Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Monument Valley: Forgotten Shores
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 75 Metascore
    • 80 Critic Score
    A better game overall than its predecessors, but not quite the revolution we were hoping for. [Issue#250, p.66]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    Slick interface and solid graphics, but tilt controls simply don't work as well as an analogue stick when you're driving this fast. [Oct 2012, p.25]
    • Hyper Magazine
    • 75 Metascore
    • 90 Critic Score
    A wonderful rarity. [May 2014, p.76]
    • Hyper Magazine
    • 75 Metascore
    • 90 Critic Score
    It'll keep you going for a while. [Sept 2012, p.31]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    Sadly the simplified physics model makes driving a chore, even if it's still fun for the occasional quick hoot around the track. [Issue#251, p.78]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    An ambitious if repetitive combination of shooter and loot based ARPG. A boost in loot drop frequency could definitely boost the fun/score. [Issue#254, p.47]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Old fan or new, they got you, and they don't have to skimp on nothing do do it. [Nov 2013, p.58]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    A great way back into the point and click genre - but be prepared to invest a little time. [Aug 2013, p.76]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Get some booze, get some friends, get some DiRT. Good times guaranteed. [Aug 2012, p.76]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    The central platforming is fun and the three characters are charming but Thieves in Time often feels both archaic and uninspired. [May 2013, p.78]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    The main characters are somewhat derivative, but the narrative is thrilling. [Issue#257, p.68]
    • Hyper Magazine
    • 75 Metascore
    • 90 Critic Score
    Nails the design, gameplay and mechanics. [Oct 2013, p.66]
    • Hyper Magazine
    • 75 Metascore
    • 50 Critic Score
    Simultaneously addictive and insubstantial. [Apr 2014, p.75]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    It stubbornly refuses to capitalise on its full potential, but Prototype 2 is still a whole lot of fun. [July 2012, p.64]
    • Hyper Magazine
    • 74 Metascore
    • 90 Critic Score
    Check it out if you like brief frustration and big smiles. [Feb 2013, p.31]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    Still enjoyable. [Jan 2014, p.82]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    The platforming here is simple, but also pleasantly familiar. [Issue#250, p.74]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    That it's so thoroughly entertaining despite being mostly identical to its predecessors speaks volumes about the quality of Rocksteady's original design, and of Warner Montreal's understanding of same. [Jan 2014, p.68]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    It's easy to pick up, devilish to master. [June 2012, p.70]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    The Pre-Sequel hits a sweet spot where it isn't cringe worthy but rather a celebration of the Australian sense of humour. [Issue#255, p.39]
    • Hyper Magazine
    • 74 Metascore
    • 60 Critic Score
    Careless, clumsy, and ugly as sin, Revelations may have been great on 3DS, but is out of its depth on a home console. [July 2013, p.80]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    It's a bit generic, but is' also bubbly and enjoyable, like good lemonade should be. [June 2012, p.29]
    • Hyper Magazine
    • 74 Metascore
    • 90 Critic Score
    If you love the journey more than the destination, The Secret World offers the most refreshingly unique, genuinely scary, fiendishly clever and immersive journey I've ever seen in the genre. [Sept 2012, p.63]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    Not without its flaws, Particulars is still a fine example of the amazing Australian indie scene. [Issue#257, p.62]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    DOA5 plays it too safe, coming across as more of a revision or remake of DOA4 than a full sequel in its own right. [Dec 2012]
    • Hyper Magazine
    • 74 Metascore
    • 90 Critic Score
    Because you've always wanted to play a game in which a pack of beagles fight a gorilla. And then get eaten by a cheetah. [Nov 2012, p.76]
    • Hyper Magazine
    • 74 Metascore
    • 60 Critic Score
    Instantly gratifying but off-target and eventually weary. [Feb 2013, p.74]
    • Hyper Magazine
    • 74 Metascore
    • 40 Critic Score
    Not particularly interesting or enjoyable. [Oct 2013, p.78]
    • Hyper Magazine
    • 73 Metascore
    • 80 Critic Score
    A long, compelling, satisfying and simply gorgeous campaign with a serviceable but less engaging multiplayer element. [Feb 2014, p.66]
    • Hyper Magazine
    • 73 Metascore
    • 40 Critic Score
    Clunky, unpolished and altogether flimsy. [Feb 2013, p.73]
    • Hyper Magazine
    • 73 Metascore
    • 50 Critic Score
    Predictable, bug-ridden fare. [Sept 2012, p.72]
    • Hyper Magazine
    • 73 Metascore
    • 80 Critic Score
    There's an overwhelming sense of melancholy and dread as well as a real element of body horror. [July 2012, p.68]
    • Hyper Magazine
    • 73 Metascore
    • 80 Critic Score
    High score focused mountain sliding is a perfect fit for the show. [March 2014, p.76]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    Often very pleasurable, even if the main missions drag. [Issue#255, p.42]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Until the game can keep up with the player's creativity it's best enjoyed in short spurts. [March 2013, p.80]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    It's fun, but not super addictive. [June 2012, p.29]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Seasonal faction war and unlock tiers provide depth. The small maps and limited movement will not appeal to some players, though, and the inclusion of cash-for-unlocks does not belong in a full-priced arcade title. [Oct 2012, p.53]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    An excellent tutorial partially makes up for the tiny roster. [Feb 2014, p.68]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Good fun but rather slight. [Jan 2013, p.31]
    • Hyper Magazine
    • 73 Metascore
    • 80 Critic Score
    A truly versatile play experience that should continue to grow. [Issue#254, p.64]
    • Hyper Magazine
    • 73 Metascore
    • 90 Critic Score
    This is what we like to see from downloadable content. [Issue#254, p.68]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    If more maps and game modes are released, War of the Roses could turn into quite a niche time sink. Whether such hope is worth gambling $29.99 US on is up to you. [Dec 2012]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    A tighter focus on multiplayer modes would have helped with the online population. It's definitely worth the budget price, though. [March 2013, p.81]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    Despite the niggles and lack of meaningful exploration, Mirror of Fate is still quite enjoyable. [May 2013, p.77]
    • Hyper Magazine
    • 72 Metascore
    • 50 Critic Score
    A mess of interesting ideas inexpertly implemented, resulting in a horribly generic action game that fails to live up to its promise. [Aug 2013, p.68]
    • Hyper Magazine
    • 72 Metascore
    • 80 Critic Score
    Lacks a proper end game, but for the 12 odd hours it will take to finish the campaign is still a great deal of fun. [Aug 2013, p.66]
    • Hyper Magazine
    • 72 Metascore
    • 80 Critic Score
    It's hard going, but worth the slog. [Nov 2012, p.66]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    Get it for the Final Fantasy XV demo, stay for the surprisingly deep and enjoyable campaign.
    • Hyper Magazine
    • 72 Metascore
    • 50 Critic Score
    Every single thing that Binary Domain offers has already been done, and done better elsewhere. [June 2012, p.66]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    A fine attempt at something a bit different. [July 2013, p.85]
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    It's not all smooth sailing, but there's still some rich pirate booty to discover if you're up for it. [Nov 2013, p.70]
    • Hyper Magazine
    • 71 Metascore
    • 80 Critic Score
    Definitely inspired by the Souls games, Lords of the Fallen still has enough brutal majesty to stand on its own. [Issue#255, p.66]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Brutal and decidedly old fashioned but definitely enjoyable if you had fond memories of gaming in the 90s. [Apr 2014, p.66]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Gorgeous to look at and listen to, but rather forgettable to play. [Issue#249, p.65]
    • Hyper Magazine
    • 71 Metascore
    • 50 Critic Score
    Amazing audio, good looks, very average gameplay. [Issue#255, p.70]
    • Hyper Magazine
    • 71 Metascore
    • 80 Critic Score
    Escape Plan is decidedly artful and will please fans of Limbo - perhaps not quite as tightly woven, but a quiet achiever for the launch of the PS Vita to be sure. [May 2012, p.78]
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    A walk, drive, and jump down a whole city of memory lanes, but don't expect any of them to take you anywhere new. [Dec 2012]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Cute and simple and easy as hell. [July 2013, p.85]
    • Hyper Magazine
    • 71 Metascore
    • 80 Critic Score
    It's pulled off with verve. [Oct 2013, p.78]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Brilliant presentation, flawed execution. Add [10 or 20 points] if you like Jojo's. [Issue#249, p.68]
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    An intense and addictive adrenaline rush, a high-speed power fantasy that will make you feel like Jesus on Wheels - when it works. When it doesn't, which is a lot, races tend to reduce to exercises in tedium and frustration. [June 2012, p.73]
    • Hyper Magazine
    • 71 Metascore
    • 80 Critic Score
    A nice little reintroduction to the genre's enduing popularity. [Issue#250, p.75]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Well at least it's better than ACIII. [Issue#257, p.66]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A solid and well-produced installment that aims for console heights but delivers more of the same. [Dec 2012]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A fantastic tablet racing game, but one that greatly overestimates its own importance and value with slow progress and expensive in-app purchases. [May 2013, p.81]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    Demon Gaze offers a simple yet addicting handheld RPG experience, distracted only by its flirty anime desires. [Issue#250, p.62]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    A solid re-tread of a Wii classic, but one that lost the charm of its source material along the way. [Jan 2013, p.68]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    This isn't an amazing game in and of itself, but the series' many fans may enjoy playing around with the universe. [Issue#254, p.75]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    The free-to-play cash-grabbery is invasive, but the game is a lot of fun. [Issue#255, p.77]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    Hell Yeah is a rollercoaster ride through Hell. Its super busy art style is exciting and the humour keeps things rolling at a nice pace. [Dec 2012]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Short on challenge but high on charm. [May 2012, p.71]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A worthy high-score distraction. [Aug 2012, p.31]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    Fun and addictive, and a great way to get into the genre. [Issue#249, p.77]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    For those who persist, there is so much originality here - which speaks louder than the sum of its parts. [Aug 2012, p.64]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    It may not be a traditional Thief game and the story may be awful but there's still some great stealth to be had. [May 2014, p.66]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    Visually impressive but hampered by overly complex controls and a fighting engine that captures few of the intricacies of MMA. [Issue#251, p.71]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    There doesn't ever seem to be any real impact of the player's decisions, actions or failures. [Jan 2014, p.76]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    An addictive, time-consuming take on grinding and grid-based battles. It lacks innovation, but it's very enjoyable and extremely lengthy. [Oct 2012, p.59]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    A game for players who value gorgeous visuals above all else. [May 2014, p.83]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Devoid of tactical depth and exhaustingly repetitive - yet somehow still entertaining and enjoyable, if taken in moderation. [Sept 2013, p.76]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    [Pictogram of mild disappointment] [Issue#254, p.62]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    It's fine, but forgettable. [Feb 2013, p.31]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    The 'throwing bowling balls at zombies' gameplay feels pretty flakey and the humour doesn't really do it for us. [March 2013, p.27]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The game sort of falls apart in combat. [Oct 2013, p.78]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    It's good at its core, but it could have been so much more. [Aug 2012, p.74]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    It's not a bad game, but it's not one I'm liable to remember in six months either. [Nov 2013, p.81]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    Finally, a Sonic game that's actually about running really fast! [June 2013, p.85]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    Pleasantly hellish in places, unpleasantly hellish in others. [Issue#254, p.70]
    • Hyper Magazine
    • 69 Metascore
    • 40 Critic Score
    Listless tapping and sliding. [July 2013, p.85]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    You'll find Octodad: Dadliest Catch either uniquely charming or unbelievably annoying. [Issue#249, p.72]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The real trouble with Risen 2 is that it doesn't really do anything particularly right. [July 2012, p.72]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The sort of game where the micromanagement is more exciting than the actual action. [June 2014, p.78]
    • Hyper Magazine
    • 69 Metascore
    • 80 Critic Score
    While Rhythm of Fighters isn't the best in the genre it is one of the most generous, offering plenty of content for your $1.19 and reasonably priced DLC. [Issue#253, p.81]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The combat is really interesting the first few times you encounter it, but the simple system behind it becomes too obvious after that. [May 2012, p.61]
    • Hyper Magazine
    • 69 Metascore
    • 80 Critic Score
    If you enjoy hacking and slashing and screaming at randoms, this is the one. [Sept 2012, p.76]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    A little more polish and some much-needed rethinking and this would've scored much higher. [May 2012, p.81]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    It's worth revisiting frequently. [Nov 2012, p.29]
    • Hyper Magazine
    • 69 Metascore
    • 40 Critic Score
    An incredibly irritating protagonist, and his tilt-fuelled infinite-runner-esque adventures are fiddly and boring. [Apr 2013, p.23]
    • Hyper Magazine
    • 69 Metascore
    • 80 Critic Score
    Damn is this ever weirdly enjoyable. [May 2013, p.82]
    • Hyper Magazine
    • 69 Metascore
    • 90 Critic Score
    With surprisingly intricate tactical gameplay hidden behind a charming interface and nonchalant storytelling, 7 Grand Steps is one of gaming's greatest metaphors for life. [July 2013, p.73]
    • Hyper Magazine

Top Trailers