic Score
    None of these game design decisions are particularly revolutionary, of course, and there is a slight sensation of sequel ennui about Outer Worlds 2. But Obsidian has assembled a deliciously moreish RPG in which the perks and skills trees just beg to be exploited for crazy combinations.
    • 80 Metascore
    • 80 Critic Score
    Keeper succeeds more as a delightful voyage into the weird than as a conventional videogame with challenges, goals and quests.
    • 89 Metascore
    • 100 Critic Score
    Each descent into the pit begins with an almost pathetic damage output but as you gradually gather a chaotic constellation of powers, the screen begins to resemble a pinball table on overdrive, an intoxicating display of destruction orchestrated by you. It’s anything but a straight shooter, it’s a memorably sideways take on a classic.
    • 77 Metascore
    • 60 Critic Score
    It still offers a comprehensive package of enjoyable football with plenty of tweaks here and there in Ultimate Team, Career and Manager modes. But for me the changes amount to just that – tweaks that don’t substantially alter the package.
    • 87 Metascore
    • 80 Critic Score
    The core of Ivalice Chronicles holds up well despite its origins being almost three decades old. The protracted conversations in which the player is merely a listener will not be to everyone’s taste but they contain enough hooks to carry you to the next taxing battle.
    • 77 Metascore
    • 80 Critic Score
    Hell is Us may not have been made with a substantial budget but by choosing a path less travelled with its unusual design, it feels more rewarding to a jaded player sick of being led by the nose in many in a blockbuster rival.

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