GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
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| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
What it does do well is capture the back-and-forth flow of hockey, especially during odd-man rush situations, neutral-zone navigation, forechecking, and power plays around the goal. [Jan 2004, p.84]- GMR Magazine
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Unless you're feeling nostalgic, you're better off stickin' with EA's "NBA Street" series for over-the-top roundball fun. [Dec 2003, p.84]- GMR Magazine
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The slower pacing and repetitive gameplay wear thin after a few hours if you're all by your lonesome. [Nov 2003, p.78]- GMR Magazine
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This RPG is full of lush graphics and beautiful effects but completely devoid of a decent story, character development, and anything resembling depth.- GMR Magazine
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- Critic Score
Unless you've got serious Atari nostalgia, most of these won't keep you occupied for more than five minutes. [Feb 2005, p.103]- GMR Magazine
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- GMR Magazine
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While PSO began as a genuine phenomenon, it ends with something more like a fizzled experiment.- GMR Magazine
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Why waste money on Superstars when you can buy any number of hallucination-inducing substances to get your friends swatting at the air for a fraction of the price? [Feb 2005, p.94]- GMR Magazine
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Exaggeraged violence is all Pride has; matches often conclude in less time than the game takes to load the match. [Mar 2003, p.66]- GMR Magazine
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It's this constant barrage of humor, both cliched and well written, that saves Larry from flunking out. [Dec 2004, p.122]- GMR Magazine
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A good concept with fun trappings, but it doesn't quite have enough going on under teh surface. [Nov 2004, p.108]- GMR Magazine
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Wearing a no-holds-barred sense of literalism on its sleeve, this mostly mediocre affair fails to bring anything new to the genre or even match its many peers. [Feb 2005, p.104]- GMR Magazine
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While the action portion of Commander is a leaky dinghy, the strategy elements are the Titanic, pre-iceberg. [May 2004, p.82]- GMR Magazine
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The game's frequent puzzles also range from simplistic to mildly frustrating. Fortunately, you'll be finished with the game in a weekend.- GMR Magazine
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In most ways an improvement upon its predecessor, but it's still a far cry from the awesome arcade game that came out in the late '80s...A highly mediocre experience. [Nov 2004, p.121]- GMR Magazine
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An otherwise pedestrian city-building game, only Tropico 2's setting salvages it from being a complete shipwreck. [July 2003, p.79]- GMR Magazine
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Most of the game plays out like "Pokemon" with bad wiring. [Mar 2003, p.65]- GMR Magazine
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Diehard EQ addicts and RTS junkies will get some fun out of this game (especially with its monstrous 12-player LAN/Internet support); everyone else should probably just stick to "Warcraft III."- GMR Magazine
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- Critic Score
What little real challenge there is exists solely because of the horrendous camera controls. [Oct 2004, p.98]- GMR Magazine
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Brings style aplenty, but it rarely stoops to substance and is easily surpassed by its videogame brethren. [Jan 2005, p.85]- GMR Magazine
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The controls are just dandy, and there's plenty of shooting to be done, but no single aspect of this Invasion makes the game particularly notable - it looks plain, sounds plain, and pretty much plays plain, too. [Nov 2004, p.112]- GMR Magazine
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Gamers who are interested in a horror title without needing to scrounge for ammunition and health packs should give Echo Night: Beyond a go, but players who are used to fighting for their survival will find the game dull and repetitive. [Sept 2004, p.94]- GMR Magazine
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This MMORPG is so difficult, long, and slow that playing it feels more like work than a game. [Sept 2004, p.85]- GMR Magazine
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The whole game becomes rather monotonous, despite attempts at adding replay value. [Nov 2004, p.124]- GMR Magazine
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Kuon has considerably limited replay value, and the game is neither ambitious nor unique enough to warrant an especially enthusiastic recommendation. [Dec 2004, p.122]- GMR Magazine
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Even the most uninspired games in this class (read: "Brute Force") have, at the very least, a solid technical foundation. But Omega Strain is janky, and uninspired on top of it. The series was better off left buried rather than marred with a subpar effort like this. [June 2004, p.80]- GMR Magazine
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The bottom line is that if you're going to have an easy-to-play game that doesn't even attempt to push the genre in any meaningful manner, at least feature characters that 8-year-olds won't be too embarrassed to be caught playing as. [Dec 2004, p.126]- GMR Magazine
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Gone are the cel-shaded cartoon graphics, replaced with rougher texture-mapped models that lack the same action-figure sheen. [July 2004, p.90]- GMR Magazine