GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 65 Metascore
    • 60 Critic Score
    What it does do well is capture the back-and-forth flow of hockey, especially during odd-man rush situations, neutral-zone navigation, forechecking, and power plays around the goal. [Jan 2004, p.84]
    • GMR Magazine
    • 67 Metascore
    • 60 Critic Score
    Unless you're feeling nostalgic, you're better off stickin' with EA's "NBA Street" series for over-the-top roundball fun. [Dec 2003, p.84]
    • GMR Magazine
    • 72 Metascore
    • 60 Critic Score
    The slower pacing and repetitive gameplay wear thin after a few hours if you're all by your lonesome. [Nov 2003, p.78]
    • GMR Magazine
    • 73 Metascore
    • 60 Critic Score
    This RPG is full of lush graphics and beautiful effects but completely devoid of a decent story, character development, and anything resembling depth.
    • 66 Metascore
    • 60 Critic Score
    Unless you've got serious Atari nostalgia, most of these won't keep you occupied for more than five minutes. [Feb 2005, p.103]
    • GMR Magazine
    • 74 Metascore
    • 60 Critic Score
    Different and innovative doesn't always mean good. [Oct 2003, p.69]
    • GMR Magazine
    • 71 Metascore
    • 60 Critic Score
    While PSO began as a genuine phenomenon, it ends with something more like a fizzled experiment.
    • 65 Metascore
    • 60 Critic Score
    Average but suitable shooter with weird characters. [May 2004, p.95]
    • GMR Magazine
    • 72 Metascore
    • 50 Critic Score
    Why waste money on Superstars when you can buy any number of hallucination-inducing substances to get your friends swatting at the air for a fraction of the price? [Feb 2005, p.94]
    • GMR Magazine
    • 73 Metascore
    • 50 Critic Score
    Exaggeraged violence is all Pride has; matches often conclude in less time than the game takes to load the match. [Mar 2003, p.66]
    • GMR Magazine
    • 60 Metascore
    • 50 Critic Score
    It's this constant barrage of humor, both cliched and well written, that saves Larry from flunking out. [Dec 2004, p.122]
    • GMR Magazine
    • 55 Metascore
    • 50 Critic Score
    A good concept with fun trappings, but it doesn't quite have enough going on under teh surface. [Nov 2004, p.108]
    • GMR Magazine
    • 61 Metascore
    • 50 Critic Score
    Wearing a no-holds-barred sense of literalism on its sleeve, this mostly mediocre affair fails to bring anything new to the genre or even match its many peers. [Feb 2005, p.104]
    • GMR Magazine
    • 65 Metascore
    • 50 Critic Score
    While the action portion of Commander is a leaky dinghy, the strategy elements are the Titanic, pre-iceberg. [May 2004, p.82]
    • 77 Metascore
    • 50 Critic Score
    The game's frequent puzzles also range from simplistic to mildly frustrating. Fortunately, you'll be finished with the game in a weekend.
    • 47 Metascore
    • 50 Critic Score
    In most ways an improvement upon its predecessor, but it's still a far cry from the awesome arcade game that came out in the late '80s...A highly mediocre experience. [Nov 2004, p.121]
    • 49 Metascore
    • 50 Critic Score
    A highly mediocre experience.
    • 75 Metascore
    • 50 Critic Score
    An otherwise pedestrian city-building game, only Tropico 2's setting salvages it from being a complete shipwreck. [July 2003, p.79]
    • GMR Magazine
    • tbd Metascore
    • 50 Critic Score
    Most of the game plays out like "Pokemon" with bad wiring. [Mar 2003, p.65]
    • GMR Magazine
    • 62 Metascore
    • 50 Critic Score
    Diehard EQ addicts and RTS junkies will get some fun out of this game (especially with its monstrous 12-player LAN/Internet support); everyone else should probably just stick to "Warcraft III."
    • 54 Metascore
    • 50 Critic Score
    What little real challenge there is exists solely because of the horrendous camera controls. [Oct 2004, p.98]
    • GMR Magazine
    • 66 Metascore
    • 50 Critic Score
    Brings style aplenty, but it rarely stoops to substance and is easily surpassed by its videogame brethren. [Jan 2005, p.85]
    • 59 Metascore
    • 50 Critic Score
    The controls are just dandy, and there's plenty of shooting to be done, but no single aspect of this Invasion makes the game particularly notable - it looks plain, sounds plain, and pretty much plays plain, too. [Nov 2004, p.112]
    • GMR Magazine
    • 60 Metascore
    • 50 Critic Score
    Gamers who are interested in a horror title without needing to scrounge for ammunition and health packs should give Echo Night: Beyond a go, but players who are used to fighting for their survival will find the game dull and repetitive. [Sept 2004, p.94]
    • GMR Magazine
    • 62 Metascore
    • 50 Critic Score
    This MMORPG is so difficult, long, and slow that playing it feels more like work than a game. [Sept 2004, p.85]
    • GMR Magazine
    • 66 Metascore
    • 50 Critic Score
    The whole game becomes rather monotonous, despite attempts at adding replay value. [Nov 2004, p.124]
    • GMR Magazine
    • 57 Metascore
    • 50 Critic Score
    Kuon has considerably limited replay value, and the game is neither ambitious nor unique enough to warrant an especially enthusiastic recommendation. [Dec 2004, p.122]
    • 65 Metascore
    • 50 Critic Score
    Even the most uninspired games in this class (read: "Brute Force") have, at the very least, a solid technical foundation. But Omega Strain is janky, and uninspired on top of it. The series was better off left buried rather than marred with a subpar effort like this. [June 2004, p.80]
    • GMR Magazine
    • 60 Metascore
    • 50 Critic Score
    The bottom line is that if you're going to have an easy-to-play game that doesn't even attempt to push the genre in any meaningful manner, at least feature characters that 8-year-olds won't be too embarrassed to be caught playing as. [Dec 2004, p.126]
    • GMR Magazine
    • 61 Metascore
    • 50 Critic Score
    Gone are the cel-shaded cartoon graphics, replaced with rougher texture-mapped models that lack the same action-figure sheen. [July 2004, p.90]
    • GMR Magazine

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