Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Monument Valley: Forgotten Shores
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 80 Metascore
    • 80 Critic Score
    A more coherent and compelling story than the first marred by an occasional lack of direction. [July 2013, p.66]
    • Hyper Magazine
    • 80 Metascore
    • 50 Critic Score
    It looks and sounds nice, at least. [Issue#250, p.75]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    With the possible exception of the Katamari games, there are few other series that have as good a grasp on scale as God of War. [Issue#235]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    You have been here before, and you'll be back again. [Nov 2012, p.74]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Fundamentally it's quite well designed. [Apr 2014, p.75]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Sleeping Dogs is an addictive diamond in the rough with a compelling story and insane combat only slightly let down by poor driving and racing mechanics. [Oct 2012, p.54]
    • Hyper Magazine
    • 80 Metascore
    • 90 Critic Score
    A beautiful, dynamic, unforgiving and remarkably snowy RTS that perfectly showcases the absolute hell that was the Eastern Front. [Aug 2013, p.64]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    There's not a whole lot of variety to this one, but it's excellent fun all the same. [Sept 2013, p.84]
    • Hyper Magazine
    • 80 Metascore
    • 50 Critic Score
    A charming game, but ultimately not a very good one. [Nov 2013, p.80]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    It has enough depth and twisted charisma to make it worth your time. [May 2014, p.70]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Accessible, addictive and oodles of fun. [Jan 2014, p.62]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    A lengthy, well-balanced tactical RPG best suited to Pokefans new to the strategy arena. [Oct 2012, p.66]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Bitterback isle is a wonderful dungeon and a pleasure to explore, but as a package Dark Arisen is let down by Capcom's cynical attempt to squeeze more cash out of dedicated fans. [June 2013, p.74]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Rises to the occasion, even if it's not quite "Metal Gear" solid. A slightly tweaked, Kojima-written sequel would be perfect. [Apr 2013, p.61]
    • Hyper Magazine
    • 80 Metascore
    • 90 Critic Score
    Everything is tied together by yet another gorgeous soundtrack by long term Sakaguchi collaborator and true mater of the art, Nobuo Uematsu. [May 2012, p.62]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Customisation and upgrades keep Luftrausers compelling over the long-term. [June 2014, p.70]
    • Hyper Magazine
    • 80 Metascore
    • 90 Critic Score
    A blast to play either way, Infamous: Second Son's only detractor is its rigid morality (and floaty imprecise climbing mechanics). Let us swim in the muddied waters. [June 2014, p.55]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    A grim, tight, wonderful story of prostitution, loan-sharking and power plays. [Issue#254, p.59]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    With limited content that is painfully slow to unlock, not to mention issues with AI and multiplayer, Forza 5 scrapes by as [a] decent launch title thanks to its immaculate presentation. [Feb 2014, p.70]
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    A meticulous, engaging game and accomplished sequel that improves upon its predecessors in an organic way series fans will appreciate. [Jan 2013, p.55]
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    Intelligent level design, solid plot and gunplay options aplenty make this puppy something you'll want to revisit. [Issue#250, p.60]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    An excellent game, identical to the original in many respects, but bigger and more engrossing. [June 2012, p.75]
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    Extremely well executed and addictive. [March 2013, p.27]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    Old fashioned in all the right ways (and some wrong ones too). [Issue#255, p.60]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's hard to fault Lego Batman 2, but it's hard to get very excited about it either. [Sept 2012, p.79]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    Tight, solid fun. [Nov 2012, p.72]
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    Easily one of the best looking launch titles available. [May 2012, p.78]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    A unique and captivating multiplayer experience that rewards team work over personal glory. But make sure you bring friends for the true experience. [Nov 2013, p.62]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    Super fun on your own, but needs more freedom in co-op. [Issue#257, p.72]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    A surprisingly engaging campaign with a slew of co-op options, let down by okay graphics and inconsistent connectivity. Get some. [Aug 2012, p.66]
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    Succinct, smart, tight, fresh, mature and beautiful. One of the year's standout titles. [Dec 2012]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's great, but not quite as strong as either series' peak. [June 2014, p.66]
    • Hyper Magazine
    • 79 Metascore
    • 50 Critic Score
    It looks really nice, but Lionheart Tactics never shines. [June 2014, p.79]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    An enjoyable bed-and-bus time distraction that is perhaps just a sequel away from greatness. [Apr 2014, p.60]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's Gears 3, minus pacing and ambition. It's still fantastically enjoyable, but it's easily the least interesting Gears game. [June 2013, p.64]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    It's forceful, gotta give it that. [Issue#251, p.82]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's a little too easy to get far fast though. [May 2012, p.29]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    Improved immeasurably by its clean, amusing art style and general sense of verve. [May 2013, p.82]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Impossible to judge in isolation, but definitely a good start. [March 2014, p.73]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    This is a must for fans from the Monday Night Wars period. [Feb 2013, p.81]
    • Hyper Magazine
    • 78 Metascore
    • 90 Critic Score
    Thrilling from start to finish, Alien: Isolation is the game fans of the franchise have long been waiting for. [Issue#255, p.57]
    • Hyper Magazine
    • 78 Metascore
    • 90 Critic Score
    It's a mess of fun at a fraction of the price of a full Vita title. Insanity. Get into it. [May 2012, p.80]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    An enjoyable, addictive rhythm experience with some great music, but it's not quite up there with the genre's best. [Oct 2012, p.67]
    • Hyper Magazine
    • 78 Metascore
    • 60 Critic Score
    Moderately enjoyable. [Nov 2012, p.29]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    The puzzles are fun and it gets your brain working. [Apr 2013, p.23]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Not without its lazy patches, but the highest point in a series now spanning over 15 games. [Oct 2013, p.63]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    A bit of a bargain. [Aug 2013, p.82]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Often too frantic and awfully repetitive, but the Platinum in its veins shines through. [Nov 2013, p.75]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    A great golf game. [Issue#249, p.64]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Amazing design, solid mechanics and gorgeous presentation. An impressive effort from newcomers Revenge. [July 2012, p.74]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    The Last of Us meets The Sims, mashed, salted and served with a few lumps. [Oct 2013, p.64]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    A briefly mesmerizing trip backwards through sonic space that never quite coalesces into an essential purchase. [Nov 2012, p.64]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Designed specifically for Rock Band fans that have held onto their DLC. If that's you, this is great fun. [Nov 2012, p.67]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Codemasters' down the line look at racing doesn't quite make it to the final podium. [July 2013, p.74]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Like a "best of" The Walking Dead, 400 Days is brief and exciting, even if it feels a little more like a demo than a game. [Sept 2013, p.75]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    As intricate and rewarding as any 2D Mario game, provided you're willing to put the effort and time into appreciating its depth. Flaccid otherwise. [Oct 2012, p.56]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    The game has the look and feel of an easier-going version of Trials, but it's actually quite challenging. [June 2012, p.29]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Some parts of the game come off as half-baked, but killing innumerable zombies is always fun. [Feb 2014, p.63]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Could've used touch-ups in existing areas, but hey. [Apr 2013, p.64]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    There are a few dud mini-games, but Nintendo Land does a good job at highlighting the strengths of the new system and the potential of asymmetric multiplayer. [Feb 2013, p.64]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    Starhawk is building a strong reputation as THE online title for PS3 players. [Aug 2012, p.72]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    A pleasant enough romp. [Issue#254, p.71]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    A great survival horror with combat that exacerbates the tension rather than distracts from its. [Oct 2012, p.65]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    Crysis 3 reunites the outfit with a voice, Prophet, and his supposed buddy, Psycho and tells you that only one set of sentient long-johns can save the world. It’s a functional excuse for the action but uninspired, much like the bulk of the game. [Issue#235]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    The Little Engine that Could of action RPGs. [Issue#250, p.56]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    An excellent combination of detailed combat mechanics, gripping progression, and well thought out pay-to-play options. [May 2014, p.72]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    Gorgeous and captivating with a great combat system. [Issue#249, p.57]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    The addition of Sealed Deck mode makes this the best Duels yet, but the requirement of microtransactions for deck slots leaves a rather sour taste. [Sept 2013, p.78]
    • Hyper Magazine
    • 77 Metascore
    • 60 Critic Score
    An impenetrable, ultra-repetitive, pretentious mess with few redeeming features. Feh, indeed. [July 2013, p.63]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    ZombiU is too packed full of controls and gameplay ideas to make a cohesive whole, but it's still a welcome addition to the genre. [Jan 2013, p.58]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    Putting the mysterious "f" back in "freakin' su-weet." [Nov 2012, p.77]
    • Hyper Magazine
    • 77 Metascore
    • 60 Critic Score
    Mortal Kombat continues to nail the low bar it sets for itself, but we wouldn't want it any other way. [July 2013, p.75]
    • Hyper Magazine
    • 77 Metascore
    • 40 Critic Score
    It's ambitious, but boring. [Apr 2014, p.74]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    Extremely janky controls. [May 2014, p.82]
    • Hyper Magazine
    • 76 Metascore
    • 50 Critic Score
    It's held back by its own fighting system. [Aug 2013, p.82]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    An extremely esoteric game, but discovering every single thing it offers doesn't really matter. [Issue#257, p.78]
    • Hyper Magazine
    • 76 Metascore
    • 100 Critic Score
    From around the halfway mark onwards, The Line is a gripping, at time harrowing, and unforgettable experience. [Sept 2012, p.66]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    A fun and clever attempt at something fresh that doesn't quite live up to its full potential. [Sept 2012, p.77]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    Online multiplayer is a nice touch. [March 2013, p.27]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    A bloated, unwieldy mess. A game whose lofty ambitions are only matched by the gravity of its failures. Well, at least it is pretty. [Nov 2013, p.64]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    A few rough spots do little to tarnish this energetic and purely fun and unpretentious FPS. [Aug 2013, p.78]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    This is old school gaming down to the core, and we welcome its return. [May 2012, p.76]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    An inventive and imaginative strategy title that will slap a big grin across the face of anyone looking for something different. [Oct 2013, p.65]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    Fun rhythm mini-games, but it can't match up against the various games it emulates. [July 2012, p.70]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    If this is the quality we can expect of Kickstarter games, then bring on Project Eternity and Doublefine Adventure. [Oct 2013, p.57]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    The combination of light-hearted side-story and new ideas results in a title that is fun to play, even with the repetition of stages. [May 2012, p.64]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    It's quite demanding. [May 2012, p.29]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    The game fares quite a bit better on Steam. [June 2012, p.29]
    • Hyper Magazine
    • 76 Metascore
    • 90 Critic Score
    Madden 25 includes enough changes to keep the game fresh and enjoyable for the fans of the series. [Nov 2013, p.71]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    So THIS is why these games are so popular. [Issue#257, p.58]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    In the case of Shootmania Storm, access to a thriving community is really needed. [June 2013, p.70]
    • Hyper Magazine
    • 75 Metascore
    • 50 Critic Score
    Quite frustrating and difficult to get into. It doesn't have the 'just one more go' pull these games need. [Aug 2013, p.82]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    A strange little game whose mysteries feel empty when you reflect upon them. Stick with Phoenix Wright. [Sept 2013, p.83]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    This is what Hercules must've felt like. [July 2012, p.58]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    A great reinterpretation of what makes Mario work. [March 2013, p.72]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    If you're down with the pet system, you'll find this game to be a highlight of the series. [Nov 2012, p.81]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    There's something in Infinity for everyone (although there's slightly more for your kids.) [Nov 2013, p.74]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Even losing a game of Awesomenauts is still fantastic fun. [Aug 2012, p.80]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    Excellent table physics. [May 2012, p.79]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Deduct [20] points if you're only gonna play it once. [June 2014, p.62]
    • Hyper Magazine

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