Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Monument Valley: Forgotten Shores
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 69 Metascore
    • 60 Critic Score
    An ok campaign with potentially great co-op marred by uninspired design, poor storytelling and glitches. [June 2012, p.76]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The initial few hours are exciting and thrilling, swinging through the city, stopping crimes and collecting comic book pages. But it soon feels padded out and derivative. [Oct 2012, p.58]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Despite being rough around the edges and extremely frustrating at times, Blackguards delivers an enjoyable balance of story and strategy. [Apr 2014, p.64]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    It is challenging, rewarding and frustrating, though it could use a bit more personality. [Oct 2013, p.70]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    The art style is neat and the gameplay solidly addictive. [Dec 2012, p.29]
    • Hyper Magazine
    • 68 Metascore
    • 50 Critic Score
    That's not to say that this version isn't playable, but it's far from ideal. [June 2013, p.85]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Gauntlet needs DLC. Badly. Still, good fun in the short term. [Issue#255, p.54]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    Far from Ron Gilbert or Double Fine's best, but The Cave manages to deliver just enough satisfaction to avoid disaster. [Apr 2013, p.74]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    Spectacular, state of the art dowloadable gaming that struggles to deliver interesting gameplay to match its technical accomplishments. [Oct 2012, p.52]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Better than it has any right to be, but still deeply flawed. [Nov 2013, p.68]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    The interesting animations and imaginative products give enough for the asking price, and nothing more. [Feb 2013, p.69]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    A bare bones, barely HD and quite unbalanced game. [Nov 2012, p.79]
    • Hyper Magazine
    • 67 Metascore
    • 60 Critic Score
    Inoffensive and competent, but not exceptional. [June 2012, p.67]
    • Hyper Magazine
    • 67 Metascore
    • 80 Critic Score
    It may be a little buggy and unbalanced, but Rise of the Triad is a gleefully stupid and hugely entertaining retro shoot 'em up. [Oct 2013, p.62]
    • Hyper Magazine
    • 67 Metascore
    • 40 Critic Score
    At least turning the ship's wheel with your finger is a pleasantly tactile experience. [March 2014, p.76]
    • Hyper Magazine
    • 67 Metascore
    • 80 Critic Score
    Excellent, but uneven, and almost certain to be divisive. Come for the bloated story mode, but stay for Mercenaries. [Nov 2012, p.62]
    • Hyper Magazine
    • 67 Metascore
    • 70 Critic Score
    Some excellent ideas and multiplayer fun but not enough content as yet. [Apr 2013, p.76]
    • Hyper Magazine
    • 67 Metascore
    • 60 Critic Score
    It's not bad, but Pangolin also isn't very compelling. [Apr 2013, p.23]
    • Hyper Magazine
    • 67 Metascore
    • 90 Critic Score
    Still creepy, still fun eight years later. Not quite enough new content to win back old fans, but first-timers will delight. [Jan 2013, p.74]
    • Hyper Magazine
    • 66 Metascore
    • 60 Critic Score
    Despite tense moments and imaginative worlds, Among the Sleep doesn't quite live up to the potential of its unique concept. [Issue#251, p.74]
    • Hyper Magazine
    • 66 Metascore
    • 60 Critic Score
    Three strikes and you're out. [Apr 2014, p.55]
    • Hyper Magazine
    • 66 Metascore
    • 60 Critic Score
    Mario Party 10 holds few surprises, but still offers great moments if you spread them out enough.
    • Hyper Magazine
    • 66 Metascore
    • 40 Critic Score
    Thanks to screwy physics, dated design practices, and a series of poor decisions, this Hawk is a real turkey. [Oct 2012, p.64]
    • Hyper Magazine
    • 66 Metascore
    • 80 Critic Score
    The difficulty is unrelenting. [May 2013, p.76]
    • Hyper Magazine
    • 66 Metascore
    • 30 Critic Score
    It's playable and not terribly designed, just extremely dull. [Sept 2013, p.84]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Despite failing to reach its spectacular potential due to the region issues, there's still a great giant robot sim to be enjoyed. [June 2012, p.65]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    A little too obtuse to be truly great, Flockers still delivers some great puzzle solving if you can deal with a lot of trial and error. [Issue#254, p.60]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    There's a lot of charm. [Feb 2013, p.31]
    • Hyper Magazine
    • 65 Metascore
    • 60 Critic Score
    It's time to stop treading water and take some freaking chances already. [Oct 2013, p.72]
    • Hyper Magazine
    • 65 Metascore
    • 50 Critic Score
    Ambitious and intriguing, but fails to live up to its potential. [Issue#254, p.50]
    • Hyper Magazine
    • 65 Metascore
    • 60 Critic Score
    We found matches to be a little hectic, with very little teamwork going on. [May 2012, p.75]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Proof that, sometimes, style "is" substance. [Issue#250, p.74]
    • Hyper Magazine
    • 65 Metascore
    • 50 Critic Score
    In the end, it's basically FIFA 12 with only European countries available. And you already own FIFA 12. [Aug 2012, p.75]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Unlike the visuals, Tag Tournament's mechanics are still as polished and finely-tuned today as they were almost twelve years ago. [May 2012, p.70]
    • Hyper Magazine
    • 64 Metascore
    • 50 Critic Score
    Suda 51's unique off-the-wall style comes at a price, with gameplay, polish and coherence left by the wayside. [Nov 2013, p.77]
    • Hyper Magazine
    • 64 Metascore
    • 60 Critic Score
    A remarkably ugly game. [June 2012, p.60]
    • Hyper Magazine
    • 64 Metascore
    • 50 Critic Score
    It's a solid little shooter, but there are so many different ways to shoot people online now that it's hard to get excited at a game like this one. [May 2012, p.60]
    • Hyper Magazine
    • 64 Metascore
    • 70 Critic Score
    The combat system is far more nuanced than you would usually expect in a platformer. [Issue#253, p.72]
    • Hyper Magazine
    • 64 Metascore
    • 70 Critic Score
    Frontier doesn't stand so well on its own, but it's a neat free appetiser. [Issue#249, p.77]
    • Hyper Magazine
    • 64 Metascore
    • 40 Critic Score
    There's more problems with this game than I have words. Looks great though. [June 2013, p.80]
    • Hyper Magazine
    • 64 Metascore
    • 50 Critic Score
    There's an interesting idea at the core of Of Orcs and Men, but the muddled delivery and presentation make it very forgettable. [Dec 2012]
    • Hyper Magazine
    • 64 Metascore
    • 60 Critic Score
    A slick entry with a few bumps in the road. [Oct 2012, p.62]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    The main problem is there isn't any visual feedback of which to speak. [Aug 2012, p.79]
    • Hyper Magazine
    • 63 Metascore
    • 80 Critic Score
    Polished, thoughtful, and joyful. [Feb 2013, p.79]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    A more structured setup does as much to bring a new audience as alienate fans. [Nov 2012, p.80]
    • Hyper Magazine
    • 63 Metascore
    • 70 Critic Score
    Enjoyable until unlocks become a micro-transaction resisting grind. [Issue#253, p.74]
    • Hyper Magazine
    • 63 Metascore
    • 40 Critic Score
    The more you play, the more you realise that this is an extremely simplified take on Crazy Taxi. [Issue#253, p.80]
    • Hyper Magazine
    • 63 Metascore
    • 70 Critic Score
    Ambitious and enjoyable, but falters under its own weight. [Apr 2014, p.58]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    It'll do. [June 2014, p.79]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    Ultimately isn't very enjoyable to play. [Issue#255, p.76]
    • Hyper Magazine
    • 62 Metascore
    • 100 Critic Score
    It's more than stupid, it's so moronic it becomes something almost sublime. [Issue#249, p.66]
    • Hyper Magazine
    • 62 Metascore
    • 70 Critic Score
    It's still fun, but there are big handfulls of frustration thrown in too. [May 2012, p.79]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    A decent game, but it lacks the depth to be anything more than a time filler. [Aug 2013, p.70]
    • Hyper Magazine
    • 62 Metascore
    • 70 Critic Score
    It's funny and weird, if not a whole lot of fun past the first 15 minutes - but for that price, that's enough. [Apr 2013, p.23]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    There are explosively brief thrills to be had, but makes it really hard for most peeps to give it a chance. [June 2012, p.72]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    The character is too niche for broad appeal, but if you're a fan of the comics you should have a good time. [Sept 2013, p.71]
    • Hyper Magazine
    • 61 Metascore
    • 60 Critic Score
    An engaging story and some good core mechanics hampered by some ugly design and repetitive, simplistic combat. [Jan 2014, p.66]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    A benign but relatively feckless take on the whole kart-racing thing. Fun, but too lightweight. [Feb 2013, p.72]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    There's just no denying that Blackgate is subpar. [Jan 2014, p.70]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    All the problems of the first game and no new ideas. Terry Bogan is awesome. Riptide is painfully average. [July 2013, p.72]
    • Hyper Magazine
    • 61 Metascore
    • 60 Critic Score
    There are some moments during which Evoland truly lives up to the premise but far too often the developers simply name check. [June 2013, p.72]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    An ambitious attempt at making a simple but compelling game, hampered by a device that's not quite up for it. [Jan 2013, p.81]
    • Hyper Magazine
    • 60 Metascore
    • 40 Critic Score
    Alright, maybe it won't enslave humanity. But there's no good reason to buy and play Rivals. [Issue#249, p.60]
    • Hyper Magazine
    • 60 Metascore
    • 60 Critic Score
    With its straight focus, repetitive missions and static world, Defiance shouldn't work as well as it does. There's potential here. [July 2013, p.69]
    • Hyper Magazine
    • 60 Metascore
    • 30 Critic Score
    You'd think a game that started its life on the far inferior Kinect 1.0 would have competent Kinect controls. You'd think wrong. [Feb 2014, p.78]
    • Hyper Magazine
    • 60 Metascore
    • 70 Critic Score
    Firefall is a very well-constructed MMO framework that lacks a heart, soul or reason to return. [Issue#253, p.76]
    • Hyper Magazine
    • 60 Metascore
    • 50 Critic Score
    Too many ideas without nearly enough follow through. [Jan 2014, p.65]
    • Hyper Magazine
    • 60 Metascore
    • 70 Critic Score
    Worthwhile for fans, but it's not up there with the rest of the series. [Aug 2012, p.70]
    • Hyper Magazine
    • 60 Metascore
    • 40 Critic Score
    Terrible AI, poor controls and questionable design decisions. [Jan 2013, p.66]
    • Hyper Magazine
    • 59 Metascore
    • 70 Critic Score
    Some great level design hampered by some poor companion AI and sometimes inadequate controls. [Jan 2013, p.70]
    • Hyper Magazine
    • 59 Metascore
    • 60 Critic Score
    Contrast juxtaposes some truly inspiring ideas and a magnificently realised world with unfinished, jittery mechanics and level designs lacking depth. [Feb 2014, p.80]
    • Hyper Magazine
    • 59 Metascore
    • 50 Critic Score
    Not a good game, but it tries so hard to please it's kind of adorable. [Aug 2013, p.74]
    • Hyper Magazine
    • 59 Metascore
    • 70 Critic Score
    A solid premise let down by rote design. [Issue#250, p.64]
    • Hyper Magazine
    • 59 Metascore
    • 30 Critic Score
    A greedy, nasty piece of work, based on a broken economy scheme. [Apr 2014, p.74]
    • Hyper Magazine
    • 58 Metascore
    • 50 Critic Score
    Acquire's joyously unusual samurai series, totally unmade by some seriously questionable gameplay tweaks. [Jan 2013, p.76]
    • Hyper Magazine
    • 58 Metascore
    • 60 Critic Score
    Pleasant, but not particularly memorable. [Jan 2013, p.78]
    • Hyper Magazine
    • 58 Metascore
    • 50 Critic Score
    Lost Planet 3 does a decent job telling its story, but absolutely average, unimaginative gameplay lets it down. [Nov 2013, p.72]
    • Hyper Magazine
    • 58 Metascore
    • 80 Critic Score
    By far the most thoughtful game in the series and also the most accessible. Is that a good thing? I obviously think so; purists may beg to differ. [May 2012, p.58]
    • Hyper Magazine
    • 57 Metascore
    • 40 Critic Score
    Deeply disappointing in just about every way. [Issue#253, p.70]
    • Hyper Magazine
    • 57 Metascore
    • 50 Critic Score
    This is an inoffensive little game with little to say about celebrity and which features monetisation strategy that damages the gameplay model. [Issue#253, p.80]
    • Hyper Magazine
    • 57 Metascore
    • 70 Critic Score
    Weirdly memorable. [May 2012, p.82]
    • Hyper Magazine
    • 57 Metascore
    • 50 Critic Score
    None of it is particularly well done. [May 2012, p.80]
    • Hyper Magazine
    • 57 Metascore
    • 90 Critic Score
    Trash talk, petty grudges, suicidal vendettas. That's what wrecked is all about. [June 2012, p.62]
    • Hyper Magazine
    • 56 Metascore
    • 30 Critic Score
    Ugly, stupid and riddled with cliche, Bound by Flame has car crash fascination but little else to recommend it. [Issue#249, p.62]
    • Hyper Magazine
    • 55 Metascore
    • 50 Critic Score
    Crappy in places, but frequently very fun. You might hate yourself for not hating it. [June 2012, p.74]
    • Hyper Magazine
    • 55 Metascore
    • 30 Critic Score
    This one's a dud. [May 2012, p.83]
    • Hyper Magazine
    • 55 Metascore
    • 40 Critic Score
    The absolute lowest point in this gen's lunatic JRPG precedent thus far. [Jan 2013, p.80]
    • Hyper Magazine
    • 55 Metascore
    • 60 Critic Score
    A game that relies on bothersome microtransactions and generally boring action. [Oct 2013, p.78]
    • Hyper Magazine
    • 54 Metascore
    • 40 Critic Score
    Terribly ugly and just a little too dumb, Moebius feels unloved and abandoned by its developers. [Issue#249, p.73]
    • Hyper Magazine
    • 54 Metascore
    • 40 Critic Score
    An idea with insane potential crippled by limiting transformations to scripted events. [Feb 2014, p.76]
    • Hyper Magazine
    • 54 Metascore
    • 60 Critic Score
    You'll like it, you'll leave it behind soon after. [May 2012, p.79]
    • Hyper Magazine
    • 54 Metascore
    • 40 Critic Score
    Bland, glitchy, linear to a fault and hopelessly redundant. You could go your whole life without playing this and not miss anything. [Jan 2013, p.72]
    • Hyper Magazine
    • 54 Metascore
    • 30 Critic Score
    A bland entry to an already bloated array of games, Battle of Z fails to scratch that Dragon Ball itch that its predecessors managed to hit. [Apr 2014, p.68]
    • Hyper Magazine
    • 54 Metascore
    • 50 Critic Score
    A functional but forgettable budget title featuring clarinet solos and wiseguys. Wait for Steam sale. [Apr 2013, p.78]
    • Hyper Magazine
    • 53 Metascore
    • 20 Critic Score
    As offensive as it is bland. [June 2014, p.74]
    • Hyper Magazine
    • 53 Metascore
    • 50 Critic Score
    Inversion promised a lot but is let down by faulty core gameplay mechanics and the most pedestrian of plotlines. [Sept 2012, p.78]
    • Hyper Magazine
    • 52 Metascore
    • 60 Critic Score
    Better than expected - but still not that great. [Aug 2012, p.81]
    • Hyper Magazine
    • 52 Metascore
    • 60 Critic Score
    As buggy, glitchy and convention-defying as Resident Evil: Operation Raccoon City is, it's still a buttload of fun. [May 2012, p.68]
    • Hyper Magazine
    • 51 Metascore
    • 50 Critic Score
    Sounds nice, though. [Aug 2012, p.31]
    • Hyper Magazine
    • 51 Metascore
    • 60 Critic Score
    It's not bad, in a "flash game circa 2003" sort of way. [May 2013, p.82]
    • Hyper Magazine

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