GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
Finding a hot zone that doesn't play like a deathmatch in a broom closet [or getting to a hot zone at all] takes more legwork than you'd expect for the payoff. [Sept 2003, p.65]- GMR Magazine
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- Critic Score
The pace is so fast, however, that you'll likely finish the entire game in less than three hours. [July 2003, p.76]- GMR Magazine
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- Critic Score
A bit of an acquired taste. If you dig its goofy sense of humor, or if you're a fan of previous Worms games, you might find something to like once you get past the 3D-induced flaws.- GMR Magazine
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- Critic Score
A game designed solely and specifically to appeal to nostalgia-addled fans, released in a country where that nostalgia doesn't exist. [Dec 2004, p.102]- GMR Magazine
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- Critic Score
The pitcher/batter interface is shallower than Bank One Ballpark's swimming pool... Overall, Inside Pitch lacks just about any sense of baseball spirit. [June 2003, p.68]- GMR Magazine
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- Critic Score
At worst, it's a standard adventure game that wastes good graphics, competent voice acting, and an engaging plot. [May 2003, p.71]- GMR Magazine
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- Critic Score
Powersliding, for a start, is a disaster. It's nearly impossible to do with any level of consistency, and no amount of fiddling with the car's setup will fix it. [May 2003, p.60]- GMR Magazine
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- Critic Score
The specialized tag-style modes are fun for a while, particularly because they involve explosions, but even these modes quickly wear thin. [June 2004, p.83]- GMR Magazine
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But this game is too difficult. Hell, we got frustrated by the tutorial. Not a good sign. By far the biggest problem is that you'll be fighting the camera controls as much as the Nazis.- GMR Magazine
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Stealth, ostensibly, should carry the game. It does not, simply because players are given little incentive to be stealthy. [June 2004, p.78]- GMR Magazine
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The controls just don't cut it...Final Four's controls are quite sluggish, taking a split second or so before the corresponding action occurs onscreen. [Jan 2004, p.84]- GMR Magazine
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The presentation is top notch, but maybe you need to be a 5-year-old to make stupid-ass Goofy complete a pass. [Feb 2003, p.71]- GMR Magazine
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- Critic Score
The best Tube Slider can come up with is a fancy-looking plate carrying a healthy portion of "been there, done that." [July 2003, p.75]- GMR Magazine
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Arenas are constrained and cliched, and the gameplay is as button-mashy as ever. [Dec 2003, p.86]- GMR Magazine
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- GMR Magazine
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- Critic Score
Playing it is slightly more fun than swallowing a lawn mower. [July 2003, p.72]- GMR Magazine
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- Critic Score
The graphics seal the deal. This just doesn't look like an Xbox game. The slowdown notwithstanding, the lighting is bad, the car models look wrong, and the trackside objects are sparse and ugly. [Oct 2003, p.77]- GMR Magazine
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The jarring switch between graphical adventure and actual gameplay is so distinct, Everblue 2 ultimately feels like a half-baked minigame. [Mar 2003, p.67]- GMR Magazine
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- Critic Score
It never really evolves beyond the point-to-point errand running through relatively small environments. [May 2003, p.69]- GMR Magazine
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- Critic Score
The game's frequent puzzles also range from simplistic to mildly frustrating. Fortunately, you'll be finished with the game in a weekend.- GMR Magazine
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- GMR Magazine
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The inferior prequel to the outstanding "No One Lives Forever" series, having none of the charm, humor, or creative gameplay of the other games under the NOLF umbrella.- GMR Magazine
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- Critic Score
It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]- GMR Magazine
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You might even turn a blind eye to some of the dull, repetitive levels because they don't last too long. But can you forgive the control set that has you shooting your nozzle with R1 while aiming with the right stick?- GMR Magazine
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- Critic Score
With so much to see and kill in the game, it's heartbreaking that the camera is so totally useless. [Nov 2003, p.89]- GMR Magazine
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- Critic Score
The game feels oddly piecemeal: From its bland anime hero on a quest to collect "data chips" to its "downloadable" special abilities, Virtua Quest seems more like a Mega Man Battle Network game than a VF title.- GMR Magazine
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- Critic Score
A poor camera system forces players to constantly readjust their view, which is annoying, certainly, but becomes seriously problematic later in the game. [June 2003, p.69]- GMR Magazine
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Unlike "GTA's" open-ended gameplay, DRIV3R is both linear and confined. [Sept 2004, p.83]- GMR Magazine
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It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]- GMR Magazine
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- Critic Score
A root canal, a disfiguring car accident, a "Suddenly Susan" marathon - these are things slightly less amusing than Freaky Flyers. [Oct 2003, p.72]- GMR Magazine