GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
What Avalanche does right is give the gamer the sickest sense of speed in any snowboarding game to date.- GMR Magazine
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- Critic Score
Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]- GMR Magazine
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- Critic Score
When you marry the spot-on physics of pinball ballistics with the collection-mania of Nintendo's ageless Pokemon franchise, good times are all but guaranteed. [Nov 2003, p.90]- GMR Magazine
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One of the better 5-on-5 basketball games we've played. [Jan 2004, p.82]- GMR Magazine
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The novelty wears off and Konga becomes repetitive, especially without other bongo owners to play against or with. [Nov 2004, p.130]- GMR Magazine
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- Critic Score
With the exception of battling other Jedi, you'll be slicing your way through this game in no time. [Dec 2003, p.80]- GMR Magazine
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- Critic Score
A totally new game. Unfortunately, it lacks the depth of the other games here, and therefore won't satisfy hardcore baseball fans. [Apr 2003, p.64]- GMR Magazine
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- Critic Score
Like getting socks for Christmas, it's good and comfortable, but not what we wanted. [Feb 2003, p.96]- GMR Magazine
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- Critic Score
If you can forgive it for some plain visuals and don't mind wading through menus - it may be fast-paced, but it's still an RPG - it's worth your time. [Mar 2003, p.58]- GMR Magazine
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- Critic Score
The Eye Toy experience suffers from the overall lack of precision one would expect from a game that involves little more than waving your hands in vague motions at your TV, but it's still a bold experiment. [Nov 2003, p.86]- GMR Magazine
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When all is said and done, Mafia still has a lot to offer: The competent graphics, incredible music and dialogue, top-notch story, cinemas, and ambience all work to create a virtual time machine.- GMR Magazine
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- Critic Score
The hand-to-hand combat is, despite a handful of unlockable combos, pure button-mashing chaos. There's a clever fight in which you shove your opponent into a fiery stove, but that's the only strategic scrap.- GMR Magazine
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- Critic Score
A totally new game. Unfortunately, it lacks the depth of the other games here, and therefore won't satisfy hardcore baseball fans. [Apr 2003, p.64]- GMR Magazine
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- GMR Magazine
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A truly attractive game that sometimes even manages to better its competition, but the gameplay is just too riddled with holes for comfort. [Sept 2004, p.91]- GMR Magazine
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My only gripe is the less-than-perfect lightsaber controls. [Feb 2003, p.72]- GMR Magazine
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- Critic Score
If you're gonna buy one college game this year, buy March Madness.- GMR Magazine
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- Critic Score
As anime-based games go, there have been far worse. Unfortunately, there have also been better. [Dec 2004, p.125]- GMR Magazine
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If you're gonna buy one college game this year, buy March Madness.- GMR Magazine
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- Critic Score
Casual gamers will be able to tear through Tak quickly, but younger children might find some of the puzzles frustrating. [Dec 2003, p.67]- GMR Magazine
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- Critic Score
The game may be too complicated and difficult for most, but you've got to appreciate its dedication to realism and great graphics. [June 2003, p.75]- GMR Magazine
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Better graphics and more modes equals better value. [May 2003, p.71]- GMR Magazine
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It's not baseball. Slugfest is "NFL Blitz" with bats... If you know what you're getting going in, you'll have a blast. [Apr 2003, p.65]- GMR Magazine
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It's hard to ask for more from a portable puzzler, which makes Drill Spirits a tasty (if not completely filling) morsel of gaming goodness. [Feb 2005, p.111]- GMR Magazine
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The only real knock against Two Towers is its limited replayability. [Feb 2003, p.68]- GMR Magazine
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- Critic Score
Unfortunately, like its prequel, Black Arrow's single-player campaign is still a collection of trial-and-error missions that require you to memorize the location of every hostage and enemy while perfecting your run through linear levels. [Sept 2004, p.93]- GMR Magazine
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- Critic Score
Ghost Recon was fine tactical infantry sim - back in 2001. This new PS2 version is solid, but it pales when compared to modern juggernauts like "SOCOM II." [Mar 2004, p.83]- GMR Magazine
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- Critic Score
This game time is artificially prolonged by ridiculous amounts of difficulty. The clunky and unresponsive control scheme is bad enough, but you start so weak that you're forced to do a lot of mindless leveling up before you can do anything interesting.- GMR Magazine
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- Critic Score
Precise, demanding, and about as tough as rally racing gets, Colin McRae Rally 04 should be approached by those predisposed to driving on dirt.- GMR Magazine
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- Critic Score
The glorious 3D speed rush is still broken by moments where you will csream with rage inspired by whatever sadism or idiocy has kept Sonic Team from fixing its camera and control schemes after five years of 3D Sonic games.- GMR Magazine
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