Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 85 Metascore
    • 80 Critic Score
    Solidly built and continually compelling. [May 2014, p.82]
    • Hyper Magazine
    • 85 Metascore
    • 90 Critic Score
    The game is fun and exciting to play, and it's great fun leading your fighter to championship glory. [May 2012, p.65]
    • Hyper Magazine
    • 85 Metascore
    • 50 Critic Score
    This one just frustrated us. [Apr 2013, p.23]
    • Hyper Magazine
    • 85 Metascore
    • 90 Critic Score
    A bursting at the seams port that sets a precedent for future Vita titles. [Sept 2012, p.74]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    It's short and perhaps too forgiving for some, but Sorcery is a fun romp that respects your decisions. [July 2013, p.83]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    Flawed, and the new Dante isn't as cool as he thinks - but the gameplay is as sterling as ever. There's plenty to love, but fans will be divided. [March 2013, p.74]
    • Hyper Magazine
    • 84 Metascore
    • 90 Critic Score
    An astonishing technological and gameplay accomplishment, Planetside 2 leverages every ounce of today's broadband and processing power to deliver war on a truly epic scale. [Feb 2013, p.70]
    • Hyper Magazine
    • 84 Metascore
    • 90 Critic Score
    Straightforward and deeply satisfying... for now. [May 2012, p.66]
    • Hyper Magazine
    • 84 Metascore
    • 60 Critic Score
    Far from the revolution we were expecting, a shift in focus to simple, repetitive combat, overly-scripted missions and tedious sidequests has for now killed our interest in a once genuinely great series. [Dec 2012]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    There's a real sense of tangibility to the table on screen. [June 2013, p.84]
    • Hyper Magazine
    • 84 Metascore
    • 90 Critic Score
    Great multiplayer and a huge sandbox to play in make this a wild and crazy ride. [Jan 2013, p.64]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    For 99c it's an absolute steal. [March 2013, p.27]
    • Hyper Magazine
    • 84 Metascore
    • 90 Critic Score
    Even if it a lot of it comes down to dice rolling or coin flips, FTL leaves the player more than enough control to create a compelling, addictive experience.
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    Simultaneously tense and strangely meditative. [Feb 2014, p.72]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    It's the verve at the game's core that's heartening. [Sept 2013, p.84]
    • Hyper Magazine
    • 84 Metascore
    • 70 Critic Score
    The awkward controls hold it back from greatness. [May 2012, p.29]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    By drawing on past glories, Nintendo delivers the best traditional side scrolling Mario game in years. [Feb 2013, p.62]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    Compelling and fun. [Nov 2013, p.80]
    • Hyper Magazine
    • 84 Metascore
    • 90 Critic Score
    Thematic appropriateness aside, a fantastic, mind-blowing narrative that will wreck havoc with your brain. [March 2013, p.82]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    A ludicrous story and some gameplay missteps still don't stop Blacklist from being a truly enjoyable stealth sandbox. [Nov 2013, p.52]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    Come for the excellent aesthetic design. Stay for the endless fun and frustration of chipping away at those best times. [Oct 2012, p.57]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Beautifully presented. [Apr 2014, p.75]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    Nintendo magic strikes again, if you can adapt to the controls. [June 2012, p.68]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Delightful and clever, but also a bit limited. [Sept 2013, p.74]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    Still the best 2D platformer in years. [Aug 2013, p.77]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    A stunning achievement in creative larceny that improves on its predecessor in pretty much every way that matters. A pity about the lacklustre endgame though. [Oct 2012, p.49]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    The best pirate game ever. [Jan 2014, p.51]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    Depending on what you're after, it's either the best or worst CoD ever. If you only play multiplayer, jump in without reservations. [Jan 2013, p.62]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Not many games can claim to be "edifying." I think this one can. [Issue#257, p.75]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    This is a great time-killer. [Issue#255, p.76]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    A sublimely clever, well-designed, borderline impossible shooter. It will utterly consume you if you let it. [June 2012, p.71]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    It's bleak, but very fun, with a killer soundtrack. [May 2012, p.29]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    It's a bit of a meta-game for you to participate in and we like it. [May 2012, p.82]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Solid, strategic fun. [Nov 2012, p.29]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Full of enough adventure, daring-do and chocobos to make any MMO fan happy. [Jan 2014, p.72]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    It's the ability to check opponents that is the real highlight of the violence. [Feb 2013, p.80]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    It's more over the top aesthetically than it is in terms of mechanics. [Issue#253, p.81]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Crabitron's charm wins out. [July 2013, p.85]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    A simple idea executed almost flawlessly. One of the most enjoyable stealth/action games in years. [June 2013, p.78]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    A bit abstruse, but beautiful and engaging nonetheless. [Issue#250, p.69]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    A tribute to the old point and click games of the 80s. [June 2013, p.85]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    As glorious as its central mechanic is, it would be good if there was a bit more to Gravity Rush. [Aug 2012, p.68]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    An accomplished rhythm game that compensates for its extreme difficulty with a unique sense of style. [Dec 2012]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    Stunningly beautiful, ridiculously run, and incredibly well-designed. This has been a strong year for XBLA, but Dust is still a standout. [Oct 2012, p.60]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    As excellent and generous rhythm game first and a loving series tribute second. [Issue#254, p.56]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    I hate Tropical Freeze, but I hate it for the right reasons. It's an invigorating hate: I really badly want to beat this game. And when I do, it will be oh so worth it. [May 2014, p.68]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    It's like a pixel-based WarioWare on acid. [Dec 2012, p.29]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    A very hard experience to swallow for a modern player. [Issue#257, p.79]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Utterly generic but brilliant fun nevertheless. Shame about the perfunctory ending, though. [May 2014, p.74]
    • Hyper Magazine
    • 82 Metascore
    • 90 Critic Score
    A learning experience of the best kind. [July 2012, p.67]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    The art style and general design principles are smart. [July 2013, p.84]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A sweet, good-natured puzzler that continues the series' traditions with some great new elements, too. [Jan 2013, p.69]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    The fast pace, the offbeat humour, the randomness...it was a bit like being trapped in a giant Pachinko machine, which would go some way towards why the Japanese like it so much. [Issue#235]
    • Hyper Magazine
    • 82 Metascore
    • 60 Critic Score
    All the pieces are there for a game unlike any you've ever played before, but it ultimately feels too much like every game you've played before. [Oct 2012, p.63]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    An ambitious, unique, and intelligently-designed puzzle game that is as gratifying as it is frustrating. [Apr 2013, p.72]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A must play for Sega stalwarts, and damn good fun to boot. Mario best watch his arse. [Feb 2013, p.76]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A reminder of why you want Darkstalkers 4 to happen so bad in more ways than a million. [May 2013, p.74]
    • Hyper Magazine
    • 82 Metascore
    • 90 Critic Score
    Telltale's take on normal people trying to be Vault Hunters is off to a great start. [Issue#257, p.74]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Easily the best form Tekken has been in for years. [Nov 2012, p.68]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Duet is wonderful. [Jan 2014, p.82]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    The two-player training mode and 3v3 team battles function exactly as advertised. [Issue#253, p.75]
    • 82 Metascore
    • 80 Critic Score
    With an improved player AI, you'll be able to pull off some great attacking raids. [Jan 2013, p.77]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A relic of the RPG's golden era, revived and refined for the modern age. [July 2012, p.71]
    • Hyper Magazine
    • 82 Metascore
    • 90 Critic Score
    Fantastic stuff. [June 2012, p.29]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    While players, new and old, may shrug off the new Pandaren race for its lack of ferocity, Blizzard actually did a good job with producing interesting content that enriches the gameplay of World of Warcraft. [Dec 2012]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    It's very unique and cool, and as such easy to like. [Nov 2013, p.81]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    An intriguing and gorgeous little game that's sure to frustrate as well as captivate. [Issue#255, p.48]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Great both standalone and as a gateway to a larger series. Let's hope it all pans out. [July 2012, p.76]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    It's a fine sequel but plays it a little too safe for our liking. [Issue#257, p.70]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Wave Wave's entire aesthetic is basically Super Hexagon, and it's gameplay is similarly inspired by it. [Issue#257, p.76]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Funkifies the tedium of airport security with aplomb. [Jan 2013, p.31]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Manages to capture the rewarding highs and terrifying lows that define the souls series. [Issue#253, p.68]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    SSX
    Kudos to the development team for creating some truly insane courses. [May 2012, p.72]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    It looks good and plays well. [Jan 2014, p.82]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Beautifully refined controls, a vibrantly silly world and some fantastically designed levels, Joe Danger 2 is a hugely likeable game. [Dec 2012]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    The story is very well-written. [Feb 2014, p.85]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Well written and charming but Broken Age plays it too safe to be particularly memorable. [Apr 2014, p.67]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    It may not blow your mind graphically and has some niggling issues, but this is easily the most fun you can have with you clothes on, or pixelated off. [Nov 2013, p.60]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Despite some balance issues, Injustice is spectacular and satisfying, and should please many a DC comics fan. [June 2013, p.61]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    A beautifully presented retro game that proves less really can be more, but lacks any lasting appeal beyond the immense joys of local multiplayer. [Apr 2014, p.70]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Thankfully coutroom battles are still as tense as ever, but it's clear the script was written by the B-team without series head Shu Takumi. [Jan 2014, p.74]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Enormous fun. [March 2014, p.76]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    A pleasant but rote and slightly bland RPG with a handful of fine ideas that aren't pushed enough. [Oct 2013, p.68]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    It's great fun, but the touch screen will never be ideal because your finger is occasionally going to cover up incoming bullets. [Oct 2012, p.25]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Great strategic action, made better by the addition of an open campaign. Some tutorials would have been nice. [Issue#257, p.71]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Probably the best next gen exclusive we've seen so far. It's not perfect but a great return to form for Insomniac. [Issue#257, p.56]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    If you haven't played these before, the console release is for you. For super fans, the Vita version is still highly enjoyable. [Sept 2012, p.75]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    Boring for normal people. Add [10 points] for each minute you can hold forth on the torque output of 1990s Skyline variants. [March 2014, p.72]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    It's a game you'll often stumble through like a botched hit. [Issue#249, p.77]
    • Hyper Magazine
    • 81 Metascore
    • 90 Critic Score
    Blood Dragon is to the 80s what Fallout is to the 50s. [July 2013, p.78]
    • Hyper Magazine
    • 81 Metascore
    • 90 Critic Score
    Almost perfect 4X fun. [Issue#255, p.45]
    • Hyper Magazine
    • 81 Metascore
    • 90 Critic Score
    Not just a loving tribute to apocalypses past, Wasteland 2 is an incredible, engrossing experience. [Issue#254, p.53]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Madden 13 marks a vast improvement over the past few Maddens. The first one in a while. [Dec 2012]
    • Hyper Magazine
    • 81 Metascore
    • 90 Critic Score
    Artfully drawn, confronting and informative this is a different look at war, its consequences and it isn't afraid to put you though the wringer. Play it. [Issue#251, p.77]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    An improvement in some ways, but a let down in others. [Issue#254, p.63]
    • Hyper Magazine
    • 80 Metascore
    • 90 Critic Score
    Oodles of fun in perhaps the most living game world we've ever experienced. Holster your weapon and hack the planet. [Issue#250, p.53]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    You have been here before, and you'll be back again. [Nov 2012, p.74]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Exhilarating, rewarding and maddeningly frustrating, you'll have an intense love-hate relationship with Trials Fusion, always chasing that elusive absolutely magical run. [Issue#249, p.63]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Between the jokey dialog you uncover during missions, the opening thank-you screen, and the focus on user-created content, Volume is a charming game: it’s the sort of game that makes you feel as though if you ever met the lead designer, you’d pretend to like it just a little more than you actually did.
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    A fantastic combination of fantasy storytelling and RPG tactics. One hell of a debut from Stoic. [Apr 2014, p.62]
    • Hyper Magazine

Top Trailers