Hyper Magazine's Scores
- Games
For 545 reviews, this publication has graded:
-
37% higher than the average critic
-
6% same as the average critic
-
57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Monument Valley: Forgotten Shores | |
|---|---|---|
| Lowest review score: | Rambo: The Video Game |
Score distribution:
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Positive: 274 out of 545
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Mixed: 233 out of 545
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Negative: 38 out of 545
545
game
reviews
-
- Critic Score
A better game overall than its predecessors, but not quite the revolution we were hoping for. [Issue#250, p.66]- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
Slick interface and solid graphics, but tilt controls simply don't work as well as an analogue stick when you're driving this fast. [Oct 2012, p.25]- Hyper Magazine
Posted Sep 18, 2012 -
- Hyper Magazine
Posted Apr 9, 2014 -
- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
Sadly the simplified physics model makes driving a chore, even if it's still fun for the occasional quick hoot around the track. [Issue#251, p.78]- Hyper Magazine
Posted Aug 12, 2014 -
- Critic Score
An ambitious if repetitive combination of shooter and loot based ARPG. A boost in loot drop frequency could definitely boost the fun/score. [Issue#254, p.47]- Hyper Magazine
Posted Oct 16, 2014 -
- Critic Score
Old fan or new, they got you, and they don't have to skimp on nothing do do it. [Nov 2013, p.58]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
A great way back into the point and click genre - but be prepared to invest a little time. [Aug 2013, p.76]- Hyper Magazine
Posted Jul 4, 2013 -
- Critic Score
Get some booze, get some friends, get some DiRT. Good times guaranteed. [Aug 2012, p.76]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
The central platforming is fun and the three characters are charming but Thieves in Time often feels both archaic and uninspired. [May 2013, p.78]- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
The main characters are somewhat derivative, but the narrative is thrilling. [Issue#257, p.68]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
Nails the design, gameplay and mechanics. [Oct 2013, p.66]- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
Simultaneously addictive and insubstantial. [Apr 2014, p.75]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
It stubbornly refuses to capitalise on its full potential, but Prototype 2 is still a whole lot of fun. [July 2012, p.64]- Hyper Magazine
Posted Jul 8, 2012 -
- Critic Score
Check it out if you like brief frustration and big smiles. [Feb 2013, p.31]- Hyper Magazine
Posted Jan 25, 2013 -
- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
The platforming here is simple, but also pleasantly familiar. [Issue#250, p.74]- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
That it's so thoroughly entertaining despite being mostly identical to its predecessors speaks volumes about the quality of Rocksteady's original design, and of Warner Montreal's understanding of same. [Jan 2014, p.68]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
It's easy to pick up, devilish to master. [June 2012, p.70]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
The Pre-Sequel hits a sweet spot where it isn't cringe worthy but rather a celebration of the Australian sense of humour. [Issue#255, p.39]- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
Careless, clumsy, and ugly as sin, Revelations may have been great on 3DS, but is out of its depth on a home console. [July 2013, p.80]- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
It's a bit generic, but is' also bubbly and enjoyable, like good lemonade should be. [June 2012, p.29]- Hyper Magazine
Posted May 15, 2012 -
- Critic Score
If you love the journey more than the destination, The Secret World offers the most refreshingly unique, genuinely scary, fiendishly clever and immersive journey I've ever seen in the genre. [Sept 2012, p.63]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
Not without its flaws, Particulars is still a fine example of the amazing Australian indie scene. [Issue#257, p.62]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
DOA5 plays it too safe, coming across as more of a revision or remake of DOA4 than a full sequel in its own right. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
Because you've always wanted to play a game in which a pack of beagles fight a gorilla. And then get eaten by a cheetah. [Nov 2012, p.76]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Instantly gratifying but off-target and eventually weary. [Feb 2013, p.74]- Hyper Magazine
Posted Jan 24, 2013 -
- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
A long, compelling, satisfying and simply gorgeous campaign with a serviceable but less engaging multiplayer element. [Feb 2014, p.66]- Hyper Magazine
Posted Dec 29, 2013 -
- Hyper Magazine
Posted Jan 24, 2013 -
- Critic Score
Predictable, bug-ridden fare. [Sept 2012, p.72]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
There's an overwhelming sense of melancholy and dread as well as a real element of body horror. [July 2012, p.68]- Hyper Magazine
Posted Jun 13, 2012 -
- Critic Score
High score focused mountain sliding is a perfect fit for the show. [March 2014, p.76]- Hyper Magazine
Posted Feb 12, 2014 -
- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
Until the game can keep up with the player's creativity it's best enjoyed in short spurts. [March 2013, p.80]- Hyper Magazine
Posted Feb 11, 2013 -
- Hyper Magazine
Posted May 15, 2012 -
- Critic Score
Seasonal faction war and unlock tiers provide depth. The small maps and limited movement will not appeal to some players, though, and the inclusion of cash-for-unlocks does not belong in a full-priced arcade title. [Oct 2012, p.53]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
An excellent tutorial partially makes up for the tiny roster. [Feb 2014, p.68]- Hyper Magazine
Posted Dec 29, 2013 -
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Posted Dec 18, 2012 -
- Critic Score
A truly versatile play experience that should continue to grow. [Issue#254, p.64]- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
This is what we like to see from downloadable content. [Issue#254, p.68]- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
If more maps and game modes are released, War of the Roses could turn into quite a niche time sink. Whether such hope is worth gambling $29.99 US on is up to you. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
A tighter focus on multiplayer modes would have helped with the online population. It's definitely worth the budget price, though. [March 2013, p.81]- Hyper Magazine
Posted Feb 11, 2013 -
- Critic Score
Despite the niggles and lack of meaningful exploration, Mirror of Fate is still quite enjoyable. [May 2013, p.77]- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
A mess of interesting ideas inexpertly implemented, resulting in a horribly generic action game that fails to live up to its promise. [Aug 2013, p.68]- Hyper Magazine
Posted Jul 21, 2013 -
- Critic Score
Lacks a proper end game, but for the 12 odd hours it will take to finish the campaign is still a great deal of fun. [Aug 2013, p.66]- Hyper Magazine
Posted Jul 4, 2013 -
- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Get it for the Final Fantasy XV demo, stay for the surprisingly deep and enjoyable campaign.- Hyper Magazine
Posted Apr 3, 2015 -
- Critic Score
Every single thing that Binary Domain offers has already been done, and done better elsewhere. [June 2012, p.66]- Hyper Magazine
Posted May 14, 2012 -
- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
It's not all smooth sailing, but there's still some rich pirate booty to discover if you're up for it. [Nov 2013, p.70]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Definitely inspired by the Souls games, Lords of the Fallen still has enough brutal majesty to stand on its own. [Issue#255, p.66]- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
Brutal and decidedly old fashioned but definitely enjoyable if you had fond memories of gaming in the 90s. [Apr 2014, p.66]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Gorgeous to look at and listen to, but rather forgettable to play. [Issue#249, p.65]- Hyper Magazine
Posted Jun 7, 2014 -
- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
Escape Plan is decidedly artful and will please fans of Limbo - perhaps not quite as tightly woven, but a quiet achiever for the launch of the PS Vita to be sure. [May 2012, p.78]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
A walk, drive, and jump down a whole city of memory lanes, but don't expect any of them to take you anywhere new. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
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Posted Jun 10, 2013 -
- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
Brilliant presentation, flawed execution. Add [10 or 20 points] if you like Jojo's. [Issue#249, p.68]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
An intense and addictive adrenaline rush, a high-speed power fantasy that will make you feel like Jesus on Wheels - when it works. When it doesn't, which is a lot, races tend to reduce to exercises in tedium and frustration. [June 2012, p.73]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
A nice little reintroduction to the genre's enduing popularity. [Issue#250, p.75]- Hyper Magazine
Posted Jun 28, 2014 -
- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
A solid and well-produced installment that aims for console heights but delivers more of the same. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
A fantastic tablet racing game, but one that greatly overestimates its own importance and value with slow progress and expensive in-app purchases. [May 2013, p.81]- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
Demon Gaze offers a simple yet addicting handheld RPG experience, distracted only by its flirty anime desires. [Issue#250, p.62]- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
A solid re-tread of a Wii classic, but one that lost the charm of its source material along the way. [Jan 2013, p.68]- Hyper Magazine
Posted Dec 17, 2012 -
- Critic Score
This isn't an amazing game in and of itself, but the series' many fans may enjoy playing around with the universe. [Issue#254, p.75]- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
The free-to-play cash-grabbery is invasive, but the game is a lot of fun. [Issue#255, p.77]- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
Hell Yeah is a rollercoaster ride through Hell. Its super busy art style is exciting and the humour keeps things rolling at a nice pace. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
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Posted Apr 12, 2012 -
- Hyper Magazine
Posted Jul 19, 2012 -
- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
For those who persist, there is so much originality here - which speaks louder than the sum of its parts. [Aug 2012, p.64]- Hyper Magazine
Posted Jul 18, 2012 -
- Critic Score
It may not be a traditional Thief game and the story may be awful but there's still some great stealth to be had. [May 2014, p.66]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
Visually impressive but hampered by overly complex controls and a fighting engine that captures few of the intricacies of MMA. [Issue#251, p.71]- Hyper Magazine
Posted Aug 12, 2014 -
- Critic Score
There doesn't ever seem to be any real impact of the player's decisions, actions or failures. [Jan 2014, p.76]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
An addictive, time-consuming take on grinding and grid-based battles. It lacks innovation, but it's very enjoyable and extremely lengthy. [Oct 2012, p.59]- Hyper Magazine
Posted Sep 18, 2012 -
- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
Devoid of tactical depth and exhaustingly repetitive - yet somehow still entertaining and enjoyable, if taken in moderation. [Sept 2013, p.76]- Hyper Magazine
Posted Aug 8, 2013 -
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Posted Oct 17, 2014 -
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Posted Jan 25, 2013 -
- Critic Score
The 'throwing bowling balls at zombies' gameplay feels pretty flakey and the humour doesn't really do it for us. [March 2013, p.27]- Hyper Magazine
Posted Feb 11, 2013 -
- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
It's good at its core, but it could have been so much more. [Aug 2012, p.74]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
It's not a bad game, but it's not one I'm liable to remember in six months either. [Nov 2013, p.81]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Finally, a Sonic game that's actually about running really fast! [June 2013, p.85]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
Pleasantly hellish in places, unpleasantly hellish in others. [Issue#254, p.70]- Hyper Magazine
Posted Oct 17, 2014 -
- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
You'll find Octodad: Dadliest Catch either uniquely charming or unbelievably annoying. [Issue#249, p.72]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
The real trouble with Risen 2 is that it doesn't really do anything particularly right. [July 2012, p.72]- Hyper Magazine
Posted Jun 13, 2012 -
- Critic Score
The sort of game where the micromanagement is more exciting than the actual action. [June 2014, p.78]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
While Rhythm of Fighters isn't the best in the genre it is one of the most generous, offering plenty of content for your $1.19 and reasonably priced DLC. [Issue#253, p.81]- Hyper Magazine
Posted Sep 14, 2014 -
- Critic Score
The combat is really interesting the first few times you encounter it, but the simple system behind it becomes too obvious after that. [May 2012, p.61]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
If you enjoy hacking and slashing and screaming at randoms, this is the one. [Sept 2012, p.76]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
A little more polish and some much-needed rethinking and this would've scored much higher. [May 2012, p.81]- Hyper Magazine
Posted Apr 12, 2012 -
- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
An incredibly irritating protagonist, and his tilt-fuelled infinite-runner-esque adventures are fiddly and boring. [Apr 2013, p.23]- Hyper Magazine
Posted Mar 12, 2013 -
- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
With surprisingly intricate tactical gameplay hidden behind a charming interface and nonchalant storytelling, 7 Grand Steps is one of gaming's greatest metaphors for life. [July 2013, p.73]- Hyper Magazine
Posted Jun 10, 2013