GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's a dull action-heavy first-person shooter emphasizing run-and-gun play rather than tactical warfare - with some noticeable slowdown when enemies and friendlies clog the screen. [Aug 2004, p.96]- GMR Magazine
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- Critic Score
The upside is that various movie stills and comic art are unlockable secrets. Big whoop. [Mar 2003, p.72]- GMR Magazine
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- Critic Score
If you're looking for a faithful and compelling GTA adventure, you'll likely be disappointed. [Feb 2005, p.84]- GMR Magazine
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- Critic Score
A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.- GMR Magazine
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- Critic Score
If hauling junk from A to B holds any sort of appeal, it withers in record time. [Aug 2003, p.72]- GMR Magazine
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- Critic Score
Say it with us: Poorly implemented gimmicks do not make for entertaining games. [July 2004, p.89]- GMR Magazine
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- Critic Score
Surma's camera is a hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach. [Feb 2004, p.86]- GMR Magazine
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- Critic Score
Under normal circumstances, this would be just tedious, but combined with endless deadite enemies and little in the way of ammunition and health packs, it's a sermon on frustration. [July 2003, p.79]- GMR Magazine
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- Critic Score
Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]- GMR Magazine
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- Critic Score
A "Metroid Prime" wannabe that fails on almost every level. [Sept 2003, p.76]- GMR Magazine
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- Critic Score
A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.- GMR Magazine
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- Critic Score
Adding to the pain are the annoying escort and defense missions, the meaningless story line, and throwaway two-player modes. This is the rare sequel that gets it all wrong.- GMR Magazine
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- Critic Score
Sporting spiffy 3D graphics but little in the way of bang for the buck, Tao Feng quickly sinks into mediocrity and takes up permanent residence there. [May 2003, p.65]- GMR Magazine
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- Critic Score
Since the fighting lacks rhythm and finesse, pounding one button can and will defeat a player who's foolishly making a good-faith effort to control his character. [July 2003, p.78]- GMR Magazine
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- Critic Score
This game gets almost every design decision wrong and looks like hell on top of that. [Jan 2004, p.91]- GMR Magazine
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- Critic Score
It's missing the original game's great controls and sense of speed, rendering all that other good stuff a wasted effort. [Sept 2003, p.80]- GMR Magazine
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- Critic Score
If you do manage to get around the wacky premise and unintuitive controls, there is some longevity to the game, with a massive set of "challenges" to complete - but that's a bit "if." Otherwise, seer clear. [Dec 2003, p.96]- GMR Magazine
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- Critic Score
Throw in some uninspired third-person brawling, and, well, this turkey comes out as dry as the Sahara. [Feb 2004, p.86]- GMR Magazine
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- Critic Score
Merely an average action game featuring an overly sexy protagonist and an entertaining combat engine held back by myriad game-breaking glitches. [Jan 2005, p.106]- GMR Magazine
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- Critic Score
A decent racing game if you're into monster trucks and stadium races that are just over a minute long... Barely worth the effort. [Dec 2003, p.82]- GMR Magazine
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- Critic Score
Fugly when it came out on Dreamcast, and it's even fuglier now. Everything about this game is low-rent, and nothing has improved in this Xbox port. [Sept 2003, p.67]- GMR Magazine
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- GMR Magazine
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- Critic Score
Having every move consume HP is somewhat unbalancing when enemies already do so much damage, and the reworked HP/LP setup can be bafflingly random. [July 2003, p.72]- GMR Magazine
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- Critic Score
This game is a big, fat whoopie cushion waiting to be sat on. [Apr 2003, p.73]- GMR Magazine
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- Critic Score
Actually manages to make use of the touch screen in an interesting, though not vital, manner. It's too bad that the rest of the game is awful. [Feb 2005, p.111]- GMR Magazine
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- Critic Score
It's one of those games that nobody really asked for, so that leaves only one group of people who will be buying Starsky and Hutch: suckers. [Nov 2003, p.88]- GMR Magazine
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- Critic Score
A delicate blend of "You Don't Know Jack," "Girls Gone Wild," and repeatedly smashing your head against a concrete wall. [Oct 2004, p.116]- GMR Magazine
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- Critic Score
As a trivia contest, The Guy Game is merely average. As social commentary, we weep for the future.- GMR Magazine
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- Critic Score
Even if players know a song front to back, the pace is awkward and destroys a sense of rhythm. [Dec 2004, p.104]- GMR Magazine
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- Critic Score
This game is underthought, quarterbaked, and hopeless. It's one of the worst games on the PS2. [Feb 2003, p.66]- GMR Magazine
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