GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
There are a lot of things about HM:FMT that make it ideal for GBA, but the main thing is the bite-sized chunks of time that the game is broken up into. [Dec 2003, p.104]- GMR Magazine
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- Critic Score
The stellar visuals and spot-on sound design keep these from being too terribly dull, but clumsy combat and woeful repetition will try your patience.- GMR Magazine
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- Critic Score
The disappointing lack of traffic [online] means you'll need at least four competitors on a course to prevent boredom. [Dec 2004, p.123]- GMR Magazine
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- Critic Score
It's a shame Artoon didn't have enough faith in the gamer to really let this kitty off the leash. [Feb 2005, p.97]- GMR Magazine
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- Critic Score
Luckily, the insipid offline game serves as a training ground for its exciting online counterpart. [Feb 2005, p.86]- GMR Magazine
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- Critic Score
It's not baseball. Slugfest is "NFL Blitz" with bats... If you know what you're getting going in, you'll have a blast. [Apr 2003, p.65]- GMR Magazine
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- Critic Score
If you're new to Sonic, for 20 bucks you really can't go wrong. [Feb 2005, p.103]- GMR Magazine
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- Critic Score
It's more significant for the plot threads it weaves than the gaming innovations ti offers. [Feb 2004, p.92]- GMR Magazine
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- Critic Score
If the NPC A.I. were a little more fully realized, CIMA would rank as one of the best GBA games out there. As it stands, it's merely pretty darn good. [Nov 2003, p.90]- GMR Magazine
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- Critic Score
The game expertly blends physical—mostly platforming—challenges with cerebral puzzles and, in the process, keeps players guessing throughout.- GMR Magazine
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- Critic Score
We struggle with MXU's collision problems, floatiness while jumping, and the decision to scrap "MX Superfly's" stunt track editor. These work to frustrate and unfortunately take things down a bit. [Apr 2004, p.93]- GMR Magazine
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- Critic Score
The schizophrenia works, but just barely, because the game does nothing particularly brilliantly. [Jan 2004, p.72]- GMR Magazine
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- Critic Score
None of the game's various segments is better than the source material that inspired it.- GMR Magazine
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- Critic Score
A feature-lite driving simulator that neither offends nor excels in any particular area of design, and one that doesn't elicit a sense of excitement, rather a feeling of déjà vu.- GMR Magazine
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- Critic Score
Though nostalgia hounds will likely be amused, others will probably want more depth from the best beat-em-up 1985 had to offer. [Dec 2003, p.104]- GMR Magazine
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- Critic Score
The nice thing about Fullmetal Alchemist that you don't always get in a licensed game... is that the gameplay actually seems inspired by and drawn from the source material, rather than simply being generic with some recognizable characters plugged in. [Feb 2005, p.106]- GMR Magazine
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- Critic Score
As a third-person space shooter, Galactica barely holds its own. [Jan 2004, p.64]- GMR Magazine
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- Critic Score
A decent example of the genre and has some creative design, but it won't blow any minds or win many awards.- GMR Magazine
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- Critic Score
It's suitably goofy, but with a little bit of heart and a good bit of homage. [Dec 2003, p.82]- GMR Magazine
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- Critic Score
Though the nostalgia of playing wears off quickly, for only 20 bucks, you really can't go wrong. [Dec 2004, p.104]- GMR Magazine
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- Critic Score
If only the battle system were as imaginative as the character creation, Magic Pengel would be one of those quirky and lovable games everyone looks back upon fondly. As it stands, it's just quirky. [June 2003, p.69]- GMR Magazine
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- Critic Score
With a less-frustrating difficulty level, revamped weapons system, and a graphical look that wasn't so...dull, Transmission could have been very good. [June 2003, p.72]- GMR Magazine
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- Critic Score
At times, the game's saccharine sensibilities make the challenges, though very real, hard to swallow.- GMR Magazine
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- GMR Magazine
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- Critic Score
What it lacks in substance, it makes up for in brilliance, and while we're averse to rewarding style over substance, in this case, we can't really deny the game's addictive appeal. [Feb 2003, p.73]- GMR Magazine
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- Critic Score
While the monster creation is excellent, the minigames feel more rudimentary. [Sept 2004, p.93]- GMR Magazine
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- GMR Magazine
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- Critic Score
Every bit as good as the movie upon which it is based, and no better. [July 2003, p.78]- GMR Magazine
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- Critic Score
Should have been the next glorious chapter in that game's story. Instead, it's a mildly disappointing epilogue.- GMR Magazine
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- Critic Score
It's almost as if Koei planned this expansion pack long ago just to milk Warriors fans for all they're worth. [Jan 2005, p.102]- GMR Magazine