GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
If we could just get a third "Legends" game using this engine, then series fans would really have something to cheer about. [Nov 2004, p.127]- GMR Magazine
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- Critic Score
The trouble comes when Defiance pads its levels with repetitive encounters and identical areas.- GMR Magazine
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- Critic Score
It isn't exactly groundbreaking, but Whiteout plays well and offers a good-looking experience. [Feb 2003, p.73]- GMR Magazine
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- Critic Score
A gritty, stylish noir sequel built to please the first game's many trigger-happy fans. [Feb 2004, p.86]- GMR Magazine
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- Critic Score
Takes its inspiration from "The Legend of Zelda" - and that ain't bad. [Feb 2003, p.96]- GMR Magazine
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- Critic Score
The hand-to-hand combat is, despite a handful of unlockable combos, pure button-mashing chaos.- GMR Magazine
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- Critic Score
One of the fastest-paced, most exciting wrestling games we've ever played... [But] effectively dealing with multiple opponents is highly problematic. [Apr 2003, p.70]- GMR Magazine
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Lacking in the production department, with awful slowdown at times and a camera that makes life difficult. [Feb 2003, p.70]- GMR Magazine
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- Critic Score
Two words: bottomless pits. That foul design element, which should have been eradicated from gaming's lexicon decades ago, shows up in Nightshade - and with maddening regularity. [Apr 2004, p.88]- GMR Magazine
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- Critic Score
Feels a bit like Michael Bay's Pearl Harbor in that an attempt to make an epic WWII Pacific Theater experience results in a product with brilliant touches mixed with mediocrity.- GMR Magazine
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- Critic Score
The fighting is absolutely mad-dog-howling good. [Mar 2004, p.93]- GMR Magazine
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This green-eyed feline can control the flow of time, but puzzles designed around that concept are lacking. Great idea, flawed execution. [Feb 2003, p.95]- GMR Magazine
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- Critic Score
What really wins this skins match is multiplayer: "Tiger" doesn't do it on Xbox, while Links not only offers multiplayer tourneys, but also the promise of new downloadable courses. [Dec 2003, p.82]- GMR Magazine
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- Critic Score
Factor in the need to half-push the left stick and left and right triggers in order to get style bonuses, and you can see why intuitiveness completely disappears.- GMR Magazine
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- Critic Score
The game alone is worth the price of admission, but this version features an all-new Mission mode that, while fluff, is nonetheless fun, plus 12 entirely cool Sonic games taken wars and all from the Sega Game Gear. [June 2003, p.72]- GMR Magazine
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- Critic Score
The combat is fantastic, but...everything outside of combat is pretty bland. [Aug 2004, p.100]- GMR Magazine
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- Critic Score
All traffic and pedestrians are removed from the game. Fortunately, the capture the flag and tag style modes are plenty entertaining, especially with a larger group. [Aug 2003, p.78]- GMR Magazine
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Because may stages aren't too difficult to pass, the game might seem easy at first, but it's really a system that favors rewarding good players rather than punishing poor ones. [July 2004, p.89]- GMR Magazine
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- Critic Score
The trouble comes when Defiance pads its levels with repetitive encounters and identical areas.- GMR Magazine
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- Critic Score
Like most strategy-RPGs, it's a lot to bite off at once, but it's a fine game for players who know what they're getting into. [Dec 2003, p.86]- GMR Magazine
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Graphical shortcomings aside, hardcore fans shouldn't fret. AE is easily one of the most full-fledged flight sims available on any console. [Apr 2003, p.71]- GMR Magazine
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It's not baseball. Slugfest is "NFL Blitz" with bats... If you know what you're getting going in, you'll have a blast. [Apr 2003, p.65]- GMR Magazine
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In Premiership terms: FIFA is Manchester United - polished and predictable. "Winning Eleven" plays like Chelsea - maverick with panache and flair. Which would you rather play? [Dec 2004, p.119]- GMR Magazine
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One fine tactical strategy series...It's just too bad that so little has been changed. This isn't Dynasty Tactics 2, it's "DT: Special Edition." [Nov 2003, p.77]- GMR Magazine
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The real selling point is Ghosthunter's presentation, and the graphics, script, music, and acting are all first-rate. [Sept 2004, p.96]- GMR Magazine
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On its own, it's a good, solid action game with a compelling story, nonstop action, and a deep, dark jungle atmosphere that's easy to get lost in. [Nov 2004, p.121]- GMR Magazine
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- Critic Score
Godzilla & Co. wrecking cityscapes and each other, with support up to four players. What's not to like? [Feb 2003, p.96]- GMR Magazine
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The disappointment, however, lies in wait for those who expected a greater leap forward and not yet another recycled cash-in. [June 2004, p.88]- GMR Magazine
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- GMR Magazine
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A solid title, but not what it could have been. [Oct 2003, p.76]- GMR Magazine