Hyper Magazine's Scores
- Games
For 545 reviews, this publication has graded:
-
37% higher than the average critic
-
6% same as the average critic
-
57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | Rambo: The Video Game |
Score distribution:
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Positive: 274 out of 545
-
Mixed: 233 out of 545
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Negative: 38 out of 545
545
game
reviews
-
- Critic Score
The one thing that New Flashback has going for it is that it comes bundled with Better Flashback, which you can access via the main menu. [Nov 2013, p.66]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
The gameplay is very much by-the-numbers for the genre. [May 2012, p.81]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
It all feels a bit soulless and it'll more than likely just make you hungry for a better-produced, richer arcade racing experience instead. [May 2012, p.81]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
Aside from a few moments of tank on robot action, Tank! Tank! Tank! fails to live up to the promise of its gloriously stupid name. [March 2013, p.84]- Hyper Magazine
Posted Feb 11, 2013 -
- Critic Score
Not as bad as the wost Aliens games, yet it's also not in the same league as the very best, leaving ACM to meandering in the space system of mediocrity. [Apr 2013, p.69]- Hyper Magazine
Posted Mar 12, 2013 -
- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
A little too slow and boring to warrant the commitment it demands. [Feb 2013, p.78]- Hyper Magazine
Posted Jan 24, 2013 -
- Critic Score
A little too slow and boring to warrant the commitment it demands. [Feb 2013, p.78]- Hyper Magazine
Posted Jan 24, 2013 -
- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
The style is problematic and the substance is all but absent. [Aug 2012, p.78]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
The worst possible anniversary tribute to a character that deserves so much better. A turgid, tragic piece of sh.t. [Jan 2013, p.79]- Hyper Magazine
Posted Dec 17, 2012 -
- Critic Score
Unlike the sublime Telltale game based on the same license, Survival Instinct reeks of cheap tie in cash grab. [June 2013, p.71]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
The Sisyphean feat of defeating a level doesn't leave you elated, but instead gives you the urge to release the boulder and let it crush you to death so you don't have to do it all over again. [Sept 2012, p.69]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
This is worthless, rote action, done much better elsewhere. [Nov 2012, p.78]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Some games are so bad they're endearing. Rambo is not one of these. It's an insult to games and gamers alike. [May 2014, p.78]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
You might not keep coming back, but you'll enjoy the time you spend with it. [Sept 2012, p.31]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
Good fun and quite aesthetically pleasing, but the tilt controls are strictly binary and there's not much to keep you coming back. [Sept 2012, p.31]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
The tilt-based gameplay is extremely imprecise and not a lot of fun, but the upbeat, funky chiptune soundtrack is awesome and infectious. [Oct 2012, p.25]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
This is conceptually cool, as you man helicopters, firefighters, and other units all at once, but also quite dull. [Dec 2012, p.29]- Hyper Magazine
Posted Nov 16, 2012 -
- Critic Score
It's a rather zen experience thanks to some sharp sound design. [Feb 2013, p.31]- Hyper Magazine
Posted Jan 25, 2013 -
- Critic Score
Offers up the insanity we've come to expect from the Benami label, if not the cohesiveness. [Feb 2013, p.31]- Hyper Magazine
Posted Jan 25, 2013 -
- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
There's a great feeling of responsiveness to Finger Hoola that makes the wold weird project work, more or less. [June 2013, p.84]- Hyper Magazine
Posted May 9, 2013 -
- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
There's just something infectiously funky and likable about the whole thing. [Aug 2013, p.82]- Hyper Magazine
Posted Jul 4, 2013 -
- Critic Score
You need to finish the game in one sitting, which isn't a huge task, but it's an unnecessary burden. [Nov 2013, p.80]- Hyper Magazine
Posted Oct 3, 2013 -
- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
Manages to carve out an identity for itself in a crowded genre. [Feb 2014, p.85]- Hyper Magazine
Posted Dec 29, 2013 -
- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
It's a novelty, really, but a moderately effective one. [May 2014, p.82]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
Space Breaker would work a lot better if it just slowed down a bit. [Issue#249, p.76]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
This is fairly unobtrusive for a free to play game, but you might as well stick with Trials Frontier. [Issue#250, p.74]- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
This is the best version of Diablo III to date. It feels right, it's hugely addictive and it has the ability to dilate local spacetime like a good ARPG should. [Issue#253, p.65]- Hyper Magazine
Posted Sep 14, 2014 -
- Hyper Magazine
Posted Oct 17, 2014 -
- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
As it grows more complicated it also becomes more satisfying. [Issue#257, p.76]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
If "Lovecraft inspired" immediately excites you, this is definitely worth a look. [Issue#257, p.79]- Hyper Magazine
Posted Feb 9, 2015